About This File
This mod corrects companion stats.
WARNING:
This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine.
If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save.
List of changes:
Class changes:
- Soldiers no longer gain defense bonuses leveling up, only Mandalore, but he is a separate class now.
- Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
- Fixed Sith Marauder defense bonuses.
- Fixed Sith Lord defense bonuses.
Bao-Dur:
- He wears clothes now. (He looks the same with and without clothes, so this change is kind of pointless.)
- He had 48 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
Disciple:
- Stealth Skill 5 -> 0
- Awareness Skill 8 -> 5
- Treat Injury Skill 8 -> 4
- He no longer has an invisible 'Superior Weapon Focus: Lightsaber II' feat.
- He had 24 force points by default even though he is not a Jedi at the beginning, this was changed to 0.
Handmaiden:
- Stealth Skill 5 -> 0
- Awareness Skill 8 -> 5
- Treat Injury Skill 8 -> 4
- She had 24 force points by default even though she is not a Jedi at the beginning, this was changed to 0.
Hanharr:
- Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.)
- He no longer has the 'Close Combat' feat.
- He has the correct version of the 'Precise Shot I' feat now.
HK-47:
- Hit Points 72 -> 78
- Demolitions Skill 5 -> 9
- Awareness Skill 5 -> 9
- Repair Skill 6 -> 9
- He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels.
- Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0)
- Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
- His 'Logic Upgrade: Tactician' feat was removed, since this feat is no longer in use.
Kreia:
- Hit Points 36 -> 27
- Force Points 49 -> 73
- She has the 'Unarmed Specialist I' feat now, same as every other jedi.
Mandalore:
- Awareness Skill 5 -> 4
- Persuade Skill 2 -> 0
- Treat Injury Skill 9 -> 8
- He no longer belongs to the 'Soldier' class.
I made him a new class called 'Mandalorian'.
This way he can retain his defense bonuses provided by the 'Mandalorian Courage' feat.
(No other changes compared to the 'Soldier' class.)
Mira:
- Computer Use Skill 8 -> 9
- Demolitions Skill 8 -> 9
- Awareness Skill 8 -> 9
- Repair Skill 8 -> 9
- She has the 'Armor Proficiency: Medium' feat by default now.
- Her 'Critikal Strike' feat was swapped out to 'Flurry'.
Visas:
- Hit Points 30 -> 54
- Force Points 24 -> 42
What's New in Version 1.0.3 See changelog
Released
- HK-47 now has Improved Power Blast by default, to match the number of feat points gained by combat droids up to level 6.
- Mira now has Medium Armor feat by default since scouts start with Medium Armor feat in the first game.
- Replaced Mira's Critikal Strike feat with Flurry feat since scouts start with Flurry feat in the first game.
- In version 1.0.2 i accidentally gave HK-47 Improved Power Attack instead of Improved Power Blast, it is fixed now.
- With version 1.0.3:
- Download