Party Model Fixes For K1, Part II 1.0.1

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About This File

Those of you familiar with Party Model Fixes by redrob41 know it is a cool mod that fixes up some of the game's models for your K1 party members. Cool enough that I figured it was time for a sequel -- we are going to do even more fixing up of our compatriots:

Carth: His unique outfit has a holster which hung by some leather that was missing a texture on one side, rendering it invisible from certain angles. This fixes up that issue, alongside some bonus texture mapping fixes to his opposite pouch and jacket, including the collar fix that redrob41 worked on in their original mod.

Zaalbar: Our wookiee friend had some hairs that went missing depending on the angle, again due to missing textures on the opposite sides of some geometry. This fixes that right up, alongside some other messy texture mapping for some of his fur.

Jolee: Sometimes Jolee likes to just hang out in a swim suit, socks, and... some kind of bizarre ankle brace. I could not tell you what it does, but it is unlikely to be doing its job given that it disappears when viewed from the other side. This fixes up another classic case of one-sided texture syndrome, and makes some small improvements to texture mapping.

Mission: Originally Mission was set to just use adult models when wearing various armors, likely due to time constraints. Therefore, I have made some alternate armor models more suitable for a kid to use. These are just edited versions of the vanilla models, with similar texture mapping, so it is all very vanilla-looking and compatible with any texture mods. This will add the new models to your game and set her appearance.2da row to use them. Her unique models in vanilla are fixed up less noticeably to reflect the changes, and include similar texture mapping fixes to the arms that redrob41 did.

This mod is intended to be installed after redrob41's Party Model Fixes, but does not require it to work. All changes will be applied immediately, and do not require that you start a new game.

 

Installation:

Download the included .7z file and extract it anywhere of your choosing on your computer. You can unzip a .7z file with tools such as Archive Utility on MacOs, or by with free programs like PeaZip on Windows and Linux. Simply run this installer, directing it to the location of your main game folder with the executable. For Steam installations, this would be "Steam\steamapps\common\swkotor".

The installer is an .exe file, which Windows can run natively. Mac and Linux users might consider checking out Cortisol's HoloPatcher -- a new tool that is meant as a cross-platform alternative to traditional KotOR mod installers. Alternatively, executable files can be run on Mac or Linux with programs using tools such as Wine. If you are having trouble with either of those options, I have included some instructions for manual installation in the download's "ReadMe" file.

If you happened to have previously installed another mod which placed an appearance.2da file in your override folder, the installer will give you a warning reporting as much upon completion. This is of no concern -- so long as you get no other warnings or errors, the mod is installed correctly and ready-to-go.

The mod will overwrite any conflicting model files (.mdl/.mdx) in your override folder, but not any appearance.2da file it finds there, merely edit the existing one. Be sure to back up anything you want to keep ahead of time. The Included Files list below contains all the files that will be installed to the override folder.

 

Uninstallation:

Delete all of the files listed below from your override folder. If you had an appearance.2da file in your override folder prior to installing, you can find a backup version in the mod's "backup" folder, which was automatically created during installation, and place that in your override. If you are unsure whether or not a previous mod had put that file there or not, it is better to make use of the backup.

 

Included Files:

Spoiler

-appearance.2da (will not replace versions already in override if they exist -- one is added to your override only if there is none already)
-P_CarthBB.mdl
-P_CarthBB.mdx
-P_JoleeBA.mdl
-P_JoleeBA.mdx
-P_MissionBA.mdl
-P_MissionBA.mdx
-P_MissionBB.mdl
-P_MissionBB.mdx
-P_MissionBC.mdl
-P_MissionBC.mdx
-P_MissionBD.mdl
-P_MissionBD.mdx
-P_MissionBE.mdl
-P_MissionBE.mdx
-P_MissionBF.mdl
-P_MissionBF.mdx
-P_MissionBG.mdl
-P_MissionBG.mdx
-P_MissionBH.mdl
-P_MissionBH.mdx
-P_Zaalbar.mdl
-P_Zaalbar.mdx

 

Compatibility:

This mod is fully compatible with any mod which does not replace any of the model files (.mdl/.mdx) listed above. Files that edit appearance.2da are compatible so long as they do not change Mission's armor model cells.

If you intend to install Party Model Fixes by redrob41, I recommend doing so before installing this mod, or what you install here will be overwritten.

Expect compatibility with most any texture/reskin mods -- so long as they do not replace models (.mdl/.mdx files) as well as textures, there should be no conflict.

 

Acknowledgments:

Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank Stoffe and Fair Strides for making inter-mod compatibility infinitely more feasible with TSLPatcher. Shout-out to ConansHair for pointing out that weird bright spot on Zaalbar's rump.

This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
 


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.

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