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About This File

NPC Diversity Pack [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.7.0 Beta Release Date: 27.11.2023


Installation:
Please install the K1 Community Patch FIRST before this mod!

If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!

Simply click on this mod's TSLPatcher.exe, you'll see 4 installation options... if you'd like the full content of what this mod has to offer you'll have to install the mod 4 times.


If you have any questions regarding these 3 installs and what they add, feel free to ask me!


Description:
As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible.

What does this mod do?

This mod is a compilation of 3 mods: Diverse Galaxy, Diverse Weapons, Sounds O' Plenty. These 3 mods can be used together to create an immersive NPC Overhaul which is compatible with the K1 Community Patch.


What are these 4 mods?

Diverse Galaxy: This mod is the main component of the NPC Overhaul! It switches the heads of many NPCs in the game to prevent the 'clone' effect, it swaps the clothing/armors of many of the NPCs throughout the Kotor galaxy and it upgrades the Lite NPCs.

Sounds O' Plenty: Sounds O' Plenty does something not many mods have done in the past, in the vanilla game the soundset (combat grunts and death moan sounds) of an NPC is based upon their appearance so Jedi have a Jedi soundset, Czerka Guards have a Czerka Soundset, Dark Jedi have a Dark Jedi soundset etc. This mod ignores that Kotor "rule" and gives random soundsets for over 200 NPCs in the game, that means you'll only hear the Republic Soldier death moan ONCE on the Endar Spire as each NPC now has their own unique sound.

Diverse Weapons: Another thing most mods don't usually do is replace the weapons of NPCs on a mass scale, with Diverse Weapons the NPCs you fight will have new weapons. This does NOT mean they will drop those weapons, it just means you won't be fighting 100 Vulkar Thugs who all use Blaster Pistols like in the vanilla game... they might use Rifles, Carbines, Heavy Repeaters, Ion Weapons, Sonic Weapons, Bowcasters and MORE! This might make the game slightly more challenging as you might not know if a random enemy will use a Disruptor Pistol which can bypass Energy Shields.

GIT Tweak: GIT Tweak modifies the GIT files of some modules to remove duplicate NPCs. In some areas, you might see a generic NPC 10 times in a row. This is because this NPC's UTC filename is used 10 times over in various locations throughout the module, GIT Tweak fixes that by adding new NPCs in places where vanilla NPCs are duplicated. Instead of seeing the same NPC 10 times, you'll see that NPC once alongside 9 new commoner NPCs ensuring that every NPC in that module is unique!


With these 4 mods together, over 400 NPCs will be affected (including NPCs which are commonly affected by other mods). This is why it is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. If you do this, your new NPC appearance mods will overwrite the NPC-DP mod's changes thus allowing you to have other people's mods installed with my NPC-DP mod still impacting 75% of the generic NPCs found in the game.


Known Bugs:
This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.


Incompatibilities:
Please report any incompatibilities!


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.


Thanks to:
ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1!
JCarter426: For successfully pointing out the problem with the TSLPatcher pre-0.4.0, his help led to the 0.4.1 TSLPatcher fix!
SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 0.7.1   See changelog

Released

0.7.1

* Fixed a minor bug. Shen's clothing is now consistent between the Sandrale Estate interior and exterior modules!

 

0.7.0

* Hidden Bek Lookout now wears Echani Light Armor instead of Echani Battle Armor

* Nurik no longer wears a Heavy Combat Suit when confronting Ahlan outside his estate, he shall now wear the same clothing he wears inside the estate. Ahlan is unaffected and shall still wear his Durasteel Heavy Armor outside the Sandral estate.

* Fixed a bug in the TSLPatcher concerning Nurik's estate appearance.

* Swapped Ahlan's clothing in the Jedi Enclave

* Removed Nemo's old appearance, he now has the appearance of an old white male commoner with the blue Jedi Robe item equipped.

* Bolook's appearance shall now give him a blue Jedi Knight Robe and shall set his appearance to the green Twi'lek appearance. This should fix all compatibility issues with Leilukin's Twi'lek Diversity mod.

* Added more modules to the GIT Tweak installation.

* Added some missing, albeit minor, generic NPCs I missed in earlier builds.

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