Lonna Vash Mod for TSLRCM 1.0.1

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=Lonna Vash Mod for TSLRCM=

A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION


AUTHOR: Leilukin
ORIGINAL MOD AUTHOR: Sikon
FILE NAME: Lonna Vash Mod for TSLRCM.7z
LATEST VERSION: 1.0.1
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream

 

1. DESCRIPTION:

This mod aims to restore the cut conversation with Jedi Master Lonna Vash by altering the Korriban plotline in KotOR 2. With this mod, the player will see Vash alive in the secret tomb in the shyrack cave after the player confronts Darth Sion in the Sith academy. The player cannot enter the shyrack cave, and by extension, the secret tomb before facing Sion in the Sith Academy. Instead of Vash’s corpse, the player will find the corpse of Kaah Ohtok, Vash’s Twi’lek Padawan, in the Sith Academy. Eventually Vash will still be killed by either Sion or the player, but the player can at least talk to Vash before she dies.

However, unlike with other Jedi Masters, the player will not learn any lightsaber or Force form from Vash, due to the lack of restorable material for it.

This mod is an updated version of Sikon’s Lonna Vash Mod, made to be fully compatible with The Sith Lords Restored Content Mod (TSLRCM). This mod is for players who want more Vash content without using any M4-78 mod.

Aside from the changes made by TSLRCM, I have made further adjustments to the Lonna Vash Mod and fixed some bugs with the original mod in this updated version:

  • Removes the restriction which only allows a player with strong light side or dark side alignment to enter the secret tomb, so players who do not meet the alignment requirement can meet Vash to complete the game’s main overarching quest to find the Jedi Masters. Instead, the player needs to be at least level 15 to be able to enter the tomb. (This change is inspired by N-DReW25's Non-Aligned Passage for Sith Tomb mod)
  • Fixed an issue where when the player finds Kaah’s corpse, dark side points are given by selecting a neutral dialogue option, instead of the dialogue option that expresses wish to kill Vash.
  • Fixed a potential issue after facing Sion and entering the shyrack cave where leaving the cave will cause the player to go back into the cave.
  • Fixed an issue with the computer terminal in the Sith Academy’s torture room, where selecting the “Go back” option will log out prematurely.
  • Tweaks one of the player’s line during the conversation with Vash, so the player will mention Kreia’s name before Vash does.
  • Restores an additional line for the player during the conversation with Vash.

For this mod to take effect, you must load a save before visiting Korriban for the first time.

Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF TSL AND TSLRCM.

 

2. INSTALLATION:

First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work.

You do not need to install the original Lonna Vash mod by Sikon for this mod to work.

Extract the Lonna Vash Mod for TSLRCM.7z you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory.

FOR REGULAR TSLRCM USERS:
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.

FOR STEAM WORKSHOP USERS:
Run Install.exe. You must point the installer to the TSLRCM’s Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM  is \Steam\SteamApps\Workshop\content\208580\485537937.

 

During installation, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.

The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.

 

3. UNINSTALLATION:

Go to the "backup" folder created by the installer of this mod, cut and paste dialog.tlk into your main KotOR 2 directory. Cut and paste global.jrl into the Override folder of your KotOR 2 directory. Cut and paste the following files into the Modules folder in your KotOR 2 directory:

  • 701KOR.mod
  • 702kor_dlg.erf
  • 702kor_s.rim
  • 710KOR.mod
  • 711KOR.mod

 

4. KNOWN ISSUES:

None currently known. If you find any bugs or problems, please let me know.

 

5. MOD COMPATIBILITY:

This mod is not compatible with any M4-78 mod, including M4-78 Enhancement Project, as this mod is intended to be an alternative to M4-78 mods to restore Lonna Vash’s content.

Other mods that modify Lonna Vash’s content on Korriban will very likely conflict with this mod.

This mod is compatible with my Darth Sion and Male Exile Mod.

This mod is compatible with Fallen Guardian’s Dustil Restoration.

 

6. PERMISSION:

As per Sikon’s terms in the original Lonna Vash mod, you can do anything to this mod, including but not limited to, redistribution and further modification. However, you must credit Sikon as the original creator of the mod, include source code for all scripts (except those extracted "as is" from the original game and not recompiled), and you may not add further restrictions to redistribution terms.

 

7. CREDITS:

Sikon for the original Lonna Vash Mod
Cortisol for Holocron Toolset
tk102 for DLG Editor and K-GFF GFF Editor
JdNoa for DeNCS KotOR Script Decompiler
KobaltBlu for KotOR Scripting Tool
Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions

 



THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.0.1   See changelog

Released

Fixed a potential issue after facing Sion and entering the shyrack cave where leaving the cave will cause the player to go back into the cave.

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very cool!, i guess it couldnt be figured out to have her give the class specific forms?

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4 hours ago, Sdub said:

i guess it couldnt be figured out to have her give the class specific forms?

The dialogue and scripts used by the game to have the player learn a new lightsaber or Force form are shared between the Jedi Masters, and there's literally nothing for Vash in those files, even with TSLRCM. The scripts check the player's class and how many Jedi Masters the player has met to decide which form the player will learn, and there's also the fact that the dialogue and cutscene of the player learning those forms are different depending on if the player decides to spare or kill the Jedi Masters. So having Vash give a new form is a tremendously difficult task, and I make no promises that this mod will include such feature, since changing the existing script to do so pose a huge risk in causing new bugs.

It should be noted that even M4-78EP only have Vash give the Niman form specifically, regardless of the player's class.

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2 hours ago, Leilukin said:

The dialogue and scripts used by the game to have the player learn a new lightsaber or Force form are shared between the Jedi Masters, and there's literally nothing for Vash in those files, even with TSLRCM. The scripts check the player's class and how many Jedi Masters the player has met to decide which form the player will learn, and there's also the fact that the dialogue and cutscene of the player learning those forms are different depending on if the player decides to spare or kill the Jedi Masters. So having Vash give a new form is a tremendously difficult task, and I make no promises that this mod will include such feature, since changing the existing script to do so pose a huge risk in causing new bugs.

It should be noted that even M4-78EP only have Vash give the Niman form specifically, regardless of the player's class.

What you did here is still very impressive, apologies if i came off rude or anyting. I just recalled you talking about it in the discord at one point and didnt get to see the follow up. I'll definitely be using this my next play through.

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12 hours ago, Sdub said:

What you did here is still very impressive, apologies if i came off rude or anyting. I just recalled you talking about it in the discord at one point and didnt get to see the follow up. I'll definitely be using this my next play through.

Nah, I don't think you're being rude. I just sense there's a need to explain more on why having Vash give the player a new form would be very difficult, since I kind of expect there are other users who would like to know this, even though my mod description has stated that there's a lack of restorable material for Vash for it. I did briefly explain this in the KotOR subreddit Discord server, but since you asked about, it might as well make this information public.

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"This mod is compatible with Fallen Guardian’s Dustil Restoration."

Brilliant! These two mods are still great on their own, but being able to play them together really helps Korriban feel more like a complete experience and less like an afterthought, compared to the base game. Keep up the good work! ^w^

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