Yavin Station Hangar 1.3

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About This File

In the vanilla game, Yavin Station is the only location that does not have a proper hangar where the player can walk to and from the Ebon Hawk. This mod adds one that generally matches the original landing/takeoff videos, although I have taken a few artistic liberties.  You may notice that, as with the original videos, it looks remarkably similar to the Ahto City hangar on Manaan.  I can only assume that the same architect worked on both projects.

The hangar comes in two variants: with and without a visible forcefield effect over the hangar entrance.  By default, the forcefield is invisible.  To change between the visible and invisible forcefields, see the INSTALLATION instructions below.

Aside from adding the new hangar, I have also made a few additional edits to the station:
- Changed the stars to use a different, less-repetitive vanilla star texture.
- Fixed some questionable geometry at the main observation window.
- Edited the walkmesh by the observation window to correct a glitch where the player could teleport into space, originally documented by the KOTOR 1 Community Patch (K1CP).  Please note that I have not reused any K1CP material for these edits.

IMPORTANT:  To experience the new hangar, you will need a save from before visiting Yavin Station for the first time.

Thank you for downloading, and I hope you enjoy this mod!

Run INSTALL.exe, and select the option "Main Installation" when prompted.  If you are using "High Quality Cockpit Skyboxes" by Sithspecter, see below for additional instructions.

By default, the forcefield at the hangar entrance is invisible.  To add a visible forcefield effect, run INSTALL.exe again after finishing the main installation, and select "Optional: Add Visible Forcefield".  If you change your mind and prefer the invisible forcefield, run INSTALL.exe a third time, and select "Optional: Revert to Invisible Forcefield".

This mod is incompatible with any mods that alter the area geometry of Yavin Station.  Reskins are technically compatible, but they might look strange with a few new textures that I have added.  If you are using a reskin of the Ebon Hawk's exterior, see the instructions below.

This mod has not been tested with the KOTOR 1 Community Patch (K1CP), the KOTOR 1 Restoration (K1R), or the K1 Yavin IV Planet Mod, but I do not expect any significant issues.  For best results, install this mod after K1CP or K1R and before any other mods that alter Yavin Station.

If you are using "High Quality Cockpit Skyboxes" by Sithspecter (which I highly recommend), I have included compatible skybox textures matching my new hangar.  After installing the cockpit skyboxes, perform the following steps:

1. Go to the folder "HQ Cockpit Skybox Textures".
2. Copy the TPC files corresponding to the desired quality into your Override folder.
3. If present, delete the following files from Override:
   - ebo_yab.tga
   - ebo_yaf.tga
   - ebo_yal.tga
   - ebo_yar.tga
   - ebo_yat.tga

"High Quality Cockpit Skyboxes" may be found at https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/

To use a reskin of the Ebon Hawk's exterior with the new hangar, perform the following steps:

1. Make extra copies of "LSF_EHawk01.tga" and "LSF_EHawk01.txi" (if present) from the reskin, and rename them as "yvh_ehawk.tga" and "yvh_ehawk.txi", respectively.
2. If present, open the new "yvh_ehawk.txi" with a text editor, and change the entry after "envmaptexture" or "bumpyshinytexture" to "CM_WK_YAVHGR".
3. Copy both files into your Override folder.
4. Delete "yvh_ehawk.tpc" from your Override folder.

During testing, I occasionally ran into issues of teleporting into space while walking between the hangar and the connecting corridor.  I believe I have corrected the walkmesh issues causing this, but I recommend saving often just in case.

MDLedit and KOTORmax by bead-v
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack, stoffe, and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra

Thanks to DarthParametric for suggesting the visible forcefield effect, providing an example from K1CP, and providing feedback on the result.

Thanks to La Ingobernable for reporting that the Ebon Hawk was missing its venting sound.

1.0 - Initial Release
1.1 - Added an option for a visible forcefield effect
1.2 - Added particle emitters at the ends of the visible forcefield
1.3 - Fixed the sound effect of the Ebon Hawk venting in the hangar.

This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.

This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

What's New in Version 1.1.0   See changelog


Added an option for a visible forcefield.  (Suggested by DarthParametric)

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   3 of 3 members found this review helpful 3 / 3 members

Permanent addition to the game, it blends in perfectly with the Yavin Station. This is what Bioware should've made the Yavin IV module like. 

I hope you'll make more module additions/enhancements like these in the future!

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· Edited by BBStateGF

   1 of 1 member found this review helpful 1 / 1 member

Its not working for me, the minimap is working and the ebon hawk textures but the actual level geometry is vanilla, I am using the community patch 


Nvm I was using a save from after I traveled to the station, This mod is a 10/10 and very immersive  

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   1 of 1 member found this review helpful 1 / 1 member

I doubt any of us expected this much from a modder. A Jedi could have done such things, of course, but only by drawing heavily upon the Force.

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   1 of 1 member found this review helpful 1 / 1 member

Works really well! I was surprised how well it fit within the game and it's something that's gonna probably going to stay in my Override folder from now on. If anyone has the Ultimate World mods, it's also compatible with them too!

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   1 of 1 member found this review helpful 1 / 1 member

Keeping this one for sure. Also, keen eye for noticing the similarity with the hangar on Manaan

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It honestly fits in like it always should have been there.

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