About This File
This modding toolset is a work in progress and I carry no responsibility to any damage done to your game files or lost work that may occur. Some antiviruses will flag a false positive and prevent you from opening the application. If this happens you will need to configure your antivirus to allow the program to run.
Holocron Toolset is a collection of modding tools packaged in a single application aimed at streamlining modding development for KotOR/TSL, drawing inspiration from Kotor Tool and the NWN Aurora Toolset. There are editors available for nearly every file type used by the game. Also included with it is a 3D module editor and a "Map Builder" which the user can use to create new maps by rearranging existing models already used in the game.
Discord for suggestions + bug reports: https://discord.com/invite/3ME278a9tQ
If you are running Windows 7 or 8 and get a missing DLL error when opening the program you will need to download the Visual C++ Redist from Microsoft.
Toolset source
File parsing source
What's New in Version 2.0.0 See changelog
Released
[New] Module Editor
- Conveniently view a list of all resources linked to a module and move instances around from a 3D viewport.
- Control which file is active in the viewport (eg. You can choose between using a UTC located in the override vs the same UTC in a MOD file).
- Open resource editors directly from the module editor, changes can be seen as soon as the file has been saved.
- Instances (such as creatures) will snap to the walkmesh as you move them through the world.
- Can be accessed from the main window menus: "File" -> "Edit Module".
[New] GIT Editor
- Edit GIT files by adding, removing and shifting instances in a 2D viewport.
- The editor will automatically detect for a LYT file and render walkmeshes to give visual aid.
- Instances (such as creatures) will snap to the walkmesh as you move them through the world.
- Replaces the geometry editor added in 1.5.2.
[New] Map Builder
- Rearange existing area models into new and unique layouts.
- Organized by "kits", where each kit represents a collection of models ripped from a particular area from the game.
- Kits are not bundled with the toolset, but rather can be downloaded through it instead. This is done to minimize download sizes.
- Maps can be built straight into a single module file that can then be easily warped to in-game.
- Can be accessed from the main window menus: "Tools" -> "Indoor Map Builder".
[New] Help Book
- Browse through collection of tutorials and articles that ships with the toolset that the user can scroll through.
- Currently very small in its current state but will grow over time, hopefully with community input.
- Can be accessed from the main window menus: "Help" -> "Instructions".
Main Window
- Certain modules (mainly the stunt modules in K1) have their names hardcoded.
UTC Editor
- Fixed droppable flag for inventory items not writing correctly.
- Fixed inventory editor crashing when the creature had items in specific slots.
- With version 2.0.0:
- Download