About This File
This modding toolset is a work in progress and I carry no responsibility to any damage done to your game files or lost work that may occur. Some antiviruses will flag a false positive and prevent you from opening the application. If this happens you will need to configure your antivirus to allow the program to run.
Holocron Toolset is a collection of modding tools packaged in a single application aimed at streamlining modding development for KotOR/TSL, drawing inspiration from Kotor Tool and the NWN Aurora Toolset. There are editors available for nearly every file type used by the game. Also included with it is a 3D module editor and a "Map Builder" which the user can use to create new maps by rearranging existing models already used in the game.
Discord for suggestions + bug reports: https://discord.com/invite/3ME278a9tQ
If you are running Windows 7 or 8 and get a missing DLL error when opening the program you will need to download the Visual C++ Redist from Microsoft.
Toolset source
File parsing source
What's New in Version 1.1.1 See changelog
Released
- KotOR will now recognized files saved by the GFF Editor.
- Provided that a TLK file has been loaded, GFF Editor will now display TLK text for LocalizedString
- SSF Editor will now correctly save files.
- Fixed "Extract Textures" typo.
- Resources in the main window tree's are now sorted alphabetically by default.
- The module dropdown list on the main window now shows the module area name by default. It can be disabled through the settings window.
- Decompile option for MDL is now hidden by default. It can be enabled through the settings window.
- Editing resources with external editors stored in .erf/.mod/.rim files is disabled by default and will use the internal editors instead. It can be enabled through the settings window. This affects editing files both through ERF Editor and through the main window.
- When the toolset crashes, it will dump error logs into a file called "errorlogs.txt".
- With version 1.1.1:
- Download