Alternative Textures for VP's Tin Cans 1.0.0

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About This File

I've had these kicking around for a while for my own personal use, so I decided I should probably release them. They are intended for use with @Fallen Guardian's port of @VarsityPuppet's "Hi Poly Tin Cans" mod for K1, but they should also work for VP's original TSL version (although I haven't tested that myself). There wasn't much to work with given the UVs were designed to fit the atrocious Bioware textures, so they are just simple metal with a few grooves. But they work well for a minimalist/close-to-vanilla playthrough.

Installation:

Copy the TPC files into your Override folder. Delete the existing w_Dblsbr_001.tga and w_Dblsbr_001.txi files in your Override folder (or don't copy those from the Tin Cans mod in the first place).

Requirements:

K1 - https://deadlystream.com/files/file/299-vps-hi-poly-tin-cans-kotor-1/

TSL - https://deadlystream.com/files/file/42-vps-hi-poly-tin-cans/

 


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.

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This might be a daft question and forgive me if it has been answered before is it possible to add new crystal colour's from a different mod to these or any other hilt mods? However really awesome mod.

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Crystal (i.e. blade) colour is linked to a hilt model entry in upcrystals.2da. So it would require a new row for that crystal and its UTI, along with new hilt model variations (one for each hilt type - standard, short, double) for that crystal. For example the vanilla blue crystal/blade is g_w_lghtsbr01 / g_w_shortsbr01 / g_w_dblsbr001. Red is 2, green is 3, yellow is 4, purple is 5. The orange (HOTG) and cyan (MOTF) crystals use the G1 prefix (e.g, g1_w_lghtsbr01), so they are back to 1 and 2, respectively.  The vanilla upcrystals.2da contents:

2DA V2.0					
					
	label	template	shortmdlvar	longmdlvar	doublemdlvar
0	BLUE	G_W_SBRCRSTL14	g_w_shortsbr01	g_w_lghtsbr01	G_W_DBLSBR001
1	GOLD	G_W_SBRCRSTL15	g_w_shortsbr04	g_w_lghtsbr04	G_W_DBLSBR004
2	GREEN	G_W_SBRCRSTL16	g_w_shortsbr03	g_w_lghtsbr03	G_W_DBLSBR003
3	VIOLET	G_W_SBRCRSTL17	g_w_shortsbr05	g_w_lghtsbr05	G_W_DBLSBR005
4	RED	G_W_SBRCRSTL18	g_w_shortsbr02	g_w_lghtsbr02	G_W_DBLSBR002
5	Heart	G1_W_SBRCRSTL20	g1_w_shortsbr01	g1_w_lghtsbr01	G1_W_DBLSBR001
6	Mantle	G1_W_SBRCRSTL21	g1_w_shortsbr02	g1_w_lghtsbr02	G1_W_DBLSBR002

Creating the new hilt models would require duplicating and editing an existing hilt model. Either decompling/recompiling with MDLEdit (editing directly or editing an ASCII), importing/exporting and editing in Blender via KOTORBlender, or hex editing. You would also need to create new UTIs for the crystal and hilts, and accompanying icons.

But all of that has absolutely nothing to do with this mod.

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On 12/31/2021 at 8:35 PM, DarthParametric said:

As long as the hilt UVs weren't changed, yes.

So, how exactly would one go about changing the textures for the hilts in JC's extra saber colors? Is it as simple as putting the files currently in your mod's folder in the override, or will there be renaming involved?

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Assuming that JC didn't change the texture names, which seems unlikely, then yes. Just put the textures from this mod in the Override. A before and after check in the workbench should make it pretty apparent whether it worked or not.

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52 minutes ago, DarthParametric said:

Assuming that JC didn't change the texture names, which seems unlikely, then yes. Just put the textures from this mod in the Override. A before and after check in the workbench should make it pretty apparent whether it worked or not.

Alright, well after a bit of testing, I found that JC doesn't use the high-poly tin cans mod. When I went to change the models, it turned into a blue beam, this was tested with a viridian shortsaber. Also, for some reason, the textures still didn't append on to the model after I replaced JC's model with the shortsaber model found in VP's Tin Cans.

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Quote

There are two versions of the mod: one that uses the original hilt models, and one that uses Hi Poly Tin Cans courtesy @VarsityPuppet.

 

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Okay, so I feel like I might be doing something wrong here but, the new textures aren't showing up on JC's extra color hilts, and I've renamed the files quite a few times. What should I rename the files to, and is it possible I'm missing something? Yes, this time I am using the option that has VP's updated hilts.

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