Workbench Crystal Attunement 1.2

   (5 reviews)

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About This File

This mod allows you to upgrade the personal crystal independently of Kreia. That way you can do that even after Kreia becomes unavailable.

 

The idea behind this mod is that if this crystal you get on Dantooine is so unusually responsive to you, why do you need someone else to keep it attuned? As I see it, the reason is Kreia's being the manipulator and control freak that she is. Most likely she wanted to seem even more indispensable to the Exile. Each time he runs to her with the crystal, it's a subtle reminder that he gains power, but through her.

 

However, what if our Exile was perceptive enough to pick up on the procedure himself?

 

Therefore, with this mod, you can attune the crystal at a workbench, without Kreia's help. However, you must have enough Wisdom (16 or more). That stands for the Exile having sufficient understanding of the Force and of his own connection to the crystal.

 

Hint: if you're playing a combat-oriented character with low Wisdom, you can still meet the Wisdom check with some Wisdom-increasing items and/or Force Valor.


What's New in Version 1.2   See changelog

Released

No changelog available for this version.

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Some time ago i read it had some problem with TSLRCM 1.8

Has anyone tried it?

 

@Astral: version B also removes "how to use the workbench" line

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Some time ago i read it had some problem with TSLRCM 1.8

Has anyone tried it?

It's compatible. Someone just got alarmed that it overwrites a file in Override, but that's okay in this case.

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Hey Markus, do you think you could make this compatible with the Holowan Community Duplisaber project, by VP?

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Guest DecumusScotti

Posted

I'd also love a compatibility version. But in any case, thanks for your work!

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I really enjoyed this mod. Being able to self tune my crystal meant that I didn't have to add Kreia to the party, or even talk to her! Win, win, right there! Also, on Malachor I could continue to tune it, which was a fun change of pace and I was a little more attached to my crystal when I knew I could tinker with it almost any time. 

 

10/10

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I really enjoyed this mod. Being able to self tune my crystal meant that I didn't have to add Kreia to the party, or even talk to her! Win, win, right there! Also, on Malachor I could continue to tune it, which was a fun change of pace and I was a little more attached to my crystal when I knew I could tinker with it almost any time. 

 

10/10

That's one reason why it's called a "Pet Rock" :D

 

(I'm referring to both Exile's words upon getting the crystal, and the Steam achievement)

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I completely forgot I installed this mod til I got to Malachor and tried attuning my crystal at a workbench, and the option isn't there. My Wisdom is at 32 without Valor, so I'm not sure what the deal is. I followed this to the letter.

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On 6/18/2019 at 1:20 PM, chinomaz said:

any chance this works with SLM or duplisaber?

I did a trick for make it work with 'Holowan Duplisaber Beta .215b' . Better said, or works one MOD or work the other MOD. The file that conflicts is "workbnch.dlg".

(copied from another post)

 

"As I guessed it (***) cancels the dialog options of 'Holowan Duplisaber Beta .215b' in the workbench. After tune my Crystal I've saved the game, quit and restored the original "workbnch.dlg" in the Override folder. Again in game, the dialog options from H.D.B. are there and I can built hilts again without problems ...and my Crystal is tunned!!

I've checked it in two ways (using the workbench of the Ebon Hawk with H.D.B. working):

1- game saved OUTSIDE the EH, quit game, exchange the file, load, enter the EH and check the workbench, the attunement option works. Go outside the Hawk, save again, quit game and exchange again the file, load, enter the Hawk, check and H.D.B works again.

2- Saving INSIDE the Ebon Hawk, quit game, exchange file, load game, check, TUNE the crystal, save again, quit, exchange again the file, load, check and Holowan Duplisaber works again.

The trick works even without be needed use a Save made in a different game module where the workbench is located. ;)"

( (***) With 'Workbench Crystal Attunement 1.2' installed)

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