Movie-Style Rakatan Holograms 1.2.1

   (2 reviews)

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About This File

This mod replaces the model used for the Rakatan hologram to bring it more in-line with the style seen in the movies and TSL. It also now has lipsync, unlike the original model. Additionally, the placeable Rakatan holo statue has been changed, swapping the original 2D billboard for a 3D model, and again bringing the appearance in-line with other holograms.

As of v1.1, the hologram in the Elder's compound has now been moved above the computer to an added hologram projector rather than standing in the hallway, and the static camera reoriented to suit.

As of v1.2, a hologram has been added to the computer in the Temple Catacombs. Note that changes to this scene probably mean the mod is no longer compatible with K1R. Video of it in action: https://www.youtube.com/watch?v=KWPjUp_8Ax0

To install, run INSTALL.exe.

 

Known Issues:

  • During testing a crash was discovered during the Kashyyyk Star Map sequence. I believe this has been completely resolved, but if you encounter any such issues then you may need to add the "Disable Vertex Buffer Objects=1"  line under [Graphics Options] in swkotor.ini
  • The original holo statue uses a billboard VFX which always faces the camera. As such, the directional facing of the placeable is irrelevant. The switch to a 3D model results in a static facing, I set this to match the facing of the placeables used in the South Beach Elder's compound, but if this placeable is used elsewhere it may end up facing the wrong direction. If anyone spots such a case, let me know in the comments.

Acknowledgements:

  • Thanks to @bead-v for KOTORMax and MDLEdit, and for figuring out the skin vs trimesh hierarchy alpha crash issue.
  • Thanks to @ndix UR for TGA2TPC.
  • Thanks to @JCarter426 and @jc2 for undertaking some testing to confirm the crash issue.
  • Thanks to @EbonHawkStowaway999 for informing me about the Catacombs walkmesh error.

What's New in Version 1.2.1   See changelog

Released

  • Corrected a walkmesh error in the Temple Catacombs.
  • Like 7
  • Thanks 1
  • Dark Side Points 2



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Hrm, not sure exactly what is going on there. It's a walkmesh error, but the walkmesh itself looks fine. I've cleaned up the topology though and that seems to have cured the problem. Thanks for informing me.

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