844 files
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Sithspecter's Boba Fett
By Sithspecter
This mod adds Boba Fett’s signature helmet, armor, and EE-3 repeater, in addition to two pistols of my own design. The helmet item is a disguise, so Boba Fett’s armor and helmet can be worn “over” any existing armor in the game. The items are fairly powerful, and should allow for a larger use of ranged weapons. This mod is also compatible with K1R.
To get the items, use the following codes on cheat or KSE:
g_i_mask24 – Boba’s Helmet/Armor
g_w_rptnblstr41 – Boba’s EE-3
ss_heavy01 – Frontier AF-44 Pistol
1,420 downloads
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Bastila on Korriban - K1R Version
By Fair Strides
Bastila on Korriban - K1R Version
By Fair Strides
Description:
This is an old favorite of many players, and now we've simply made a K1R version that "meshes" better with the game.
Though I honestly don't see a difference that broke the old mod with K1R, I did think it could be done in a way that wasn't as jarring. In the old version, Bastila was selectable despite saying that she wouldn't be going.
In this version, you can choose to have her available or not. There are only two new player lines and no voice-less Bastila lines.
Installation:
Simply run the TSLPatcher and direct it to your KotOR 1 folder.
Uninstallation:
Delete the following files from your Override folder:
k_sup_galaxymap.ncs
fs_bast_disable.ncs
ebo_bast_vision.dlg
And replace the dialog.tlk file in your main KotOR folder with the dialog.tlk file in the backup folder made by the TSLPatcher.
8,425 downloads
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Party on the Leviathan!
By Fair Strides
Party on The Leviathan!
by Fair Strides
Description:
This mod came about as a way to realistically restore cut content that K1R couldn't restore.
Juhani had some dialog that played specifically on the Leviathan, both for normal players and for a romanced Female PC. However, normally you can't ever talk to Juhani on the Leviathan and there was no real way for K1R to include the content without breaking immersion/not sticking to its goal...
So, I had the idea to spawn the entire party (except Bastila and Carth, obviously) in the Detention Block after you're rescued. Here, you can talk to all of the party members, though only Juhani has any new lines here. And right as you leave the Detention Block, all the party members will run off around the corner ahead of you (You did tell them to get their gear and head off...) to get to the Hangar and free the Ebon Hawk.
This mod is both compatible with K1R and does not require K1R to be installed!
Installation:
Simply run the TSLPatcher and direct it to your KotOR folder.
Uninstallation:
Delete the following files from the Override:
fs_party_free.ncs
fs_party_go.ncs
fs_party_run.ncs
fs_party_kill.ncs
fs_party_go.dlg
fs_party_leave.utt
k_plev_freecs2.ncs
And if you did NOT have a mod that added/modified a lev_m40aa.mod file in your modules folder, then delete the lev_m40aa.mod file from your modules folder.
If you DID have a mod that added/modified the lev_m40aa.mod file in your modules folder, then replace that file with the lev_m40aa.mod file from the backup folder in the same folder from where you ran the TSLPatcher.
Credits:
ZM90 for discussion.
7,105 downloads
- restored content
- leviathan
- (and 2 more)
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Vulkar Coward Redux
By Fair Strides
VULKAR_COWARD
Redux
By Fair Strides
Description:
This mod is in reply to requests that the original vulkar coward that you encounter in the Vulkar Base Main Level be put back in, in place of the restored Vulkar we put in his place.
This mod is fully compatible with K1R and gives the user three different options for how they want the original coward restored:
1. Original original, with no K1R changes applied.
2. Original appearance, but with K1R dialog and with English VO as well.
3. Original appearance, but with the K1R dialog and with Twi'lek VO like the original.
Installation:
Simply run the TSLPatcher and select which verison you want to install.
Uninstallation:
Overwrite the tar_m10aa.mod file in your modules folder (from the main KotOR 1 folder) with the tar_m10aa.mod in the backup folder the TSLPatcher will create in the folder it is run from.
Credits:
People for requesting this in the first place.
Sith Specter for discussion of possible options, even though I went a bit beyond what he'd suggested...
1,010 downloads
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Malaks Unique Apprentices
By Kexikus
Have you ever chosen the dark side in K1 and wondered why Malaks best apprentices who try to kill you in order to get the Darth title looked exactly like the countless number of generic Sith apprentices you killed before, just with a different color? If you did and did not like this, then this mod is for you.
It gives those three apprentices a (more or less) unique appearance and unique names.
Compabilitiy:
This mod should be compatible with pretty much anything, unless it modifies the utc files of the three apprentices or the full dark side head texture of twilek_m02, N_GendarH or N_TatComW_F in heads.2da.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
2,245 downloads
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Rece's Upgradeable Vanilla Robes
By Rece
Hey there!!!!! This is just a quick mod that I decided to make because it always baffled me that no one ever made a mod where the vanilla robes in the game are upgradeable. So, I change that with this mod
So, it's pretty simple, all you have to do is go a workbench and upgrade your robes! Yep, that simple!!!!
INSTALLATION:
Just place all of the files into your override! Yep, that simple!
UNINSTALLATION:
Just remove all of the files from your override!
PERMISSIONS:
You may NOT redistribute this mod without strict permission by myself, and only myself.
There's not much that I can really say about this mod, so yeah. I'll just leave all the stats for the upgrades here:
Jedi Robes:
g_a_jedirobe01 - Jedi Robe (Brown)
Mesh: Regenerate Force Points +1
Reinforcement: Wisdom +1
g_a_jedirobe02 - Dark Jedi Robe (Black)
Mesh: Strength +1
Reinforcement: Regeneration +1
g_a_jedirobe03 - Jedi Robe (Red)
Mesh: Improved Saving Throws: Fortitude +1
Reinforcement: Defense Bonus Vs. Droids +1
g_a_jedirobe04 - Jedi Robe (Blue)
Mesh: Constitution +1
Reinforcement: Damage Resistance: Cold 5/-
g_a_jedirobe05 - Dark Jedi Robe (Blue)
Mesh: Improved Force Resistance +10
Reinforcement: Damage Resistance: Light Side 5/-
g_a_jedirobe06 - Qel-Droma Robes
Mesh: Charisma +2
Reinforcement: Damage Resistance: Dark Side 15/-
Jedi Knights Robes:
g_a_kghtrobe01 - Jedi Knight Robe (Brown)
Mesh: Regenerate Force Points +2
Reinforcement: Wisdom +2
g_a_kghtrobe02 - Dark Jedi Knight Robe (Black)
Mesh: Strength +2
Reinforcement: Regeneration +2
g_a_kghtrobe03 - Jedi Knight Robe (Red)
Mesh: Improved Saving Throws: Fortitude +2
Improved Saving Throws: Will +1
Reinforcement: Defense Bonus Vs. Droid +2
g_a_kghtrobe04 - Jedi Knight Robe (Blue)
Mesh: Constitution +2
Reinforcement: Damage Resistance: Cold 10/-
g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)
Mesh: Improved Force Resistance +16
Reinforcement: Damage Resistance: Light Side 10/-
Jedi Masters Robes:
g_a_mstrrobe01 - Jedi Master Robe (Brown)
Mesh: Regenerate Force Points +3
Reinforcement: Wisdom +3
g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
Mesh: Regeneration +3
Reinforcement: Strength +3
g_a_mstrrobe03 - Jedi Master Robe (Red)
Mesh: Improved Saving Throws: All +2
Reinforcement: Defense Bonus Vs. Droid +3
g_a_mstrrobe04 - Jedi Master Robe (Blue)
Mesh: Constitution +3
Reinforcement: Damage Resistance: Cold 15/-
g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
Mesh: Improved Force Resistance +24
Reinforcement: Damage Resistance: Light Side 15/-
SPECIAL THANKS:
Thanks as always to everyone out there who actually downloads my mods and appreciates what I do. Also, thanks to FS for recommending to me how to make the robes upgradeable, it was a simple fix at that...
1,748 downloads
- upgradeable
- upgrade
- (and 3 more)
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Better Stealth Toggle
By Daemonjax
An autohotkey script that makes stealth much less of a chore to use.
I always hated having to manually dismiss the popup when entering stealth mode and AGAIN when disabling solo mode.
This fixes that.
How it works:
You define a single key that when pressed will either:
1. put the currently controlled character into stealth mode; or
2. disables solo mode (which also takes you out of stealth mode).
In both cases the popup is dismissed when you release the key.
So... You just need to set up the script to use your preferred key and also tell it what keys are bound ingame to your solo mode and stealth mode... and have the script running while running the game, of course.
You can edit the script using notepad or whatever. I made notes next to the parts that need to be changed
NOTES:
1) I made three notes within the script where you'll need to make changes to make this work for you (keybinds).
2) The script may need some customized tweaking because it taps a pixel at screen location X=53, Y=1000 in order to detect if the currently controlled character is in stealth mode or not. I'm running the game at 1920x1080, so if your resolution is different, this won't work "out of the box".
3) Let me know if it doesn't work and I'll work with you to fix it.
4) Also, I can only play the game in windowed mode and I don't think it'll work in fullscreen... so I won't be able to help if it doesn't work in fullscreen mode for you.
You can download autohotkey here: http://www.autohotkey.com/
198 downloads
- autohotkey
- stealth
- (and 2 more)
0 comments
Updated
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Duel Room Final
By aneeryrlue
KOTOR DUEL ROOM 1.0 FINAL RELASE
=======================================================
Aneeryrlue
ARK07
===============
News;
-Help Dialogue at Arenabox
-New funkcion at Arenabox, you can go back to Ebon Hawk
-Detailed Informations at Duelbox from Enemies before you spawn they
-Items rebalanced
-If you copy exptable.2da its like triples the time for level up, cause so easy to level up with this mod.
K1 Duel Room is a fun mod, a new chooseable
gameplay at end of Endar Spire at the pod.
Or on Ebon Hawk speak with T3-M4
Now you can join back to storyline and back.
Description:
=======================================================
It's a training room, a whole new module where is around ~130 chooseable duelers.
You can fight for XP and Credits,
and you can buy at shops items,
you can become a real great dueler.
Prove yourself and beat enemies.
Speak with duelbox and spawn an enemy.
WARNING: There are a lot of very hard enemy so play carefully, save often,
the enemies are strongest from Up to Down in dialogue.
How to get there:
=======================================================
Simple start a new game, at Endar Spire's end speak with Pod and you can choose other way
Or if you left from Taris on Ebon Hawk speak with T3-M4
How to get back:
If you are at Duel Room go to Arenabox then you can use a New Funkcion go back to Ebon Hawk.
NOTE: Don't use this funkcion if you got to DuelRoom from Endar Spire!
Installation:
=======================================================
Extract ZiP file:
Copy goroom.mod to C:..SwKOTOR\Modules\
Copy files from Override Folder to C:..SwKOTOR\Override\
Uninstallation:
=======================================================
Delete C:...SwKOTOR\Modules\goroom.mod
Delete files from C:...SwKOTOR\Override\ folder
---------------
exptable.2da
end_pod.dlg
k_htmd_dialog.dlg
goroom4.ncs
------------------
Compatibility:
=======================================================
This Mod is full compatible with K1R and with Other Mods,
with every mods if you haven't end_pod.dlg in your override folder.
This Mod Builded up to
KOTOR Arena V1.1 by Talchia's Module.
Includes InSidious Extreme Combat Robes and Jedi General Robes.
Includes Rece Elemental Robes
Premission pleased.
So much thanks for Fair Strides,
helped out in scripting and much more.
2,011 downloads
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Proper Manaan Quest Endings
By Kexikus
About:
If you've ever played the dark path on Manaan without finishing all side quests before you might have noticed that while you can no longer complete them, they stay in your journal forever. This mod fixes that and ends them properly.
Installation:
Run ManQuestInstaller.exe and let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you might need it if you ever want to uninstall this mod.
Uninstallation:
(Read the whole instructions text before doing anything.)
Delete man_questend.ncs, man26_nilko.dlg, man26_pcexile.dlg and man26_shaelas.dlg from your Override folder. Those steps are enough to make sure, the mod is basically uninstalled. But if you want to get rid of it completely you'll also have to replace global.jrl in the Override folder and dialog.tlk in the swkotor root folder with the ones in the backup folder created during this mods installation. If global.jrl does not exist in your backup folder, simply delete the one in your Override folder. Be cautious however: If you installed another mod after this one, that alters one of those two files, replacing them might screw up this mod too!
Compabilitiy:
The only incompabilities I can think of are with mods that alter one of the dlg files this mod uses.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
Big thanks to Fair Strides for helping me with the scripts
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
9,076 downloads
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Bendak Bounty Rework and Emblem Armor Compability Patch
By Kexikus
This mod allows you to use the "Bendak Bounty Rework" mod by Ulic and the "Bendak Starkiller Emblem Armor" by redrob41 simultaneously, without any compromises.
You can find them here:
Bendak Bounty Rework: http://www.nexusmods.com/kotor/mods/542/?
Bendak Starkiller Emblem Armor: http://deadlystream.com/forum/files/file/48-bendak-starkiller-emblem-armour/
I don't know if this is K1R compatible, since I don't know if those two mods are. If they are, you can also use this patch with K1R.
Credits:
All the new lines in tar02_duelorg021.dlg were created by Ulic and redrob41. So all credit goes to them for making their original mods. I do have permission to use redrob41s additional lines in this file. I also checked Ulics read-me and tried to contact him with no success, so I hope it's okay if I only use this very tiny part of his mod. If it's not, let me know and I'll delete this mod immediately.Bendak Bounty Rework by Ulic
Bendak Starkiller Emblem Armor by redrob41
Compability patch by Kexikus
IF YOU ARE THE AUTHOR OF ONE OF THE MODS ABOVE AND WANT ME TO REMOVE THIS DOWNLOAD, LET ME KNOW (PM ON DEADLY STREAM WOULD BE THE EASIEST WAY) AND I'LL TAKE IT DOWN. IF I DON'T ANSWER YOUR REQUEST FOR SOME REASON, JUST CONTACT A MODERATOR ON DEADLYSTREAM AND THEY'LL REMOVE THE DOWNLOAD.
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS PATCH NOR THE AUTHORS OF THE ORIGINAL MODS NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
5,336 downloads
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Energy shield damage fix
By R2-X2
In KotOR 1, there is a distinct problem with energy shields: They do not actually block electricity damage, despite the description saying so. Upon looking at the forceshields.2da file, I noticed that their bit flags are set to block light side damage (64) instead of electrical damage (128). This applies to every single energy shield but the mandalorian melee shield - which isn't even supposed to counter either, so no surprise there. Another thing is the amount of damage that Verpine prototype shields block: in the description, it is 70, but in the actual game, it's 120.
I knew this post about shields, but it is actually wrong, the damage types are not switched between the games, only the shields are set wrongly for the first.
This very simple 2da edit fixes both issues, making energy shields actually protect from electrical damage and rectifying the amount of protection a verpine shield gives.
Using the TSLPatcher, compatibility is ensured.
13,597 downloads
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Rece's Elemental Robes (With Fix)
By Rece
UPDATED VERSION INCLUDES THE CORRECT FEMALE TXI FOR THE LIGHTNING ROBE!!!
Hey there!!!! This is just a small little mod that I decided to create to see what people think of animated robes!!!
This is somewhat a test to see if I want to release these kinds of robes or armors later on. So, be sure to leave feedback!!! Anyways, this mod adds four new robes to the game, each with special stats and a custom design!
The pictures depicted are not the full representation of the robes!!!!! If you want to view them (in somewhat bad quality) head to my YouTube channel (link in my signature) to see how they look animated!!!
You'll have to cheat the items into the game, because I couldn't really create a placeable since I was unsure about one of the modules.
Anyways, the codes are as follows:
recerobe200
recerobe201
recerobe202
recerobe203
Special Thanks:
Special thanks to Fair Strides for helping me out with a dummy mistake (not naming a .txi after the texture's name…) Thanks to my friends out there helping me decide what designs to use for the robes, as well as how they cycle through the textures (i.e: the speed, pulse, etc…)
283 downloads
0 comments
Updated
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Force Dustil
By forgetcanon
This mod has a very simple purpose: It forces Dustil to spawn in the Sith Academy whether Carth has told you about him or not.
This is a "no frills" mod. If you go to Korriban first, Carth will tell you about his son as though you've never met him later on. If you enter Korriba, Carth will harp on about Dustil until you resolve the quest. Future versions might revise it to account for these issues, but for now, all it does is make sure you're not screwed over on Carth's personal quest by doing Korriban first.
KNOWN BUGS:
The journal entry for the quest will only appear once you've spoken to Dustil should you choose to force the quest. If you encounter any others, please report them to me.
1,589 downloads
- dustil onasi
- carth onasi
- (and 1 more)
0 comments
Submitted
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Rece's K1 Lightsaber Mod (UPDATED+ADDON)
By Rece
READ THIS FIRST!!!!!!
WARNING, IF YOU HAVE THESE FILES IN YOUR OVERRIDE FROM THE FIRST VERSION OF THE MOD, THEN REMOVE THEM FROM THE OVERRIDE!!!!
m14ac.git
m14ae.git
m18aa.git
m18ab.git
m18ac.git
m20aa.git
m24aa.git
m25aa.git
m27aa.git
m35aa.git
m36aa.git
m37aa.git
m38aa.git
m38ab.git
m39aa.git
m41ac.git
m42aa.git
m44ab.git
m45aa.git
PART 1 (PART 2 IS WAY DOWN BELOW, MAKE SURE YOU READ THAT TOO!!!!}
Hey there everyone! This is my first lightsaber mod that I've made, so go easy on me alright?
This mod adds in plenty of lightsabers to the game to keep you satisfied, all customized as well as upgradeable. Every crystal except for one includes all three variations of the lightsabers (Short, normal, and double-bladed)
Anyways, this mod includes the following:
8 Solid-colored, awesome looking lightsabers
7 Duel-colored, awesome looking lightsabers (The core and outer glow are different colors)
5 Color changing, amazing animated lightsabers. That might be a bias opinion, but oh well
I have randomly placed the lightsabers throughout the game, some are hidden, others are in obvious areas. I wanted to mention however, that there is one lightsaber that is hidden so well, I don't think anyone will be able to find it. Trust me, it's really well hidden, and in an unexpected spot.
WARNING (YES, I HAVE TO TYPE IT IN ALL CAPS): THERE IS ONE LIGHTSABER (The very well hidden one) THAT IS ONLY AVAILABLE IN THE DOUBLE-BLADED FORM!!!! IF YOU TRY TO PUT THE CRYSTAL IN A SHORT OR NORMAL LIGHTSABER, IT WILL GLITCH OUT THE ITEM, AND DISAPPEAR! BE CAREFUL!
Installation:
Just run the TSLPatcher and let it do its work.
Manual:
Copy and paste all items into your override, but be careful since there's an upcrsystals.2da, which could severally mess up te lightsabers if you have any other mods. I can't guarantee compatibility.
Uninstallation:
Remove all of the files from your override, and throw in the backup of the upcrystals.2da into your override.
Anyways, while I always prefer people to find the items in-game itself, you can always cheat them in. Here are the codes for every item:
Burning White:
g_w_lghtsbr50
g_w_shortsbr50
g_w_dblsbr050
g_w_sbrcrstl50
Alizarin:
g_w_lghtsbr51
g_w_shortsbr51
g_w_dblsbr051
g_w_sbrcrstl51
Brandeis:
g_w_lghtsbr52
g_w_shortsbr52
g_w_dblsbr052
g_w_sbrcrstl52
Fuchsia:
g_w_lghtsbr53
g_w_shortsbr53
g_w_dblsbr053
g_w_sbrcrstl53
Sapphire:
g_w_lghtsbr54
g_w_shortsbr54
g_w_dblsbr054
g_w_sbrcrstl54
Dartmouth
g_w_lghtsbr55
g_w_shortsbr55
g_w_dblsbr055
g_w_sbrcrstl55
Cadmium:
g_w_lghtsbr56
g_w_shortsbr56
g_w_dblsbr056
g_w_sbrcrstl56
Alloy:
g_w_lghtsbr57
g_w_shortsbr57
g_w_dblsbr057
g_w_sbrcrstl57
Catalyst:
g_w_lghtsbr58
g_w_shortsbr58
g_w_dblsbr058
g_w_sbrcrstl58
Red Lightning:
g_w_lghtsbr59
g_w_shortsbr59
g_w_dblsbr059
g_w_sbrcrstl59
Paragon:
g_w_lghtsbr60
g_w_shortsbr60
g_w_dblsbr060
g_w_sbrcrstl60
Ichor:
g_w_lghtsbr61
g_w_shortsbr61
g_w_dblsbr061
g_w_sbrcrstl61
Arcanum:
g_w_lghtsbr62
g_w_shortsbr62
g_w_dblsbr062
g_w_sbrcrstl62
Kairos:
g_w_lghtsbr63
g_w_shortsbr63
g_w_dblsbr063
g_w_sbrcrstl63
Lovat:
g_w_lghtsbr64
g_w_shortsbr64
g_w_dblsbr064
g_w_sbrcrstl64
Malachite:
g_w_lghtsbr65
g_w_shortsbr65
g_w_dblsbr065
g_w_sbrcrstl65
Gamboge:
g_w_lghtsbr66
g_w_shortsbr66
g_w_dblsbr066
g_w_sbrcrstl66
Amethyst:
g_w_lghtsbr67
g_w_shortsbr67
g_w_dblsbr067
g_w_sbrcrstl67
Xanadu:
g_w_lghtsbr68
g_w_shortsbr68
g_w_dblsbr068
g_w_sbrcrstl68
Then there's the secret one that I'm not giving the codes for. Remember, don't use that one in a lightsaber other than a double-bladed!!!!
Btw, in case you do find it, it's called: "Ultimatum" and it's pretty funky/weird…
I hope you guys enjoy this mod! Leave suggestions for me either by PM on DS, LF, YouTube, or on my WIP thread on DS!!!
Youtube=RealRece Star Wars Gaming
Credits:
Fair Strides for helping me a lot like always, and making the TSLPatcher (I actually ended up making it, but he helped guide me through making it).
Thanks to all of my fans out there who said some great things about this mod while I was working on it, and for encouraging me to continue it. Also for making suggestions for several lightsabers too!
PART 2
This is part two of the readme, so whatever I guess. I'll make this one shorter. Anyways, the second mod of this mod adds in 20 new power crystals to the game. (The ones that actually give the lightsabers stats!!!) I really hope you guys understand how tedious the 1,800 tests were. Yes, 1,800 tests. Now, I know that's noter like what Hassat Hunter had to do for TSLRCM, but that's still a lot in my opinion.
Anyways, I included the saber crystals to different areas of the game. You will find one power crystal with one of the other lightsabers, so that's a bonus. Can you get lucky and find the really good ones??? We'll see
While I prefer you to actually find the crystals in-game, you can always cheat them in…
Here are the codes for the crystals: (I'm too lazy to list the names and the codes, so I'm only listing the codes…)
g_w_sbrcrstl01
g_w_sbrcrstl02
g_w_sbrcrstl11
g_w_sbrcrstl12
rececrstl71
rececrstl72
rececrstl73
rececrstl74
rececrstl75
rececrstl76
rececrstl78
rececrstl80
rececrstl81
rececrstl82
rececrstl83
rececrstl84
rececrstl85
rececrstl86
rececrstl88
rececrstl89
Hope you all enjoy this mod!!!!
Special Thanks:
Thank you to all of my supporters out there who really were excited to see this mod come out. I spent a lot of time working and testing out these crystals and sabers. Again, 1,800 minimum tests. And thanks to Varsity Puppet and Darth InSidious for help on trying to fix a problem that i was having. Thanks to Fair Strides again for helping like always, and finding the problem. Thanks to him, I was able to come up with a fix of the problem, although it isn't very pretty.
3,076 downloads
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No Dark Side Transitions
By R2-X2
I was always bothered by the abhorrent grey your face becomes as soon as you wander down the dark side a little too much, up to the point where I switched to a light side playthrough just because I couldn't stand the grey face anymore.
So I made a quick search and was actually quite surprised that nobody made such a small edit yet, so I made it myself.
What this tiny mod does is to simply remove the dark side's visual effects on your face. If this makes any sense lore-wise - I don't know and honestly don't care. I figured that there might be others sharing my displeasure over having your face all dead and grey, so I thought I'd upload it.
It uses the TSLPatcher to edit the heads, portraits and appearance.2da files, simply ****-ing out (nothing censored here, there are actually 4 aterisks) the dark side texture entries. Shouldn't give any compatibility problems with anything that doesn't specifically alter the dark side face transitions, dark side portraits and dark side underwear.
1,875 downloads
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Ajunta Pall's Swords Revamped
By Rece
Hey guys! What's going on? I've got a quick little mod that changes something that always annoyed me in K1. When you got Ajunta Paul's swords in his Tomb, they were basically useless. They didn't have any stats, you couldn't sell them for anything, so what was the point of using them other than looking cool? Anyways, I'm here to fix that! I made all four of the swords found in his tomb useful! I edited the stats, and made them avaialbe to actually sell for credits! But be aware, if you sell them you better have some credits in-store to buy them back!
NOTE: If you have the Weapon Model Overhaul Texture Rework, there is a version of my mod that is compatible with that mod (due to one of the files being the same)
NOTE 2: In the picture, not all stats are displayed. Also, the game glitches out some stats, and includes them twice. When you are actually using the weapons though, the stats are not doubled. It's just the game being weird.
41,409 downloads
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Sandpeople Disguise Drop Fix
By Kexikus
I didn't like the fact that as a lightside player you have to attack the sandpeople guards to get their clothing so that you can enter their enclave and help them.
And that fight was also really annoying. So I did some research and it seems as if in the XBox version, you can get the disguise from the sandpeople ambushing you.
I don't know why that was removed in the PC version, but I decided to add this option back in.
INSTALLATION
There are several possible versions of this mod available, depending on the number of disguises you want to get.
1. (Recommended): 1 Tusken per ambusher group drops the disguise. Since you only need two or at maximum three disguises and you get attacked quite often, this version should easily give you enough of them.
Copy tat18_tusken06.utc from this archives main folder into your Override folder.
2. 2 Tusken per group drop disguises.
Copy tat18_tusken05.utc from "Optional Files" into your Override folder. If you choose this version, do NOT copy tat18_tusken06.utc.
3. All 3 Tusken per group drop the disguises.
Copy tat18_tusken06.utc from the main folder AND tat18_tusken05.utc from "Optional Files" into your Override folder.
4. The Tusken attacking the sandcrawler drop disguises as well. This option can be combined with all three prievous options.
Copy tat18_tusken04.utc from "Optional Files" into your Override folder.
UNINSTALLATION
Delete tat18_tusken04.utc, tat18_tusken05.utc, tat18_tusken06.utc from your Override folder. Note: Depending on your installation choices, not all of those files may exist in your Override folder!
CREDITS
UTC Editing: Kexikus
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
5,155 downloads
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Cipher Gear
By darkbirdie
This mod will give your female player character a variation on the Scout clothes as their basic clothing--albeit sleeveless, and recolored for all your fashion needs. The vest part comes in brown, red, blue, and green; all are available for all skin colors (including a Chiss mod, detailed in the readme). There is also an optional .uti file for anyone who wants to be able to fight in this gear, which will allow you to spawn in a fairly strong armored version (no armor restrictions or Dex bonus cap, upgradeable, etc.).
Note: your height will change to that of a Scout if you're playing a Scoundrel or Soldier, run this mod, and put on basic clothing or the Cipher Gear armored version. If you wear anything else, it'll go back to normal.
331 downloads
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Scoundrel Trousers
By darkbirdie
It is a truth universally yadda yadda: the lady Scoundrel's starting gear looks uncomfortable. Put bluntly, F!Scoundrel has a stupendous wedgie. Her butt crack is alarmingly defined through her leggings AND underwear--which should not be happening unless those leggings are, like, industrial-vacuum-sealed. Which would be painful. And impractical. And also painful. Overall, not conducive to running around an exploding starship while fighting Sith troopers.
So I fixed it. I gave the female Scoundrel basic clothing a bit of a tune-up, making the butt crack less egregious and tweaking the texture to match.
May these new and improved trousers bear your Scoundrels to a comfortable and aesthetically pleasing victory!
Effusive burbling gratitude to forgetcanon, for extracting those pesky .mdl and .mdx files and for being a source of endless support and patience during my first foray into modding.
39,140 downloads
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Lightsaber and Force Forms
By InSidious
This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II.
Stats for the forms are as follows:
Form I: Shii-Cho:- Attack +1, Defense Bonus 2
Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3
Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher)
Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel)
Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian)
Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel)
Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian)
Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel)
Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel)
Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian)
Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular)
Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular)
Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular)
Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular)
Compatibility:
This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities
with any mod which alters or makes use of:
- the script slot for Entry 99 of kor35_utharwynn.dlg
- the script slot for Entry 0 of kor39_utharwynn.dlg
- the script slot for Entry 19 of dan13_belaya.dlg
- the script slot for Entry 1 of k_player_dialog.dlg
- unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script.
- Item 99 in the droppable list for kas25_wraid.utc
Credits:
Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed;
to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one;
to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod;
to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod;
Also to Sith Holocron and Fair Strides, who beta-tested for me;
And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience:
Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update.
Voice Overs:
Sith Holocron as the Sith Holocron;
Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh;
Melissa Trudeau as the Sith Trainer.
Locations of Holocrons / What they teach:
NB: Do not read if you want this to be a surprise!
****
Dantooine:
You learn the Shii-Cho during the initial training montage.
You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9.
You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11.
Korriban:
You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords.
You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow.
Kashyyyk:
You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands.
Unknown World:
You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple.
****
6,690 downloads
- kotor holocrons
- holocrons
- (and 8 more)
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Mandalorian Battle Blades
By InSidious
Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade.
This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. They are called Mandalorian Battle Blades.
One can be found in a strongbox in Davik’s Estate on Taris and has +2 Attack Bonus and +2 Slashing damage.
The other is Mandalore's Battle Blade, which can be found in the tomb of Tulak Hord on Korriban. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less.
604 downloads
- kotor mod
- kotor mods
- (and 8 more)
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Halo Energy Sword
By InSidious
The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful.
Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields.
Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy.
This mod adds my version of the energy sword from Halo to the game. It's called the "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has +3 attack bonus. It can be found on Taris, in the Garage Head's desk in the Black Vulkar Base.
580 downloads
- halo
- energy sword
- (and 5 more)
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N7 Valiant
By inyriforge
Installation Instructions
Copy the following folders into the override folder in your SWKOTOR directory.
iw_BlstrCrbn_002.tga
me3-valiant.tga
me3-valiant.txi
w_BlstrCrbn_002.mdl
w_BlstrCrbn_002.mdx
To uninstall, remove the above files from your override folder.
Description
This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations.
This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. Probably because I've clocked over 400 hours in ME3 multiplayer...
This mod will replace the 2nd blaster carbine model, which corresponds to the Sith Assault Gun. The choice was made to overwrite an existing gun to maximize compatibility, however with a little elbow grease you can add this as a custom gun that you can add to your inventory with whatever crazy stats you'd like. This gun includes a TXI file to make bits of the gun shine at different angles. This is used minimally to emphasize the gun's battle damage.
611 downloads
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Sonic Screwdriver
By InSidious
Description
The sonic screwdriver comes from the planet Gallifrey, in the constellation
of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock
things, it also has its uses as a weapon, particularly against machines.
Damage Bonus, Sonic +2
Damage Bonus vs. Droids, Ion +1-4
Repair +2
To get it in-game, it can be purchased from Crattis Yurkal on Dantooine.
Alternatively, you can get it by typing "giveitem di_ssd_01"
and "giveitem di_ssd_02" into the console, without quote,
and hitting the return key.
This mod adds two items to the game: a weapon, the stats of which are
outlined above, and a useable item. The useable item will allow the player
to open closed doors and unlock placeable items, dependent on scoring 15 or
higher on a random number generator out of 20. If not, the effect will fizzle.
The player also needs to have the sonic screwdriver weapon actually equipped
at the time in order to use this.
N.B.: This mod is incompatible with any other which modifies the file
"dan13_crattis.dlg".
Installation
Double click on "Install Sonic Screwdriver for KotOR I", and hit the "Install Mod" button.
Uninstallation
Remove the following files from your Override folder:
di_ss_01.ncs
di_ss_01.tga
di_ss_01.txi
di_ssd_01.dlg
di_ssd_01.uti
di_ssd_02.uti
ip_pltuseitem_241.tga
iw_SonicPstl_241.tga
w_SonicPstl_241.mdl
w_SonicPstl_241.mdx
If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.
Credits & Thanks
-Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;
-Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;
-Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.
-Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
440 downloads
- kotor mod
- kotor mods
- (and 8 more)
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Canon Galaxy Map for KotOR 1
By Kexikus
=========================================================================
CANON GALAXY MAP FOR KOTOR
by Kexikus
=========================================================================
ABOUT
This mod changes the position of all planets on the galaxy map to roughly their canonical positions. I also included a new icon for the starforge and enlarged the planets to the same size as in KotOR 2 TSL.
In version 1.1 I added support for RedHawke's Ord Mantell mod. Additionally I included a new texture for Ord Mantell so that it does no longer share Korriban's texture.
INSTALLATION
Simply let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe.
UNINSTALLATION
Delete galaxymap.gui and lbl_strfrge.tga from your Override folder and copy galaxymap.gui from this mods backup folder into Override. Note The second step is only necessary (and possible) if you had galaxymap.gui in your Override folder when installing this mod.
INCOMPABILITIES
It's obviously incompatible with any mod that changes the size and position of the planets andor changes the Starforge icon, but aside from that there are none I know of. Note Since this mod only changes the placement of vanilla planets (for now), these positions might interfere with planets added by mods. This shouldn't be gamebreaking in any way but could look ugly on your galaxy map.
CREDITS
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
9,529 downloads
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