828 files

  1. Kane's Lightsaber by Inyri Forge

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "The most popular weapon from the Star Wars Saga even including the Expanded Universe that includes video games would be the lightsaber. It's a blade of pure energy. The blade colors are usually traditional based off of what your allegiance is. If you're a Jedi, you would traditionally carry a blue or a green blade. If you're a Sith, you traditionally carry a red blade. What usually makes a lightsaber unique is not the blade color, but the hilt in which the blade comes out of.
     
    Inyri Forge is back with a brand new hilt to play with in the original Knights of the Old Republic game. This particular hilt belonged to a Dark Jedi named Kane. He was a student at the Korriban Sith Academy. The design of the hilt is awesome indeed and will be a great addition to those who love playing the dark side of the Force.
     
    Remember Mika Dorin? He's that Rodian merchant who has 'Special Items' to sell. You can get the hilt there. It is an upgradable lightsaber. This mod does use the TSL Patcher to make changes to the upcrystals.2da file so the lightsaber will be upgradable. Enjoy the new hilt! big grin
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"
     
     
    Description
     
    Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.
     
    Installation Instructions
     
    Extract the contents of the ZIP to a location on your hard drive, then run tslpatcher.exe and follow the patcher's instructions.

    10,058 downloads

       (1 review)

    2 comments

    Submitted

  2. Shadows of the Sith Launcher by Inyri Forge

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Tech: 10
    Quality: 10
    FunFactor: 10
    Creativity: 10
    Size vs. Usefulness: 10
    Installation Instructions: 10
     
    Overall Rating: 10
     
    Description:
    Well this launcher is pretty much the best I have seen so far, it has custom sounds and everything! Even custom background music. But to really appreciate the work that went into this mod, you have to know the way in which it was developed. Inyri being her amazing self, put the models from kotor into Max, RIGGED them and then had them do these amazing, dramatic poses. That with the mixture of the background and buttons, this launcher deserves a straight up 10/10. What with all the effort put in and the excellent end result. I applaud you Inyri Forge. Excellent Launcher!
     
    ~Gsccc"
     
    Description
     
    It's a launcher, using custom-posed KotOR models.
     
    I was going for something simple, here. Kind of a dark, ominous feeling lancher that was simple enough that it wouldn't draw unnecessary attention to keep you from playing the game (which is why you bought it). To me it gives the feel of Carth (representing your party) looking over his shoulder to see Bandon (representing the Sith). Kind of like that ongoing battle between good and evil; the darkness stalking the light. Anyway, that's my one deep philosophical thought for the week. Thanks for coming! See you next week.
     
     
    Installation Instructions
     
    First of all, backup your entire launcher folder. The easiest way to do this is to make a new folder within the launcher folder called "backup" or something similar, and copy all the files from the launcher folder into it.
     
    Next, put all the contents of the launcher folder in this zip into your SWKotOR/launcher directory, or simply place the folder in your SWKotOR directory (this will have the same effect). This will overwrite what is already there, which is why I suggest you backup first.

    108 downloads

       (3 reviews)

    0 comments

    Submitted

  3. Green Disruptor Bolts Mod by smugglerAlex

    ====================================================================================
    Knights of the Old Republic & Knights of the Old Republic II modification
    ====================================================================================
     
    If you dont like those white disruptor bolts but you like using disruptors (like me) then this mod is for you!
    In SWG you saw DXR6 Disruptor Rifle, DXR? Disruptor Carbine and DXR2 Disruptor Pistol, they all shooted green bolts, not white! Also, in Jedi Knight : Dark Forces II there are rodians with green-shooting guns.
    This mod simply makes you disruptor-type weapons shoot green bolts. And like you see on the screenshots, this mod works for both K1 and TSL. This mod will conflict with simillar mods.
    It wont conflict with mods that CHANGE vanilla's blaster bolt textures, sounds and etc...
     
    My other mods :
    http://deadlystream.com/forum/files/file/597-unique-upgradeable-clothes-by-smuggleralex/
    http://deadlystream.com/forum/files/file/596-upgradeable-clothes-by-smuggleralex/

    404 downloads

       (4 reviews)

    4 comments

    Submitted

  4. 4 PC Species Soundsets (Booster Pack)

    This mod will allow you to play using an alien speech soundset, thus making your character speak alien languages during simple tasks (like unlocking doors & items, or when entering stealth mode etc). It will complete all missing entries in each of the included ssf files (so that all NPCs will also have full soundsets), and add a few new ones.
     
    4 included soundsets are: Bith (can also be used for Ithorians), Hutt, Jawa, & Tusken (Sand Person).
     
    This is an add-on to my earlier soundset mod (which included 11 alien soundsets). To play as a Wookiee, use Zaalbar's soundset (since it is already complete).
     
    in order to hear the sounds in-game, you will need to use the Kotor Savegame Editor by tk102. KSE is available at http://www.starwarsknights.com/tools.php
     
    Once you've opened the Editor (see screenshot jpg):
    1 - click on the savegame file that you want to edit
    2 - highlight the Soundset line
    3 - select the new soundset that you want to use
    4 - click the Change soundset button. The Soundset line (2) will update.
    5 - click the Commit Changes button. This will save all changes that you have made.
     
    It's usually best to do this with a new game (as soon as possible), but you can edit saved games at any time. If you restore a previous save, the changes will not be present.

    165 downloads

       (2 reviews)

    0 comments

    Submitted

  5. 11 PC Species Soundsets

    This mod will allow you to play using an alien speech soundset. It will complete all missing entries in each of the included ssf files (so that all NPCs will also have full soundsets), and add a few new ones.
     
    11 included soundsets are: Aqualish (Walrusman), Duros, Gamorrean, Nikto, Rakata, Rodian, Selkath, Trandoshan, Twi'lek Male & Female, & Frogling (Vandar and/or Yoda).
     
    To play as a Wookiee, use Zaalbar's soundset (since it is already complete).
     
    In order to hear the sounds in-game, you will need to use the Kotor Savegame Editor by tk102. KSE is available at http://www.starwarsknights.com/tools.php
     
    Once you've opened the Editor (see screenshot jpg):
    1 - click on the savegame file that you want to edit
    2 - highlight the Soundset line
    3 - select the new soundset that you want to use
    4 - click the Change soundset button. The Soundset line (2) will update.
    5 - click the Commit Changes button. This will save all changes that you have made.
     
    It's usually best to do this with a new game (as soon as possible), but you can edit saved games at any time. If you restore a previous save, the changes will not be present.

    344 downloads

       (2 reviews)

    0 comments

    Submitted

  6. Tomb of Exar Kun by deathdisco

    Uploaded by permission o the author.
     
    "Anyone else remember this mod of deathdisco's? A while ago it was posted on pcgamemods, and like all the others that were it was lost during the crash. Until now, at least! He's (obviously, or you wouldn't be reading this) been kind enough to re-submit it here.
     
    What it adds is, as the name rather implies, Exar Kun's tomb to the game. It's a bit outdated compared to some of today's new area mods, (in that it re-uses an area) but it's still worth exploring. Most of it is a hackfest through the various Dark Jedi guardians (hurrah for more XP), but at the end your character will be confronted by Exar Kun's ghost and have the opportunity for an alignment shift as well as some good loot.
     
    To reach the tomb visit the Yavin space station, and then go back to the Hawk. At that point you'll be presented with an option to travel to Yavin IV, though if you don't have a savegame handy you can always warp to the module directly. (The name being 'ekun'.)
     
    Well, that's that. Enjoy!
     
    -Emperor Devon"
    (Original KotORFiles review.)
     
    This Mod Lets you visit Exar Kun's Tomb
    on Yavin IV, where The ghost of Exar Kun
    will try to seduce you to the darkside.
     
    Installation
     
    Extract all the files in the override folder to your 'Override' directory.
    Extract all the files in the modules folder to your 'modules' directory.
    All source scripts are included in the nss folder.
     
    How-to
     
    Travel to the Yavin spacestation. Upon returning to the Ebon Hawk you
    will be presented with the option to travel to the ruins on Yavin IV.
     
    or
     
    Open console by pressing '~' and type "warp ekun".
     
    Notes
     
    To uninstall simply delete all the files extracted to your
    Override/modules directory.

    7,260 downloads

       (5 reviews)

    5 comments

    Submitted

  7. Lightsaber Forms by deathdisco

    Uploaded by permission of the author.
     
    "What many users loved about Knights of the Old Republic II: The Sith Lords was the ability to check lightsaber forms for certain types of situations, especially duels that were going to either be somewhat of a challenge or very challenging to help get an extra advantage. This was one of the many great new features Knights of the Old Republic II: The Sith Lords had to offer.
     
    What I think is great is when modders find ways to give those types of great features into the first Knights of the Old Republic game. Deathdisco is back. He�s the author who brought us the hit mod Coruscant - The Jedi Temple for Knights of the Old Republic II: This Sith Lords is back with this fabulous mod for Knights of the Old Republic. In fact, it was a year ago today that his Coruscant mod went up on this site. This mod that he gave us used to be on PCGM and we're glad he finally decided to upload it here.
     
    There will be seven forms you can use during game play now. Those are listed in the readme and what types of bonuses you get from them. To use them in the game, the author made them into armbands and those have the different bonuses that those forms gave you in TSL. Some of them require certain feats to use them. Information how to get them and is in the readme file also. It's really self explanatory and there is a screenshot to give you a visual on how to get them on the Ebon Hawk after you get the first one after constructing your lightsaber. Enjoy the mod!
     
     
    -Shem"
    (Original KotORFiles review)
     
    This mod introduces Lightsaber forms for Knights of the Old Republic.
    I have created armbands to represent the seven different Lightsaber forms.
     
    Armbands presented the most feasible way to be able to switch between forms.
    Unfortunately there are limitations to using armbands ie: you can't increase
    or decrease damage (since it's not a weapon), or add a negative value to an attack
    modifier. To compensate I did things like edit the strength attribute to adjust damage(+/-)
    as a workaround.
     
    Form I - Shii-Cho
     
    The Determination Form, also known as Shii-Cho
    or Form I, is the basic style taught to beginners.
     
    Attack Bonus: +1
    Defense Bonus +3
    Feat Required: Jedi Defense
     
    Form II - Makashi
     
    The Contention Form, also known as Makashi or Form II,
    was specifically developed to combat other lightsaber users.
     
    Attack Bonus: +3
    Strength: +4
    Defense Bonus: -3
    Bonus Feat: Critical Strike
    Bonus Feat: Improved Critical Strike
    Bonus Feat: Master Critical Strike
    Bonus Feat: Dueling
    Bonus Feat: Improved Dueling
    Bonus Feat: Master Dueling
    Feat Required: Jedi Defense
     
    Form III - Soresu
     
    The Resilience Form, also known as Soresu or Form III,
    is a non-aggressive defensive style developed by the Jedi
    specifically to counter blaster weapons.
     
    Defense Bonus: +5
    Blaster Bolt Deflection: +5
    Strength: -6
    Feat Required: Jedi Defense
     
    Form IV - Ataru
     
    The Aggression Form, also known as Ataru or Form IV,
    it is an acrobatic style.
     
    Attack Bonus: +4
    Defense Bonus: -4
    Bonus Feat: Force Jump
    Bonus Feat: Improved Force Jump
    Bonus Feat: Master Force Jump
    Feat Required: Jedi Defense
     
    Form V - Shien
     
    The Perseverance Form,
    also called Shien or Form V, is an aggressive form
    that does not sacrifice protection from blaster fire.
    It is most effective when facing blaster-wielding opponents.
     
    Attack Bonus: +2
    Defense Bonus: -4
    Blaster Bolt Deflection: +5
    Strength: +4
    Bonus Feat: Advanced Jedi Defense
    Bonus Feat: Master Jedi Defense
    Feat Required: Jedi Defense
     
    Form VI - Niman
     
    The Moderation Form, also known as Niman or Form VI,
    is strong in all situations, but has no dramatic strengths.
     
    Attack Bonus: +2
    Defense Bonus: +2
    Blaster Bolt Deflection: +2
    Feat Required: Jedi Defense
     
    Form VII - Juyo
     
    The Ferocity Form, also known as Juyo or Form VII, is a
    very precarious fighting style that borders on the Dark side.
     
    Defense Bonus: -5
    Attack Bonus: +4
    Strength: +6
    Bonus Feat: Flurry
    Bonus Feat: Improved Flurry
    Bonus Feat: Master Flurry
    Bonus Feat: Two-Weapon Fighting
    Bonus Feat: Improved Two-Weapon Fighting
    Bonus Feat: Master Two-Weapon Fighting
    Bonus Feat: Weapon Focus: Lightsaber
    Bonus Feat: Weapon Specialization: Lightsaber
    Restricted to: Jedi Guardian
     
    Installation
     
    Extract all the files in the override folder to your 'Override' directory.
    All source scripts are included in the nss folder.
     
    How to
     
    On Dantooine, after completing the dialog with Master Zhar, the one that gives you the
    quest to complete the Jedi trials (right after you build your Lightsaber) check your inventory.
    You will have received the Form I armband and a Jedi Holocron that will instruct you in the
    other Lightsaber forms.
     
    On the Ebon Hawk is a new computer in the main hold of the ship (the holo projector in
    the center of the ship is now accessible). You can use the computer to access the Holocron.
     
    Forms are learned at certain levels:
    Form VI - Level 10
    Form III - Level 11
    Form IV - Level 12
    Form V - Level 13
    Form II - Level 14
    Form VII - Level 16 (Jedi Guardians Only)
     
    This mod is intended for the Main PC only. You may equip unused armbands on your Jedi NPC's
    if you like or you can use the cheat console to add more armbands to your inventory for your
    NPC's to use.
     
    The codes for the armbands are:
     
    form1
    form2
    form3
    form4
    form5
    form6
    form7
     
    Notes
     
    Any mods that us the "onenter" script for the Ebon Hawk will not be compatible with this one.
    To uninstall simply delete the files extracted to your Override directory.

    1,650 downloads

       (3 reviews)

    1 comment

    Submitted

  8. Bi Carth

    This mod does two main things:
    - Makes Carth romanceable by M and F Revans.
    - Makes it possible for F Revans to shut Carth down early on. No more sexual harassment!
     
    If you load a save past the second conversation with Carth and you wish to romance Carth,
    talk to T3-M4 and turn the romance "on." Otherwise, Carth will abruptly begin to treat you
    platonically. The option is under "Can I ask you some questions?"
     
    It will also make
    - the soldier in the cantina on Manaan
    - the Sith guy on Taris
    - and Davik's slave dude
    bisexual as well.
     
    If you want to make various female NPCs bi, "Bastila and F Revan, the untold love story"
    has those files for you.
     
    It is very likely that the Carth Romance Fix will work with an M Revan, so you probably
    want to snatch that mod up, for the best possible Bi Carth experience.
     
    BUGS:
    - Carth will call you "sister" and "woman" a lot. The slave guy will refer to you as "mistress."
    Sorry. Maybe one day I'll weed through the audio files, but for now, it is what it is.
     
    If you find any more bugs or problems, please report them on deadlystream or message me
    on tumblr. I will try to mend them ASAP.
     
    As far as I know it's incompatible with K1R.

    1,270 downloads

       (2 reviews)

    4 comments

    Submitted

  9. Dark Side Reimagined

    Tired of the desaturated zombie aesthetic but still want your dark side character to look, well, evil? Look no further. This mod replaces the dark side textures for all 30 player character heads. The skin complexions will still become desaturated and a little veiny as you descend the alignment scale, but nowhere near to the extent of the vanilla DSTs; the eyes will turn bright yellow-orange rather than vaguely yellowish grey.
     
    This mod does NOT include custom character portraits. Your icon will still look like a zombie. Your character will not.

    1,401 downloads

       (2 reviews)

    4 comments

    Submitted

  10. Sithspecter's Boba Fett

    This mod adds Boba Fett’s signature helmet, armor, and EE-3 repeater, in addition to two pistols of my own design. The helmet item is a disguise, so Boba Fett’s armor and helmet can be worn “over” any existing armor in the game. The items are fairly powerful, and should allow for a larger use of ranged weapons. This mod is also compatible with K1R.
     
    To get the items, use the following codes on cheat or KSE:
     
    g_i_mask24 – Boba’s Helmet/Armor
    g_w_rptnblstr41 – Boba’s EE-3
    ss_heavy01 – Frontier AF-44 Pistol

    1,404 downloads

       (5 reviews)

    4 comments

    Submitted

  11. Bastila on Korriban - K1R Version

    Bastila on Korriban - K1R Version
    By Fair Strides
     
    Description:
    This is an old favorite of many players, and now we've simply made a K1R version that "meshes" better with the game.
     
    Though I honestly don't see a difference that broke the old mod with K1R, I did think it could be done in a way that wasn't as jarring. In the old version, Bastila was selectable despite saying that she wouldn't be going.
     
    In this version, you can choose to have her available or not. There are only two new player lines and no voice-less Bastila lines.
     
    Installation:
    Simply run the TSLPatcher and direct it to your KotOR 1 folder.
     
    Uninstallation:
    Delete the following files from your Override folder:
    k_sup_galaxymap.ncs
    fs_bast_disable.ncs
    ebo_bast_vision.dlg
     
    And replace the dialog.tlk file in your main KotOR folder with the dialog.tlk file in the backup folder made by the TSLPatcher.

    8,332 downloads

       (8 reviews)

    3 comments

    Updated

  12. Party on the Leviathan!

    Party on The Leviathan!
    by Fair Strides
     
    Description:
    This mod came about as a way to realistically restore cut content that K1R couldn't restore.
     
    Juhani had some dialog that played specifically on the Leviathan, both for normal players and for a romanced Female PC. However, normally you can't ever talk to Juhani on the Leviathan and there was no real way for K1R to include the content without breaking immersion/not sticking to its goal...
     
    So, I had the idea to spawn the entire party (except Bastila and Carth, obviously) in the Detention Block after you're rescued. Here, you can talk to all of the party members, though only Juhani has any new lines here. And right as you leave the Detention Block, all the party members will run off around the corner ahead of you (You did tell them to get their gear and head off...) to get to the Hangar and free the Ebon Hawk.
     
    This mod is both compatible with K1R and does not require K1R to be installed!
     
    Installation:
    Simply run the TSLPatcher and direct it to your KotOR folder.
     
    Uninstallation:
    Delete the following files from the Override:
    fs_party_free.ncs
    fs_party_go.ncs
    fs_party_run.ncs
    fs_party_kill.ncs
    fs_party_go.dlg
    fs_party_leave.utt
    k_plev_freecs2.ncs
     
    And if you did NOT have a mod that added/modified a lev_m40aa.mod file in your modules folder, then delete the lev_m40aa.mod file from your modules folder.
     
    If you DID have a mod that added/modified the lev_m40aa.mod file in your modules folder, then replace that file with the lev_m40aa.mod file from the backup folder in the same folder from where you ran the TSLPatcher.
     
    Credits:
    ZM90 for discussion.

    6,999 downloads

       (6 reviews)

    7 comments

    Updated

  13. Vulkar Coward Redux

    VULKAR_COWARD
    Redux
    By Fair Strides
     
     
    Description:
    This mod is in reply to requests that the original vulkar coward that you encounter in the Vulkar Base Main Level be put back in, in place of the restored Vulkar we put in his place.
     
    This mod is fully compatible with K1R and gives the user three different options for how they want the original coward restored:
     
    1. Original original, with no K1R changes applied.
     
    2. Original appearance, but with K1R dialog and with English VO as well.
     
    3. Original appearance, but with the K1R dialog and with Twi'lek VO like the original.
     
    Installation:
     
    Simply run the TSLPatcher and select which verison you want to install.
     
    Uninstallation:
     
    Overwrite the tar_m10aa.mod file in your modules folder (from the main KotOR 1 folder) with the tar_m10aa.mod in the backup folder the TSLPatcher will create in the folder it is run from.
     
    Credits:
     
    People for requesting this in the first place.
     
    Sith Specter for discussion of possible options, even though I went a bit beyond what he'd suggested...

    1,002 downloads

       (5 reviews)

    3 comments

    Updated

  14. Malaks Unique Apprentices

    Have you ever chosen the dark side in K1 and wondered why Malaks best apprentices who try to kill you in order to get the Darth title looked exactly like the countless number of generic Sith apprentices you killed before, just with a different color? If you did and did not like this, then this mod is for you.
    It gives those three apprentices a (more or less) unique appearance and unique names.
     
    Compabilitiy:
    This mod should be compatible with pretty much anything, unless it modifies the utc files of the three apprentices or the full dark side head texture of twilek_m02, N_GendarH or N_TatComW_F in heads.2da.
     
    Credits:
    Mod by Kexikus
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    2,203 downloads

       (9 reviews)

    1 comment

    Submitted

  15. Rece's Upgradeable Vanilla Robes

    Hey there!!!!! This is just a quick mod that I decided to make because it always baffled me that no one ever made a mod where the vanilla robes in the game are upgradeable. So, I change that with this mod
     
    So, it's pretty simple, all you have to do is go a workbench and upgrade your robes! Yep, that simple!!!!
     
    INSTALLATION:
    Just place all of the files into your override! Yep, that simple!
     
    UNINSTALLATION:
    Just remove all of the files from your override!
     
    PERMISSIONS:
    You may NOT redistribute this mod without strict permission by myself, and only myself.
     
    There's not much that I can really say about this mod, so yeah. I'll just leave all the stats for the upgrades here:
     
    Jedi Robes:
    
g_a_jedirobe01 - Jedi Robe (Brown)
    Mesh: Regenerate Force Points +1
    Reinforcement: Wisdom +1
    
g_a_jedirobe02 - Dark Jedi Robe (Black)
    Mesh: Strength +1
    Reinforcement: Regeneration +1

    g_a_jedirobe03 - Jedi Robe (Red)
    Mesh: Improved Saving Throws: Fortitude +1
    Reinforcement: Defense Bonus Vs. Droids +1

    g_a_jedirobe04 - Jedi Robe (Blue)
    Mesh: Constitution +1
    Reinforcement: Damage Resistance: Cold 5/-

     
    g_a_jedirobe05 - Dark Jedi Robe (Blue)
    Mesh: Improved Force Resistance +10
    Reinforcement: Damage Resistance: Light Side 5/-

    g_a_jedirobe06 - Qel-Droma Robes
    Mesh: Charisma +2
    Reinforcement: Damage Resistance: Dark Side 15/-
    Jedi Knights Robes: 

    g_a_kghtrobe01 - Jedi Knight Robe (Brown)
    Mesh: Regenerate Force Points +2
    Reinforcement: Wisdom +2

     
    g_a_kghtrobe02 - Dark Jedi Knight Robe (Black)
    Mesh: Strength +2
    Reinforcement: Regeneration +2

    g_a_kghtrobe03 - Jedi Knight Robe (Red)
    Mesh: Improved Saving Throws: Fortitude +2
    Improved Saving Throws: Will +1
    Reinforcement: Defense Bonus Vs. Droid +2

    g_a_kghtrobe04 - Jedi Knight Robe (Blue)
    Mesh: Constitution +2
    Reinforcement: Damage Resistance: Cold 10/-

    g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)
    Mesh: Improved Force Resistance +16
    Reinforcement: Damage Resistance: Light Side 10/-
    Jedi Masters Robes:
    
g_a_mstrrobe01 - Jedi Master Robe (Brown)
    Mesh: Regenerate Force Points +3
    Reinforcement: Wisdom +3

    g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
    Mesh: Regeneration +3
    Reinforcement: Strength +3

    g_a_mstrrobe03 - Jedi Master Robe (Red)
    Mesh: Improved Saving Throws: All +2
    Reinforcement: Defense Bonus Vs. Droid +3

    g_a_mstrrobe04 - Jedi Master Robe (Blue)
    Mesh: Constitution +3
    Reinforcement: Damage Resistance: Cold 15/-

    g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
    Mesh: Improved Force Resistance +24
    Reinforcement: Damage Resistance: Light Side 15/-
     
    SPECIAL THANKS:
    Thanks as always to everyone out there who actually downloads my mods and appreciates what I do. Also, thanks to FS for recommending to me how to make the robes upgradeable, it was a simple fix at that...

    1,723 downloads

       (7 reviews)

    3 comments

    Submitted

  16. Better Stealth Toggle

    An autohotkey script that makes stealth much less of a chore to use.
     
     
    I always hated having to manually dismiss the popup when entering stealth mode and AGAIN when disabling solo mode.
     
    This fixes that.
     
     
    How it works:
     
    You define a single key that when pressed will either:
     
    1. put the currently controlled character into stealth mode; or
    2. disables solo mode (which also takes you out of stealth mode).
     
    In both cases the popup is dismissed when you release the key.
     
    So... You just need to set up the script to use your preferred key and also tell it what keys are bound ingame to your solo mode and stealth mode... and have the script running while running the game, of course.
     
    You can edit the script using notepad or whatever. I made notes next to the parts that need to be changed
     
    NOTES:
     
    1) I made three notes within the script where you'll need to make changes to make this work for you (keybinds).
    2) The script may need some customized tweaking because it taps a pixel at screen location X=53, Y=1000 in order to detect if the currently controlled character is in stealth mode or not. I'm running the game at 1920x1080, so if your resolution is different, this won't work "out of the box".
    3) Let me know if it doesn't work and I'll work with you to fix it.
    4) Also, I can only play the game in windowed mode and I don't think it'll work in fullscreen... so I won't be able to help if it doesn't work in fullscreen mode for you.
     
    You can download autohotkey here: http://www.autohotkey.com/

    198 downloads

       (0 reviews)

    0 comments

    Updated

  17. Duel Room Final

    KOTOR DUEL ROOM 1.0 FINAL RELASE
    =======================================================
    Aneeryrlue
    ARK07
    ===============
     
    News;
    -Help Dialogue at Arenabox
    -New funkcion at Arenabox, you can go back to Ebon Hawk
    -Detailed Informations at Duelbox from Enemies before you spawn they
    -Items rebalanced
    -If you copy exptable.2da its like triples the time for level up, cause so easy to level up with this mod.
     
    K1 Duel Room is a fun mod, a new chooseable
    gameplay at end of Endar Spire at the pod.
    Or on Ebon Hawk speak with T3-M4
    Now you can join back to storyline and back.
     
     
    Description:
    =======================================================
     
    It's a training room, a whole new module where is around ~130 chooseable duelers.
    You can fight for XP and Credits,
    and you can buy at shops items,
    you can become a real great dueler.
    Prove yourself and beat enemies.
    Speak with duelbox and spawn an enemy.
     
    WARNING: There are a lot of very hard enemy so play carefully, save often,
    the enemies are strongest from Up to Down in dialogue.
     
    How to get there:
    =======================================================
     
    Simple start a new game, at Endar Spire's end speak with Pod and you can choose other way
    Or if you left from Taris on Ebon Hawk speak with T3-M4
     
    How to get back:
    If you are at Duel Room go to Arenabox then you can use a New Funkcion go back to Ebon Hawk.
    NOTE: Don't use this funkcion if you got to DuelRoom from Endar Spire!
     
    Installation:
    =======================================================
    Extract ZiP file:
     
    Copy goroom.mod to C:..SwKOTOR\Modules\
    Copy files from Override Folder to C:..SwKOTOR\Override\
     
    Uninstallation:
    =======================================================
    Delete C:...SwKOTOR\Modules\goroom.mod
     
    Delete files from C:...SwKOTOR\Override\ folder
    ---------------
    exptable.2da
    end_pod.dlg
    k_htmd_dialog.dlg
    goroom4.ncs
    ------------------
     
     
    Compatibility:
    =======================================================
    This Mod is full compatible with K1R and with Other Mods,
    with every mods if you haven't end_pod.dlg in your override folder.
    This Mod Builded up to
    KOTOR Arena V1.1 by Talchia's Module.
     
     
    Includes InSidious Extreme Combat Robes and Jedi General Robes.
    Includes Rece Elemental Robes
    Premission pleased.
     
    So much thanks for Fair Strides,
    helped out in scripting and much more.

    1,948 downloads

       (4 reviews)

    11 comments

    Submitted

  18. Proper Manaan Quest Endings

    About:
    If you've ever played the dark path on Manaan without finishing all side quests before you might have noticed that while you can no longer complete them, they stay in your journal forever. This mod fixes that and ends them properly.
     
    Installation:
    Run ManQuestInstaller.exe and let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you might need it if you ever want to uninstall this mod.
     
    Uninstallation:
    (Read the whole instructions text before doing anything.)
    Delete man_questend.ncs, man26_nilko.dlg, man26_pcexile.dlg and man26_shaelas.dlg from your Override folder. Those steps are enough to make sure, the mod is basically uninstalled. But if you want to get rid of it completely you'll also have to replace global.jrl in the Override folder and dialog.tlk in the swkotor root folder with the ones in the backup folder created during this mods installation. If global.jrl does not exist in your backup folder, simply delete the one in your Override folder. Be cautious however: If you installed another mod after this one, that alters one of those two files, replacing them might screw up this mod too!
     
    Compabilitiy:
    The only incompabilities I can think of are with mods that alter one of the dlg files this mod uses.
     
    Credits:
    Mod by Kexikus
    TSL Patcher by stoffe
    Big thanks to Fair Strides for helping me with the scripts
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    8,991 downloads

       (8 reviews)

    2 comments

    Submitted

  19. Bendak Bounty Rework and Emblem Armor Compability Patch

    This mod allows you to use the "Bendak Bounty Rework" mod by Ulic and the "Bendak Starkiller Emblem Armor" by redrob41 simultaneously, without any compromises.
    You can find them here:
    Bendak Bounty Rework: http://www.nexusmods.com/kotor/mods/542/?
    Bendak Starkiller Emblem Armor: http://deadlystream.com/forum/files/file/48-bendak-starkiller-emblem-armour/
     
    I don't know if this is K1R compatible, since I don't know if those two mods are. If they are, you can also use this patch with K1R.
    Credits:
     
    All the new lines in tar02_duelorg021.dlg were created by Ulic and redrob41. So all credit goes to them for making their original mods. I do have permission to use redrob41s additional lines in this file. I also checked Ulics read-me and tried to contact him with no success, so I hope it's okay if I only use this very tiny part of his mod. If it's not, let me know and I'll delete this mod immediately.Bendak Bounty Rework by Ulic
    Bendak Starkiller Emblem Armor by redrob41
    Compability patch by Kexikus
     
    IF YOU ARE THE AUTHOR OF ONE OF THE MODS ABOVE AND WANT ME TO REMOVE THIS DOWNLOAD, LET ME KNOW (PM ON DEADLY STREAM WOULD BE THE EASIEST WAY) AND I'LL TAKE IT DOWN. IF I DON'T ANSWER YOUR REQUEST FOR SOME REASON, JUST CONTACT A MODERATOR ON DEADLYSTREAM AND THEY'LL REMOVE THE DOWNLOAD.
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS PATCH NOR THE AUTHORS OF THE ORIGINAL MODS NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    5,309 downloads

       (6 reviews)

    6 comments

    Updated

  20. Energy shield damage fix

    In KotOR 1, there is a distinct problem with energy shields: They do not actually block electricity damage, despite the description saying so. Upon looking at the forceshields.2da file, I noticed that their bit flags are set to block light side damage (64) instead of electrical damage (128). This applies to every single energy shield but the mandalorian melee shield - which isn't even supposed to counter either, so no surprise there. Another thing is the amount of damage that Verpine prototype shields block: in the description, it is 70, but in the actual game, it's 120.
    I knew this post about shields, but it is actually wrong, the damage types are not switched between the games, only the shields are set wrongly for the first.
     
    This very simple 2da edit fixes both issues, making energy shields actually protect from electrical damage and rectifying the amount of protection a verpine shield gives.
     
    Using the TSLPatcher, compatibility is ensured.

    13,532 downloads

       (9 reviews)

    2 comments

    Updated

  21. Rece's Elemental Robes (With Fix)

    UPDATED VERSION INCLUDES THE CORRECT FEMALE TXI FOR THE LIGHTNING ROBE!!!
     
    Hey there!!!! This is just a small little mod that I decided to create to see what people think of animated robes!!!
     
    This is somewhat a test to see if I want to release these kinds of robes or armors later on. So, be sure to leave feedback!!! Anyways, this mod adds four new robes to the game, each with special stats and a custom design!
     
    The pictures depicted are not the full representation of the robes!!!!! If you want to view them (in somewhat bad quality) head to my YouTube channel (link in my signature) to see how they look animated!!!
    You'll have to cheat the items into the game, because I couldn't really create a placeable since I was unsure about one of the modules.
     
    Anyways, the codes are as follows:
     
    recerobe200
    recerobe201
    recerobe202
    recerobe203
     
    Special Thanks:
    Special thanks to Fair Strides for helping me out with a dummy mistake (not naming a .txi after the texture's name…) Thanks to my friends out there helping me decide what designs to use for the robes, as well as how they cycle through the textures (i.e: the speed, pulse, etc…)

    282 downloads

       (1 review)

    0 comments

    Updated

  22. Force Dustil

    This mod has a very simple purpose: It forces Dustil to spawn in the Sith Academy whether Carth has told you about him or not.
     
    This is a "no frills" mod. If you go to Korriban first, Carth will tell you about his son as though you've never met him later on. If you enter Korriba, Carth will harp on about Dustil until you resolve the quest. Future versions might revise it to account for these issues, but for now, all it does is make sure you're not screwed over on Carth's personal quest by doing Korriban first.
     
     
    KNOWN BUGS:
    The journal entry for the quest will only appear once you've spoken to Dustil should you choose to force the quest. If you encounter any others, please report them to me.

    1,550 downloads

       (1 review)

    0 comments

    Submitted

  23. Rece's K1 Lightsaber Mod (UPDATED+ADDON)

    READ THIS FIRST!!!!!!
     
    WARNING, IF YOU HAVE THESE FILES IN YOUR OVERRIDE FROM THE FIRST VERSION OF THE MOD, THEN REMOVE THEM FROM THE OVERRIDE!!!!
     
    m14ac.git
    m14ae.git
    m18aa.git
    m18ab.git
    m18ac.git
    m20aa.git
    m24aa.git
    m25aa.git
    m27aa.git
    m35aa.git
    m36aa.git
    m37aa.git
    m38aa.git
    m38ab.git
    m39aa.git
    m41ac.git
    m42aa.git
    m44ab.git
    m45aa.git
     
    PART 1 (PART 2 IS WAY DOWN BELOW, MAKE SURE YOU READ THAT TOO!!!!}
     
    Hey there everyone! This is my first lightsaber mod that I've made, so go easy on me alright?
     
    This mod adds in plenty of lightsabers to the game to keep you satisfied, all customized as well as upgradeable. Every crystal except for one includes all three variations of the lightsabers (Short, normal, and double-bladed)
     
    Anyways, this mod includes the following:
     
    8 Solid-colored, awesome looking lightsabers
    7 Duel-colored, awesome looking lightsabers (The core and outer glow are different colors)
    5 Color changing, amazing animated lightsabers. That might be a bias opinion, but oh well
     
    I have randomly placed the lightsabers throughout the game, some are hidden, others are in obvious areas. I wanted to mention however, that there is one lightsaber that is hidden so well, I don't think anyone will be able to find it. Trust me, it's really well hidden, and in an unexpected spot.
     
    WARNING (YES, I HAVE TO TYPE IT IN ALL CAPS): THERE IS ONE LIGHTSABER (The very well hidden one) THAT IS ONLY AVAILABLE IN THE DOUBLE-BLADED FORM!!!! IF YOU TRY TO PUT THE CRYSTAL IN A SHORT OR NORMAL LIGHTSABER, IT WILL GLITCH OUT THE ITEM, AND DISAPPEAR! BE CAREFUL!
     
    Installation:
    Just run the TSLPatcher and let it do its work.
     
    Manual:
    Copy and paste all items into your override, but be careful since there's an upcrsystals.2da, which could severally mess up te lightsabers if you have any other mods. I can't guarantee compatibility.
     
    Uninstallation:
     
    Remove all of the files from your override, and throw in the backup of the upcrystals.2da into your override.
     
    Anyways, while I always prefer people to find the items in-game itself, you can always cheat them in. Here are the codes for every item:
     
    Burning White:
    g_w_lghtsbr50
    g_w_shortsbr50
    g_w_dblsbr050
    g_w_sbrcrstl50
     
    Alizarin:
    g_w_lghtsbr51
    g_w_shortsbr51
    g_w_dblsbr051
    g_w_sbrcrstl51
     
    Brandeis:
    g_w_lghtsbr52
    g_w_shortsbr52
    g_w_dblsbr052
    g_w_sbrcrstl52
     
    Fuchsia:
    g_w_lghtsbr53
    g_w_shortsbr53
    g_w_dblsbr053
    g_w_sbrcrstl53
     
    Sapphire:
    g_w_lghtsbr54
    g_w_shortsbr54
    g_w_dblsbr054
    g_w_sbrcrstl54
     
    Dartmouth
    g_w_lghtsbr55
    g_w_shortsbr55
    g_w_dblsbr055
    g_w_sbrcrstl55
     
    Cadmium:
    g_w_lghtsbr56
    g_w_shortsbr56
    g_w_dblsbr056
    g_w_sbrcrstl56
     
    Alloy:
    g_w_lghtsbr57
    g_w_shortsbr57
    g_w_dblsbr057
    g_w_sbrcrstl57
     
    Catalyst:
    g_w_lghtsbr58
    g_w_shortsbr58
    g_w_dblsbr058
    g_w_sbrcrstl58
     
    Red Lightning:
    g_w_lghtsbr59
    g_w_shortsbr59
    g_w_dblsbr059
    g_w_sbrcrstl59
     
    Paragon:
    g_w_lghtsbr60
    g_w_shortsbr60
    g_w_dblsbr060
    g_w_sbrcrstl60
     
    Ichor:
    g_w_lghtsbr61
    g_w_shortsbr61
    g_w_dblsbr061
    g_w_sbrcrstl61
     
    Arcanum:
    g_w_lghtsbr62
    g_w_shortsbr62
    g_w_dblsbr062
    g_w_sbrcrstl62
     
    Kairos:
    g_w_lghtsbr63
    g_w_shortsbr63
    g_w_dblsbr063
    g_w_sbrcrstl63
     
    Lovat:
    g_w_lghtsbr64
    g_w_shortsbr64
    g_w_dblsbr064
    g_w_sbrcrstl64
     
    Malachite:
    g_w_lghtsbr65
    g_w_shortsbr65
    g_w_dblsbr065
    g_w_sbrcrstl65
     
    Gamboge:
    g_w_lghtsbr66
    g_w_shortsbr66
    g_w_dblsbr066
    g_w_sbrcrstl66
     
    Amethyst:
    g_w_lghtsbr67
    g_w_shortsbr67
    g_w_dblsbr067
    g_w_sbrcrstl67
     
    Xanadu:
    g_w_lghtsbr68
    g_w_shortsbr68
    g_w_dblsbr068
    g_w_sbrcrstl68
     
    Then there's the secret one that I'm not giving the codes for. Remember, don't use that one in a lightsaber other than a double-bladed!!!!
    Btw, in case you do find it, it's called: "Ultimatum" and it's pretty funky/weird…
     
    I hope you guys enjoy this mod! Leave suggestions for me either by PM on DS, LF, YouTube, or on my WIP thread on DS!!!
     
    Youtube=RealRece Star Wars Gaming
     
    Credits:
    Fair Strides for helping me a lot like always, and making the TSLPatcher (I actually ended up making it, but he helped guide me through making it).
    Thanks to all of my fans out there who said some great things about this mod while I was working on it, and for encouraging me to continue it. Also for making suggestions for several lightsabers too!
     
     
    PART 2
     
    This is part two of the readme, so whatever I guess. I'll make this one shorter. Anyways, the second mod of this mod adds in 20 new power crystals to the game. (The ones that actually give the lightsabers stats!!!) I really hope you guys understand how tedious the 1,800 tests were. Yes, 1,800 tests. Now, I know that's noter like what Hassat Hunter had to do for TSLRCM, but that's still a lot in my opinion.
     
    Anyways, I included the saber crystals to different areas of the game. You will find one power crystal with one of the other lightsabers, so that's a bonus. Can you get lucky and find the really good ones??? We'll see
     
    While I prefer you to actually find the crystals in-game, you can always cheat them in…
     
    Here are the codes for the crystals: (I'm too lazy to list the names and the codes, so I'm only listing the codes…)
     
    g_w_sbrcrstl01
    g_w_sbrcrstl02
    g_w_sbrcrstl11
    g_w_sbrcrstl12
    rececrstl71
    rececrstl72
    rececrstl73
    rececrstl74
    rececrstl75
    rececrstl76
    rececrstl78
    rececrstl80
    rececrstl81
    rececrstl82
    rececrstl83
    rececrstl84
    rececrstl85
    rececrstl86
    rececrstl88
    rececrstl89
     
    Hope you all enjoy this mod!!!!
     
    Special Thanks:
    Thank you to all of my supporters out there who really were excited to see this mod come out. I spent a lot of time working and testing out these crystals and sabers. Again, 1,800 minimum tests. And thanks to Varsity Puppet and Darth InSidious for help on trying to fix a problem that i was having. Thanks to Fair Strides again for helping like always, and finding the problem. Thanks to him, I was able to come up with a fix of the problem, although it isn't very pretty.

    3,040 downloads

       (4 reviews)

    25 comments

    Updated

  24. No Dark Side Transitions

    I was always bothered by the abhorrent grey your face becomes as soon as you wander down the dark side a little too much, up to the point where I switched to a light side playthrough just because I couldn't stand the grey face anymore.
     
    So I made a quick search and was actually quite surprised that nobody made such a small edit yet, so I made it myself.
    What this tiny mod does is to simply remove the dark side's visual effects on your face. If this makes any sense lore-wise - I don't know and honestly don't care. I figured that there might be others sharing my displeasure over having your face all dead and grey, so I thought I'd upload it.
     
    It uses the TSLPatcher to edit the heads, portraits and appearance.2da files, simply ****-ing out (nothing censored here, there are actually 4 aterisks) the dark side texture entries. Shouldn't give any compatibility problems with anything that doesn't specifically alter the dark side face transitions, dark side portraits and dark side underwear.

    1,819 downloads

       (4 reviews)

    3 comments

    Submitted

  25. Ajunta Pall's Swords Revamped

    Hey guys! What's going on? I've got a quick little mod that changes something that always annoyed me in K1. When you got Ajunta Paul's swords in his Tomb, they were basically useless. They didn't have any stats, you couldn't sell them for anything, so what was the point of using them other than looking cool? Anyways, I'm here to fix that! I made all four of the swords found in his tomb useful! I edited the stats, and made them avaialbe to actually sell for credits! But be aware, if you sell them you better have some credits in-store to buy them back!
     
    NOTE: If you have the Weapon Model Overhaul Texture Rework, there is a version of my mod that is compatible with that mod (due to one of the files being the same)
     
    NOTE 2: In the picture, not all stats are displayed. Also, the game glitches out some stats, and includes them twice. When you are actually using the weapons though, the stats are not doubled. It's just the game being weird.

    38,729 downloads

       (6 reviews)

    8 comments

    Updated