834 files
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Purgatory Saber Hilt
By inyriforge
Original Review on Filefront:
"Today marks a special day in the modding future of our site at FileFront. It also marks a specific debut of our fellow admin, Inyri Forge. This debut is her first lightsaber hilt model and she made it for the original Knights of the Old Republic game. It's basically a test hilt to learn how to make hilts work in the KOTOR games. To top it off, it's a fine looking hilt.
This particular design is made for Sith Lords from my point of view. The author calls it the Purgatory hilt. Naturally since it is a Sith design hilt, the author made the blade color red. Since it's a Sith style hilt, the author made it available through game place by being able to get it at the Tomb of Naga Sadow. This particular tomb is where you go and complete your Sith Trials which leads to saber duels with either Yuthura Ban or Uthar Wynn, or both. Most recall when you get the Star Map, there is a Sith Lightsaber in the statue. With the author's mod, you get her new Sith style hilt there too for now a grand total of two lightsabers during that quest, one being the author's new hilt.
If you are dying to get that hilt earlier in the game, just have your cheats activated and type giveitem g_w_lghtsbr78. Enjoy the new hilt. Since this is a test lightsaber hilt to see if it can work, the mod style is simple which means it's not upgradeable, but it does have nice bonuses. It gives you all the two-handed weapon feats so your PC will be a master with using two weapons at the same time, +5 to blaster bolt deflection, 1-6 energy damage, and a chance to paralyze your opponent for three rounds of combat. Enjoy the new hilt.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
820 downloads
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Final Fantasy Sword Pack
By inyriforge
Original Review from Filefront:
"Any Final Fantasy players around? Anybody? Bueller?... Bueller?... Bueller?... I've never played the game personally. I can almost see the Final Fantasy fanatics screaming and throwing rocks at me now in an outrage. I will mention that my two younger brothers really got into it so it's something that's been in my family, which is probably going to be the closest I've ever get to the game.
Well, the purpose of this mod by Inyri Forge is to give you all the chance to play with swords that were seen in the games. The author has made a bunch of Final Fantasy weapons in the past, but since she's the manager of JK3Files, they have been seen more there than here, which she thought was a shame.
Some of these weapons are HUGE! Drop the lightsaber and go for something that will inflict pain into Darth Malak and his band of Dark Jedi wannabes. This is one of those situations where the author just couldn't find a place to put them into the game so it will come down to using the cheat console to access them. No worries; the author provided the cheat codes in the readme file for those who haven't yet figured out that the code to spawning objects are listed on the UTI files that you install in the override folder. Enjoy the new swords!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
336 downloads
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Scatter Pistol by Inyri Forge
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Don't you love blasters? Instead of shooting bullets, it's lasers. That's what you get when using a gun Star Wars style which applies in the Knights of the Old Republic era. What's great is that they don't have to be reloaded, just have enough power to shoot. stick out tongue
Inyri Forge is back with another gun model to play with. Actually, this was a request from a blaster model she made a long time ago for Knights of the Old Republic II: The Sith Lords. The request was to put it in the first Knights of the Old Republic game and since the author has it currently installed, it was easy to convert and test it out real quick.
This model is based off of the game Star Wars Galaxies. Two years ago, my brother got me this game for my birthday, but I was against paying money every month just to play it, so I never did and it is now collecting dust on my shelves. Anyway, Inyri Forge played it and loved this blaster model and decided to make one for Knights of the Old Republic II: The Sith Lords two years ago and now it's finally available for the first Knights of the Old Republic game.
The pistol is worth nothing so spawning it and selling it won't work. It's fully upgradable and each upgrade gives you 1-6 energy damage. It also comes with a +3 enhancement bonus. If you want to get this blaster, you will need to use the cheat console. Just follow the instructions in the readme file. Enjoy the blaster! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
Put the files in your override folder.
Included files:
-back_scatter.tga
-cylinder.tga
-grip_muzzletrim.tga
-muzzle.tga
-muzzle_base.tga
-w_blaste_78.uti
-iw_blstrpstl_078.tga
-w_blstrpstl_078.mdl
-w_blstrpstl_078.mdx
-The Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
Originally part of a weapons pack I modelled for Jedi Knight: Jedi Academy, this gun makes the perfect addition to KotOR.
How To Spawn:
Want to load up this weapon? First of all, make sure your cheats are enabled. I won't explain how to do that, so if you don't know how look it up on Google.
Press ~ (`) and type in, without the quotes, "giveitem scatter". This will put the Scatter Pistol in your inventory.
Bugs:
None that I've found.
Comments:
I never put this into KotOR1? Shame on me! T'was requested, so here it is.
231 downloads
0 comments
Submitted
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M-8 Assault Rifle Blaster Replacement by Inyri Forge
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Inyri, a modder who needs no introduction, returns with a model replicating the M-8 Assault Rifle from Mass Effect 2. This model replaces the default blaster rifle model for KotOR 1. As such, it has the same item stats as the default blaster rifle. The screenshot below shows the weapon far better than any description could.
This is, it must be said, a beautiful weapon, but also a rather tricky shape to model. Inyri's model and texture more than do the original justice; the texture exceeds even the standard that Inyri has in the past shown us, while the model is a superbly accurate rendering of the original. To be blunt, this may be the best weapon-model KotORFiles has seen since Inyri's last upload with us.
Indeed, it's hard to think of anywhere that the author might improve on this. The use of an animated texture for the three bars behind the "lower" gun-barrel might have allowed for the use of a light metallic shine over the rest of the model, which might be said to look a little flat at present, but this would be a lot of work for very little gain, and is really more of a matter of taste. In all, this is a really excellent-looking weapon. And what more could you ask for from a weapon model?
Mod Rating: Advanced
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
-Darth InSidious"
Installation Instructions: Copy the contents of the archive to your SWKOTOR Override directory.
Included files:
-barrel-if.tga
-barrel-if.txi
-barrel-if-2.tga
-barrel-if-2.txi
-iw_blstrrfl_001.tga
-rifle-if.tga
-rifle-if.txi
-rifle-if-2.tga
-rifle-if-2.txi
-w_blstrrfl_001.mdl
-w_blstrrfl_001.mdx
-The Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
This model is a replica of the M-8 Assault Rifle as seen in the game Mass Effect 2 (similar to the rifle from the original Mass Effect, but the design is slightly different). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_001 model will now show up as this rifle, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.
400 downloads
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M-6 Carnifex Hand Cannon Replacement
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Inyri is back with another Mass Effect 2 weapon for KotOR, this time a blaster based on the M-6 Carnifex Hand Cannon from the game. It replaces the default blaster pistol in the game, as part of a series of mods adding Mass Effect weapon models to the KotOR games. The weapon therefore has the same stats as the default blaster pistol. The mod is therefore incompatible with other mods which replace the blaster pistol in the game. It is, however, highly compatible with custom blaster mods which do not replace existing weapon, and will also be used by some enemies in the game.
To describe this mod as "well-made" seems a bit inadequate, given the obvious high quality of the work, consistent with Inyri's high standards. The texture, too, is both accurate and detailed, showing a refreshing, worn look. In short, this model is not only an accurate rendition of a weapon from Mass Effect 2, but an excellent piece of modelling and skinning in its own right. If you're looking for a blaster pistol replacement, this is definitely one to look at.
Mod Rating: Advanced
NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
-Darth InSidious"
Installation Instructions:
Copy the contents of the archive to your SWKOTOR Override directory.
Incuded files:
-me-pistol.tga
-me-pistol.txi
-me-pistol2.tga
-me-pistol2.txi
-iw_hvyblstr_001.tga
-w_HvyBlstr_001.mdl
-w_HvyBlstr_001.mdx
-This Read-me file
Uninstall Instructions:
Remove the above named files from your override folder.
Description:
This model is a replica of the Carnifex Hand Canon as seen in the game Mass Effect 2 (similar to the pistol from the original Mass Effect, but the design is slightly different). This is simply a heavy blaster rifle replacement, so all of the weapons that use the w_HvyBlstr_001 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.
509 downloads
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Bryar Pistol and Bryar Rifle by Inyri Forge
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Let's go back in time to 1997 when a hit game came out for our PC called Jedi Knight: Dark Forces II. Sound familiar? Maybe the game was before your time, but there was this character named Kyle Katarn who learned the ways of the Force and became a Jedi and ended up defeating seven different Dark Jedi to help protect the Valley of the Jedi from falling into Jerec�s hands. Well, during that game you can see Kyle use a specific blaster called the Bryar Pistol.
Recently Inyri Forge and I were having one of our chats on MSN and she asked for an idea of what blaster she should model for the first Knights of the Old Republic game. I suggested the Bryar Pistol because I remembered her love for the Dark Forces II game and the character Kyle Katarn played in it and I had this feeling this was a blaster she wouldn�t have been able to resist making.
As Inyri went to get references to help model the blaster, she learned some interesting information about it. The Bryar Pistol was a sawed off blaster rifle by Morgan Katarn to give to his son before entering the academy. Because of this discovery, the author decided to not only make the pistol, but the rifle too; so this mod comes with two weapons.
Information about how what types of damage these blasters do and how to get your hands on them is in the readme file. The TSL Patcher does install this mod for easy installation. Enjoy the new blasters! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
Copy the contents of the ZIP archive to your computer, then run TSLPatcher.exe and follow the on-screen instructions.
Description:
Those who have played Dark Forces 2: Jedi Knight should recognize this weapon. The bryar pistol, which originated from the bryar rifle, was Kyle Katarn's side arm of choice, which he used even after becoming a Jedi Knight. It featured increased accuracy with a light weight, making it both usable and popular. Both the pistol and the rifle have the same stats, which are listed below:
Gun Stats:
5-15 damage
3 attack bonus
2d6 energy damage to droids (scope)
DC 22 stun, 50% 2 rounds (scope)
2d6 electrical damage (improved energy cell)
1d6 energy damage (beam splitter)
2 attack bonus (beam splitter)
2d6 sonic damage (hair trigger)
Locations:
Both can be purchased from Kebla Yurt on Taris for 1000 credits each.
Bugs:
Some minor hand clipping due to the bulkiness of the weapon. Mostly unnoticeable.
Comments:
If you're either too poor to purchase them early in the game, or want two of the pistol, or whatever, you can use the following cheats to spawn the weapons in your inventory:
giveitem bryarpistol
giveitem bryarrifle
606 downloads
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Kane's Lightsaber by Inyri Forge
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"The most popular weapon from the Star Wars Saga even including the Expanded Universe that includes video games would be the lightsaber. It's a blade of pure energy. The blade colors are usually traditional based off of what your allegiance is. If you're a Jedi, you would traditionally carry a blue or a green blade. If you're a Sith, you traditionally carry a red blade. What usually makes a lightsaber unique is not the blade color, but the hilt in which the blade comes out of.
Inyri Forge is back with a brand new hilt to play with in the original Knights of the Old Republic game. This particular hilt belonged to a Dark Jedi named Kane. He was a student at the Korriban Sith Academy. The design of the hilt is awesome indeed and will be a great addition to those who love playing the dark side of the Force.
Remember Mika Dorin? He's that Rodian merchant who has 'Special Items' to sell. You can get the hilt there. It is an upgradable lightsaber. This mod does use the TSL Patcher to make changes to the upcrystals.2da file so the lightsaber will be upgradable. Enjoy the new hilt! big grin
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Description
Kane was a dark Jedi training at the Sith Academy on Korriban during the Jedi Civil War. His masters saw such promise in him that they rewarded him with this special Sith lightsaber, which contains engravings of a section of the Sith code. Shortly after Kane left the academy and the Sith entirely, though he kept the lightsaber for quite some time.
Installation Instructions
Extract the contents of the ZIP to a location on your hard drive, then run tslpatcher.exe and follow the patcher's instructions.
10,064 downloads
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Shadows of the Sith Launcher by Inyri Forge
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"Tech: 10
Quality: 10
FunFactor: 10
Creativity: 10
Size vs. Usefulness: 10
Installation Instructions: 10
Overall Rating: 10
Description:
Well this launcher is pretty much the best I have seen so far, it has custom sounds and everything! Even custom background music. But to really appreciate the work that went into this mod, you have to know the way in which it was developed. Inyri being her amazing self, put the models from kotor into Max, RIGGED them and then had them do these amazing, dramatic poses. That with the mixture of the background and buttons, this launcher deserves a straight up 10/10. What with all the effort put in and the excellent end result. I applaud you Inyri Forge. Excellent Launcher!
~Gsccc"
Description
It's a launcher, using custom-posed KotOR models.
I was going for something simple, here. Kind of a dark, ominous feeling lancher that was simple enough that it wouldn't draw unnecessary attention to keep you from playing the game (which is why you bought it). To me it gives the feel of Carth (representing your party) looking over his shoulder to see Bandon (representing the Sith). Kind of like that ongoing battle between good and evil; the darkness stalking the light. Anyway, that's my one deep philosophical thought for the week. Thanks for coming! See you next week.
Installation Instructions
First of all, backup your entire launcher folder. The easiest way to do this is to make a new folder within the launcher folder called "backup" or something similar, and copy all the files from the launcher folder into it.
Next, put all the contents of the launcher folder in this zip into your SWKotOR/launcher directory, or simply place the folder in your SWKotOR directory (this will have the same effect). This will overwrite what is already there, which is why I suggest you backup first.
108 downloads
0 comments
Submitted
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Green Disruptor Bolts Mod by smugglerAlex
By smugglerAlex
====================================================================================
Knights of the Old Republic & Knights of the Old Republic II modification
====================================================================================
If you dont like those white disruptor bolts but you like using disruptors (like me) then this mod is for you!
In SWG you saw DXR6 Disruptor Rifle, DXR? Disruptor Carbine and DXR2 Disruptor Pistol, they all shooted green bolts, not white! Also, in Jedi Knight : Dark Forces II there are rodians with green-shooting guns.
This mod simply makes you disruptor-type weapons shoot green bolts. And like you see on the screenshots, this mod works for both K1 and TSL. This mod will conflict with simillar mods.
It wont conflict with mods that CHANGE vanilla's blaster bolt textures, sounds and etc...
My other mods :
http://deadlystream.com/forum/files/file/597-unique-upgradeable-clothes-by-smuggleralex/
http://deadlystream.com/forum/files/file/596-upgradeable-clothes-by-smuggleralex/
406 downloads
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4 PC Species Soundsets (Booster Pack)
By redrob41
This mod will allow you to play using an alien speech soundset, thus making your character speak alien languages during simple tasks (like unlocking doors & items, or when entering stealth mode etc). It will complete all missing entries in each of the included ssf files (so that all NPCs will also have full soundsets), and add a few new ones.
4 included soundsets are: Bith (can also be used for Ithorians), Hutt, Jawa, & Tusken (Sand Person).
This is an add-on to my earlier soundset mod (which included 11 alien soundsets). To play as a Wookiee, use Zaalbar's soundset (since it is already complete).
in order to hear the sounds in-game, you will need to use the Kotor Savegame Editor by tk102. KSE is available at http://www.starwarsknights.com/tools.php
Once you've opened the Editor (see screenshot jpg):
1 - click on the savegame file that you want to edit
2 - highlight the Soundset line
3 - select the new soundset that you want to use
4 - click the Change soundset button. The Soundset line (2) will update.
5 - click the Commit Changes button. This will save all changes that you have made.
It's usually best to do this with a new game (as soon as possible), but you can edit saved games at any time. If you restore a previous save, the changes will not be present.
165 downloads
0 comments
Submitted
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11 PC Species Soundsets
By redrob41
This mod will allow you to play using an alien speech soundset. It will complete all missing entries in each of the included ssf files (so that all NPCs will also have full soundsets), and add a few new ones.
11 included soundsets are: Aqualish (Walrusman), Duros, Gamorrean, Nikto, Rakata, Rodian, Selkath, Trandoshan, Twi'lek Male & Female, & Frogling (Vandar and/or Yoda).
To play as a Wookiee, use Zaalbar's soundset (since it is already complete).
In order to hear the sounds in-game, you will need to use the Kotor Savegame Editor by tk102. KSE is available at http://www.starwarsknights.com/tools.php
Once you've opened the Editor (see screenshot jpg):
1 - click on the savegame file that you want to edit
2 - highlight the Soundset line
3 - select the new soundset that you want to use
4 - click the Change soundset button. The Soundset line (2) will update.
5 - click the Commit Changes button. This will save all changes that you have made.
It's usually best to do this with a new game (as soon as possible), but you can edit saved games at any time. If you restore a previous save, the changes will not be present.
344 downloads
0 comments
Submitted
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Tomb of Exar Kun by deathdisco
By deathdisco
Uploaded by permission o the author.
"Anyone else remember this mod of deathdisco's? A while ago it was posted on pcgamemods, and like all the others that were it was lost during the crash. Until now, at least! He's (obviously, or you wouldn't be reading this) been kind enough to re-submit it here.
What it adds is, as the name rather implies, Exar Kun's tomb to the game. It's a bit outdated compared to some of today's new area mods, (in that it re-uses an area) but it's still worth exploring. Most of it is a hackfest through the various Dark Jedi guardians (hurrah for more XP), but at the end your character will be confronted by Exar Kun's ghost and have the opportunity for an alignment shift as well as some good loot.
To reach the tomb visit the Yavin space station, and then go back to the Hawk. At that point you'll be presented with an option to travel to Yavin IV, though if you don't have a savegame handy you can always warp to the module directly. (The name being 'ekun'.)
Well, that's that. Enjoy!
-Emperor Devon"
(Original KotORFiles review.)
This Mod Lets you visit Exar Kun's Tomb
on Yavin IV, where The ghost of Exar Kun
will try to seduce you to the darkside.
Installation
Extract all the files in the override folder to your 'Override' directory.
Extract all the files in the modules folder to your 'modules' directory.
All source scripts are included in the nss folder.
How-to
Travel to the Yavin spacestation. Upon returning to the Ebon Hawk you
will be presented with the option to travel to the ruins on Yavin IV.
or
Open console by pressing '~' and type "warp ekun".
Notes
To uninstall simply delete all the files extracted to your
Override/modules directory.
7,271 downloads
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Lightsaber Forms by deathdisco
By deathdisco
Uploaded by permission of the author.
"What many users loved about Knights of the Old Republic II: The Sith Lords was the ability to check lightsaber forms for certain types of situations, especially duels that were going to either be somewhat of a challenge or very challenging to help get an extra advantage. This was one of the many great new features Knights of the Old Republic II: The Sith Lords had to offer.
What I think is great is when modders find ways to give those types of great features into the first Knights of the Old Republic game. Deathdisco is back. He�s the author who brought us the hit mod Coruscant - The Jedi Temple for Knights of the Old Republic II: This Sith Lords is back with this fabulous mod for Knights of the Old Republic. In fact, it was a year ago today that his Coruscant mod went up on this site. This mod that he gave us used to be on PCGM and we're glad he finally decided to upload it here.
There will be seven forms you can use during game play now. Those are listed in the readme and what types of bonuses you get from them. To use them in the game, the author made them into armbands and those have the different bonuses that those forms gave you in TSL. Some of them require certain feats to use them. Information how to get them and is in the readme file also. It's really self explanatory and there is a screenshot to give you a visual on how to get them on the Ebon Hawk after you get the first one after constructing your lightsaber. Enjoy the mod!
-Shem"
(Original KotORFiles review)
This mod introduces Lightsaber forms for Knights of the Old Republic.
I have created armbands to represent the seven different Lightsaber forms.
Armbands presented the most feasible way to be able to switch between forms.
Unfortunately there are limitations to using armbands ie: you can't increase
or decrease damage (since it's not a weapon), or add a negative value to an attack
modifier. To compensate I did things like edit the strength attribute to adjust damage(+/-)
as a workaround.
Form I - Shii-Cho
The Determination Form, also known as Shii-Cho
or Form I, is the basic style taught to beginners.
Attack Bonus: +1
Defense Bonus +3
Feat Required: Jedi Defense
Form II - Makashi
The Contention Form, also known as Makashi or Form II,
was specifically developed to combat other lightsaber users.
Attack Bonus: +3
Strength: +4
Defense Bonus: -3
Bonus Feat: Critical Strike
Bonus Feat: Improved Critical Strike
Bonus Feat: Master Critical Strike
Bonus Feat: Dueling
Bonus Feat: Improved Dueling
Bonus Feat: Master Dueling
Feat Required: Jedi Defense
Form III - Soresu
The Resilience Form, also known as Soresu or Form III,
is a non-aggressive defensive style developed by the Jedi
specifically to counter blaster weapons.
Defense Bonus: +5
Blaster Bolt Deflection: +5
Strength: -6
Feat Required: Jedi Defense
Form IV - Ataru
The Aggression Form, also known as Ataru or Form IV,
it is an acrobatic style.
Attack Bonus: +4
Defense Bonus: -4
Bonus Feat: Force Jump
Bonus Feat: Improved Force Jump
Bonus Feat: Master Force Jump
Feat Required: Jedi Defense
Form V - Shien
The Perseverance Form,
also called Shien or Form V, is an aggressive form
that does not sacrifice protection from blaster fire.
It is most effective when facing blaster-wielding opponents.
Attack Bonus: +2
Defense Bonus: -4
Blaster Bolt Deflection: +5
Strength: +4
Bonus Feat: Advanced Jedi Defense
Bonus Feat: Master Jedi Defense
Feat Required: Jedi Defense
Form VI - Niman
The Moderation Form, also known as Niman or Form VI,
is strong in all situations, but has no dramatic strengths.
Attack Bonus: +2
Defense Bonus: +2
Blaster Bolt Deflection: +2
Feat Required: Jedi Defense
Form VII - Juyo
The Ferocity Form, also known as Juyo or Form VII, is a
very precarious fighting style that borders on the Dark side.
Defense Bonus: -5
Attack Bonus: +4
Strength: +6
Bonus Feat: Flurry
Bonus Feat: Improved Flurry
Bonus Feat: Master Flurry
Bonus Feat: Two-Weapon Fighting
Bonus Feat: Improved Two-Weapon Fighting
Bonus Feat: Master Two-Weapon Fighting
Bonus Feat: Weapon Focus: Lightsaber
Bonus Feat: Weapon Specialization: Lightsaber
Restricted to: Jedi Guardian
Installation
Extract all the files in the override folder to your 'Override' directory.
All source scripts are included in the nss folder.
How to
On Dantooine, after completing the dialog with Master Zhar, the one that gives you the
quest to complete the Jedi trials (right after you build your Lightsaber) check your inventory.
You will have received the Form I armband and a Jedi Holocron that will instruct you in the
other Lightsaber forms.
On the Ebon Hawk is a new computer in the main hold of the ship (the holo projector in
the center of the ship is now accessible). You can use the computer to access the Holocron.
Forms are learned at certain levels:
Form VI - Level 10
Form III - Level 11
Form IV - Level 12
Form V - Level 13
Form II - Level 14
Form VII - Level 16 (Jedi Guardians Only)
This mod is intended for the Main PC only. You may equip unused armbands on your Jedi NPC's
if you like or you can use the cheat console to add more armbands to your inventory for your
NPC's to use.
The codes for the armbands are:
form1
form2
form3
form4
form5
form6
form7
Notes
Any mods that us the "onenter" script for the Ebon Hawk will not be compatible with this one.
To uninstall simply delete the files extracted to your Override directory.
1,659 downloads
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Bi Carth
By forgetcanon
This mod does two main things:
- Makes Carth romanceable by M and F Revans.
- Makes it possible for F Revans to shut Carth down early on. No more sexual harassment!
If you load a save past the second conversation with Carth and you wish to romance Carth,
talk to T3-M4 and turn the romance "on." Otherwise, Carth will abruptly begin to treat you
platonically. The option is under "Can I ask you some questions?"
It will also make
- the soldier in the cantina on Manaan
- the Sith guy on Taris
- and Davik's slave dude
bisexual as well.
If you want to make various female NPCs bi, "Bastila and F Revan, the untold love story"
has those files for you.
It is very likely that the Carth Romance Fix will work with an M Revan, so you probably
want to snatch that mod up, for the best possible Bi Carth experience.
BUGS:
- Carth will call you "sister" and "woman" a lot. The slave guy will refer to you as "mistress."
Sorry. Maybe one day I'll weed through the audio files, but for now, it is what it is.
If you find any more bugs or problems, please report them on deadlystream or message me
on tumblr. I will try to mend them ASAP.
As far as I know it's incompatible with K1R.
1,274 downloads
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Dark Side Reimagined
By darkbirdie
Tired of the desaturated zombie aesthetic but still want your dark side character to look, well, evil? Look no further. This mod replaces the dark side textures for all 30 player character heads. The skin complexions will still become desaturated and a little veiny as you descend the alignment scale, but nowhere near to the extent of the vanilla DSTs; the eyes will turn bright yellow-orange rather than vaguely yellowish grey.
This mod does NOT include custom character portraits. Your icon will still look like a zombie. Your character will not.
1,402 downloads
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Sithspecter's Boba Fett
By Sithspecter
This mod adds Boba Fett’s signature helmet, armor, and EE-3 repeater, in addition to two pistols of my own design. The helmet item is a disguise, so Boba Fett’s armor and helmet can be worn “over” any existing armor in the game. The items are fairly powerful, and should allow for a larger use of ranged weapons. This mod is also compatible with K1R.
To get the items, use the following codes on cheat or KSE:
g_i_mask24 – Boba’s Helmet/Armor
g_w_rptnblstr41 – Boba’s EE-3
ss_heavy01 – Frontier AF-44 Pistol
1,409 downloads
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Bastila on Korriban - K1R Version
By Fair Strides
Bastila on Korriban - K1R Version
By Fair Strides
Description:
This is an old favorite of many players, and now we've simply made a K1R version that "meshes" better with the game.
Though I honestly don't see a difference that broke the old mod with K1R, I did think it could be done in a way that wasn't as jarring. In the old version, Bastila was selectable despite saying that she wouldn't be going.
In this version, you can choose to have her available or not. There are only two new player lines and no voice-less Bastila lines.
Installation:
Simply run the TSLPatcher and direct it to your KotOR 1 folder.
Uninstallation:
Delete the following files from your Override folder:
k_sup_galaxymap.ncs
fs_bast_disable.ncs
ebo_bast_vision.dlg
And replace the dialog.tlk file in your main KotOR folder with the dialog.tlk file in the backup folder made by the TSLPatcher.
8,349 downloads
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Party on the Leviathan!
By Fair Strides
Party on The Leviathan!
by Fair Strides
Description:
This mod came about as a way to realistically restore cut content that K1R couldn't restore.
Juhani had some dialog that played specifically on the Leviathan, both for normal players and for a romanced Female PC. However, normally you can't ever talk to Juhani on the Leviathan and there was no real way for K1R to include the content without breaking immersion/not sticking to its goal...
So, I had the idea to spawn the entire party (except Bastila and Carth, obviously) in the Detention Block after you're rescued. Here, you can talk to all of the party members, though only Juhani has any new lines here. And right as you leave the Detention Block, all the party members will run off around the corner ahead of you (You did tell them to get their gear and head off...) to get to the Hangar and free the Ebon Hawk.
This mod is both compatible with K1R and does not require K1R to be installed!
Installation:
Simply run the TSLPatcher and direct it to your KotOR folder.
Uninstallation:
Delete the following files from the Override:
fs_party_free.ncs
fs_party_go.ncs
fs_party_run.ncs
fs_party_kill.ncs
fs_party_go.dlg
fs_party_leave.utt
k_plev_freecs2.ncs
And if you did NOT have a mod that added/modified a lev_m40aa.mod file in your modules folder, then delete the lev_m40aa.mod file from your modules folder.
If you DID have a mod that added/modified the lev_m40aa.mod file in your modules folder, then replace that file with the lev_m40aa.mod file from the backup folder in the same folder from where you ran the TSLPatcher.
Credits:
ZM90 for discussion.
7,023 downloads
- restored content
- leviathan
- (and 2 more)
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Vulkar Coward Redux
By Fair Strides
VULKAR_COWARD
Redux
By Fair Strides
Description:
This mod is in reply to requests that the original vulkar coward that you encounter in the Vulkar Base Main Level be put back in, in place of the restored Vulkar we put in his place.
This mod is fully compatible with K1R and gives the user three different options for how they want the original coward restored:
1. Original original, with no K1R changes applied.
2. Original appearance, but with K1R dialog and with English VO as well.
3. Original appearance, but with the K1R dialog and with Twi'lek VO like the original.
Installation:
Simply run the TSLPatcher and select which verison you want to install.
Uninstallation:
Overwrite the tar_m10aa.mod file in your modules folder (from the main KotOR 1 folder) with the tar_m10aa.mod in the backup folder the TSLPatcher will create in the folder it is run from.
Credits:
People for requesting this in the first place.
Sith Specter for discussion of possible options, even though I went a bit beyond what he'd suggested...
1,003 downloads
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Malaks Unique Apprentices
By Kexikus
Have you ever chosen the dark side in K1 and wondered why Malaks best apprentices who try to kill you in order to get the Darth title looked exactly like the countless number of generic Sith apprentices you killed before, just with a different color? If you did and did not like this, then this mod is for you.
It gives those three apprentices a (more or less) unique appearance and unique names.
Compabilitiy:
This mod should be compatible with pretty much anything, unless it modifies the utc files of the three apprentices or the full dark side head texture of twilek_m02, N_GendarH or N_TatComW_F in heads.2da.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
2,205 downloads
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Rece's Upgradeable Vanilla Robes
By Rece
Hey there!!!!! This is just a quick mod that I decided to make because it always baffled me that no one ever made a mod where the vanilla robes in the game are upgradeable. So, I change that with this mod
So, it's pretty simple, all you have to do is go a workbench and upgrade your robes! Yep, that simple!!!!
INSTALLATION:
Just place all of the files into your override! Yep, that simple!
UNINSTALLATION:
Just remove all of the files from your override!
PERMISSIONS:
You may NOT redistribute this mod without strict permission by myself, and only myself.
There's not much that I can really say about this mod, so yeah. I'll just leave all the stats for the upgrades here:
Jedi Robes:
g_a_jedirobe01 - Jedi Robe (Brown)
Mesh: Regenerate Force Points +1
Reinforcement: Wisdom +1
g_a_jedirobe02 - Dark Jedi Robe (Black)
Mesh: Strength +1
Reinforcement: Regeneration +1
g_a_jedirobe03 - Jedi Robe (Red)
Mesh: Improved Saving Throws: Fortitude +1
Reinforcement: Defense Bonus Vs. Droids +1
g_a_jedirobe04 - Jedi Robe (Blue)
Mesh: Constitution +1
Reinforcement: Damage Resistance: Cold 5/-
g_a_jedirobe05 - Dark Jedi Robe (Blue)
Mesh: Improved Force Resistance +10
Reinforcement: Damage Resistance: Light Side 5/-
g_a_jedirobe06 - Qel-Droma Robes
Mesh: Charisma +2
Reinforcement: Damage Resistance: Dark Side 15/-
Jedi Knights Robes:
g_a_kghtrobe01 - Jedi Knight Robe (Brown)
Mesh: Regenerate Force Points +2
Reinforcement: Wisdom +2
g_a_kghtrobe02 - Dark Jedi Knight Robe (Black)
Mesh: Strength +2
Reinforcement: Regeneration +2
g_a_kghtrobe03 - Jedi Knight Robe (Red)
Mesh: Improved Saving Throws: Fortitude +2
Improved Saving Throws: Will +1
Reinforcement: Defense Bonus Vs. Droid +2
g_a_kghtrobe04 - Jedi Knight Robe (Blue)
Mesh: Constitution +2
Reinforcement: Damage Resistance: Cold 10/-
g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)
Mesh: Improved Force Resistance +16
Reinforcement: Damage Resistance: Light Side 10/-
Jedi Masters Robes:
g_a_mstrrobe01 - Jedi Master Robe (Brown)
Mesh: Regenerate Force Points +3
Reinforcement: Wisdom +3
g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
Mesh: Regeneration +3
Reinforcement: Strength +3
g_a_mstrrobe03 - Jedi Master Robe (Red)
Mesh: Improved Saving Throws: All +2
Reinforcement: Defense Bonus Vs. Droid +3
g_a_mstrrobe04 - Jedi Master Robe (Blue)
Mesh: Constitution +3
Reinforcement: Damage Resistance: Cold 15/-
g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
Mesh: Improved Force Resistance +24
Reinforcement: Damage Resistance: Light Side 15/-
SPECIAL THANKS:
Thanks as always to everyone out there who actually downloads my mods and appreciates what I do. Also, thanks to FS for recommending to me how to make the robes upgradeable, it was a simple fix at that...
1,723 downloads
- upgradeable
- upgrade
- (and 3 more)
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Better Stealth Toggle
By Daemonjax
An autohotkey script that makes stealth much less of a chore to use.
I always hated having to manually dismiss the popup when entering stealth mode and AGAIN when disabling solo mode.
This fixes that.
How it works:
You define a single key that when pressed will either:
1. put the currently controlled character into stealth mode; or
2. disables solo mode (which also takes you out of stealth mode).
In both cases the popup is dismissed when you release the key.
So... You just need to set up the script to use your preferred key and also tell it what keys are bound ingame to your solo mode and stealth mode... and have the script running while running the game, of course.
You can edit the script using notepad or whatever. I made notes next to the parts that need to be changed
NOTES:
1) I made three notes within the script where you'll need to make changes to make this work for you (keybinds).
2) The script may need some customized tweaking because it taps a pixel at screen location X=53, Y=1000 in order to detect if the currently controlled character is in stealth mode or not. I'm running the game at 1920x1080, so if your resolution is different, this won't work "out of the box".
3) Let me know if it doesn't work and I'll work with you to fix it.
4) Also, I can only play the game in windowed mode and I don't think it'll work in fullscreen... so I won't be able to help if it doesn't work in fullscreen mode for you.
You can download autohotkey here: http://www.autohotkey.com/
198 downloads
- autohotkey
- stealth
- (and 2 more)
0 comments
Updated
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Duel Room Final
By aneeryrlue
KOTOR DUEL ROOM 1.0 FINAL RELASE
=======================================================
Aneeryrlue
ARK07
===============
News;
-Help Dialogue at Arenabox
-New funkcion at Arenabox, you can go back to Ebon Hawk
-Detailed Informations at Duelbox from Enemies before you spawn they
-Items rebalanced
-If you copy exptable.2da its like triples the time for level up, cause so easy to level up with this mod.
K1 Duel Room is a fun mod, a new chooseable
gameplay at end of Endar Spire at the pod.
Or on Ebon Hawk speak with T3-M4
Now you can join back to storyline and back.
Description:
=======================================================
It's a training room, a whole new module where is around ~130 chooseable duelers.
You can fight for XP and Credits,
and you can buy at shops items,
you can become a real great dueler.
Prove yourself and beat enemies.
Speak with duelbox and spawn an enemy.
WARNING: There are a lot of very hard enemy so play carefully, save often,
the enemies are strongest from Up to Down in dialogue.
How to get there:
=======================================================
Simple start a new game, at Endar Spire's end speak with Pod and you can choose other way
Or if you left from Taris on Ebon Hawk speak with T3-M4
How to get back:
If you are at Duel Room go to Arenabox then you can use a New Funkcion go back to Ebon Hawk.
NOTE: Don't use this funkcion if you got to DuelRoom from Endar Spire!
Installation:
=======================================================
Extract ZiP file:
Copy goroom.mod to C:..SwKOTOR\Modules\
Copy files from Override Folder to C:..SwKOTOR\Override\
Uninstallation:
=======================================================
Delete C:...SwKOTOR\Modules\goroom.mod
Delete files from C:...SwKOTOR\Override\ folder
---------------
exptable.2da
end_pod.dlg
k_htmd_dialog.dlg
goroom4.ncs
------------------
Compatibility:
=======================================================
This Mod is full compatible with K1R and with Other Mods,
with every mods if you haven't end_pod.dlg in your override folder.
This Mod Builded up to
KOTOR Arena V1.1 by Talchia's Module.
Includes InSidious Extreme Combat Robes and Jedi General Robes.
Includes Rece Elemental Robes
Premission pleased.
So much thanks for Fair Strides,
helped out in scripting and much more.
1,957 downloads
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Proper Manaan Quest Endings
By Kexikus
About:
If you've ever played the dark path on Manaan without finishing all side quests before you might have noticed that while you can no longer complete them, they stay in your journal forever. This mod fixes that and ends them properly.
Installation:
Run ManQuestInstaller.exe and let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you might need it if you ever want to uninstall this mod.
Uninstallation:
(Read the whole instructions text before doing anything.)
Delete man_questend.ncs, man26_nilko.dlg, man26_pcexile.dlg and man26_shaelas.dlg from your Override folder. Those steps are enough to make sure, the mod is basically uninstalled. But if you want to get rid of it completely you'll also have to replace global.jrl in the Override folder and dialog.tlk in the swkotor root folder with the ones in the backup folder created during this mods installation. If global.jrl does not exist in your backup folder, simply delete the one in your Override folder. Be cautious however: If you installed another mod after this one, that alters one of those two files, replacing them might screw up this mod too!
Compabilitiy:
The only incompabilities I can think of are with mods that alter one of the dlg files this mod uses.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
Big thanks to Fair Strides for helping me with the scripts
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
9,008 downloads
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Bendak Bounty Rework and Emblem Armor Compability Patch
By Kexikus
This mod allows you to use the "Bendak Bounty Rework" mod by Ulic and the "Bendak Starkiller Emblem Armor" by redrob41 simultaneously, without any compromises.
You can find them here:
Bendak Bounty Rework: http://www.nexusmods.com/kotor/mods/542/?
Bendak Starkiller Emblem Armor: http://deadlystream.com/forum/files/file/48-bendak-starkiller-emblem-armour/
I don't know if this is K1R compatible, since I don't know if those two mods are. If they are, you can also use this patch with K1R.
Credits:
All the new lines in tar02_duelorg021.dlg were created by Ulic and redrob41. So all credit goes to them for making their original mods. I do have permission to use redrob41s additional lines in this file. I also checked Ulics read-me and tried to contact him with no success, so I hope it's okay if I only use this very tiny part of his mod. If it's not, let me know and I'll delete this mod immediately.Bendak Bounty Rework by Ulic
Bendak Starkiller Emblem Armor by redrob41
Compability patch by Kexikus
IF YOU ARE THE AUTHOR OF ONE OF THE MODS ABOVE AND WANT ME TO REMOVE THIS DOWNLOAD, LET ME KNOW (PM ON DEADLY STREAM WOULD BE THE EASIEST WAY) AND I'LL TAKE IT DOWN. IF I DON'T ANSWER YOUR REQUEST FOR SOME REASON, JUST CONTACT A MODERATOR ON DEADLYSTREAM AND THEY'LL REMOVE THE DOWNLOAD.
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS PATCH NOR THE AUTHORS OF THE ORIGINAL MODS NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
5,312 downloads