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  1. Republic Commando Weapon Effects JA

    Ported To JKA
    New effects: YES
    New sounds: YES
    New textures: YES
    New shaders: YES
    New models: NO/Maybe in the Future

    Blaster rifle: Heavy ACP Repeater gun sound and effects, increased rate of fire in SP.

    Bowcaster: green-blueish bolt with slight yellow trace.

    Repeater: Primary: DC17 blaster shots
    Secondary: AA grenade

    Demp2: LJ-50 Concussion Rifle

    Flechette: Primary: Created after the ACP array gun.
    Secondary: Thermal detonation effect + sound

    Rocket: Yellowish trace with brown smoke and flare at the tip, similar to Wookiee thing

    Thermal: See screenshot; 'realistic' whistling sound

    Tripmine: Effect with lots of brown dust and 15 pieces (very heavy on the CPU)

    Detpack: See screenshot; the coolest effect of the pack in my opinion, took just about 30 minutes to create.

    Emplaced: See it for yourself

    Turret: Like the DC-17, with a great explosion.
    I Removed the dismemberment from the mod.
    Video Showcase On my Nexus Mods Site:https://www.nexusmods.com/starwarsjediknightjediacademy/mods/158?tab=videos
    Credit: The_Mysterious_Stranger
    https://mrwonko.de/jk3files/Jedi Outcast/Mods/Weapons/103237/

    1 download

       (0 reviews)

    0 comments

    Submitted

  2. SkyLine Menu

    Complete replacement for Jedi Academy Multiplayer Interface! Replaces every multiplayer menu (Solo Game, Join Game, Setup, Controls etc.) to newest.
    Please note that it has been developed only for Jedi Academy MP, not SP!With new style, awesome design, a lot of features, new in-game settings and complete different and modified menus, this modification will bring to you new awesome experience and fun! The main difference is the complete new add-on that will change the main MultiPlayer GUI to newest made by us in space holographic style. Each menu has its own design and background animations like the glow of the sun, flying spaceship, battle scene etc. Other feature is modified setup menu that have new settings like custom resolution, Field of View setting, texture bits setting and more. Also there is complete new font (like from Call of Duty series, some TV series). All the default MP icons have been changed too.  

     
    What's inside?
    Main menu, completely redesigned in the style of 2.5D!
    New background animations and awesome screen-to-screen transitions!
    In-game part are changed too. You don't have to see these boring, dull and low-quality icons and menus. Now game looks quite different!
    New SETUP graphics options.
    Finally the SD-version specially for low-end PCs! And we have compressed the GUI’s size to only 60 MB instead of 100. This should really help with overall performance.
    Sure, the menu has a number of requirements:
    Mod japlus for better experience (it works on base too, but it was made for JA+, so some features won't be available until you install it).
    512 MB+ / 1 GB+ RAM for SD / HD versions. If you have an error where last line says something like "TAG TEMP PNG, error to allocate ** (some megabytes) **, it implies lack of memory.
    How to install:
    Open the 'files' folder;
    Copy the 'swg.skyline.ui.pk3' and paste it into 'GameData/japlus' folder of your Jedi Academy (or in 'GameData/base' if you don't have japlus mod installed).
    Short FAQ:
    Q: I have installed the menu and after that I still have original JKA menu with HUGE fonts. How should I fix it?
    A: Open the explorer, go to JKA directory (e.g. 'C:/Games/LucasArts/Jedi Academy/'), open 'GameData/base' folder (or 'GameData/japlus' if you have japlus mod and you have installed the menu in this folder), find our menu's pk3 file 'swg.skyline.ui.pk3' and then rename it to 'zzz.swg.skyline.ui.pk3'. That will help.
    Reviews:
    Nozyspy’s review on JK3Files:
    (If there will be something like 'The following error has occured: Invalid File ID!', just press Refresh until it shows the correct page)
    theRfiles’s review in his newsletter (page 2):
    (This review is based on the ‘base’ version of the game, not the JA+, and because of that there weren’t some ja+’s features like skin preview)
    Credits:
    TwinBlade (Angel Soul on JKHub) for the force icons.
    Taeneron and Sebastien Hue for backgrounds (main menu and credits).

    410 downloads

       (0 reviews)

    0 comments

    Updated

  3. Neutral Console Background

    A higher resolution, stylish, Jedi Knight themed, neutral colour background for your Jedi Academy game console.

    RELEASED: 14 December 2015
    AUTHOR: Cerez
     
    DESCRIPTION:
     
    A stylish, hi-res, Jedi Knight themed, neutral colour (gray) background for your console, so that text in any colour, including black, will be visible, and easy to read.
     
    INSTALLATION:
    -----------------------------------
     
    Simply move the PK3 file into the "base" folder of your game directory.
     
    KNOWN BUGS:
    -----------------------------------
     
    None.
     
    CREDITS:
    -----------------------------------
     
    Designed by: Cerez
     
    PERMISSIONS:
    -----------------------------------
     
    Hereby permission is given to anyone to edit and create derivative works of the contents of this mod.
     
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

    35 downloads

       (0 reviews)

    0 comments

    Submitted

  • File Reviews

      • as essential as it gets; well done to everyone involved!

      • Fantastic and essential change to Kotor 2 imo. God this bugged me so much lol

      • this is a positive review.

      • As a KotOR modder whose majority of mods involve editing DLG files, NeoDLG is the best DLG editor to date and it is not even a contest.

        Firstly, NeoDLG (and Vriff's other Neo tools) support macOS and Linux, which means users of macOS or Linux (like me) are able to enjoy the software without using a compatibility layer like WINE.

        NeoDLG's feature of exporting TSLPatcher/HoloPatcher instructions for dynamic DLG file patching is a real game changer for modding dialogue. In the old way of using DLGEditor to edit a DLG file then using ChangeEdit to generate the TSLPatcher output, if you add new dialogue nodes to a DLG file, the indices of those new nodes are fixed. This means a different mod that also adds new modes to the same DLG file can end up sharing the same dialogue node indices, causing the two mods to conflict.

        On the other hand, NeoDLG's patcher instruction export feature makes use of 2DAMEMORY so the indices of new dialogue nodes are not fixed, thus TSLPatcher and HoloPatcher 2.0 (earlier versions of HoloPatcher does not support DLG dynamic patching) can patch DLG files when adding new dialogue new modes in a dynamic matter, which improves compatibility with other mods that patch the same DLG files. Not to mention, NeoDLG exports the patcher instructions faster than ChangeEdit when generating the GFF output.

        • Thanks 1
      • I would say this is essential for those who wants to make sure KOTOR runs well on current day rig. I wish something like this exists for KOTOR 2 as well, Aspyr did a great job fixing alot of its compatibility issue but other issues like graphics issue, widescreen UI being super squished, captions/subtitles font being too small on higher resolution and the unintuitive controller UI, I like how OP just straight up ported the XBOX UI to the game, I believe that is something KOTOR 2 could use.

        Anyway, thank you for your effort RaymanGT, this is a great mod.

         

      • Working perfectly!!! 🔥

        swkotor 2026-11-07 18-05-02_8.png

      • No words can do this or any model in this "High Poly" series justice, so I'll simply say: This is next-level. Full stop. I've deployed the entire series you have in my current KOTOR mod build and it looks.......WOW!!!!🔥🔥

      • I cannot thank you enough for the sheer quality and convenience of this mod.

        Patch after patch, mod after mod, hack after hack, just to get this mess of an old game to look decent on modern displays and hardware. Then one mad lad comes and makes a single gift basket of a patch for it that turns an incredibly tedious and frustratingly long process into a 5 second click-and-play experience. Hell, I'm so used to stuff just not working when trying to mod or fix this game so I expected issues with this, but your patch just does literally everything I need. And it works... omg it actually works lol finally something of this scale actually works without causing any problems in this god forsaken mishmash of game coding.

        One small issue I've noticed on 4k resolutions anyway is that selecting small font option does not show the names of selected targets. Could you fix that in the next update? It works fine with regular font but I'd prefer small. Also maybe you could make the regular Xbox hud useable without a controller?

        5/5, Sincerest thanks 

      • A must have for a dark side character. Simon Templeman's voice fits perfectly.

      • A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds.  10/10. 

        • Influence Gained 1
      • Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.

        Spoiler

        I especially appreciate that the mod lets Bao-Dur live. Even though Chris Avellone said that Bao-Dur was supposed to die in the endgame, I honestly never liked the idea of Bao-Dur dying, because consider his story revolves around his trauma and guilt over Malachot V, I believe he deserves a chance to live and heal after the events of TSL, which I would find much more satisfying than killing Bao-Dur off.  In my honest opinion, Bao-Dur's death would serve no story purpose other than explaining his disappearance in the endgame, so I am seriously glad to see a story mod meant for giving Bao-Dur more closure in the endgame avoids killing him off.

        I also love the salute Bao-Dur gives the Exile when the Exile leaves Telos for Malachor, which perfectly captures the Bao-Dur and the Exile's relationship as comrades during both the Mandalorian Wars and the present day events of TSL.

         

        Edited by Leilukin
        • Like 1
      • Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.

        Spoiler

        I appreciate that TSL Expanded Ending gives the player more choices, such as the option if they want to destroy Malachor or not regardless of the player's alignment, if they want to find Revan or not, choosing to stay on Malachor if the player doesn't destroy it, etc. The mod also restores Handmaiden/Visas' ending conversation about wanting to follow the player even if the player chooses to destroy Malachor.

         

        • Light Side Points 1
      • Nice to see the Handmaiden's braids beneath her hood! Thanks for creating this mod!

        • Influence Gained 1
      • Tested this out. This really does look like Nihilus has no face at all, thus making Nihilus look like what Avellone intended like you said! Good job!

        Edited by DarthErdan
        • Like 1
      • Another seamless and great addition that I will keep in my load order.

        Edited by vault13deathclaw

  • File Comments

    • I will take a look at these and see if I can’t do something with those ideas. I actually didn’t know about them.  Just for clarification, the M4-78 translation is a separate mod you have permission for, right? You absolutely have permission to translate the modules and stuff (so everything that is included in this page’s download you have my permission to translate) that is included with this mod, but M4-78 stuff (which isn't included in this download, but instead a prerequisite) I can’t gi
    • For the future: Uninstalling content without doing so sequentially breaks things. So do what N-DreW25 recommended.
    • For the Kotor games it is very difficult, if not impossible, to uninstall mods. You are to uninstall Kotor, reinstall Kotor, copy the swkotor folder into a folder called "Backups" on your Desktop, and reinstall the mods you wish to use without this mod.   By having the swkotor folder as a separate backup on your desktop should you ruin your install again you can simply revert back to the vanilla backup and start over without having to reinstall the game again.   It's ann
    • Yes, that one!! Exactly. Sorry, my English is terrible. If you don't mind, since you know more than me. Besides, this mod is still under development. Perhaps you'd be interested in some of these ideas (with all due respect). You could look in the dialog.tlk file; if you search, there are references to many cut missions, for example, the one about the lost holocron of the padawan on Dantooine. If I'm not mistaken, it starts from SRF:119410 to 119665, maybe more. Also, why not,
    • My main issue is that there's no way to grant powers in KOTOR 1, so there's not really a natural way to do that. I did play with a version where the force power script updates its effects depending on her level, but got annoyed writing the very long power description and didn't like that it made the mod feel less vanilla. But maybe I will release it as an optional install.
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