Recommended Posts

Just now, Neville said:

I do  not understand the tutorials on creating a new character. Recruit mods seem focused on existing characters. Further, I really need to know how to correct lighting on new models. There should be something on how to do that. LucasForums was the only site to have related information.

Unfortunately so, hopefully somebody will write some one day but who knows. What is probably best is to just take some Blender tutorials and work it in.

Share this post


Link to post
Share on other sites
2 minutes ago, Thor110 said:

Unfortunately so, hopefully somebody will write some one day but who knows. What is probably best is to just take some Blender tutorials and work it in.

My first models were not for either KotOR game, but I used Blender 2.65. SithSpecter stated Blender would not work with game models.

Share this post


Link to post
Share on other sites
1 minute ago, Neville said:

My first models were not for either KotOR game, but I used Blender 2.65. SithSpecter stated Blender would not work with game models.

I don't know what more to suggest, currently 2.92 and the latest version of kotorblender work well.

Share this post


Link to post
Share on other sites
5 hours ago, Thor110 said:

I don't know what more to suggest, currently 2.92 and the latest version of kotorblender work well.

I will check, but I still must know how to add a character. On FileFront, other than mods by InyriForge, most recruit mods were for existing characters. There were recruit mods for Lashowe, Mekel, Sasha (Selkath), and Yuthura Ban.

 

Do I just add a new "Struct- Type:4 Field count: 6" and put the location information for a character template in the .git file to create a new character? Also, do I still need to add "RemoveAvailableNPC(0)"?

  • Like 1

Share this post


Link to post
Share on other sites

I really need more help. I do not know how to spawn a new character. That makes my project different from most other recruit mods.

Share this post


Link to post
Share on other sites

Easiest way would be to spawn them via a script, rather than editing the level itself. A simple one like this would work.

void main()
{

	string sTemplate = "yourguysnamehere";

	float xPosition = 0.0;
	float yPosition = 0.0;
	float zPosition = 0.0;
	float fOrientation = 0.0;

	vector vPosition = Vector(xPosition, yPosition, zPosition);
	location lLocation = Location(vPosition, fOrientation);

	CreateObject(OBJECT_TYPE_CREATURE, sTemplate, lLocation);

}

 

Share this post


Link to post
Share on other sites
33 minutes ago, TamerBill said:

Easiest way would be to spawn them via a script, rather than editing the level itself. A simple one like this would work.


void main()
{

	string sTemplate = "yourguysnamehere";

	float xPosition = 0.0;
	float yPosition = 0.0;
	float zPosition = 0.0;
	float fOrientation = 0.0;

	vector vPosition = Vector(xPosition, yPosition, zPosition);
	location lLocation = Location(vPosition, fOrientation);

	CreateObject(OBJECT_TYPE_CREATURE, sTemplate, lLocation);

}

 

I know the area on Tatooine is "tat_m17ab", but saw three parameters when using "whereami", x, y, and z. I checked the direction the Czerka guards look, value 1. Do I need to change the tag for the new character? Sarna has the tag Sarna021 as she is found in the Taris Upper City Cantina, and the location on Taris is "tar_m02ae".

Share this post


Link to post
Share on other sites

You don't want the tag, but the ResRef. Sarna's is tar02_sarna021, but personally I'd make a separate copy of the utc to be the party member version.

Share this post


Link to post
Share on other sites

I hope I can find the vectors. I thought, as Sarna has the COMM W F head model, texture comm_w_f01, if I changed the clothes she wears, every female character using the head model would appear with the military clothing I intend to give her.

Share this post


Link to post
Share on other sites
On 4/25/2021 at 8:10 PM, TamerBill said:

You don't want the tag, but the ResRef. Sarna's is tar02_sarna021, but personally I'd make a separate copy of the utc to be the party member version.

I wonder if InyriForge would mind my use of observations from Recruitable Kay:


void main()
{
float x=-11.17f;
float y=-37.85f;
float z=0.00f;
float r=1.0f;
vector vecnpc=vector(-11.17,-37.85,0.00)
location locNPC=loc(vecNPC, r);
object oNPC=CreateObject(ObjectTypeCreature,"n_Sarna",locNPC);
object oPC=GetFirstPC();
AssignCommand(oNPC,ActionMoveToObject(oPC));
AssignCommand(oNPC,ActionStartConversation(oPC,"Sarna_Recruit"))
}

Share this post


Link to post
Share on other sites
On 4/12/2021 at 2:12 PM, Qui-Gon Glenn said:

In the tools section, I have attached ancient tutorials from LF that cover much of this.

RedHawke mods can be very informative, even if their method isn't the current best practice you can at least see what they did and how via the source scripts.

I am happy to help you, but my help will be intermittent and depends on you taking a lot of initiative.

MTFBWYA

Can you help create portrait images?

Share this post


Link to post
Share on other sites

Work on my "Recruit Sarna" mod nears its completion. Sarna was the Sith officer, Taris occupation force, who did not like her job. She finds a way off Taris and offers help to the Republic. I wish someone would help in my effort to give her unique armor, reflecting that the planet she reached did not have decent Republic military supplies. I believe a retexture of the Sith uniform (I had her wear one when I was checking possible appearance) with Republic officer shoulder pads could be used. The armor she has will be very light, but I will add special properties. If anyone is interested, I can provide more detail on what may be required.

20210507170246_1.jpg

20210507163156_1.jpg

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.