Neville

Character Portraits

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For a recruit mod, I am trying to create character portraits for Sarna, but the largest image of her face I can get might be 320 x 320. Can someone help?

20210409233527_1.jpg

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Provide me with a save where the PC can engage in conversation with her. I may work on this but you'll have to be patient as this'll go by my schedule, not yours. Lack of patience will negate the request.

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  On 5/7/2021 at 1:24 AM, Sith Holocron said:

Provide me with a save where the PC can engage in conversation with her. I may work on this but you'll have to be patient as this'll go by my schedule, not yours. Lack of patience will negate the request.

I sent you a message with a save attached.

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We have several issues that need to be taken care of before you even get to the portrait stage:

1) Though I was sent a save and some 2da files, I don't have an updated UTC file for Sarna. Now to everyone else out there that isn't currently aware of this, I don't work with UTC files in my mod.  I'm mostly a texture only mod type of guy.  (loadscreens.2da being an exception in my TSL loading screen packs) As such, I wouldn't even be able to begin to explain how he can adjust Sarna's UTC file to have her wearing a Republic Trooper uniform. Which leads to the next problem...

2) From what I gather, Sarna's head just doesn't have a mask hook on it.  So will Neville tackle that issue so that Sarna can wear that helmet?

3) That helmet is from @Sithspecter's Republic Helmet mod.  Not sure if you've received permission to use that. How are you planning on dealing with that? Note that I've tagged SS in this post so he sees this.

When you requested portraits for this mod you've been discussing lately, I thought you'd be - um - further along.  If the mod isn't ready enough to show the character in the uniform you want her in, it's too early to have portraits done.  Unless you want her looking like she did in the cantina - in civilian clothing.

Edited by Sith Holocron
Forgot a word. Added it in.
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  On 5/7/2021 at 4:32 AM, Sith Holocron said:

We have several issues that need to be taken care of before you even get to the portrait stage:

1) Though I was sent a save and some 2da files, I don't have an updated UTC file for Sarna. Now to everyone else out there that isn't currently aware of this, I don't work with UTC files in my mod.  I'm mostly a texture only mod type of guy.  (loadscreens.2da being an exception in my TSL loading screen packs) As such, I wouldn't even be able to begin to explain how he can adjust Sarna's UTC file to have her wearing a Republic Trooper uniform. Which leads to the next problem...

2) From what I gather, Sarna's head just have a mask hook on it.  So will Neville tackle that issue so that Sarna can wear that helmet?

3) That helmet is from @Sithspecter's Republic Helmet mod.  Not sure if you've received permission to use that. How are you planning on dealing with that? Note that I've tagged SS in this post so he sees this.

When you requested portraits for this mod you've been discussing lately, I thought you'd be - um - further along.  If the mod isn't ready enough to show the character in the uniform you want her in, it's too early to have portraits done.  Unless you want her looking like she did in the cantina - in civilian clothing.

On LucasForums, SithSpecter stated his mods were free to use if given credit. Most portraits display characters in generic clothing. I am able to give Sarna new clothing and an equipped weapon. I can notify you when I have everything ready.

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  On 5/7/2021 at 4:32 AM, Sith Holocron said:

We have several issues that need to be taken care of before you even get to the portrait stage:

1) Though I was sent a save and some 2da files, I don't have an updated UTC file for Sarna. Now to everyone else out there that isn't currently aware of this, I don't work with UTC files in my mod.  I'm mostly a texture only mod type of guy.  (loadscreens.2da being an exception in my TSL loading screen packs) As such, I wouldn't even be able to begin to explain how he can adjust Sarna's UTC file to have her wearing a Republic Trooper uniform. Which leads to the next problem...

2) From what I gather, Sarna's head just have a mask hook on it.  So will Neville tackle that issue so that Sarna can wear that helmet?

3) That helmet is from @Sithspecter's Republic Helmet mod.  Not sure if you've received permission to use that. How are you planning on dealing with that? Note that I've tagged SS in this post so he sees this.

When you requested portraits for this mod you've been discussing lately, I thought you'd be - um - further along.  If the mod isn't ready enough to show the character in the uniform you want her in, it's too early to have portraits done.  Unless you want her looking like she did in the cantina - in civilian clothing.

I've been meaning to say this for a while but now might just seem to be the best time to say it:
 

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  On 5/7/2021 at 6:08 AM, N-DReW25 said:

I've been meaning to say this for a while but now might just seem to be the best time to say it:
 

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I joined in 2015. Porting rules were the biggest problem. I have created mods of my own in the past. In KotOR, I modified .uti files, .utc files,.utm files, .utp files, and .2da files. For TSL, I modified many .uti files to restore KotOR weapons and added to itemcreate.2da files. I modified textures, SithSpecter helped me create a new helmet, and I added properties. I have had difficulty with dialogue, but I know the script to assign to a node.

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For creating a portrait I think most people load the model up in Blender and place a simple shaded / coloured background behind them.

Though you could always use gimp or photoshop to edit it and give it a similar background to the other portraits in the game.

As far as I know portraits are listed in the portraits.2da file

portraits2da.png.f59b906c46d04739453ebf472d1e2774.png

and then referenced by the associated number in .utc files by PortraitID

portraitid.png.964393175960791f74fabdfb1e557fc7.png

I use K-GFF Editor and 2DA Editor to access these filetypes, the above is an example of the Yuthura Portrait added in my port of KotOR1 to KotOR2.

This should be everything you need to add a custom portrait besides the making of the portrait itself.

Perhaps you could edit one of these.

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Hopefully that helps, you may need to edit it somewhat.

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I added to line 1 of appearance.2da. While I hope to create new armor, Sarna in standard Republic armor is a selectable appearance. I tested it. I am able to change base clothing with the file and add weapons with the .utc file. This post includes a .2da file that creates Sarna in a Republic Officer uniform, though most portraits are intended for three possible classes. Sarna's dialogue includes plans to leave the Sith, so I was considering a portrait in standard clothing or showing the upper portion of a Republic Officer uniform. The neck and shoulder pads of the Republic Officer uniform may be the closest. I am including the .utc file for Sarna. This should give Sarna the appearance specified in the .2da files I sent (Republic Soldier/Republic Officer), and give her a Mandalorian Blaster.

Republic Assault Armor Project.jpg20210507133821_1.jpg20210507163246_1.jpg.ffe0ab03f2c2cd72520aed435cfab332.jpg

appearance.2da.ZIPFetching info...

Sarna.utc.ZIPFetching info...

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  On 5/7/2021 at 8:21 AM, Thor110 said:

For creating a portrait I think most people load the model up in Blender and place a simple shaded / coloured background behind them.

Though you could always use gimp or photoshop to edit it and give it a similar background to the other portraits in the game.

As far as I know portraits are listed in the portraits.2da file

portraits2da.png.f59b906c46d04739453ebf472d1e2774.png

and then referenced by the associated number in .utc files by PortraitID

portraitid.png.964393175960791f74fabdfb1e557fc7.png

I use K-GFF Editor and 2DA Editor to access these filetypes, the above is an example of the Yuthura Portrait added in my port of KotOR1 to KotOR2.

This should be everything you need to add a custom portrait besides the making of the portrait itself.

Perhaps you could edit one of these.

  Reveal hidden contents

Hopefully that helps, you may need to edit it somewhat.

Party member portraits are in portraits.2da, but three images are required. Party selection, party equip, and another portrait for selecting other party members in normal gameplay.

Character models are in appearance.2da

In appearance.2da, a body and clothing are assigned, and a head must be assigned by a number. A name assigned in appearance.2da becomes a selectable character appearance model in .utc files.

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