Jump to content

Recommended Posts

Posted

Map notes are waypoints. I'm pretty sure they can be spawned, but I'm not sure if they can be deleted (apart from removing them from the GIT/script before spawning, of course). I've been meaning to check that to remove one in the Shadowlands, actually. But I'm still playing the game & testing stuff at the moment.

  • Thanks 1
Posted

The mapnote is just a couple of flags on a given waypoint. HasMapNote set to 1, MapNoteEnabled set to 1, and MapNote set to a TLK StrRef. As JC alluded to, editing the GIT is the route to switching off notes for vanilla areas. I would not suggest deleting the waypoints outright in case they serve a double purpose for something else.

You couldn't switch them off dynamically without destroying the waypoint presumably. Spawning a new waypoint should add a mapnote, assuming the UTW has the relevant flags.

  • Thanks 1
Posted

Edit the GIT in KGFF.

Edit: Actually, there's this:

// 386: Set whether oMapPin is enabled.
// - oMapPin
// - nEnabled: 0=Off, 1=On
void SetMapPinEnabled(object oMapPin, int nEnabled);

I suppose it's the Waypoint's tag? I guess someone needs to try it in-game.

  • Like 1
  • 6 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.