Salk

K1: Map notes - Add/Remove/Edit

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Map notes are waypoints. I'm pretty sure they can be spawned, but I'm not sure if they can be deleted (apart from removing them from the GIT/script before spawning, of course). I've been meaning to check that to remove one in the Shadowlands, actually. But I'm still playing the game & testing stuff at the moment.

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The mapnote is just a couple of flags on a given waypoint. HasMapNote set to 1, MapNoteEnabled set to 1, and MapNote set to a TLK StrRef. As JC alluded to, editing the GIT is the route to switching off notes for vanilla areas. I would not suggest deleting the waypoints outright in case they serve a double purpose for something else.

You couldn't switch them off dynamically without destroying the waypoint presumably. Spawning a new waypoint should add a mapnote, assuming the UTW has the relevant flags.

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Edit the GIT in KGFF.

Edit: Actually, there's this:

// 386: Set whether oMapPin is enabled.
// - oMapPin
// - nEnabled: 0=Off, 1=On
void SetMapPinEnabled(object oMapPin, int nEnabled);

I suppose it's the Waypoint's tag? I guess someone needs to try it in-game.

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