Guest Qui-Gon Glenn Posted July 30, 2022 How did you resolve your DLGEdit issue with w10? I support your project. I have done some touches myself to .tlk over the years but never anything so methodical. Thanks for the effort, and please let us know what you did to resolve tool compatibility issues! Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted August 1, 2022 -deleted- Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted August 16, 2022 On 8/1/2022 at 9:47 AM, Gimmick5000 said: The only way I got it to work is through using the "test the program" button in the Compatibility Troubleshoter. Doesn't work when you apply those settings, only works during "test the program" phase. (I've even tried to create a shim with the Application Compatibilty Toolkit, to no avail.) I'm an IT guy, but no programmer, someone needs to sort out the code... Here are some screenshots for getting it to work through MS' troubleshooter, though: Suddenly doesn't work anymore. Great. Quote Share this post Link to post Share on other sites
Salk 374 Posted August 16, 2022 Hi! When you speak about DLG_Edit do you mean the DLG_Editor tool? Because I am using it without any kind of issue on Windows 10. If DLG_edit is another tool please disregard this comment. Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted August 16, 2022 On 7/30/2022 at 5:10 PM, Qui-Gon Glenn said: How did you resolve your DLGEdit issue with w10? I support your project. I have done some touches myself to .tlk over the years but never anything so methodical. Thanks for the effort, and please let us know what you did to resolve tool compatibility issues! -Put the file in a folder in downloads, DON'T put in in Program Files, it wont work there. I put mine in "C:\Users\%username%\Downloads\dlgeditor_234" -create a SHIM for it using the Application Compatibility Toolkit (google for it, its a Microsoft tool) and set RunAsAdmin and Windows XP servicepack 3 options. See screenshot. -Save the shim and import it by typing the following in a CMD prompt as admin: sdbinst "C:\Users\%username%\Downloads\dlgeditor_234\dlgeditor_234_SHIM.sdb" Change the folders and name to where you saved the .sdb file on your system 21 hours ago, Salk said: Hi! When you speak about DLG_Edit do you mean the DLG_Editor tool? Because I am using it without any kind of issue on Windows 10. If DLG_edit is another tool please disregard this comment. dlgeditor_234, indeed. I can't run it anymore. Well, I can again now after creating the Shim for it. Quote Share this post Link to post Share on other sites
Salk 374 Posted August 16, 2022 It's weird since I am quite confident that many modders here are using the tool on Windows 10 without needing to go through any extra process. I notice that the version I use is 2.3.2 though so it may be that. Quote Share this post Link to post Share on other sites
TamerBill 135 Posted August 17, 2022 I can confirm that 2.3.4 just works out of the box on Windows 10. Whatever's causing your problem it isn't just the OS. Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted August 17, 2022 1 hour ago, TamerBill said: --Whatever's causing your problem it isn't just the OS. How can you be sure? You can never verify that it works flawlessly for EVERYONE on every version... Just because it works for you and 10 others does't mean it has to work for me and 10 others. Some info that might contribute anything to the trouble I'm having: I'm running Windows 10 21H1 but have had problems since... I dont know... a year? Maybe two... Fresh installed this new laptop few months ago. But you could be right, maybe it's security, drivers, a certain VC++ version difference? Somethign else that was added to the system. Software that boots on startup? I'm an admin on my own system but UAC is turned on, so DLGeditor asks if it can run elevated everytime It is all a moot point anyway, I'm having trouble running it. Period. Which is fixed using an app compat shim. Period. Someone else might benefit from this info here. Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted August 30, 2022 @DarthParametricI've seen names being spelled wrong on instances like this one: String 35009: Flags: Sound: Yes SoundLength: 0.0 Text Present: Yes Audio: Text: Shealas inits Do you know if it will break anything if I correct names for "inits" or "waypoints" entries? (Name shoud be Shaelas) Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted August 30, 2022 You don't need to bother with stuff like that. It's internal use only. Strings that only show up in their toolset (or mod editors like KGFF, KTool, etc.). It's not game-facing. For example, 35009 is the LocalizedName field in a UTT (trigger). There's literally no way to see that in game. I'm not sure why they bothered using StrRefs for those when they also use local string comments in the same files. You could probably cull hundreds of useless entries from the TLK like that. Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted September 2, 2022 It's done. Severely overhauled dialog, completely spellchecked, and checked for consistency and Star Wars related errors. Roughly 8300 changes have been made. I'll provide a readme/changelog. 3 things left to do: -I'm now checking if all changes got into the new .tlk file which will take several hours yet. -Do a compare of the original .tlk to the new one to see if I f-ed up somewhere -I've yet to play -or at least start up- the game with my .tlk file I did change some init, spawn, etc, stuff (some items were mass edited) so I hope that doesn't break anything. Here is a sneak peak: https://drive.google.com/drive/folders/1cC9arDvNFxQDS83C3chJKfXTVeqsRa7M?usp=sharing I'll be uploading the .tlk file as a new mod somewhere next week or the week after that, I think... 1 1 Quote Share this post Link to post Share on other sites
Revanbeta50 20 Posted September 16, 2022 Hey man any news about your mod Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted September 16, 2022 Hi, Currently checking if all changes got in the .tlk and even sometimes editing. I'm roughly 2/5's done (line 20000 of 49000) It's all work done in spare time so it goes slow 1 Quote Share this post Link to post Share on other sites
Revanbeta50 20 Posted September 16, 2022 Could it work with android and will this Help with bastila romance fixs It would be cool if there would be more love opportunities Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted September 19, 2022 On 9/16/2022 at 6:42 PM, Revanbeta50 said: Could it work with android Probably not. I've no experience with modding kotor android. Is it even on android? On 9/16/2022 at 6:42 PM, Revanbeta50 said: and will this Help with bastila romance fixs Probably not, although I don't know what there would be to fix, but that's just me not having any experience with KotOR on other platforms. This is not a mod persé but a replacement .tlk file in which I've edited about 8000 dialog lines 1 Quote Share this post Link to post Share on other sites
Thor110 498 Posted September 19, 2022 8 hours ago, Gimmick5000 said: This is not a mod persé but a replacement .tlk file in which I've edited about 8000 dialog lines If it is just a .tlk file replacement it should work with Android and any other version of the game just fine. Provided it is installed to the correct location. On 9/16/2022 at 5:42 PM, Revanbeta50 said: Could it work with android and will this See my reply above. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted September 19, 2022 But note that different versions will have platform-specific strrefs, like for tutorials and so forth. 1 1 Quote Share this post Link to post Share on other sites
Revanbeta50 20 Posted September 19, 2022 Thor is right guys cus I used that kinda mod for kotor already before for sure it will work Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted September 20, 2022 Google drive folder is shared again, RevanBeta. Strange, I though it was open... mumble mumble 1 Quote Share this post Link to post Share on other sites
Revanbeta50 20 Posted September 20, 2022 Just a question what will happen if I put it in kotor now it break the game Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted September 20, 2022 15 minutes ago, Revanbeta50 said: Just a question what will happen if I put it in kotor now it break the game the supplied dialog.tlk is a valid file and should not break your game, it's just not finished yet. Oh pleeeease make a backup of your original .tlk ! If it breaks I cannot, will not and should not be held responsible... 1 Quote Share this post Link to post Share on other sites
Revanbeta50 20 Posted September 20, 2022 Bro your top g I would never make your responsible if I did something stupid like testing a unfinished mod don't worry man I am not that typo of people after all i love your work so far And yes I do have a back up and to be honest I really don't need a back up like Thor said android is different all I need to do is refresh the game and the original flies will be there but thanks for the warning ⚠ 1 Quote Share this post Link to post Share on other sites
Samriel 12 Posted November 17, 2022 On 9/16/2022 at 12:58 PM, Gimmick5000 said: Hi, Currently checking if all changes got in the .tlk and even sometimes editing. I'm roughly 2/5's done (line 20000 of 49000) It's all work done in spare time so it goes slow Any news/update since then? Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted November 21, 2022 On 11/17/2022 at 5:04 PM, Samriel said: Any news/update since then? I'm further in the checking process. Still going slow. Quote Share this post Link to post Share on other sites
Gimmick5000 30 Posted December 11, 2022 edit: I just submitted v1.0 🤩 1 Quote Share this post Link to post Share on other sites