ndix UR 218 Posted October 30, 2017 View File KotOR High Resolution Menus Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over. Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen. This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS. The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions: 4:3 800x600, 960x720, 1024x768, 1280x960, 1400x1050, 1440x1080, 1600x1200, 1856x1392, 1920x1440, 2048x1536, 3200x2400, 4096x3072, 16:10 1024x640, 1152x720, 1280x800, 1440x900, 1680x1050, 1920x1200, 2048x1280, 2304x1440, 2560x1600, 2880x1800, 3840x2400, 5120x3200 16:9 1024x576, 1152x648, 1280x720, 1360x768, 1366x768, 1600x900, 1920x1080, 2048x1152, 2560x1440, 3840x2160, 5120x2880, 6016x3384, 7680x4320, 8192x4608, 15360x8640 21:9 1280x1080, 2560x1080, 3440x1440, 3840x1600, 5120x2160 32:9 1920x540, 3840x1080, 5120x1440, 7680x2160 Installation Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder. The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version. Uninstallation Remove the GUI files, restore the original backed up version of your swkotor.exe file. IMPORTANT NOTES: This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: confirm.gui fade.gui maincg.gui maininterface.gui mainmenu.gui mainmenu10x7.gui mainmenu12x9.gui mainmenu16x12.gui mainmenu8x6.gui mi8x6.gui mipc10x7.gui mipc12x9.gui mipc16x12.gui mipc210x7.gui mipc212x9.gui mipc216x12.gui mipc28x6.gui mipc8x6.gui tooltip10x8.gui tooltip12x9.gui tooltip16x12.gui tooltip6x4.gui tooltip8x6.gui It gets you the main menu, some dialogs, and the in-game HUD elements. Thanks DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications. tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running. Known Issues The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this. Upgrading 1.4 to 1.5: If your resolution was not previously supported, copy new .gui files to your Override/ Upgrading 1.3 to 1.4: If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading 1.2 to 1.3: Copy all the .gui files to your Override/ Upgrading 1.1 to 1.2: Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading 1.0 to 1.1: Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/ Submitter ndix UR Submitted 10/29/2017 Category Mods K1R Compatible Yes 2 Quote Share this post Link to post Share on other sites
Guest Posted October 30, 2017 Halleujiah! !!! Quote Share this post Link to post Share on other sites
l2daorch 19 Posted October 30, 2017 Dreams do come true after all. Thank you so much! This will change the way I play kotor forever. The fonts become pretty crappy if you change the size, I kinda gave up after playing around with the nw font software that is available here. But I never thought we'd see the menu upscaled to full screen so maybe the fonts will follow some day. What a day to be a kotor fan. EDIT: So I just had to install it. Thank god I was too lazy to uninstall Kotor after my latest playthrough. The screenshots don't do it justice. You have to see this for yourself. It is so beautiful. Oh and I can confirm that this works just fine with Kotor Collection, which is probably because I use the same "uniws compatible exe" I would for 4CD. Afaik you can use that same exe for the steam version as well. Quote Share this post Link to post Share on other sites
L0ki194 82 Posted October 30, 2017 Thank you very much! A few things might look a little weird at the moment, but I ain't complaining. It works, and that's all I need. Quote Share this post Link to post Share on other sites
Guest Posted October 30, 2017 This didn't quite work and I'm not sure why, my EXE was already modified with UNWIS and then I applied this but certain elements of my HUD are all over the show. Everything is skewed off to the right hand side and I don't understand why. Quote Share this post Link to post Share on other sites
Mutilator57 140 Posted October 31, 2017 The screenies have a particularly 'stretched' look about them. Got to try it myself before I pass judgement of course; there've been a tonne of spectacular mods that I wouldn't even have, had I not ignored the bad screenshots! Quote Share this post Link to post Share on other sites
ndix UR 218 Posted October 31, 2017 @Lucy, it is likely that the patch did not apply properly, or that you're not running the EXE you think you are. The way you describe your issue is consistent with what happens without the patch. Screenshots would help me tell for sure. And yeah, the package screenshots are horrible by design. I downsized them by 50% and JPEG'ed the heck out of them. This way when you run it on your own machine you're extra happy. 1 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted October 31, 2017 I have made some quick and dirty placeholder replacements for the save/load, inventory, and equipment screens to remove the painted in lines that no longer match the dynamic GUI elements. Nothing fancy, just solid blocks of colour. They were for my own use, but I figured others my find them useful as well. They should remove the most distracting elements until someone creates a proper high res background repaint. K1_WS_Save-Load_Equip_Inv_Screens_PLACEHOLDERS.7z Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Simply extracting the graphics as TGAs, scaling them up, and placing them into Override/ solves these problems. I found scaling up beyond a certain point (I think maybe it was a width of 1024?) caused the game to crash. But even going to the maximum stable size (768x96 seems fine), repainting the alpha channel, and trying various TXI semantics like clamp and downsamplemax I still get the line. And for those wanting to play along at home, lbl_c_topm is the texture in question for the party screen. I'm not sure what the character creation screen texture/s is/are. 2 Quote Share this post Link to post Share on other sites
Kexikus 994 Posted October 31, 2017 Awesome! I didn't expect a mod like this to be ever released. So glad you managed to get it working and I'll definitely be using it for my next playthrough. Quote Share this post Link to post Share on other sites
Guest Posted October 31, 2017 Some of the Menus look fine too, but the ability to actually select the functions with a mouse is completely F'd up, I've tried patching it twice btw. Maybe I'm missing something? Quote Share this post Link to post Share on other sites
ndix UR 218 Posted November 1, 2017 @Lucy, thanks for posting the screenshots. That second shot shows exactly what you get with an unpatched EXE. This is useful info for anyone else experiencing any problems. Either the patch is not happening when you run the hires_patcher.bat and put in your information (this would be indicated in the patcher's output text), or you're not running the patched EXE that it is producing. Another way to tell if the patcher worked is if it produces a swkotor.bak.exe backup of your executable. If there's no backup, it didn't make any changes and was not successful. I found scaling up beyond a certain point (I think maybe it was a width of 1024?) caused the game to crash. But even going to the maximum stable size (768x96 seems fine), repainting the alpha channel, and trying various TXI semantics like clamp and downsamplemax I still get the line.And for those wanting to play along at home, lbl_c_topm is the texture in question for the party screen. I'm not sure what the character creation screen texture/s is/are. That is interesting. All I did when I was testing is extract the TPCs, convert to TGA, scale up by 4x, and place in Override/. I just did some math and my resolution does happen to be 4x the default (in the horizontal direction). Not sure if that's a factor--it wasn't intentional. It is interesting though because my lbl_c_topm texture is 1024 in width, so maybe it gets cranky about down-scaling? That would be unfortunate. That particular GUI element for lbl_c_topm is 259 width base (texture is 256 width base), your res of 1920 is 3x, so the element itself is 777px at your res (1036px at mine). I would expect your 768 version to work flawlessly though... Here's what I'm looking at: The other textures in play there are lbl_cg_mcgtopl, lbl_cg_mcgtopm, and lbl_cg_mcgtopr. Quote Share this post Link to post Share on other sites
Guest Posted November 1, 2017 @Lucy, thanks for posting the screenshots. That second shot shows exactly what you get with an unpatched EXE. This is useful info for anyone else experiencing any problems. Either the patch is not happening when you run the hires_patcher.bat and put in your information (this would be indicated in the patcher's output text), or you're not running the patched EXE that it is producing. Another way to tell if the patcher worked is if it produces a swkotor.bak.exe backup of your executable. If there's no backup, it didn't make any changes and was not successful. That is interesting. All I did when I was testing is extract the TPCs, convert to TGA, scale up by 4x, and place in Override/. I just did some math and my resolution does happen to be 4x the default (in the horizontal direction). Not sure if that's a factor--it wasn't intentional. It is interesting though because my lbl_c_topm texture is 1024 in width, so maybe it gets cranky about down-scaling? That would be unfortunate. That particular GUI element for lbl_c_topm is 259 width base (texture is 256 width base), your res of 1920 is 3x, so the element itself is 777px at your res (1036px at mine). I would expect your 768 version to work flawlessly though... Here's what I'm looking at: no-lines.jpg no-lines2.jpg The other textures in play there are lbl_cg_mcgtopl, lbl_cg_mcgtopm, and lbl_cg_mcgtopr. Didn't make any backup. So now I know, can't see how to make it work tho. I did enter my info but nothing happens. Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted November 1, 2017 Here's what I'm looking at I wonder if vcard/driver is a factor. There is also things like that black line on faces, where someone with the same card as me gets it, but I don't, so it seems like variability is fairly high. Quote Share this post Link to post Share on other sites
Guest Posted November 1, 2017 Got it, had to run it in the installation folder. Quote Share this post Link to post Share on other sites
N-DReW25 1,320 Posted November 6, 2017 What does this mod do? All it does it cut the borders out introduced in Widescreen and makes the text really small. 1 Quote Share this post Link to post Share on other sites
Guest Posted November 6, 2017 Uh... Really? Look at the screenshots it doesn't "just" do anything, it's the most worthwhile mod since TSLRCM- it makes KOTOR playable again. Have some respect for the hard work on display. To the mod author, working on getting the map fixed? Lol Quote Share this post Link to post Share on other sites
runrun395 2 Posted February 16, 2018 (edited) I'm trying to get 3440x1440 working and everything is great except that the dialogue is cutting off at the bottom. I followed all the directions exactly (UniWS Patch, HiRes Patch, override guis). Is there a fix for this? And yes, there's supposed to be a prompt on this one and others. For some I can blindly hit Enter, but obviously for others that's not a feasible way of playing the game. Edited February 16, 2018 by runrun395 Quote Share this post Link to post Share on other sites
ndix UR 218 Posted February 16, 2018 I have a 21:9 also, and there's no fix currently available. However, lucky for you (and me), I just figured out how to fix it like two days ago, but it does require a modification to the EXE file. Particularly, it involves changing a certain value that is some kind of screen proportion number. I am still trying to determine the correct value for different screen proportions, it's not something very simple like 3/4 or 9/16 or like that. It should be in the next update though... 2 Quote Share this post Link to post Share on other sites
runrun395 2 Posted February 16, 2018 I have a 21:9 also, and there's no fix currently available. However, lucky for you (and me), I just figured out how to fix it like two days ago, but it does require a modification to the EXE file. Particularly, it involves changing a certain value that is some kind of screen proportion number. I am still trying to determine the correct value for different screen proportions, it's not something very simple like 3/4 or 9/16 or like that. It should be in the next update though... Let me know if you need a beta tester at 3440x1440 and 2560x1080. I've got enough computer literacy to muck around with binaries. Quote Share this post Link to post Share on other sites
Zoonix 1 Posted February 9, 2019 On 2/16/2018 at 4:17 AM, ndix UR said: I have a 21:9 also, and there's no fix currently available. However, lucky for you (and me), I just figured out how to fix it like two days ago, but it does require a modification to the EXE file. Particularly, it involves changing a certain value that is some kind of screen proportion number. I am still trying to determine the correct value for different screen proportions, it's not something very simple like 3/4 or 9/16 or like that. It should be in the next update though... That sound great! I got the normal gui working on 3440x1440, except the dialogue (from what I could test) If anyone's interested in my files... mipc210x7.gui tooltip6x4.gui Quote Share this post Link to post Share on other sites
TransRebel 0 Posted May 22, 2019 I am having an issue with this, where no matter what i do, the game doesn't seem to scale the HUD up. I'm running the 1920x1080 version, I've patched everything, it just doesn't seem to work. The menus and such are fine. But the map and HUD are way too small. Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted May 23, 2019 As per the instructions/readme, the map does not scale. That's not controlled by the GUI files, it's controlled individually by each module. As to the GUI itself, it doesn't scale it, it positions it properly to fit a widescreen resolution. Quote Share this post Link to post Share on other sites
TransRebel 0 Posted May 23, 2019 The problem is that the HUD isn't positioned properly. It's all bunched up in the upper left corner. its positioned as if the game were running at a lower resolution. I checked multiple times to be sure i put the right files in as well. I apologize for not effectively getting my point across the first time. Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted May 23, 2019 You patched the exe with UniWS and ndix UR's patcher? Quote Share this post Link to post Share on other sites
TransRebel 0 Posted May 23, 2019 I did, I even had a fresh .exe that I tried so that i was certain it was fresh. every other menu looks perfectly fine, i even tried using the HUD patch on WSGF, both separately and together. Quote Share this post Link to post Share on other sites