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Posted

It's never irked me or anything, but a new notion recently struck me: Imagine if the playable characters in both KOTOR games had voiceovers to accompany their dialog choices to add another layer of depth.

If possible, it would certainly be an undertaking (understatement of the century). My question, though; is it possible to begin with?

Posted

I think it should be possible but only in a very time consuming way (I might be wrong though).

 

In the KOTOR games dialogs consist of a series of alternating entries and replies. Replies are what the PC says, entries are for NPCs. Now, I don't think it's possible to add VO to replies but it should (in theory) be possible to add an additional entry after every single reply in every single dialog file that has the player as the speaker and that has VO. Setting this up would of course be a tremendous undertaking but it should be possible. In addition to that you'd also have to check for the players gender so you'd effectively end up with twice as many added entries.

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  • 2 weeks later...
Posted

If anyone takes on this mod, I will totally record all of the male PC lines. I don’t care how long it takes. I would love to explore Revan’s journey from being a no name soldier to realizing who he is and then to be able to alternate between light side and dark side responses would be amazing.

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Guest Qui-Gon Glenn
Posted

This would be an enormous project.

 

At this point, unless someone has already got a big head start on it, it will simply never happen. Every dialog in the game that has the PC involved would have to be modified.

 

I shudder just thinking about it.

Posted

This would be an enormous project.

 

At this point, unless someone has already got a big head start on it, it will simply never happen. Every dialog in the game that has the PC involved would have to be modified.

 

I shudder just thinking about it.

Wouldn't you also have to add lip snyc animations to the player character's model too?

Guest Qui-Gon Glenn
Posted

Wouldn't you also have to add lip snyc animations to the player character's model too?

Yes. And that's not all.

 

First, finding the dialogs.... Well, that is almost all of them, and they are everywhere. It would be great if all of any one filetype was contained in a folder that had that filetype as a name. LOL.

 

The next step, would be adding lips for every dialog option. Individually.

 

Then, record a VO for every PC response, to every NPC in the game, give it a filename, and then insert that filename into it's instance. Then repeat ad nauseum.

 

I don't lightly poo-poo modding projects. This one is a tall pile.

Posted

If anyone takes on this mod, I will totally record all of the male PC lines. I don’t care how long it takes. I would love to explore Revan’s journey from being a no name soldier to realizing who he is and then to be able to alternate between light side and dark side responses would be amazing.

Correct me if I'm wrong, but I thought you said in another topic that you've done some acting in the past. Is that true? 

 

Yes. And that's not all.

 

First, finding the dialogs.... Well, that is almost all of them, and they are everywhere. It would be great if all of any one filetype was contained in a folder that had that filetype as a name. LOL.

 

The next step, would be adding lips for every dialog option. Individually.

 

Then, record a VO for every PC response, to every NPC in the game, give it a filename, and then insert that filename into it's instance. Then repeat ad nauseum.

 

I don't lightly poo-poo modding projects. This one is a tall pile.

....Yeah, that's an understatement. Not to mention the pile of all the dialogues mp3s that would have to be recorded and sorted into the game.

Posted

Yes. And that's not all.

 

First, finding the dialogs.... Well, that is almost all of them, and they are everywhere. It would be great if all of any one filetype was contained in a folder that had that filetype as a name. LOL.

 

The next step, would be adding lips for every dialog option. Individually.

 

Then, record a VO for every PC response, to every NPC in the game, give it a filename, and then insert that filename into it's instance. Then repeat ad nauseum.

 

I don't lightly poo-poo modding projects. This one is a tall pile.

 

As I explained in my first post in this thread, I think it's even worse than that as you can't just add voice-overs to PC replies AFAIK. You'll have to add an entry with the PC speaking after each reply and then continue from there. It's probably possible to automate this process to save time, but it'd still be a lot of work.

Finding all the dialog files would be easy though as KotOR Tool even sorts files by filetype.

Posted

Correct me if I'm wrong, but I thought you said in another topic that you've done some acting in the past. Is that true?

That is correct. I probably mentioned it in the Revenge of Revan VO Thread. I’ve had experience and training with acting, I still do projects on occasion, nothing too major, but I enjoy doing it and hope to pursue it more heavily in time.

  • 2 weeks later...
Posted

Yes. And that's not all.

 

First, finding the dialogs.... Well, that is almost all of them, and they are everywhere. It would be great if all of any one filetype was contained in a folder that had that filetype as a name. LOL.

 

The next step, would be adding lips for every dialog option. Individually.

 

Then, record a VO for every PC response, to every NPC in the game, give it a filename, and then insert that filename into it's instance. Then repeat ad nauseum.

 

I don't lightly poo-poo modding projects. This one is a tall pile.

 

 

As I explained in my first post in this thread, I think it's even worse than that as you can't just add voice-overs to PC replies AFAIK. You'll have to add an entry with the PC speaking after each reply and then continue from there. It's probably possible to automate this process to save time, but it'd still be a lot of work.

Finding all the dialog files would be easy though as KotOR Tool even sorts files by filetype.

I've been talking it over with a good friend of mine. Not only is it possible to automate streamline the process for each major issue, it's the only possible way to make it happen. Besides the voiceactors, if you had a dedicated 4-man team dedicating all their time to this project, for even just one of the games, the entire process would take a little over 200 years. However, this means there has to at least be a couple ways to fix these issues, because the game developers would've faced them for all the other dialogs as well.

 

My friend and I have another project we're working on, and we cannot take on anything else until that vision is finally realised. When that time comes, though, or if someone else can gather a team with the proper solutions and equipment, then-bug fixes and such not included- the project would take at least 6 months on a 10 hour per week schedule.

 

Essentially, it's all possible, somebody just has to figure out how to do it right.

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