I_Jedi

TSLRCM's take on Bao-Dur's endgame fate?

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There's no indication in game files as to what happened to him, so there's nothing we can do about it. He disappears just before battle of Telos (as noted by Grenn) and is never seen again.

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Interesting, I did a little searching and found a blog post by Chris Avellone, the lead designer of KotOR 2, who outlined Bao-Dur's fate in more detail (look under Game Questions #2):

 

"Bao-Dur - we didn't have time to finish his thread, but if I recall (it's been a while), he was supposed to die on the attack on Telos to help HK-47 get to the HK-50 factory and shut it down to save the planet."

 

I doubt this helps any, but there you go.

 

Interestingly, that would have to mean that Bao-Dur lives if you don't find the HK Factory, but Telos would die to the HK-50s, I... don't think there's anything in the game files to support an HK-50 apocalypse for Telos, though.

 

Maybe in some future version you'll be able to resolve Bao-Dur's fate, even if it's just in a quick and dirty way. It's just odd that a main character flat-out vanishes during the finale, but I realize that's not your guys' fault. Oh well.

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Well, that's not entirely true. There was one line of dialogue related to Bao-Dur's fate posted on the original K2 website, which I have. It has music in the background but the VO could theoretically be isolated. Of course it's just one single line.

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"Make my sacrifice matter"?

 

An out of context demo line doesn't really help us.

 

 


Interestingly, that would have to mean that Bao-Dur lives if you don't find the HK Factory

 

Well, not really since he disappears anyway even if you don't find the factory. Atton has a different reaction depending on whether you triggered that quest or not ("now that you mention it, where did he run off to?" vs "oh yeah. HK-47 also").

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Someone phone Chris Avellone! lol

 

Maybe that line would be all we need if we could shed more light on this. 

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I wonder if I posted something about this in 2015.  Oh look, I did.

 

Well it seems like this is a topic that's going to be a continuing recurrence unless someone makes a mod addon for TSLRCM concerning Bao-Dur's fate or otherwise. 

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I think once upon a time, Bead and myself had discussed an in-game fate for everyone's favorite Iridonian. I think it involved him breaking through a Sith barricade by sacrificing himself.

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Perhaps a separate mod could show Bao-Dur as a Force ghost on the way to Malachor, with the Exile contemplating of how it could be.

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I think once upon a time, Bead and myself had discussed an in-game fate for everyone's favorite Iridonian. I think it involved him breaking through a Sith barricade by sacrificing himself.

 

To elaborate :P the idea was to put the PCDEAD2 sequence during the Battle of Telos. This was also because we wanted to merge the two revelations of Malachor as the final destination, this sequence and Atris' dialog after she's defeated / Kreia's dialog after you kill Atris. At this point, your party would already be all over the station helping against the sith attack. From the dialog below, we figured he would need to be doing something really significant, something that would turn the tide of the battle and save Telos, most likely doing something in the space battle.

 

 

"{These are his thoughts as he's thinking to himself, player is reading his mind without him knowing}Your command echoes still, General. And I obey, as I did at Malachor V. I know you can hear me. I have always known. It is why I followed you. I have destroyed planets for you, General. But now, this once, if we could save something in this galaxy... I need to do this, or I will die inside. Like I died at Malachor V. You know where you must go. It calls to you still. {Reverent, pronouncement of doom, then sad at the end}And she must be stopped, there, now, or she will bring the screams of Malachor V to the galaxy - just as we carried the echo all this way."

(There is one more line: "Now, Malachor V comes to us. And I wish to face it, this last time.")

 

 

 

 

 

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An out of context demo line doesn't really help us.

Hey, one line is more than no lines, all I'm saying.

 

I don't think it meets the standard for restoration material, but I do think there is enough content for a mod to be made. The lack of dialogue could be covered up by some sort of playing as Bao-Dur sequence, as with several of the other party members' sequences towards the end of the game. It's theoretically doable, I say. That doesn't mean I'd want to do it, though.

 

To elaborate :P the idea was to put the PCDEAD2 sequence during the Battle of Telos. This was also because we wanted to merge the two revelations of Malachor as the final destination, this sequence and Atris' dialog after she's defeated / Kreia's dialog after you kill Atris. At this point, your party would already be all over the station helping against the sith attack. From the dialog below, we figured he would need to be doing something really significant, something that would turn the tide of the battle and save Telos, most likely doing something in the space battle.

 

 

"{These are his thoughts as he's thinking to himself, player is reading his mind without him knowing}Your command echoes still, General. And I obey, as I did at Malachor V. I know you can hear me. I have always known. It is why I followed you. I have destroyed planets for you, General. But now, this once, if we could save something in this galaxy... I need to do this, or I will die inside. Like I died at Malachor V. You know where you must go. It calls to you still. {Reverent, pronouncement of doom, then sad at the end}And she must be stopped, there, now, or she will bring the screams of Malachor V to the galaxy - just as we carried the echo all this way."

(There is one more line: "Now, Malachor V comes to us. And I wish to face it, this last time.")

 

 

 

Oh, that's interesting. You are the THIRD person I know of (including myself) to consider using those Bao-Dur lines in that specific manner. I still had it during Dantooine, but very similar.

 

On that subject, though, I suspect the repetitive Malachor revelations were just to ensure the player learned about it at some point. There's some evidence in the dialogue of checks for if the player already knew about Malachor, so I assume the idea was different stuff would fire off depending on how the player learned about it - from Atris, from Bao-Dur, possibly from T3, and I know there was another that I don't believe made it into the game files, but Avellone described it in an interview - a scene on the Ebon Hawk with the Exile meditating and remembering stuff from all over the game, that I assume was the final cover if the player missed all others.

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Definitely enough for a mod! But it would be a really difficult one to make.

 

Of course, those lines are the natural candidate :)

 

I'm pretty sure Avellone was refering to pcdead2 :) Also considering how broken and inconsistent the content is after the enclave, I don't think they had time to think about revealing malachor consistently in several different ways. But that's just my thinking :)

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My idea for a "fate of Bao-Dur" mod would have been to take him on to the Ravager and then have him stay behind to save Telos by blowing up the ship. The lines bead-v posted could work for this, just as the "Make my sacrifice matter". And that mod could also restore the "Ravager crashes into Citadel" cutscene^^ But my thoughts on the possibility of this mod were not developed any more than this :)

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My idea for a "fate of Bao-Dur" mod would have been to take him on to the Ravager and then have him stay behind to save Telos by blowing up the ship. The lines bead-v posted could work for this, just as the "Make my sacrifice matter". And that mod could also restore the "Ravager crashes into Citadel" cutscene^^ But my thoughts on the possibility of this mod were not developed any more than this :)

That's a fantastic idea IMO.

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My idea for a "fate of Bao-Dur" mod would have been to take him on to the Ravager and then have him stay behind to save Telos by blowing up the ship. The lines bead-v posted could work for this, just as the "Make my sacrifice matter". And that mod could also restore the "Ravager crashes into Citadel" cutscene^^ But my thoughts on the possibility of this mod were not developed any more than this :D

I never understood the purpose of that scene [Ravager crashing into Citadel]. I figured it was a Darkside option, but making Bao Dur force the decision regardless of whether the player saves the Citadel fits far more into the bleak and cynical narrative that Kotor 2 has. ;)  My only question would be why Bao Dur would have to crash it into the Citadel, plus, how would Carth have his conversation about how you saved it?... (I guess he just wouldn't..)

 

 

//A minor rant

 

I always felt that the ending scene with Carth and Bastila derail the overall mood of the Nihilis fight, and were just too brief to have enough of an impact on the endgame events and your reason for going to Malachor V. Like, I already talked to Carth and heard something about Revan; I have better things to do than chase Kreia or stop her from..hiding.. I assume, on a derelict planetiod.

 

Would the player character not want to visit all of the planets they impacted and see the result of their choices, or at the very least, give them somewhere for some much needed R&R/ A cantina to be blackout drunk at before they discover Kreia's diabolical plan to destroy everything they hold dear? 

 

The pacing is all over the place in this game, but ending is the most hampered since it fails to be the climactic exchange of the very poignant debate of whether the Force itself is the greatest burden to the galaxy, or whether those wielding it are the only hope for that galaxy. You want to feel like you have some semblance of control before you have it ripped from you in the very linear ending or else that ending will have a much lessened impact.

 

//Rant over

 

That said, if we were to give the player some reason to go to Malachor, then using Bao Dur's death and concluding message about where the Sith are striking from would definitely fit.

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I never understood the purpose of that scene [Ravager crashing into Citadel]. I figured it was a Darkside option, but making Bao Dur force the decision regardless of whether the player saves the Citadel fits far more into the bleak and cynical narrative that Kotor 2 has. ;)  My only question would be why Bao Dur would have to crash it into the Citadel, plus, how would Carth have his conversation about how you saved it?... (I guess he just wouldn't..)

 

My guess would be that you were supposed to be able to skip placing the detonators. And if you do that, the Ravager wouldn't be blown up but instead loose control after Nihilius' death and crash into Citadel.

Why Bao Dur would let that happen in this potential mod I don't know though.

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My guess would be that you were supposed to be able to skip placing the detonators. And if you do that, the Ravager wouldn't be blown up but instead loose control after Nihilius' death and crash into Citadel.

Why Bao Dur would let that happen in this potential mod I don't know though.

 

It should only happen if Bao-Dur has a DS alignment, you didn't get the fuel and you refused to place the detonators. 

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I don't like the thought of my favorite Zabarak dying isn't the game depressing enough in places? I don't mind conflict and a certain amount of angst, however all Doom and Gloom is hardly my idea of escapism.

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I don't like the thought of my favorite Zabarak dying isn't the game depressing enough in places? I don't mind conflict and a certain amount of angst, however all Doom and Gloom is hardly my idea of escapism.

As opposed to just dying off-screen, which is currently the case?

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I ignore it, I didn't see it, it's not real! :ice: Just like I ignore Revan is a man, Exile is a woman, and Han didn't shoot first.

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