thetruerevan75 9 Posted January 13, 2017 Anyone know how to extract the player heads from kotor 2? I need this Blonde male head. It's called PMHC06 In the file's. Quote Share this post Link to post Share on other sites
high5 18 Posted January 13, 2017 Open kotor tool here if you dont have already: http://deadlystream.com/forum/topic/1949-downloadkotor-tool/ Extract the model files from here: kotor2>BIF's>Models>Aurora Model>pmhc06, and here (need Both): kotor2>BIF's>Models>Aurora Model Extension>pmhc06. Skins are located here: kotor2>ERF's>texture packs>swpc_tex_tpa, (tpb or c have lower resolution versions which you probably don't want). Quote Share this post Link to post Share on other sites
thetruerevan75 9 Posted January 13, 2017 Open kotor tool here if you dont have already: http://deadlystream.com/forum/topic/1949-downloadkotor-tool/ Extract the model files from here: kotor2>BIF's>Models>Aurora Model>pmhc06, and here (need Both): kotor2>BIF's>Models>Aurora Model Extension>pmhc06. Skins are located here: kotor2>ERF's>texture packs>swpc_tex_tpa, (tpb or c have lower resolution versions which you probably don't want). Open kotor tool here if you dont have already: http://deadlystream.com/forum/topic/1949-downloadkotor-tool/ Extract the model files from here: kotor2>BIF's>Models>Aurora Model>pmhc06, and here (need Both): kotor2>BIF's>Models>Aurora Model Extension>pmhc06. Skins are located here: kotor2>ERF's>texture packs>swpc_tex_tpa, (tpb or c have lower resolution versions which you probably don't want). Thanks all of you have been really helpful, nice to see a community that help's modding n00bs for once. Quote Share this post Link to post Share on other sites
thetruerevan75 9 Posted January 13, 2017 Hey also If I made a head for kotor 2 and then I wanted to use it in kotor 1 how can I convert it to the right format? kotor 1 and 2 use different formats. Quote Share this post Link to post Share on other sites
high5 18 Posted January 13, 2017 Too nooby myself to help but think Mdlpos is needed, your model must be completely made from scratch to be used in both games or the unedited version you used as a base has to be found in both games or it falls under porting and is illegal so can't be discussed here. Wish i had a link but the rules are kinda hard to find and I'm lazy sry. Quote Share this post Link to post Share on other sites
thetruerevan75 9 Posted January 13, 2017 Kotor Tool is not working well with the steam version of TSL, I can't find anything. Quote Share this post Link to post Share on other sites
thetruerevan75 9 Posted January 13, 2017 (edited) Too nooby myself to help but think Mdlpos is needed, your model must be completely made from scratch to be used in both games or the unedited version you used as a base has to be found in both games or it falls under porting and is illegal so can't be discussed here. Wish i had a link but the rules are kinda hard to find and I'm lazy sry.I was not going to port anything without the company's permission, I definitely don't want to do anything bad, I will just re texture a kotor 1 head to look like the head I like. Edited January 13, 2017 by thetruerevan75 Quote Share this post Link to post Share on other sites
N-DReW25 1,337 Posted January 13, 2017 Too nooby myself to help but think Mdlpos is needed, your model must be completely made from scratch to be used in both games or the unedited version you used as a base has to be found in both games or it falls under porting and is illegal so can't be discussed here. Wish i had a link but the rules are kinda hard to find and I'm lazy sry. Here is the link your referring to- http://deadlystream.com/forum/topic/2970-porting-please-read-here-before-posting/ Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted January 13, 2017 This thread can help with your Steam issue: http://deadlystream.com/forum/topic/3393-kse-kotor-tool-on-steamdvd/ Quote Share this post Link to post Share on other sites
high5 18 Posted January 13, 2017 hmm if the paths arent showing up after you've selected them for kotor tool read the last post in this thread: http://deadlystream.com/forum/topic/4794-cannot-get-kotor-tool-to-work-with-kotor-2-help/?hl=%2Bkotor+%2Btool+%2Bpaths&do=findComment&comment=49805 if its something else do explain. oh no fair strides stole my thunder *shakes fists* Quote Share this post Link to post Share on other sites
N-DReW25 1,337 Posted January 13, 2017 I was not going to port anything without the company's permission Is that even a thing when it comes to porting? Quote Share this post Link to post Share on other sites
Guest Posted January 13, 2017 Is that even a thing when it comes to porting? Yes, Bioware allows porting of all Dragon Age assets between series entries. Quote Share this post Link to post Share on other sites
N-DReW25 1,337 Posted January 13, 2017 Yes, Bioware allows porting of all Dragon Age assets between series entries. Alright, well I'll assume Obsidian is the one preventing any porting between Kotor 1 and Kotor 2. Quote Share this post Link to post Share on other sites
DeadMan 103 Posted January 13, 2017 Yes, Bioware allows porting of all Dragon Age assets between series entries. CD Projekt RED also allows to use assets from The Witcher games (all 3 of them) in mods for other games, as long as mods are free. Alright, well I'll assume Obsidian is the one preventing any porting between Kotor 1 and Kotor 2. Obsidian has nothing to do with this, they don't own the game or any rights for it. It all comes from LucasArts and now Disney. Quote Share this post Link to post Share on other sites
thetruerevan75 9 Posted January 13, 2017 (edited) CD Projekt RED also allows to use assets from The Witcher games (all 3 of them) in mods for other games, as long as mods are free. Obsidian has nothing to do with this, they don't own the game or any rights for it. It all comes from LucasArts and now Disney. And Since Disney are money hungry jerks, they will probably say no, so I'm better off with re texturing in fact N-DReW25's avatar is the head I was going to re texture, unless I can get permission and I have a better chance of swallowing a whale whole and living. Edited January 13, 2017 by thetruerevan75 Quote Share this post Link to post Share on other sites
Sith Holocron 2,479 Posted January 13, 2017 unless I can get permission You won't. Quote Share this post Link to post Share on other sites
thetruerevan75 9 Posted January 13, 2017 This thread can help with your Steam issue: http://deadlystream.com/forum/topic/3393-kse-kotor-tool-on-steamdvd/ Thanks Quote Share this post Link to post Share on other sites
thetruerevan75 9 Posted January 13, 2017 (edited) You won't.I know, well I might want to get started on that kotor 1 head reskin, when I learn how to make good textures that is. Edited January 13, 2017 by thetruerevan75 Quote Share this post Link to post Share on other sites
Kexikus 995 Posted January 14, 2017 Good luck with your reskin And also there is an Edit function for your posts so You don't have to make double posts Quote Share this post Link to post Share on other sites
N-DReW25 1,337 Posted January 14, 2017 so I'm better off with re texturing in fact N-DReW25's avatar is the head I was going to re texture If your interested my avatar or PMHC05 is in TSL, in fact, it is one of the more noticeable K1 assets in TSL: If you remember Captain Gelesi on Onderon you might instantly recognize how he shares the exact same unedited PMHC05 head which if I am correct means you could reskin PMHC05 in K1 then put it into TSL since there wouldn't need to be any porting involved in the process (Do keep in mind the Dark Side Transitions arn't in TSL so don't touch those) Quote Share this post Link to post Share on other sites
superSzym 155 Posted January 14, 2017 If your interested my avatar or PMHC05 is in TSL, in fact, it is one of the more noticeable K1 assets in TSL: If you remember Captain Gelesi on Onderon you might instantly recognize how he shares the exact same unedited PMHC05 head which if I am correct means you could reskin PMHC05 in K1 then put it into TSL since there wouldn't need to be any porting involved in the process (Do keep in mind the Dark Side Transitions arn't in TSL so don't touch those) He can make new ones. Quote Share this post Link to post Share on other sites
thetruerevan75 9 Posted January 14, 2017 Good luck with your reskin And also there is an Edit function for your posts so You don't have to make double posts Thanks! and I'm well aware of the edit function, I just forgot to use it. If your interested my avatar or PMHC05 is in TSL, in fact, it is one of the more noticeable K1 assets in TSL: If you remember Captain Gelesi on Onderon you might instantly recognize how he shares the exact same unedited PMHC05 head which if I am correct means you could reskin PMHC05 in K1 then put it into TSL since there wouldn't need to be any porting involved in the process (Do keep in mind the Dark Side Transitions arn't in TSL so don't touch those)Thanks! I did recognize Captain Gelesi's head I used that one in K1 on the original xbox, it was a little jarring to see someone who looked exactly like my Revan. Quote Share this post Link to post Share on other sites