Kainzorus Prime 205 Posted December 11, 2016 I'd like to request what it says on the tin. Preferrably something in the vein of this one - http://orig04.deviantart.net/33ab/f/2013/068/a/7/kalketa_by_shadow_phoenix_rider-d5xhmyb.jpg Yes, there have been attempts at this in the past year, but they weren't exactly high quality, or were never released in the end. Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted December 11, 2016 Can someone get AuroraFlex/danglymeshes working in MDLOps? That was always the thing that held me back from making the attempt in the past. It would be too static and weird without it. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted December 11, 2016 Can someone get AuroraFlex/danglymeshes working in MDLOps? That was always the thing that held me back from making the attempt in the past. It would be too static and weird without it. I have gotten dangly mesh to work in the past. I don't think it's particularly tricky, but there is some trial and error to getting the right dangling amount Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted December 11, 2016 In fact, I made probably one of the worst looking sith heads one could have imagined, but it had dangly tendrils danmit! 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted December 11, 2016 Care to share the relevant code from the ASCII model? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted December 11, 2016 Care to share the relevant code from the ASCII model? Yes, I'll search the ol' modding folder for my relevant working tests. In the meantime, take a look at my detached Atris head in the downloads section, that has dangly mesh (in fact, it looks better than the vanilla model) Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted December 12, 2016 Here's what the ascii code looks like node danglymesh DanglyHair parent head_g position 0.000143216995638795 0.0285110995173454 -0.46968200802803 orientation 0 0 0 0 alpha 1 selfillumcolor 0 0 0 diffuse 1 1 1 ambient 1 1 1 render 1 shadow 0 specular 0.000000 0.000000 0.000000 shininess 0.000000 wirecolor 1 1 1 bitmap P_AtrisH01 verts 39 0.0629979968070984 0.0161700993776321 0.517847001552582 0.0642047971487045 -0.00291724991984665 0.535609006881714 0.0623648017644882 0.0164276007562876 0.539425015449524 0.0649351999163628 -0.0043566501699388 0.511865973472595 0.067587599158287 0.00557431997731328 0.506816983222961 0.0658750981092453 0.00582086993381381 0.542006015777588 0.0641734004020691 -0.00601744977757335 0.486887991428375 0.0682474970817566 0.00506879016757011 0.482946991920471 0.0616158992052078 0.0181833002716303 0.491557985544205 0.0635150969028473 -0.00504834996536374 0.466939002275467 0.0661553964018822 0.00589630985632539 0.453604996204376 0.0599664002656937 0.0168536007404327 0.471401005983353 0.0661794990301132 0.00538838980719447 0.42909100651741 0.0607027001678944 0.0145990997552872 0.446931004524231 0.0635391026735306 -0.00355328992009163 0.442425012588501 0.0616968013346195 0.00589634012430906 0.453332990407944 0.0661794990301132 0.00538838980719447 0.42909100651741 0.0616968013346195 0.00589634012430906 0.453332990407944 0.0607027001678944 0.0145990997552872 0.446931004524231 0.0599664002656937 0.0168536007404327 0.471401005983353 0.0635391026735306 -0.00355328992009163 0.442425012588501 0.0635150969028473 -0.00504834996536374 0.466939002275467 -0.0634630024433136 0.0164276007562876 0.539425015449524 -0.0653029009699821 -0.00291724991984665 0.535609006881714 -0.064096100628376 0.0161700993776321 0.517847001552582 -0.0660332962870598 -0.0043566501699388 0.511865973472595 -0.0669732019305229 0.00582086993381381 0.542006015777588 -0.0686857029795647 0.00557431997731328 0.506816983222961 -0.0652716010808945 -0.00601744977757335 0.486887991428375 -0.0693456009030342 0.00506879016757011 0.482946991920471 -0.0627140030264854 0.0181833002716303 0.491557985544205 -0.0646132007241249 -0.00504834996536374 0.466939002275467 -0.0672535002231598 0.00589630985632539 0.453604996204376 -0.061064500361681 0.0168536007404327 0.471401005983353 -0.0618008002638817 0.0145990997552872 0.446931004524231 -0.0672776028513908 0.00538838980719447 0.42909100651741 -0.064637303352356 -0.00355328992009163 0.442425012588501 -0.062812902033329 0.00589632010087371 0.453469008207321 -0.062812902033329 0.00589632010087371 0.453469008207321 faces 54 0 1 2 1 0 1 2 1 1 0 3 1 1 0 3 1 4 0 5 1 4 0 5 1 2 5 0 1 2 5 0 1 3 5 1 1 3 5 1 1 5 3 4 1 5 3 4 1 6 4 3 1 6 4 3 1 4 6 7 1 4 6 7 1 8 3 0 1 8 3 0 1 3 8 6 1 3 8 6 1 7 0 4 1 7 0 4 1 0 7 8 1 0 7 8 1 9 7 6 1 9 7 6 1 7 9 10 1 7 9 10 1 11 6 8 1 11 6 8 1 6 11 9 1 6 11 9 1 10 8 7 1 10 8 7 1 8 10 11 1 8 10 11 1 10 12 13 1 10 12 13 1 13 11 10 1 13 11 10 1 10 14 12 1 10 14 12 1 14 10 9 1 14 10 9 1 11 15 9 1 11 15 9 1 16 17 18 1 16 17 18 1 19 18 17 1 19 18 17 1 20 17 16 1 20 17 16 1 17 20 21 1 17 20 21 1 22 23 24 1 22 23 24 1 25 24 23 1 25 24 23 1 26 24 27 1 26 24 27 1 24 26 22 1 24 26 22 1 23 26 25 1 23 26 25 1 27 25 26 1 27 25 26 1 25 27 28 1 25 27 28 1 29 28 27 1 29 28 27 1 24 25 30 1 24 25 30 1 28 30 25 1 28 30 25 1 27 24 29 1 27 24 29 1 30 29 24 1 30 29 24 1 28 29 31 1 28 29 31 1 32 31 29 1 32 31 29 1 30 28 33 1 30 28 33 1 31 33 28 1 31 33 28 1 29 30 32 1 29 30 32 1 33 32 30 1 33 32 30 1 34 35 32 1 34 35 32 1 32 33 34 1 32 33 34 1 35 36 32 1 35 36 32 1 31 32 36 1 31 32 36 1 31 37 33 1 31 37 33 1 35 34 38 1 35 34 38 1 33 38 34 1 33 38 34 1 36 35 38 1 36 35 38 1 38 31 36 1 38 31 36 1 tverts 39 0.610318005084991 0.536472976207733 0.0 0.538568019866943 0.548191010951996 0.0 0.580217003822327 0.579364001750946 0.0 0.562515020370483 0.494132995605469 0.0 0.594937980175018 0.497220993041992 0.0 0.54729700088501 0.584132015705109 0.0 0.580204010009766 0.42994499206543 0.0 0.621528029441834 0.444214999675751 0.0 0.659107029438019 0.485707014799118 0.0 0.602190971374512 0.38604798913002 0.0 0.658082008361816 0.381121009588242 0.0 0.673618972301483 0.436500996351242 0.0 0.695692002773285 0.31564000248909 0.0 0.697031021118164 0.37889900803566 0.0 0.630923986434937 0.335272014141083 0.0 0.658399999141693 0.38052698969841 0.0 0.695701003074646 0.315645009279251 0.0 0.658092021942139 0.381126999855042 0.0 0.697040021419525 0.378904014825821 0.0 0.673627972602844 0.436504989862442 0.0 0.630932986736298 0.335276991128922 0.0 0.602199971675873 0.386052995920181 0.0 0.580226004123688 0.579367995262146 0.0 0.538577020168304 0.548196017742157 0.0 0.610327005386353 0.536477982997894 0.0 0.562524974346161 0.494138985872269 0.0 0.547307014465332 0.58413702249527 0.0 0.594947993755341 0.497225999832153 0.0 0.580214023590088 0.429949998855591 0.0 0.621537983417511 0.444220989942551 0.0 0.65911602973938 0.485711991786957 0.0 0.602199971675873 0.386052995920181 0.0 0.658092021942139 0.381126999855042 0.0 0.673627972602844 0.436504989862442 0.0 0.697040021419525 0.378904014825821 0.0 0.695701003074646 0.315645009279251 0.0 0.630932986736298 0.335276991128922 0.0 0.658408999443054 0.380531996488571 0.0 0.658092021942139 0.381126999855042 0.0 displacement 0.0450000017881393 tightness 39 period 2.84999990463257 constraints 39 232 0 0 232 232 0 206 206 206 188 188 188 141 141 141 188 141 188 141 188 141 188 0 0 232 232 0 232 206 206 206 188 188 188 141 141 141 188 188 endnode Was trying to get an example up and running, but my nwmax plug-in seems a little borked at the moment. Essentially what you need to do though is... 1) Select Vertices in Editable Mesh modifier 2) Add an AuroraFlex Modifier to a particular mesh 3) Go to the AuroraFlex toolbar and choose "Scale by weight" 4) Play with the Sway/Strength/Flex modifiers and export until contraint values are non-zero As you change the values in 3 and 4 you should see some boxes around the vertices that expand or contract. Quote Share this post Link to post Share on other sites
newbiemodder 37 Posted December 12, 2016 On Lucasforums, there was a Naga Sadow sith head that someone made. I can't remember which modder did it. It wasn't bad. If you can find it, might help. Quote Share this post Link to post Share on other sites
Canderis 180 Posted December 12, 2016 On Lucasforums, there was a Naga Sadow sith head that someone made. I can't remember which modder did it. It wasn't bad. If you can find it, might help. Miro42 http://www.floydiantheory.com/mods.html Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted December 12, 2016 Hrm, it has been ages since I played with it, but I recall it used vertex colours to define fixed and flexible. I remember painting them with Max's vert colour tool. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted December 12, 2016 Hrm, it has been ages since I played with it, but I recall it used vertex colours to define fixed and flexible. I remember painting them with Max's vert colour tool. It's been ages for me too, and I swear I had it working in some capacity. Turns out for the Atris head I had only tweaked some of the values, I didn't touch any of the vert colors Quote Share this post Link to post Share on other sites
ajlbibak 0 Posted December 12, 2016 http://deadlystream.com/forum/topic/3461-sith-pure-blood-head/ Quote Share this post Link to post Share on other sites
redrob41 86 Posted December 12, 2016 This is the tutorial I refer to when dealing with dangly mesh: http://harvestmoonconsortium.com/forums/viewtopic.php?p=15384&sid=a6a21f745212a9ee075ffe4a129b6236 Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted December 13, 2016 Miro42 http://www.floydiantheory.com/mods.html I've used that one in the past, but I'd prefer something more generic than an established character. http://deadlystream.com/forum/topic/3461-sith-pure-blood-head/ I am also aware of this one. This was the low quality one I had in mind, in the opening post. I mean, it does look like three verticles were just pulled downwards. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted December 17, 2016 It's been ages for me too, and I swear I had it working in some capacity. I just got around to testing your Atris head in-game and, unless I'm blind (always a possibility), there is no danglyness going on. Stiff as a board. Although that said, I can't even see any movement in the Handmaiden's vanilla head which is pretty similar, so maybe it is just so subtle as to be unnoticeable (by me at least). Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted December 17, 2016 Maybe I'm the blind one? I'll check it out againIt's subtle, but you can definitely see it. There's two dangly meshes: The one that is wonky and sticks to the side of her face is the old one, the one that dangles nicely with the head movement is the new one Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted December 17, 2016 That's definitely enough to be visible. I wasn't seeing anything like that when I tested it earlier. Edit: Tried it again with a new game, swapping it in for a PC head. No movement that I can see. Something must be different in your emo version. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted December 18, 2016 No, I grabbed the head directly from my download here Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted December 18, 2016 Aha, discovered the problem. I had Disable Vertex Buffer Objects enabled. Apparently that freezes all AuroraFlex meshes. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted December 18, 2016 Oh... I think I want to diable that then. Good to know Quote Share this post Link to post Share on other sites
Quanon 263 Posted December 18, 2016 Do the dangly mesh clip with the model? I've been wondering if it would be fun to do some sort of WIG system, having bald player heads, with all kinds of hair styles. So players could change it, with out restarting the game all over. But it would be great if the longer hair would move, with the character. But not be animated with bones. Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted December 18, 2016 If the values are high enough they'll clip. There's no collision. Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted June 23, 2017 So, have you lads figured all these specifics you've been talking about? So, did anyone pick this up in the end? Aaaaand another bump, since a lot of model requests seem to have been fulfilled recently. Quote Share this post Link to post Share on other sites
DarthParametric 3,783 Posted June 24, 2017 Don't hold your breath. Come back in another 6 months time. 1 Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted June 26, 2018 On 6/24/2017 at 5:47 AM, DarthParametric said: Don't hold your breath. Come back in another 6 months time. I opted to wait an entire year. And now I bump this again, in hopes of someone picking it up. 1 Quote Share this post Link to post Share on other sites