N-DReW25 1,337 Posted November 6, 2016 I played this mod up to Citadel Station and it was FANTASTIC. It made me actually do the puzzles on Peragus instead of destroying the consoles and it makes the atmosphere of the game better with better NPC's and animations and cutscenes but most importantly it removed the god awful random loot system. But for a Heavily modded lets play i'd still pick TSLRCM as it is compatible with most other mods but from what i've seen it is better than TSLRCM (At least from the Peragus to Citadel station parts). Quote Share this post Link to post Share on other sites
Gray Jedi Adept 5 Posted November 15, 2016 Which do? Personally, I'd like to see Bao-Dur's shield breaker animation implemented into deactivating the force fields in TSLRCM. I was just playing through the military base and after that initial moment where he uses it, you can't use it with the "bash." Quote Share this post Link to post Share on other sites
Guest Posted January 7, 2017 Someone cannibalise this mod for TSLRCM. (: Quote Share this post Link to post Share on other sites
TheSarcasticCanadian 14 Posted February 1, 2017 Ebon Hawk: 1. Party members will always wear there unique clothing. mightyneed.gif pls someone if there's no chance of the additions here being fused with TSLRCM at least give me this...I've desired this since discovering the KOTOR II modding community. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted February 1, 2017 Uhh I guess someone could make a mod that does just that. I doubt it would be just included in TSLRCM Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 1, 2017 @TheSarcasticCanadian: Would it be all the time, or just on the Ebon Hawk? 1 Quote Share this post Link to post Share on other sites
Guest Posted February 1, 2017 No really, integrate this mod into TSLRCM tho. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted February 2, 2017 At the very least, many of those immersion things seem worthy of becoming a standalone addition compatible with RCM 1 Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted February 2, 2017 What mods are compatible with this? 1 Quote Share this post Link to post Share on other sites
Seikan 22 Posted February 2, 2017 @Fair Strides: only on the Ebon Hawk @Todd Hellid: well he did write "IT WILL NOT WORK WITH ANY OTHER MODS INSTALLED!!!" so I'd have a tendency to say that even though some basic mods like reskins, some item additions wouldn't cause any trouble, he won't warranty his mod working with any other mod, so it'd be up to you to test what you can install without breaking your game Quote Share this post Link to post Share on other sites
Guest Posted February 2, 2017 At the very least, many of those immersion things seem worthy of becoming a standalone addition compatible with RCM Absolutely, some interactions add so much. Quote Share this post Link to post Share on other sites
Sith Holocron 2,479 Posted February 2, 2017 Sounds like folks should be making some requests in the Request thread! Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 3, 2017 mightyneed.gif pls someone if there's no chance of the additions here being fused with TSLRCM at least give me this...I've desired this since discovering the KOTOR II modding community. Also thought this was really cool, so I made it work in K1 so that the only gear the party wears are the default clothes. If anyone wants the files, let me know. 1 Quote Share this post Link to post Share on other sites
Guest Posted February 3, 2017 Also thought this was really cool, so I made it work in K1 so that the only gear the party wears are the default clothes. If anyone wants the files, let me know. I certainly do but why not upload it here? Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 3, 2017 I certainly do but why not upload it here? Don't know if it's worth it, but I can do that too. Give me a second. 1 Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted February 4, 2017 No really, integrate this mod into TSLRCM tho. Certainly not happening, too many changes that clash with the intentions of the developers. But still, if you have specific things that you want, just point them out and I'll take a look. Please add video's so it's easier. (can't promise anything, and can't copy+paste obviously) Quote Share this post Link to post Share on other sites
Guest Posted February 4, 2017 Certainly not happening, too many changes that clash with the intentions of the developers. But still, if you have specific things that you want, just point them out and I'll take a look. Please add video's so it's easier. (can't promise anything, and can't copy+paste obviously) I wasn't requesting you do it, it's not your responsibility- t'was just a reply to the author really. As Sith Holocron said; TSLRCM came first, has been in beta (and therefore extensively tested) for years, and basically is the standard for KOTOR2. Considering that, I think the onus lies at MixSav's feet to make his mod compatible with TSLRCM and not the other way around. I'm sure there's about half of the mod could be stripped out and made as an addon or a mod of it's own (compatible with TSLRCM) that doesn't clash too terribly with the intentions of the developers. IMO Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 6, 2017 @Lucy: I believe HH got that impression when you said to integrate this into TSLRCM... 1 Quote Share this post Link to post Share on other sites