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Darth Shan

MOD:Droid World (Darth Shan's M4-78 mod)

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Droid World (Darth Shan's M4-78 mod)

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From the FileFront Review

"M4-78 was a droid planet that at one point was going to make an appearance in the sequel to 2003's game of the year, Knights of the Old Republic II: The Sith Lords. Due to time constraints, Obsidian cut the planet from the game; however the modules were left over and a lot of original work with it which means talented modders can add the planet back into the game again, which means new areas to explore. smile

After a long layoff from modding, Darth Shan has returned with an update to his M4-78 mod for all of us to enjoy. The update includes some bug fixes from his original release along with a fix to the Mandalorian Cache module; that area is where you find a bunch of droids and containers once you blow the charges and go inside.

The author does not use the TSL Patcher and there are some .2da files. Darth Shan does plan to use the TSL Patcher in a future release. The good news about that is the author makes a list of mods this mod is compatible in his readme file. Please make sure you read the lengthy readme file so you don't screw up your game. Enjoy the updated version of M4-78!

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem"

Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I had not time to go through the game twice.)


  • Submitter
  • Submitted
    05/31/2016
  • Category
  • TSLRCM Compatible

 

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Xuul also did a livestream on this version of M4 for which I was present. While interesting to see the first attempt to bring the planet back in the game.... it was REALLY lackluster and at times bizarre in comparison

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I look forward to reading reviews of this mod as it will help me with a project that I am working on. :)

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The incentive to play it might not be so high considering that M4-78EP offers a more complete experience on the same planet.

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Well, there is always nostalgia. If there is a difference and someone just has to play this version of it.

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I like this version :D It isn't that bad.

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I like this version :D It isn't that bad.

Could you go into some more detail?  For example, what do you like about it?

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Xuul also did a livestream on this version of M4 for which I was present. While interesting to see the first attempt to bring the planet back in the game.... it was REALLY lackluster and at times bizarre in comparison

Can we look those back somewhere?

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That's long indeed, rather interesting to see, and I'm glad we're more interesting like that. See, Dutch can do good too ;)

Also, yeah, will be doing something about that lag in the future. And I've spammed your vid with some more comments :P

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Can someone please tell me if this works with TSLRCM?
I honestly did not like M4-78EP and this is far better IMO.
And does the mod work the same way as before (Master Vash on Dantooine with the rest)?

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What's so bad about M4-78EP.

And no, this is very unlikely to be TSLRCM compatible.

That is a shame.

Well i did not talk about it because i know you put out a lot of effort into M4-78EP, but i might as well say it here.

- The voice acting is bad. I would rather have all the droids beep non stop than listen to it and Kaah speak huttese. (Except 1 droid witch sounded really great, but he is not enough to justify the rest)

- The missions make you run around the planet left right and center to complete the quests that did not feel enjoyable.

- The ending left me feeling i accomplished nothing. Vash died along with Kaah no matter what.

 

Darth Shan's mod is not perfect but it does what it is supposed to do.

- The voice acting is small but well done (not even sure if it's fan made)

- The missions were straight forward, going from point A to point B with enemies along the way. (The corridors are long and wide  witch fits with the level design as well)

- By the end you can kill or spare Kaah and let him go and Vash can be killed or be with the 3 jedi, Of course some dialogue is missing (Kreia not addressing her or  Vash not saying much), but at least it felt great.

 

When M4-78EP was announced i was hoping it was basically a compatible version of Shan's mod with more unused dialogues, doodads and unused droid designs because the images were awesome.

If i had to rank what disappointed me the most was: 1 the feeling of unaccomplishment. 2 Bad voice acting (again with one exception). 3 The side quests.

 

 

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That isn't this mod. Vash dies on Korriban in this mod, it isn't changed in this mod. You mistook it with DarthStoney's one.

 

Some of the voiceovers in M4-78EP are bad, but Kaah and other main characters usually sound well, the ones that speak one sentence usually turn out to be worse.

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That isn't this mod. Vash dies on Korriban in this mod, it isn't changed. Some of the voiceovers are bad, but Kaah and other main characters usually sound well.

Wow i did not know that. I thought there was only 2 M4-78 mods (the one i am thinking of and EP).  What is the Mod i am thinking of than? Because i remember i played it very long time ago and i had Vash on Dantooine and it did not have much voice acting other than Kaah and the two Cores. I also remember that when the mod was released there was a bug where every time you speak with the core you get 2000 exp until the fix.

 

EDIT: I found the mod i was talking about on a video, but i do not know who made it. 

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I edited the post a moment ago, it's Darth Stoney's one, available from Nexus Mods. 

 

Maybe M4-78EP will ever have Vash alive, but I think it fits well into the story that she dies . Not every Jedi can survive. But Kaah's death is weird, but his voice actor is still active here, so maybe his story will be somehow extended in next version of M4-78EP.

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Hi, fellow Kotor-fans. This is Darth Shan, creator of the original Droid Planet mod.

The posts here are six years old, and I am only writing this, in case anyone still stumbles on this.

Thank you for your posts and your interest in my humble efforts. I really appreciate your comments, the reviews and I am very flattered that there was even a live-stream and a Youtube-excerpt of that stream. I also enjoyed the criticisms and jibes - I totally agree with them, hey, at least we had some good laughs from the bizarre moments in my mod. In the following I will state some facts for your amusement and some clarification. Thx.

Some addenda:

- M4-78 was cut from the game, and by 2006 there was a professional modding team (led by Aurora) working on a restoration. That project fizzled out and was abandoned.

- All we had at that time were 7 level files (single .mod modules) which were actually ripped from the XBox version of the game. Players used the warp commands to get there and look what was to be found in these levels which were - as stated above - the bare backbones of the droid planet.

- When the restoration project fell apart, I put these levels together, late in 2006. I created waypoints and a rudimentary plot-line, so that we could get there in-game (i.e. without cheat commands). The lore in the mod I made up on the basis of what was to be found in the modules, placeholders or proper content - I did not care. I threw in some ester eggs like the Alien eggs, the G0t0 droids, a star-map as well as Revan's original xerox machine. It was intended as a plain fun journey into an abandoned part of the game, nothing more, nothing less.

- This mod was a single person's effort, made by someone who had virtually no modding experience whatsoever, rudimentary scripting abilities and no skills in creating or modifying graphics or textures. Yet I think this was the biggest effort by one single modder for TSL back in the days. The mod was even running for mod of the year on the Lucasfiles website.

- Shortly after my v.1.3 (from 2007) I was recruited for a proper restoration effort - which came down because one of our leads took files from other mods without permission. I abandoned modding thereafter, because of family reasons (I am now a father of five).

- When Darth Stoney's version came along I officially abondoned my original mod. In 2016, I was explicitely asked to (re-)upload it to Deadly Stream, although I was sceptical, precisely because of its lacklustre quality. So it ended up here solely for purposes of modding history.

- So, if you are interested in M4-78, please, use the restoration project (TSLRCM + M4-78EP). That is the way to do it properly.

- Let me finish by saying that I am very touched coming back to this seemingly long lost world. Thx again.

 

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Thank you, Sith Holocron and Xuul, for your efforts. It is so much fun and so strange coming back to this. The Firaxan archons are so silly ... But - them were the days. There literally wasn't anything else and nothing was coming up on the horizon.

A note on the mentioned bugs that are so weird. I think they result from incomplete animations for these doors to open. But, hey, I just replayed "Burial at Sea Part 1" (Bioshock Infinite DLC), and guess what? If you backtrack through the first big level, there is a door animation looping infinitely (it ended in the first instance because of a script in a dialogue with Elizabeth, but the dialogue, of course, is not repeated later), and you are stuck forever. It has never been fixed to this day. So, please take this as a pre-emptive tribute to Irrational Games Studio, RIP.

Thx again, this is a great dedicated community, and I am glad to be a part of it.

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