KillerLeapord 0 Posted November 9, 2014 My first request is that I want to know if there is anyone to change TSL UI to another color besides the default one. Like this: http://i.ytimg.com/vi/jH6q96zI3cs/maxresdefault.jpg Another is if there are any mods that increases the enemies numbers in TSL/Kotor on some planets, or make them respawn once in awhile. Perhaps even change what they wear and the weapons they use. Maybe there is a mod that does these like for npc's, but I can't remember on the top of my head. Lastly, I would like to know if there is a mod that changes some of the sith's to non humans in both kotor's. I don't remember if the majority of the sith are human in the two games(mainly because it has to do with the headgear they're wearing), but I think there more non human siths in kotor than in tsl. Like I said, I'm just guessing. But maybe if there is a mod for my second request, it could be use for my third one as well. Share this post Link to post Share on other sites
Kexikus 994 Posted November 9, 2014 There is a mod that changes the TSL interface to a blue similar to K1s gui. http://knightsoftheoldrepublic.filefront.com/file/Blue_Interface_in_TSL;103121 But creating such a mod is probably a real pain since you have to recolor a lot of textures and edit many lines in the .gui files. And there seem to be some buttons etc with hardcoded colors so that it's pretty much impossible to completely change the ui. That's also the reason why I don't use the mod linked above even if it's very well done otherwise. Share this post Link to post Share on other sites
KillerLeapord 0 Posted November 10, 2014 There is a mod that changes the TSL interface to a blue similar to K1s gui. http://knightsoftheoldrepublic.filefront.com/file/Blue_Interface_in_TSL;103121 But creating such a mod is probably a real pain since you have to recolor a lot of textures and edit many lines in the .gui files. And there seem to be some buttons etc with hardcoded colors so that it's pretty much impossible to completely change the ui. That's also the reason why I don't use the mod linked above even if it's very well done otherwise. You mean you can't map any of the keys using this mod? Share this post Link to post Share on other sites
Kexikus 994 Posted November 10, 2014 You mean you can't map any of the keys using this mod? No no, but it seems to be impossible to recolor everything, that's what I wanted to say. And therefor there are some turquoise parts of the UI left with this mod, reminding you that it's only a mod while playing. Share this post Link to post Share on other sites
The.Frosty.One 4 Posted November 14, 2014 If I don't get around to making this myself, would someone make a side quest about an hour long hunt across Ilum to scrounge up lightsaber crystals and ancient artifacts? Like holocrons and stuff you'll be partnered with an Archeologist that you meet on Dantooine they hired you to help locate anything that the jedi have left behind so that he can lock them up back on coruscant for safe keeping until the jedi return to recollect there stuff throughout the quest you encounter mercenary's hired by an unknown employer to collect the artifacts and one thing leads to another and the exile has to fight her/his the mercenaries....and well that's all I got as of right know please forgive my lack of periods I'm in a hurry... Share this post Link to post Share on other sites
Sith Holocron 2,471 Posted November 14, 2014 Sounds like Disciple's cut quest to me, Frosty - except for the Ilum part. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted November 14, 2014 Recoloring the UI shouldn't be that difficult, no .gui files needed, just open the textures of the HUD elements, color them to desire and save them .tpg to the KOTOR2 override, keeping the transparency intact. I don't see any "turquoise" parts in those screenshots, and no, you can pretty much change everything, it's textures aren't hidden or hardcoded or anything... Share this post Link to post Share on other sites
Kexikus 994 Posted November 14, 2014 I've tested the mod and there were parts that had not been recolored even with the edited .gui files included. I think the name of the inventory items were one such thing, but I'm not sure. Share this post Link to post Share on other sites
ThatGuy 0 Posted November 16, 2014 New around here, so sorry if this was posted before. Just wanted to know if someone could reskin/create a robe that looks like the High Trayus robe (or the one the final bosses are wearing in the Dxun tomb). And, yes, I do know there is a mod that does the same on GameFront, but I can't download it 'cos of the region I am living in. Thx! Share this post Link to post Share on other sites
Kexikus 994 Posted November 16, 2014 You could use a proxy to bypass that restriction. 1 Share this post Link to post Share on other sites
ThatGuy 0 Posted November 16, 2014 Well, I guess I owe you, mate. You reminded me of proxies. Searching for one, I stumbled upon a program called HotSpot Shield that allows me to bypass the restriction. A VERY BIG THANKS! Share this post Link to post Share on other sites
LiliArch 115 Posted November 17, 2014 Recoloring the UI shouldn't be that difficult, no .gui files needed, just open the textures of the HUD elements, color them to desire and save them .tpg to the KOTOR2 override, keeping the transparency intact. I don't see any "turquoise" parts in those screenshots, and no, you can pretty much change everything, it's textures aren't hidden or hardcoded or anything... .tpg? I've seen .tpc and .tga, but what is .tpg? Share this post Link to post Share on other sites
Hassat Hunter 571 Posted November 17, 2014 Me typo'ing .tga... whoops. Share this post Link to post Share on other sites
LiliArch 115 Posted November 19, 2014 Strangely enough, .tpg seems to be a some sort of topographic map. Would be useful for walkmeshes, don't you think? Anyway, back to topic: I'd love to see a mod, no matter how small, that allows you to find out what happened to real Batu Rem. //Edit. For TSL, obviously. I guess that needs to be said just in case. I have a habit of thinking that everyone can follow my line of thoughts, even if I don't give enough information to do so without any skill in telepathy... Share this post Link to post Share on other sites
Mandalore 61 Posted November 19, 2014 Strangely enough, .tpg seems to be a some sort of topographic map. Would be useful for walkmeshes, don't you think? Anyway, back to topic: I'd love to see a mod, no matter how small, that allows you to find out what happened to real Batu Rem. //Edit. For TSL, obviously. I guess that needs to be said just in case. I have a habit of thinking that everyone can follow my line of thoughts, even if I don't give enough information to do so without any skill in telepathy... That was originally going to link into GenoHaradan, if I remember correctly. I recall hearing Grenn say something about the assassin coming from powerful people on Nar Shaddaa. Share this post Link to post Share on other sites
LiliArch 115 Posted November 20, 2014 Yes, I know that. I meant that being able to find out what actually happened to real Batu Rem, not the false one. Like finding his body on Nar Shaddaa or something. I doubt that GenoHaradan would have him in force cage at their base or anything like that. Share this post Link to post Share on other sites
Malkior 476 Posted November 20, 2014 Yeah. I agree that more background information on each quest could definitely make those detective cases more compelling. The only question I have is how you'd go about it. Would you just add random story elements to explain it, like your suggestion on the real Rem? Or would it be too complicated to add another NPC to discuss the matters with as either a key witness or informant? Share this post Link to post Share on other sites
LiliArch 115 Posted November 20, 2014 Yeah, just dropping his body somewhere would be pretty random (though it could fit in the JJT tunnels, with a datapad that explains why he is there, like the two other bodies there). NPC would definitely be a better choice (the body-find was just an example of a most minimalistic mod possible) though considering that it was meant to be connected to GenoHaradan, having an informant or eye witness sounds very unlikely, unless (s)he is as sneaky as them. Like lord A'ron. Oh no, I might end up doing it myself, if I continue that way. Perhaps a person who actually killed him? Maybe the false Batu did not assassinate him but just took an opportunity when TSF officer was killed in a random bar fight. Share this post Link to post Share on other sites
Vriff 21 Posted November 20, 2014 I was thinking they probably just paid Batu to gtfo. much cleaner. Share this post Link to post Share on other sites
LiliArch 115 Posted November 20, 2014 That would work too, yeah. Share this post Link to post Share on other sites
The.Frosty.One 4 Posted November 27, 2014 A good prequel about the Exile's wanderings after the Jedi kicked her/him out? Like the places she's been to and stuff? Share this post Link to post Share on other sites
high5 18 Posted November 29, 2014 Hi people. I would like to request a double blade melee replacement pack. I've replaced most default items in my game but I cannot find any models for TSL double bladed swords apart from 2 that I managed to find after a long search. I hate those standard models.. I've recently got all the stuff to make my own but that will take a long time to master. I took a quick google search to look for designs that I like. I don't know the do's and don'ts of copying but these are some i found on google. I think this one would look good as Freyyr's warblade:http://s1291.photobucket.com/user/jasonclarke1988/media/dual_bladed_sword_zps0656e584.jpg.html?sort=3&o=40This would look good as the standard double blade:http://s1291.photobucket.com/user/jasonclarke1988/media/Two_Bladed_Sword_by_iainstark_zps62eac667.jpg.html?sort=3&o=39For the vibro double blades, I know its probably a big task but would be great to have something along the lines of Deadman;s vibrosword replacement pack:http://s1291.photobucket.com/user/jasonclarke1988/media/vibropack_zps80d799b8.jpg.html?sort=3&o=67 Just one would be cool but I thought I would just ask for the world and see what comes if anyone is interested but needs more ideas, I could get to work drawing to give a better idea of dimensions and maybe some new designs. I put photobucket links up since I'm a bit clueless on how to post pics. 1 Share this post Link to post Share on other sites
milestails 264 Posted November 30, 2014 Who is up for making a lightsaber like the one seen in the Episode VII teaser? Share this post Link to post Share on other sites
Sith Holocron 2,471 Posted November 30, 2014 Miles: Wouldn't it clip through most robes? Share this post Link to post Share on other sites
milestails 264 Posted November 30, 2014 Sure would. Share this post Link to post Share on other sites