MVacc224 Posted August 10, 2014 Posted August 10, 2014 Big fan of the blaster pistol enhancement for K1 & TSL. Any chance of this mod expanding to include rifles/heavy weapons?
Sith Holocron Posted August 10, 2014 Posted August 10, 2014 Big fan of the blaster pistol enhancement for K1 & TSL. Any chance of this mod expanding to include rifles/heavy weapons?I suggest you ask in that mod's release thread.
MVacc224 Posted August 10, 2014 Posted August 10, 2014 I suggest you ask in that mod's release thread. Thanks will do
milestails Posted August 18, 2014 Posted August 18, 2014 If someone could convert Toasty Fresh's Weapon Model Overhaul to K2, then that would address an area of great need. K1 has been remedied of the eyesore weapons; it's long past time for K2 to follow suit. http://lucasforums.com/showthread.php?t=213484
Emperor Norton Posted August 19, 2014 Posted August 19, 2014 I was mostly just trying to figure out where the information is stored for the light side/dark side mastery bonuses.
R912525 Posted August 22, 2014 Posted August 22, 2014 I would love to see a mod that shows a numerical value for the number of influence points gained or lost after a conversation next to the influence gained or lost statement. TSLRCM compatible of course.
aneeryrlue Posted August 28, 2014 Posted August 28, 2014 Hello there, I am asking for anybody who is could help me. I have a problem - I can't decompile scripts and I have no way to do that, but I am working on a very big mod and I just want to ask someone to decompile for me a .ncs file. PM me for information. Thanks for listening! -aneeryrlue
Mandalore Posted September 3, 2014 Posted September 3, 2014 Hello there, I am asking for anybody who is could help me. I have a problem - I can't decompile scripts and I have no way to do that, but I am working on a very big mod and I just want to ask someone to decompile for me a .ncs file. PM me for information. Thanks for listening! -aneeryrlue Have you tried using DeNCS?
aneeryrlue Posted September 6, 2014 Posted September 6, 2014 Have you tried using DeNCS? Yeah, I tried. It's failed decompiling
Mandalore Posted September 8, 2014 Posted September 8, 2014 Yeah, I tried. It's failed decompiling That's odd. What error did you get?
aneeryrlue Posted September 9, 2014 Posted September 9, 2014 I simply got a an error named Decompiling: failure.Script is works, and I can decompile scripts but not this one, but I have to know what in that absolutely cause I'm working on a big mod. Could you try to decompile for me maybe?
aneeryrlue Posted September 9, 2014 Posted September 9, 2014 It's me.. again. I wanna ask you somethingSo, I need a script if an NPC has died PC gets some xp. (repeatable). (and.. is it possible without dialogue file?) I tried this: void main(){ if SWMG_OnDeath(GetObjectByTag(OBJECT_TYPE_CREATURE, "sithsoldiertag3")); {GiveXPToCreature(GetFirstPC();, 325); } }
Sith Holocron Posted September 24, 2014 Posted September 24, 2014 I'd like to request two items that can be used in a TSLRCM game: a data pad and the sonic sensor (the one that opens the HK Factory Request.) It would be nice to actually have a sonic sesnor you can actually show in game to HK-47 when having that conversation. The datapad on the other hand would be helpful for those making movies/machinima using TSL. These two items would have able to be seen in the hands of either the PC or any of the part's NPC characters. For the datapad, I picture something very simple - like an iPad. For the sonic sensor, here's the model that I had in mind. The top of the item is a miniature TV but it isn't necessary to animate it. (Either leave off the picture of the man's face on the side or replace it with the Peragus Maintenance Officer's face - the guy with the goggles.) Oh, and I'd change the numbers and text to Aurebesh. Finally, I'd also like to have custom icons for these items as well.
Hassat Hunter Posted October 5, 2014 Posted October 5, 2014 So, I need a script an NPC has died PC gets some xp (repeatable). (and.. is it possible without dialogue file?) I'm going to assume that's for KOTOR1? Since it's completely the wrong syntax for KOTOR2. Best is simply to make a custom on_death event for said NPC(s).
arcsquad12 Posted October 31, 2014 Posted October 31, 2014 I have a request for 2 mods. 1. Is it possible to make a mod that removes the skirts from Zeison Sha and Jal Shey armors? 2. Is it possible to replace Mira's headband with the Peragus Maintenance Officer's goggles?
Malkior Posted October 31, 2014 Posted October 31, 2014 I have a request for 2 mods. 1. Is it possible to make a mod that removes the skirts from Zeison Sha and Jal Shey armors? 2. Is it possible to replace Mira's headband with the Peragus Maintenance Officer's goggles? For 1 the skirt is part of the model, so you/the modder would have to either edit the model to remove the skirt portion, or alternatively reskin a suit of your choice to look like the Zeison Sha. For 2 the headband is part of Mira's head model and the goggles are part of the maintenance officer's head model. However, a way to make it work could be to make a new headgear item which looks like the maintenance officer's goggles and apply them to Mira's NPC appearance. I don't know how you'd make them sit on her head the way the officer's do, but it's at least a probable solution.
Greenlight Posted October 31, 2014 Posted October 31, 2014 Hello DS, My mod request is pretty simple and I read through several pages but not all of them so I hope I am not repeating a request. One of the things that bug me is that Constitution bonus that you get from either items (Personal Light saber crystal especially) or from Light Side Mastery and I think my prestige class also gives a bonus(not sure) does not count for Implants. Because of that I am sitting on 25 Constitution but my Raw Constitution is less then 18 and there fore I can't use the higher implants. I understand if it is a bit hard to add the item bonus because you want to exclude bonus from Implants but even just the Light Side Mastery bonus would get me and many others I assume over that hurdle. It's less of need so much of being tired of being taunted by the game by having such high Con and still not being able to equip the Implants.
Kexikus Posted November 7, 2014 Posted November 7, 2014 I was recently playing K1 again or at least played short parts to test stuff and I found myself in one of those random space battles that sometimes occur when leaving a planet. And the thing I noticed is that you can always see Taris and the Sith fleet in the background. That's obviously perfectly fine for the battle during the attack on Taris and I guess they simply used the exact same module for all later battles. It's no big deal either but I'd love a mod that simply removes those backdrops from later battles. I also found high resolution textures of all planets. They are mostly recolored versions of the Taris texture and therefor not really useful but I think that Bioware once intended to have different backdrops depending on the planet you are leaving. So if someone wants to take this idea for a mod even further, he/she could implement that feature
Malkior Posted November 7, 2014 Posted November 7, 2014 Believe it or not, I actually modded those specific assets, (each planet combat backdrop texture replaced with the ones I drafted up myself) but could never test them.
Kexikus Posted November 7, 2014 Posted November 7, 2014 Do you still have those files? And if you do, would you be willing to continue working on that project?
Malkior Posted November 8, 2014 Posted November 8, 2014 I looked on my Hard Drive, and I have them. I should have them uploaded when I can get them transferred. I'll let you know when.
Mephiles550 Posted November 8, 2014 Posted November 8, 2014 I was recently playing K1 again or at least played short parts to test stuff and I found myself in one of those random space battles that sometimes occur when leaving a planet. And the thing I noticed is that you can always see Taris and the Sith fleet in the background. That's obviously perfectly fine for the battle during the attack on Taris and I guess they simply used the exact same module for all later battles. It's no big deal either but I'd love a mod that simply removes those backdrops from later battles. I also found high resolution textures of all planets. They are mostly recolored versions of the Taris texture and therefor not really useful but I think that Bioware once intended to have different backdrops depending on the planet you are leaving. So if someone wants to take this idea for a mod even further, he/she could implement that feature Do you have the Brotherhood of Shadow: Solomon's revenge mod installed? I've always had that issue with the space battle backgrounds when I had that mod. I'm not sure why that would be a glitch of all things, but it's a result of that mod, for sure.
Kexikus Posted November 8, 2014 Posted November 8, 2014 Do you have the Brotherhood of Shadow: Solomon's revenge mod installed? I've always had that issue with the space battle backgrounds when I had that mod. I'm not sure why that would be a glitch of all things, but it's a result of that mod, for sure. It seems that way. I was just testing it with my (close to) vanilla installation and the Taris background was gone. Sorry about that mistake. But having a planet backdrop depending on where you're leaving from would be cool anyway, so I'll just leave that part of the request here for any modder interested although it's not really something important to add
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