LancerChronics

Install Order, Tough One

Recommended Posts

Heya! I expect someone's going to end up saying that I bit off too big a helping, but i'm gonna try to get assistance anyway :D.

 

So, I've been staring at mods for a week now, and I'm itching to play, but there are a bunch of mods I want to try, and I can't seem to figure out what may or may not conflict. I was wondering if could post some here, and more experienced individuals can let me know what does or does not conflict, or a potential order to minimize issues.. (or "you can use x, you just need to delete Y, and you'll lose this event/feature, no biggie", or if you know a separate mod with similar functionality that is compatible, etc.) I know TSL patcher bypasses a lot of issues, but I am unsure if it injects into .dlg files.

 

Installed so far:

 

TSL (Steam - manually added to Windows Registry)

TSLRCM (Non-Workshop)

M4-78E (Non-Workshop)

 

Not Installed Yet:

 

(Major File Altering - By Priority)

Party Swap 1.2

Loot Immersion

Duplisaber

Workbench Crystal Attunement

Bao Dur Wears Robes [OR] Bao Dur's Charged Armor

Upgradeable Clothing (Or something that adds A unique Handmaiden's Tunic item)

Rece's K2 Power Crystal

Alternate Revan Romance

Default Hilt Replacement Pack (If Duplisaber can't fit, potentially both, depending on preference..IF they mesh)

Quarterstaff Replacement Pack

 

(Textures/ Models Override drops)

Young Kreia Face, with Miner Robe (from Alternate Kreia Robes)

Stoffe's Handmaiden Look + Viridian Echoes Handmaiden Head (I was going to add the VE sisters, but the presence of an appearance.2DA makes me think those had to be tweaked to work)

Viridian Echo's Atton and Disciple

Nubian Talia

HD 2K T3M4, Visas, Scion

SWTOR HKs

HD Black Ebon Hawk

HQ Stars and Nebula's

Realistic Nar Shaddaa Skybox (i was hoping those animated 3d skyboxes would be ready...but i think they are KOTOR 1)

Improved Realistic Effects

Hi - Res Beams (To replace the lightning above)

Underwear, maybe an exile default clothes replacer etc.

Exile head textures for whatever I choose.

 

 

Am I insane? Is this even remotely close to doable?

Share this post


Link to post
Share on other sites

(TSLPatcher can edit dlg files)

 

Well, the texture mods will work out just fine, as will the Effects and Beams mods.

 

The SWTOR HKs should be perfectly fine as well.

 

The only ones that I'm not sure on are the Duplisaber (still pretty buggy, though I hear installing that first out of any mods that edit the baseitems.2da gives the best results), the Default Hilts Replacement (will not mesh with Duplisaber), Loot Immersion (if it says it's TSLRCM compatible, go for it and hope), Workbench Crystal Attunement (I'd install it before Duplisaber, I think), and the Rece K2 Power crystal (since I'm not entirely sure what it does).

Share this post


Link to post
Share on other sites

FS recommendations sound pretty good.

One thing you should always check when installing many mods is te TSLPatcher install log. And if it says that something was overwritten or not installed as the file was already present in the Override (both can happen), find out which mods are conflicting here and see if you can fix it somehow or if one of the mods maybe doesn't need the file to work.

Share this post


Link to post
Share on other sites

I use loot immersion and it should work fine with all those mods!

Share this post


Link to post
Share on other sites
  On 8/7/2015 at 2:32 AM, Fair Strides said:

(TSLPatcher can edit dlg files)

 

Well, the texture mods will work out just fine, as will the Effects and Beams mods.

 

The SWTOR HKs should be perfectly fine as well.

 

The only ones that I'm not sure on are the Duplisaber (still pretty buggy, though I hear installing that first out of any mods that edit the baseitems.2da gives the best results), the Default Hilts Replacement (will not mesh with Duplisaber), Loot Immersion (if it says it's TSLRCM compatible, go for it and hope), Workbench Crystal Attunement (I'd install it before Duplisaber, I think), and the Rece K2 Power crystal (since I'm not entirely sure what it does).

It doesn't?? It should..Duplisaber runs off new base items..

Share this post


Link to post
Share on other sites

Thanks! So if DLG files are edited, that covers my main concern between TSLRCM, Crystal Attunment, and Duplisaber.

 

The K2 Power crystal mod adds ~50 new power crystals to the game for lightsabers, now this could potentially cause issue with other mods that add items (Charged armor, Duplisaber) IF there is limited space within the 2da that list out individual items. If theres plenty of room, I may also grab Lightsaber pikes, and adjust their stats to be essentially the equivalent of a scythe, for a massive critical build.

 

 

 

  On 8/7/2015 at 6:51 AM, Kexikus said:

FS recommendations sound pretty good.

One thing you should always check when installing many mods is te TSLPatcher install log. And if it says that something was overwritten or not installed as the file was already present in the Override (both can happen), find out which mods are conflicting here and see if you can fix it somehow or if one of the mods maybe doesn't need the file to work.

Indeed, I definitely planned to keep an eye on that. I just wanted to get my ducks in a row before I started...constantly moving forward and backward on modding a game is bothersome, and I worry about potentially leaving remnants behind. (I know TSLPatcher has a backup, but I'm not 100% that all of these have the patcher.)

 

 

  On 8/7/2015 at 8:24 AM, bendarby24 said:

I use loot immersion and it should work fine with all those mods!

Thank you! Good to know its working for you. Makes me feel more comfortable about adding it.

Share this post


Link to post
Share on other sites
  On 8/7/2015 at 10:36 AM, Kaidon Jorn said:

It doesn't?? It should..Duplisaber runs off new base items..

 

Yes it does, but I believe one of the hilt models replaces the default model.

 

  On 8/7/2015 at 11:01 AM, LancerChronics said:

Thanks! So if DLG files are edited, that covers my main concern between TSLRCM, Crystal Attunment, and Duplisaber.

 

The K2 Power crystal mod adds ~50 new power crystals to the game for lightsabers, now this could potentially cause issue with other mods that add items (Charged armor, Duplisaber) IF there is limited space within the 2da that list out individual items. If theres plenty of room, I may also grab Lightsaber pikes, and adjust their stats to be essentially the equivalent of a scythe, for a massive critical build.

 

You can use the lightsaber pike mod (I always found it awesome myself). And Duplisaber uses a custom installer, so I'm not sure about the dlg-patching. And the TSLPatcher will only patch a file (as opposed to overwriting it) if it's told to do so and knows what to add. Given that, I'd check the Crystal attunement mod, and I'd backup any dlg files from TSLRCM before starting...

Share this post


Link to post
Share on other sites

Just a heads up, if you DO install my crystal mod, you'll need to go into the Modules folder and remove 401DXN.mod and 702KOR.mod as those files mess up the game. I need to find a fix for them, but just remember that in case you install my mod! Anyways installing all of these should be perfectly fine (as I normlaly run with a 60+ modded game)

Share this post


Link to post
Share on other sites
  On 8/7/2015 at 3:28 PM, Rece said:

Just a heads up, if you DO install my crystal mod, you'll need to go into the Modules folder and remove 401DXN.mod and 702KOR.mod as those files mess up the game. I need to find a fix for them, but just remember that in case you install my mod! Anyways installing all of these should be perfectly fine (as I normlaly run with a 60+ modded game)

Side note: I love terrariums, and thus your TSLPatcher readme was a great read. :P

 

I made one with a mini-Bonsai in a latern once. Couldnt travel with me when i moved. :(

 

Also, I deleted the files...but i replaced 402DXN and 702KOR from the backup folder...because it seemed odd to delete them outright, hope that's okay.

Share this post


Link to post
Share on other sites
  On 8/8/2015 at 3:11 AM, LancerChronics said:

Side note: I love terrariums, and thus your TSLPatcher readme was a great read. :P

 

I made one with a mini-Bonsai in a latern once. Couldnt travel with me when i moved. :(

 

Also, I deleted the files...but i replaced 402DXN and 702KOR from the backup folder...because it seemed odd to delete them outright, hope that's okay

 

You shouldn't have to replace 402DXN. only 401DXN

Share this post


Link to post
Share on other sites

Before you use PartySwap, could you check in your override folder and see if there are any files there that are also found in the tslpatchdada folder in the download? I'm not sure if there would be any file conflicts between PartySwap and M4-78EP yet.

 

If not, then go ahead. If so, let me know which files, that way I can update the mod to be compatible with M4-78.

 

The following files are allowed to be in the override folder (and actually, should already be):

 

000react.dlg

disciple.dlg

kreia.dlg

spells.2da

 

Anything else may be a problem.

Share this post


Link to post
Share on other sites
  On 8/8/2015 at 1:40 PM, DarthTyren said:

Before you use PartySwap, could you check in your override folder and see if there are any files there that are also found in the tslpatchdada folder in the download? I'm not sure if there would be any file conflicts between PartySwap and M4-78EP yet.

 

If not, then go ahead. If so, let me know which files, that way I can update the mod to be compatible with M4-78.

 

The following files are allowed to be in the override folder (and actually, should already be):

 

000react.dlg

disciple.dlg

kreia.dlg

spells.2da

There is only 1 file that is in my override that is not on that list.

 

650jedi.dlg

 

confirmed its not a part of Duplisaber, Rece's Power Crystals, or the workbench attunement (which I have also installed)

 

... which leaves either TSLRCM or M4-78.  Hmmm..does that mean i should hold off on installing PartySwap? I really want handmaiden for a female exile... and having both would be nice too.

 

 

Now that I think about it...maybe its because M4-78 adds another jedi to the final talk?

 

  On 8/8/2015 at 3:26 AM, Rece said:

You shouldn't have to replace 402DXN. only 401DXN

 

Just a typo. :D

Share this post


Link to post
Share on other sites
  On 8/8/2015 at 3:16 PM, LancerChronics said:

Hmmm...does that mean I should hold off on installing PartySwap? I really want handmaiden for a female exile... and having both would be nice too.

Then just get Handmaiden 4 Females - Disciple 4 Males (for TSLRCM 1.8.4) - updated and uploaded yesterday.  At least until PartySwap is updated.

Share this post


Link to post
Share on other sites
  On 8/8/2015 at 3:23 PM, Sith Holocron said:

Then just get Handmaiden 4 Females - Disciple 4 Males (for TSLRCM 1.8.4) - updated and uploaded yesterday.  At least until PartySwap is updated.

Very convenient timing, Thx for pointing this out!

 

My original plan was to maybe ask what was altered in 650jedi.dlg and then maybe make the change myself, if i could find a working link to the DLG editor.

Share this post


Link to post
Share on other sites
  On 8/8/2015 at 3:32 PM, LancerChronics said:

Very convenient timing, Thx for pointing this out!

My pleasure. It was easy to miss with all of the mods uploaded yesterday.

Share this post


Link to post
Share on other sites
  On 8/8/2015 at 1:40 PM, DarthTyren said:

Before you use PartySwap, could you check in your override folder and see if there are any files there that are also found in the tslpatchdada folder in the download? I'm not sure if there would be any file conflicts between PartySwap and M4-78EP yet.

 

If not, then go ahead. If so, let me know which files, that way I can update the mod to be compatible with M4-78.

 

The following files are allowed to be in the override folder (and actually, should already be):

 

000react.dlg

disciple.dlg

kreia.dlg

spells.2da

 

Anything else may be a problem.

I felt up for some problem solving, so I took a look at the DLG...

It seems that the 650jedi.dlg just adds 4 nodes at the end to check to see if you killed vash or not. It doesn't even seem to reference her at all if you left them all alive.

And she only seems to speak *if* you left her alive, but killed all 3 other jedi masters.

So hypothetically...I could just add these 4 node to your 650jedi.dlg...and all should be A-OK? Especially since I don't plan on doing killing any / leaving any alive, depending on the path I choose.

 

Edit: Ugggggg...why must things be difficult...why can i just have two dlgs open side by side and copy 1 node from one and paste it in the other? Ah screw it...I'll just overwrite. As long as I avoid meeting the conditions outlined by the nodes, I shouldnt crash.

Share this post


Link to post
Share on other sites
  On 8/7/2015 at 3:09 PM, Fair Strides said:

Yes it does, but I believe one of the hilt models replaces the default model.

 

I'm actually unsure if Duplisaber + Default Hilt Replacement would actually cause issues. I don't notice any 2da/uti edits..so i feel at worst, it will just replace the appearance of a few sabers in Duplisaber.

 

I could see an issue if it altered a game file that was more than cosmetic (as that might cause issues with the way Duplisaber generates the unique hilts), but I don't see how it can be a problem.

 

Here's the changes.ini:

 

  Reveal hidden contents

 

Share this post


Link to post
Share on other sites
  On 8/8/2015 at 11:06 PM, LancerChronics said:

I'm actually unsure if Duplisaber + Default Hilt Replacement would actually cause issues. I don't notice any 2da/uti edits..so i feel at worst, it will just replace the appearance of a few sabers in Duplisaber.

 

I could see an issue if it altered a game file that was more than cosmetic (as that might cause issues with the way Duplisaber generates the unique hilts), but I don't see how it can be a problem.

 

Here's the changes.ini:

 

  Reveal hidden contents

 

The issues is the fact that the only issues it would cause would be, as I said, that the Default Hilts Replacement Pack would overwrite the default hilt models from Duplisaber.

  • Like 1

Share this post


Link to post
Share on other sites
  On 8/8/2015 at 11:52 PM, Fair Strides said:

The issues is the fact that the only issues it would cause would be, as I said, that the Default Hilts Replacement Pack would overwrite the default hilt models from Duplisaber.

whoops...for some reason I read "Will not mesh" as "break".

Share this post


Link to post
Share on other sites
  On 8/8/2015 at 3:16 PM, LancerChronics said:

There is only 1 file that is in my override that is not on that list.

 

650jedi.dlg

 

confirmed its not a part of Duplisaber, Rece's Power Crystals, or the workbench attunement (which I have also installed)

 

... which leaves either TSLRCM or M4-78.  Hmmm..does that mean i should hold off on installing PartySwap? I really want handmaiden for a female exile... and having both would be nice too.

 

 

Now that I think about it...maybe its because M4-78 adds another jedi to the final talk?

 

I believe it's M4-78. However, if that's all that's different, I should just be able to make a new installer setup that merges the file with the one in the override. I'm at least hoping that it can be done.

 

Also, H4F - D4M isn't a replacement for this mod. It still only allows you to have one or the other. PartySwap allows both at the same time. If you want a compatible version for M4-78EP, I should have one ready by (guess when) Wednesday.

Share this post


Link to post
Share on other sites
  On 8/9/2015 at 12:35 AM, DarthTyren said:

I believe it's M4-78. However, if that's all that's different, I should just be able to make a new installer setup that merges the file with the one in the override. I'm at least hoping that it can be done.

 

Also, H4F - D4M isn't a replacement for this mod. It still only allows you to have one or the other. PartySwap allows both at the same time. If you want a compatible version for M4-78EP, I should have one ready by (guess when) Wednesday.

Thanks, and I agree. I really did like the concept of having both. So while SH's link was appreciated...I decided to dig in to find out what was wrong...since it was just those 4 nodes, I decided to install PartySwap anyway. I won't read the ending cutscene by wednesday anyway...and i can always put back the dlg backup and rerun patcher.. but even if I don't...I don't think I'll have any issues unless I kill some jedi masters, and not others.

Share this post


Link to post
Share on other sites

Ugh, now I have to start over... I don't know how, but despite all my best effort to only pull out the individual textures i wanted, and stash the other files deep in a subset od folders...somehow I ended up installing the entirety of viridian echoes...and not knowing when or how, can't ascertain just how basly it screwed up all the other installs. It doesn't even have a TSLPatcher..I don't even...

 

Red flag was the beginner miner armor with 30/- fire resisitance, 10/- sonic, 30/- energy, and 10/- cold.

 

*sigh* here's to another week of modding and not playing the game.

 

Edit: Actually it was a fair bit faster this time around...since i had everything chosen and downloaded.

 

Edit: Actually, was a fair bit faster this time.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.