ZM90 100 Posted July 2, 2015 (edited) Here is a list of mods that are currently compatible with K1R. If you know a mod is compatible with K1R then tell me and I will add it to the list. These are the ones confirmed to be compatible thus far. If I have missed any please let me know and I shall add it to the list. Thanks. Edit by Fair Strides: In an effort to arrange for a decent layout without being able to reserve posts immediately after this post (since we didn't get on the ball when ZM made the thread), I'm implementing some formatting here... Thus, everything past this point is my (Fair Strides) fault, so blame me... Compatible Mods (with categories): Content: Bastila on Korriban - K1R Version 1.0 by Fair Strides Party on the Leviathan! 1.0 by Fair Strides Vulkar Coward Redux 1.0 by Fair Strides Malak's Unique Apprentices 1.0 by Kexikus Duel Room Final 1.0 by aneeryrlue Rece's Upgradable Vanilla Robes by Rece Rece's Elemental Robes by Rece Rece's K1 Lightsaber Mod by Rece Ajunta Pall's Swords Revamped by Rece KotOR 1 10 New Robes by Rece Canon Galaxy Map for KotOR 1 by Kexikus Sandpeople Disguise Drop Fix by Kexikus Proper Manaan Quest Endings by Kexikus Sithspecter's Boba Fett 1.0 by Sithspecter Energy shield Damage Fix 1.0 by R2-X2 Force Dustil 1.0 by forgetcanon Mandalorian Battle Blades 2.0 by Darth InSidious Cipher Gear 1.0 by darkbirdie Movie Robe Reskin 2.1 by Squall Lionhart Saul Karath Enhancement 1.0 by TheImpAdmiral Bearded PMHC01 Head Replacement 1.0 by inyriforge N7 Valiant 1.0 by inyriforge Health Regeneration by MVacc224 Classes, Feats, Powers, and Skills Tweak by MVacc224 War Torn Mullet Man 2.0 by ZimmMaster Teta's Royal Band Restored by Darth InSidious Revan's Jedi Robes 2.0 by ZimmMaster Halo Energy Sword 1.0 by Darth InSidious Lightsaber and Force Forms 1.0 by Darth InSidious Remove Force Power Restrictions on Armor by MrPhil Texture: KotOR 1 Clothing Texture Enhancement by Rece Yuthura Sith Eyes with Lightside Transition by Kexikus High Quality Starfields and Nebulas by Kexikus Green Pazaak Base Cards for K1 by Kexikus Darth Malak - Herald of Darkness 1.1 by Kainzorus Prime Endar Spire Complete Overhaul 1.0 by Jorak Uln Natural PFHA04 Reskin 1.0 by honeybeenectarine Saber Colors Overhaul animated - SWTOR Edition 1.0 by Jorak Uln No Dark Side Transitions 1.0 by R2-X2 Advanced Wardroid 1.0 by Xedii/Xarwars Malak - Path of Corruption 1.0 by Kainzorus Prime Incompatible Mods (with reasons): Bendak Bounty and Emblem Armor Compatibility Patch by Klexikus - This is merely a patch between two mods, neither of which is currently confirmed to be compatible with K1R, so I'm erring on the side of safety. Sonic Screwdriver 1.0 by Darth InSidious - Modifies dan13_crattis.dlg, AKA Crattis Yukal's dialog. Quanon's Saberhilt Pack by Quanon - Confirmed to conflict with Jolee in the Upper Shadowlands. The mod replaces his dlg file, which both undoes the effects of K1R and screws up how it operates in the module. (Thanks to scoutception for finding this the hard way... ) Questionable Mods (with reasons): Scoundrel Trousers by darkbirdie - Because it undoes the fix to the back seam that K1R's Scoundrel texture fixes in the female version. KOTOR Bug Fix Attempt 1.0 by danii-ch - Some things K1R already does, like Calo's soundset and I believe the Bastila Romance Fix, but I'm not sure how the rest is implemented... Edited August 17, 2015 by Fair Strides 2 1 Quote Share this post Link to post Share on other sites
Rece 63 Posted July 2, 2015 All of my mods should be compatible with K1R so yeah. Quote Share this post Link to post Share on other sites
ZM90 100 Posted July 2, 2015 All of my mods should be compatible with K1R so yeah. Added them to the list. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted July 2, 2015 All my other mods (excluding the Bendak Compability Patch as I don't know about the two mods it needs) should be K1R compatible as well. I haven't actually tested them but they have no file conflicts and are all pretty minor so I don't see any other issues that could arise. Here's the list: Canon Galaxy Map for KotOR 1 Sandpeople Disguise Drop Fix Yuthura Sith Eyes with Lightside Transition Proper Manaan Quest Endings And if you want to include texture mods too: High Quality Starfields and Nebulas Green Pazaak Base Cards for K1 Quote Share this post Link to post Share on other sites
134340Goat 116 Posted July 2, 2015 This skin for Malak, which I pretty much always use, is compatible http://deadlystream.com/forum/files/file/327-darth-malak-herald-of-darkness/ Quote Share this post Link to post Share on other sites
RevanFan 6 Posted July 4, 2015 I have a suggestion (that you obviously do not need to take action on if you don't feel it's necessary.) I'd appreciate the mod compatibility list having clickable links for all of the listed mods. Again, it's only a suggestion and you need not heed it if you don't feel it's necessary. I am using three mods that I am not certain are compatible. They are the No Force Restrictions mod, the Sherruk Attacks With Lightsabers mod, and the K1 Force Pack mod. I will be using them when I install the game on Steam soon, and I will test them while I'm playing. If they are compatible, I will let you know. Quote Share this post Link to post Share on other sites
exocron 3 Posted July 4, 2015 Yes, add click-able links. This thread is nice, but it's more of a pain in the ass to have to use the search function to try to figure where the mods are located, most of the time I've noticed the search function doesn't even return any results after copy and pasting the exact string/name of what you put in the thread, so please, for the sake of simplicity, make the mods linked. Admin Note: Clickable links added. It's now up to ZM90 or Fair Strides to add any additional links. PM one of them if you don't see that happening. Quote Share this post Link to post Share on other sites
DombuAvros 0 Posted July 5, 2015 Is this mod compatible with K1R? It would be awesome if it was! http://deadlystream.com/forum/files/file/477-movie-robe-reskin/ *Edit* lol just checked it is Quote Share this post Link to post Share on other sites
134340Goat 116 Posted July 5, 2015 I can confirm that Halo Energy Sword still works Quote Share this post Link to post Share on other sites
spiritofcat 0 Posted July 5, 2015 Installing Party on Leviathan, I get a warning message "Warning: A file named lev_m40aa.mod already exists in the modules folder. Skipping file..." Quote Share this post Link to post Share on other sites
Fair Strides 510 Posted July 5, 2015 Installing Party on Leviathan, I get a warning message "Warning: A file named lev_m40aa.mod already exists in the modules folder. Skipping file..." Yes, that was expected. (I should have put that in the read-me...) I shipped a non-modded (not even K1R) version of the Leviathan level, that way if you didn't have K1R, the mod could still be applied properly... Hence why it's entirely separate from K1R but complements it as well. 1 Quote Share this post Link to post Share on other sites
exocron 3 Posted July 5, 2015 (edited) Goodjob updating the format, extremely helpful. Another mod that works flawlessly is "SuperSkipTaris", can be found on kotorfiles.com, here is direct link: http://knightsoftheoldrepublic.filefront.com/file/Super_Skip_Taris;71749 Edited July 5, 2015 by exocron 1 Quote Share this post Link to post Share on other sites
RevanFan 6 Posted July 12, 2015 I can confirm that the following mods work with K1R. Remove Force Speed Blur (Has to be installed before K1R to work) http://forums.steampowered.com/forums/showthread.php?s=113e6e64c27572563480fbeb0281bb61&t=979242 Remove Restrictions for Force Powers by Armor http://deadlystream.com/forum/files/file/20-remove-restrictions-for-force-powers-by-armors/ Sherruk Attacks with Lightsabers http://knightsoftheoldrepublic.filefront.com/file/Sherruk_Attacks_With_Lightsabers;63418 K1 Force Pack http://knightsoftheoldrepublic.filefront.com/file/K1_Force_Pack;97281 Quote Share this post Link to post Share on other sites
exocron 3 Posted July 16, 2015 I can confirm that the following mods work with K1R. Remove Force Speed Blur (Has to be installed before K1R to work) http://forums.steampowered.com/forums/showthread.php?s=113e6e64c27572563480fbeb0281bb61&t=979242 Remove Restrictions for Force Powers by Armor http://deadlystream.com/forum/files/file/20-remove-restrictions-for-force-powers-by-armors/ Sherruk Attacks with Lightsabers http://knightsoftheoldrepublic.filefront.com/file/Sherruk_Attacks_With_Lightsabers;63418 K1 Force Pack http://knightsoftheoldrepublic.filefront.com/file/K1_Force_Pack;97281 I think "Sherruk Attacks with Lightsabers" bugs out the wipe out all mandelorian raiders quest, when I tried to kill one group of the mandelores I couldn't speak to them, nor could I attack them. Though it could just be a incompatibility with one of the many other mods I am using. The other mods you posted are working flawlessly though, thanks for share. Quote Share this post Link to post Share on other sites
RevanFan 6 Posted July 16, 2015 I think "Sherruk Attacks with Lightsabers" bugs out the wipe out all mandelorian raiders quest, when I tried to kill one group of the mandelores I couldn't speak to them, nor could I attack them. Though it could just be a incompatibility with one of the many other mods I am using. The other mods you posted are working flawlessly though, thanks for share. Actually, I think that has to do with a bug with the Iriaz. I played with the Sherruk mod and was able to attack all of the Mandalorians, unless Iriaz attacked them first. If Iriaz got to them first, they wouldn't attack me. Just leave the area and come back and they should attack. Quote Share this post Link to post Share on other sites
exocron 3 Posted July 17, 2015 Actually, I think that has to do with a bug with the Iriaz. I played with the Sherruk mod and was able to attack all of the Mandalorians, unless Iriaz attacked them first. If Iriaz got to them first, they wouldn't attack me. Just leave the area and come back and they should attack. Yeh you know what, you are right, the madalorians did attack the Iriaz, and then I couldn't even attack them or they didn't even attack me. I tried leaving area, and coming back, but it didn't work. Another resource for compatiable mods that I just found may prove useful to some people: https://www.reddit.com/r/kotor/comments/3c2kvw/kotor_1_and_2_mod_builds_guaranteed_compatibility/ Quote Share this post Link to post Share on other sites
RevanFan 6 Posted July 17, 2015 Yeh you know what, you are right, the madalorians did attack the Iriaz, and then I couldn't even attack them or they didn't even attack me. I tried leaving area, and coming back, but it didn't work. Another resource for compatiable mods that I just found may prove useful to some people: https://www.reddit.com/r/kotor/comments/3c2kvw/kotor_1_and_2_mod_builds_guaranteed_compatibility/ Try saving the game and loading it again. I thankfully had saved the game previously before going into the area where the glitch happened. I was just able to load that and try again. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted July 17, 2015 Heh, had some fun with this and found no problems http://knightsoftheoldrepublic.filefront.com/file/Force_Electrocution;78427 Quote Share this post Link to post Share on other sites
Domino5555 119 Posted July 28, 2015 Anyone check Brotherhood of Shadow Solomon's Revenge for compatibility? 1 Quote Share this post Link to post Share on other sites
zaneljok 1 Posted August 3, 2015 I just attempted a run through with the NPC overhaul. I noticed not being able to get to the Vulkar Base sublevel. After looking at my mod list this one was the only one that alter the modules. I am attempting another run through now without it. Thank you for making this great game absolutely fantastic. My Mod list: (Warning my Override folder is very full) K1R Endar Spire and Sith Base Texture overhauls Bodies Stay Desert Wraid shyrack texture fix Hi Res Beam effects KoTOR Weapon Model Overhaul (toasty's) KotOR Cutscene Sound Improvment 2.0 Leviathan Party Better Male Face 4 Blaster Pistol Enhancement Canon Galaxy Map DarthDac's Warpband Energy Shield Fix Gaffi Stick Improvement Green Pazaak cards HD Stars and Nebulas New ds underwear K1 Prequel Robes Malak Path of Corruption Malak's unique apprentices Mr. Fetts Saber Blade replacement Music fix for Manaan and Korriban PC response moderation Qui-Don Jorns Sabers Remove Force Power restrictions Sunry Murder Enhancement (not sure if this was included in K1R) Ultimate Sound Mod Uthar Redone Visually Distinctive weapontypes Weapon Model Overhaul 1 Quote Share this post Link to post Share on other sites
Eauxps I. Fourgott 81 Posted August 8, 2015 I'm not sure that InSidious's Lightsaber and Force Forms mod is entirely compatible. I did one playthrough with it and without K1R, and it was fine, but with K1R, the holocron in the Jedi Academy is appearing as a bed, not a holocron. Other new mods I have installed are: Extreme Conditions Combat Robes by Darth Insidious Duel Room Final by aneeryrlue Proper Manaan Quest Endings by Kexikus Tomb of Exar Kun by deathdisco Quote Share this post Link to post Share on other sites
Constar 23 Posted August 8, 2015 Anyone check Brotherhood of Shadow Solomon's Revenge for compatibility? Important Question! I never really modded K1 and want to start now and neeed to know this:D! Quote Share this post Link to post Share on other sites
Kexikus 995 Posted August 8, 2015 Anyone check Brotherhood of Shadow Solomon's Revenge for compatibility? AFAIK it is compatible and I think you have to install K1R first, but don't take my word for it. Just check the development thread, the beta feedback thread and other big threads in the K1R section, I know it was mentioned somewhere. And I think FS is working on some kind of patch for BoS:SR, or atleast he has mentioned something like that and I assume that this updated version would be compatible with K1R. Quote Share this post Link to post Share on other sites
Fair Strides 510 Posted August 8, 2015 AFAIK it is compatible and I think you have to install K1R first, but don't take my word for it. Just check the development thread, the beta feedback thread and other big threads in the K1R section, I know it was mentioned somewhere. And I think FS is working on some kind of patch for BoS:SR, or atleast he has mentioned something like that and I assume that this updated version would be compatible with K1R. Well, I don't know whether or not BoS:SR is incompatible with K1R. I haven't seen any direct conflicts and am about to do a quick playthrough to test this while I work on a BoS:SR patch (not a K1R Compatiblity patch unless there are conflicts). Quote Share this post Link to post Share on other sites
scoutception 17 Posted August 9, 2015 Ok, I can now confirm that the Mandalorian Ultimate mod (http://www.gamefront.com/files/9160124/Mandalorian_Ultimate_Mod) and the Bendak Bounty Rework ( http://www.gamefront.com/files/8222466/Bendak_Bounty_Rework ) are compatible with K1R. Quote Share this post Link to post Share on other sites