Quorwyf

Crashing during Goto Nar Shadaa Intro scene

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I'm crashing every time I try to go through the Nar Shadaa intro scene with Goto and the hunters. At first the crash occured as soon as the video of the outside of Goto's yacht ended. After I tried disabling shadows and frame buffer effects the scene began to go far enough that I can see Goto fly past the assembled hunters before it crashes. Switching from fullscreen to windowed had no effect. Threaded opt. is off.

 

1) During the game, when did the problem begin to occur?

 

start of Nar Shadaa intro scene

2) Did you install the latest version of the mod? (1.8.3b and 1.1b respectively)

 

RCM 1.83B and M4 1.1b

 

3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version?

 

4 cd us patched to 1.0b

4) Did you update your game as required by your game's region? (4-CD version ONLY)

 

yep

5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file?

 

fresh

 

6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)

 

Azgath N'Dul's Tomb and patch
http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/
http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/

Extended Enclave 2.2
http://deadlystream.com/forum/files/file/428-extended-enclave-tslrcm-add-on/

Handmaiden 4 Females for RCM
http://deadlystream.com/forum/files/file/226-handmaiden-4-females-disciple-4-males-for-tslrcm-183/

Hide Weapons In Animations
http://knightsoftheoldrepublic.filefront.com/file/Hide_Weapons_In_Animations;67468

Jedi Temple, Expansion, & Compatibility
http://knightsoftheoldrepublic.filefront.com/file/Coruscant_Jedi_Temple;76316
http://knightsoftheoldrepublic.filefront.com/file/Jedi_Temple_Expansion;97510
http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/

Kreia to Dxun Tomb & Atton to Onderon
http://deadlystream.com/forum/files/file/201-kreia-to-dxun-tomb-atton-to-onderon/

New Bounty Hunters on Onderon
http://deadlystream.com/forum/files/file/263-new-bounty-hunters-on-onderon/

Unofficial TSLRCM Tweak Pack 1.2
http://deadlystream.com/forum/files/file/296-unofficial-tslrcm-tweak-pack/

Remote Unlimited (1.1)
http://knightsoftheoldrepublic.filefront.com/file/Remote_Unlimited;74664

Saber&Melee Weapon Sound Mod
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/addons/sabermelee-weapon-sound-mod

 

HLFP
http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;43066
http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;67156

Full Force Mod
http://knightsoftheoldrepublic.filefront.com/file/Full_Force_Mod;105957

Force Zeal
http://www.algonet.se/~stoffe/forcezeal_v2.rar

 

Light/Darkside Meditation before Prestige Classing
http://www.algonet.se/~stoffe/meditation.rar

 

[TSL] NPC Overhaul Mod 1.22 - without the 208TEL and 512OND parts

http://deadlystream.com/forum/files/file/345-tsl-npc-overhaul-mod/

 

Ultimate balancing mod w/o dialog.tlk

http://deadlystream.com/forum/files/file/24-ultimate-balancing-mod/ 

 

Character Generation - K1 Style

http://deadlystream.com/forum/files/file/456-character-generation-k1-style/

 

Droid Enhancement

http://knightsoftheoldrepublic.filefront.com/file/Droid_Enhancement;91526

 

Party XP Bug Fix - changed to a max xp of 100%

http://knightsoftheoldrepublic.filefront.com/file/Party_XP_Bug_Fix;71010

 

Feats Tweak

feat.2da change no longer on this site

 

Pathfinderesque Progression

http://deadlystream.com/forum/files/file/525-pathfinderesque-progression/

 

Improved AI (Modified AI)

http://knightsoftheoldrepublic.filefront.com/file/Improved_AI;68905

 

Bao-Dur's Charged Armor

http://deadlystream.com/forum/files/file/79-bao-durs-charged-armor/

 

Combat-Suit-Revisited

http://deadlystream.com/forum/files/file/118-combat-suit-revisited/

 

Darksword by Darth InSidious

http://deadlystream.com/forum/files/file/148-darksword/

 

Deadman Quarterstaff replacement

http://deadlystream.com/forum/files/file/218-quarterstaff-replacement-pack/

 

Onderon Palace Expanded

http://knightsoftheoldrepublic.filefront.com/file/TSL_Onderon_Palace_Expanded;93559

 

RedHawke TSL Armor Pack

http://www.jumpstationz.com/RedHawke/RHTSLArmorPack1.7z

 

TSL Hak Pad

http://www.nexusmods.com/kotor2/mods/22/

 

TSL Multi-Stim

http://deadlystream.com/forum/files/file/80-tsl-multi-stim/

 

Vao Armband Drop

http://deadlystream.com/forum/files/file/192-vao-armband-drop/

 

TSL GalaxyMapFix

http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/

 

357mag

http://deadlystream.com/forum/files/file/116-357-magnum/

 

first national bank of coruscant

http://knightsoftheoldrepublic.filefront.com/file/First_National_Bank_of_Coruscant;79396

 

New Masks and Items

http://knightsoftheoldrepublic.filefront.com/file/New_Masks_and_Items;73975

 

jedi robe stat boost

http://knightsoftheoldrepublic.filefront.com/file/Jedi_Robe_Stat_Boost;97698

 

Kill The Ithorian 1.1

http://deadlystream.com/forum/files/file/10-kill-the-ithorian/

 

Kinrath Egg Bash Crystal Drop V0.9

http://deadlystream.com/forum/files/file/167-kinrath-egg-bash-crystal-drop/

 

MG K1 gun models

http://knightsoftheoldrepublic.filefront.com/file/Monos_K1_Gun_Models;66570

 

MG Law Enforcement blasters

http://knightsoftheoldrepublic.filefront.com/file/Law_Enforcement_Blasters;67168

 

Onderon Museum Upgrade

http://knightsoftheoldrepublic.filefront.com/file/Onderon_Museum_Upgrade;66535

 

RH Correction Armband

http://www.jumpstationz.com/RedHawke/RHCorrectionArmband.7z

 

RH PC Beginning Items

http://www.jumpstationz.com/RedHawke/RHPCBeginningItems1.7z

 

Prestiege Class Bonus Mod

http://www.jumpstationz.com/RedHawke/RHPrClBonus1.7z

 

Thorium Charge mod

http://deadlystream.com/forum/files/file/147-thorium-charge-mod/

 

Survival items

http://knightsoftheoldrepublic.filefront.com/file/Survival_Items;72804

 

Upgrade Kit (HK-47 to 51)

http://deadlystream.com/forum/files/file/507-hk-47-upgrade-kit-by-g0t0-here-ind/

 

 

Aliens Redetailed Mod 1.0

http://deadlystream.com/forum/files/file/278-aliens-redetailed-mod/

 

Textures Improvement Project 0.4

http://deadlystream.com/forum/files/file/462-textures-improvement-project/

 

Twin Sun to Asari 1.0

http://deadlystream.com/forum/files/file/438-tsl-twin-sun-to-asari/

 

 

7) Can you be more specific about the error? At what point did it happen?

 

I'm crashing every time I try to go through the Nar Shadaa intro scene with Goto and the hunters. At first the crash occured as soon as the video of the outside of Goto's yacht ended. After I tried disabling shadows and frame buffer effects the scene began to go far enough that I can see Goto fly past the assembled hunters before it crashes. Switching from fullscreen to windowed had no effect. Threaded opt. is off.

11) What Operating System do you use? (List Virtual Machines as well if you are using them.)

 

Win 8.1

12) Can you confirm that you see the TSLRCM logo on the the main menu screen?

 

Yep

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That's... a lot of mods. :/

 

Can't say for certain which did this (or a combo of several). Did you try searching for posts with similar issues and see some mods you all used?

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That's... a lot of mods. :/

 

Can't say for certain which did this (or a combo of several). Did you try searching for posts with similar issues and see some mods you all used?

 Yes. Yes it is.

 

I tried searching for mentions of Nar Shadaa problems. The few that sounded similar either didn't have solutions listed or were solved by changing affinity or process priority, which I either already did or the change had no effect. Or the threads suggested changing things like threaded opt.

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GTX 670 with 353.06 drivers. I have the the vista fix dll.

 

 

 

ED - I found the problem. The game doesn't like goto .txi file. I've tried the goto reskins from TIP 0.4 and 90sk, game crashes any time I use the .txi from either mod. The crashing doesn't happen when the .txi is gone.

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That's some pretty useful information to have, thanks... glad you fixed the issue and have fun with the rest of the game! :D

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Same here, I have been looking for an answer to this for years... I couldn't figure out what was happening so I gave up and stopped playing, then later bought game from GOG and same thing.

 

Then I recently bought it from steam and problem went away. All that for 1 little file... Thankyou very much.

 

This should really be pinned somewhere, cuz surely there must be others with the same problem. Even when I had it I searched these forums and couldn't find an answer.

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I'm also having this issue but I don't have a goto.txi file nor do  I have nearly as many mods as OP. Please help! Also I encountered a lot of hard crashes around Khoonda, specifically when talking to Akkere, repairing security droids for Khoonda, trying to seal door for Khoonda, when placing mines in the west field, and after Vrook teaches you Ataru. I was able to make it through by just reloading a lot and using quick saves but I have no idea what caused it all. Using 1.8.5 of TSLRCM 

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I just registered, after a long absence from everything KotoR and TSL, because I recently reinstalled it through steam, installed a bunch of mods, reshade and whatnot, to give it another spin.

 

Long story short: I ran into exactly the same problem and I think I found the solution and an explanation as to why this crash seems to appear mainly with the CD- and GoG-Version. There is a commonly known typo in the steam-version of the game which normaly prevents the crash from occuring, which is the absent spacing between words in the games .ini concerning the Vertex Buffer.

 

In the steam-version of the game this reads as "DisableVertexBufferObjects=1" and is corrected by most players who install a bunch of mods, as this line seems to generate bugs with textures - I would the reason for that imagine to be an address-overlap between the VBOs and the Textures of some sort, but what do i know.

 

However. If you own the steam-version and reinstate the line in the "swkotor2.ini" from your manually "corrected"

 

"Disable Vertex Buffer Objects=1" to

"DisableVertexBufferObjects=1"

 

it seems to be running fine again.

 

And I've just realized; the last post is nearly a year old - my apologies, but if anyone is still having the problem: this was a working solution (for me).

Edited by Nimduril
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I just registered, after a long absence from everything KotoR and TSL, because I recently reinstalled it through steam, installed a bunch of mods, reshade and whatnot, to give it another spin.

 

Long story short: I ran into exactly the same problem and I think I found the solution and an explanation as to why this crash seems to appear mainly with the CD- and GoG-Version. There is a commonly known typo in the steam-version of the game which normaly prevents the crash from occuring, which is the absent spacing between words in the games .ini concerning the Vertex Buffer.

 

In the steam-version of the game this reads as "DisableVertexBufferObjects=1" and is corrected by most players who install a bunch of mods, as this line seems to generate bugs with textures - I would the reason for that imagine to be an address-overlap between the VBOs and the Textures of some sort, but what do i know.

 

However. If you own the steam-version and reinstate the line in the "swkotor2.ini" from your manually "corrected"

 

"Disable Vertex Buffer Objects=1" to

"DisableVertexBufferObjects=1"

 

it seems to be running fine again.

 

And I've just realized; the last post is nearly a year old - my apologies, but if anyone is still having the problem: this was a working solution (for me).

 

Thanks for the info. I recently reinstalled KotOR 2, just got the GOG version, and I was running into crashes during this cutscene again. It took me a while to figure out that it was still being caused by .TXIs as I avoided reskinning G0-T0 to prevent this problem from coming back.

 

I don't get why this fix works, but it apparently works for the GOG release too. I never spaced that line in the swkotor2.ini out so GOG must have "fixed" that line themselves.

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Had a similar problem once, turned out to be the GOTO Droid texture I was using, so check that.

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On 1/17/2018 at 11:49 AM, Nimduril said:

I just registered, after a long absence from everything KotoR and TSL, because I recently reinstalled it through steam, installed a bunch of mods, reshade and whatnot, to give it another spin.

 

Long story short: I ran into exactly the same problem and I think I found the solution and an explanation as to why this crash seems to appear mainly with the CD- and GoG-Version. There is a commonly known typo in the steam-version of the game which normaly prevents the crash from occuring, which is the absent spacing between words in the games .ini concerning the Vertex Buffer.

 

In the steam-version of the game this reads as "DisableVertexBufferObjects=1" and is corrected by most players who install a bunch of mods, as this line seems to generate bugs with textures - I would the reason for that imagine to be an address-overlap between the VBOs and the Textures of some sort, but what do i know.

 

However. If you own the steam-version and reinstate the line in the "swkotor2.ini" from your manually "corrected"

 

"Disable Vertex Buffer Objects=1" to

"DisableVertexBufferObjects=1"

 

it seems to be running fine again.

 

And I've just realized; the last post is nearly a year old - my apologies, but if anyone is still having the problem: this was a working solution (for me).

I just registered here to say: THANK YOU! That worked for me. I was already close to giving up. T h a n k s !!!

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