Kexikus

[WIP] High quality skyboxes

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I find it excellent, Kexikus!

Really good job there.

Truth to be told, I don't even mind the strong yellow for the windows... :)

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On 10/30/2019 at 12:24 PM, Kexikus said:

Nar Shaddaa is coming together really well and much easier than I expected:

E8T6H7Hh.png

A few things to note here:

The 2D building backdrops in front of the skybox are still missing. And the windows are all way too yellow.

I might also tweak the building distribution a little as it's pretty obviously all the same building on the right. But I'll add the other buildings first as that might already hide this issue.

I really like the sky - excellent job done here!

About the model placement i'd love to see a bit more of the horizon - to make the scenery look bigger, maybe change the height of some front buildings and place some further away behind for that effect?

On the yellow windows i could get you some colored variants if you like; also that lights of the big front building look a bit outdated for todays visuals, just as a thought maybe its better to use different kind of windows for that one?

But all in all this is a major improvement and already no comparison to Sharen Thrawns old one.

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On 10/31/2019 at 2:47 PM, Jorak Uln said:

I really like the sky - excellent job done here!

About the model placement i'd love to see a bit more of the horizon - to make the scenery look bigger, maybe change the height of some front buildings and place some further away behind for that effect?

On the yellow windows i could get you some colored variants if you like; also that lights of the big front building look a bit outdated for todays visuals, just as a thought maybe its better to use different kind of windows for that one?

But all in all this is a major improvement and already no comparison to Sharen Thrawns old one.

Thanks!

As to seeing more of the horizon. While I would like to see more of that myself, it just makes no sense here. This is the landing pad of the refugee quarter after all so it definitely won't be the highest building around. In fact I think that it would be even better if the surrounding buildings were higher than in my skybox but I decided to stay consistent with the prerendered cutscenes.

And yes, those buildings might look a bit outdated by today's standards but that's partially intentional (and partially my inability to create something better). But I really want to keep the style of the vanilla game and not make it into something it isn't. I'll leave the modernizing to you.

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Nar Shaddaa is getting close to the finish line.

I fixed the skybox in all modules and added the foreground buildings.

On top of that I followed a suggestion by Jorak Uln to add some color variation to the windows of all buildings. The effect is intentionally pretty subtle but visible in this screenshot:

WNjC5zOh.png

Now I just need to get rid of the bright outline around the foreground buildings and maybe tweak the distribution of the background buildings some more to get more variety in the buildings closest to the player.

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I really like the skybox itself but I don't like the lighting. I think I have grown accustomed to the shiny Thrawn's skybox, but yours look too dark, and, because of that, it has an "old" feeling IMO.

As I've said, I really like the models for the skyscrappers and their textures.

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1 hour ago, Spectrometer said:

As I've said, I really like the models for the skycrappers

We used to call those pigeons and seagulls.

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On 11/4/2019 at 8:40 PM, Spectrometer said:

I really like the skybox itself but I don't like the lighting. I think I have grown accustomed to the shiny Thrawn's skybox, but yours look too dark, and, because of that, it has an "old" feeling IMO.

As I've said, I really like the models for the skyscrappers and their textures.

Sorry for the late reply and thanks for the comment.

I can see your point but I actually think that Thrawn's skybox is just way too bright. The buildings in my skybox have pretty much the exact same color as the module buildings themselves. Making them any brighter would just create unnatural lighting.

But I'll let the skybox rest for a while and look at it again later. That should give me a new perspective and might convince me to make some changes.

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