Kainzorus Prime

SKIN:Cassus Fett’s Unique Armor

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Cassus Fett’s Unique Armor


Author:

Kainzorus Prime

 

Mod Name:

Cassus Fett’s Unique Armor

*************************

Under NO circumstances is this, or any of my other,

mod(s) to be posted on ANY site other than by myself.

*************************

 

1. Info

===========

This mod adds an unique Mandalorian Neo Crusader appearance to Cassus Fett’s Battle Armor, while not affecting the three regular Mandalorian types seen in the game.

 

2. Installation:

=========

Run the patcher, find the armor in the game.

 

3. Credits:

===========

Special thanks to:

 

Holowan Laboratories - For all the great resources.

 

Zbyl2 - Patcher help.

 

4. DISCLAIMER:

===============

This Mod is not supported by LucasArts, Bioware or Obsidian.

Please do not contact them for support of this mod.

 

Copyright:

Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks

and copyrights owned by their respective trademark and copyright holders.

 

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are

trademarks and copyrights owned by their respective trademark and copyright holders.

 

Bioware and the Odyssey Engine are trademarks of Bioware Corp.

 

Obsidian are trademarks of Obsidian Entertainment.

 

All trademarks and copyrights contained in this document are owned by their

respective trademark and copyright holders.


 

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Did you get any errors during the installation?

 

Also, you seem to have plenty of mod conflicts for both games, I wonder why that is.

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No errors at all but I do have the K1 enhancement installed which overhauls NPC and other things. I also have a problem with that one. Some of the NPCs are missing heads.

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Just a question in that vein, though. What kind of conflict causes "missing heads" in a mod installation? Is it the Appearance.2da having the wrong entries, or is it a "redundancy problem" where two mods are changing the same .utp file? I'm just curious, so that I can determine which files to switch around if I see it happen.

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Just a question in that vein, though. What kind of conflict causes "missing heads" in a mod installation? Is it the Appearance.2da having the wrong entries, or is it a "redundancy problem" where two mods are changing the same .utp file? I'm just curious, so that I can determine which files to switch around if I see it happen.

I tried fixing the appearance 2da. Originally when I installed the Cassus Fett mod it showed for row 690, #2DAMEMORY900# Cassus_Fett N_Mandalorian N_CassusFettB01 and so on. I changed it to 690 because it had 2damemory in place of the row number and that still didn't fix it.

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You're not supposed to tinker with that. It's set up that way to ensure the armor's .uti file retains the disguise property if the mod is installed on a non-vanilla appearance.2da file, for flexibility.

 

Ergo, you tried to fix what wasn't broken in the first place.

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Well, I don't know what mods you have installed, do I?

 

List what you have to help me narrow possible conflicts.

I think it's the K1 Enhancement mod that messed it up. I noticed that it too has a Cassus Fett Armour UTI. I don't know what texture file to delete though.

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I've had a look, if you have that mod installed, run my patcher one more time, and then put my uti file in the override manually, just to be safe.

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Posted (edited)

Everytime I scroll over  Cassus Fett's armor to equip it, KOTOR crashes and exits to desktop.

Edited by Alliniere

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