Domino5555 119 Posted January 7, 2017 Well this mod kinda redoes the cutscenes- http://deadlystream.com/forum/files/file/891-kotor-2-unofficial-patch/ I must warn you it is incompatible with TSLRCM but it is so definitely worth it, the only reason I use TSLRCM now is because all the mods are compatible with it and not with the Unofficial patch. I wasn't talking about the ingame cutscenes. I was refering to the BIK movies. Quote Share this post Link to post Share on other sites
N-DReW25 1,336 Posted January 8, 2017 I wasn't talking about the ingame cutscenes. I was refering to the BIK movies. Oh, well some of the BIK movies would be difficult to make but yeah that makes sense. But I'd still recommend that mod just to check out because it makes the in-game cutscenes SO much better. Quote Share this post Link to post Share on other sites
sELFiNDUCEDcOMA 98 Posted January 8, 2017 I've uploaded the KotOR mod files into a couple of mods -- links below and you'll be able to download once they have been reviewed by staff. They're from back in 2013, and to be honest, I think they're kind of rubbish compared to what I can do today. But, I thought I'd release them anyway... http://deadlystream.com/forum/files/file/991-kotor-darth-bandon-and-sith-apprentice-appearance/ Darth Bandon and Sith Apprentice textures -- both head variants for Sith Apprentice... http://deadlystream.com/forum/files/file/992-kotor-darth-malak-appearance/ Darth Malak textures -- both head variants included... http://deadlystream.com/forum/files/file/993-kotor-hk-47-appearance/ HK-47 with shiny spec... http://deadlystream.com/forum/files/file/994-kotor-sith-trooper-appearance/ All 3 Sith Trooper variants found in the game, but know not completely shiny: Bone variant... (Dried) blood variant... Ash variant... 1 Quote Share this post Link to post Share on other sites
sELFiNDUCEDcOMA 98 Posted January 8, 2017 I wasn't talking about the ingame cutscenes. I was refering to the BIK movies. Oh, well some of the BIK movies would be difficult to make but yeah that makes sense. But I'd still recommend that mod just to check out because it makes the in-game cutscenes SO much better. Yes, those would be hard to recreate, and, I'm not inclined to do so. In my opinion, when games use pre-rendered "cinematic" cutscenes, they are missing the interactive and real-time point of games. It should all be done in-engine, in real-time. They may have had an excuse for this more than a decade ago, but, they really don't these days. 1 Quote Share this post Link to post Share on other sites
xander2077 80 Posted January 8, 2017 those sith troopers are really awesome. nice variations. Quote Share this post Link to post Share on other sites
Guest Posted January 22, 2017 You might as well release it so folks can beta test the textures. Speaking of textures, I've something to point out regarding textures for the Ebon Hawk. I'll quote from my LucasForum thread about it. The interiors of the Ebon Hawk in both KotOR and TSL suffer from both shader and UVW issues. Some examples follow: Fallen Guardian also spotted a few issues. The parts he circled in Red are basically parts that are just not there. You can see right through them. Like, they're there on the texture, but not on the model in-game. Finally JCarter426 reported this one: Not sure if you can see it in the picture, but there's a slight crack that's especially obvious when the ship is in hyperspace. As any mod that wants to improve/alter the interiors of the Ebon Hawk will have to deal with this UVW mapping issue, I'm making a modding request to correct these graphical issues. Might you be able to deal these issues in your Ebon Hawk textures? Any word on fixing these? Quote Share this post Link to post Share on other sites
sELFiNDUCEDcOMA 98 Posted January 24, 2017 Any word on fixing these? I fixed many of those years ago. Some need better tools to get the fixes created. Quote Share this post Link to post Share on other sites
Guest Posted January 24, 2017 What do you mean? Can't you release those fixes to the public? Would you need that Fair Strides toolset or something? Quote Share this post Link to post Share on other sites
RustyPirate 1 Posted January 31, 2017 sELFiNDUCEDcOMA, do you mind telling me which of the Telos files from your TSL Remastered mod that is specifically for the Military Base/HK Factory as well as the shuttle texture? Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 23, 2017 This one has been the most annoying thing about TSL for me! I was finally able to fix it! Link: http://www.mediafire.com/file/c77gc5lg94rub9c/003ebo_cockpit_fix.zip Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted February 23, 2017 This one has been the most annoying thing about TSL for me! I was finally able to fix it! Link: http://www.mediafire.com/file/c77gc5lg94rub9c/003ebo_cockpit_fix.zip Why not upload it here? Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 23, 2017 Why not upload it here? Cuz I'd need to get a screenshot! lol jk I've changed 16 bytes in two files, it's not worth the trouble. You can upload it for me if you want to, though! Or anyone else for that matter! Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted February 23, 2017 My computer is running a CHK DSK right now. It might take a little while but I will take care of it. Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 23, 2017 Great, thanks! Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted February 23, 2017 How did you fix it Bead? Not gonna lie... I also fixed it lol I'm just way lazier when it comes to releasing things... as we have observed throughout the years Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 23, 2017 Per your method of hex editing We talked about this, but I thought you never made it. Now that I know more about programming and stuff I could do it myself Quote Share this post Link to post Share on other sites
Guest Posted February 23, 2017 So can other missing textures in both games be fixed like this or is that something else entirely? Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 23, 2017 Nope, this was a model geometry fix, those would need something else. It's for someone else to fix, you really don't want me anywhere around textures. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted February 23, 2017 Per your method of hex editing We talked about this, but I thought you never made it. Now that I know more about programming and stuff I could do it myself Ah good work, my friend! 1 Quote Share this post Link to post Share on other sites
sELFiNDUCEDcOMA 98 Posted February 23, 2017 Per your method of hex editing We talked about this, but I thought you never made it. Now that I know more about programming and stuff I could do it myself Funny, don't recall having to fix that one with hex editing. Remember it just needing a little lateral thinking . Anyway, took you guys long enough. Quote Share this post Link to post Share on other sites
bead-v 251 Posted February 23, 2017 Funny, don't recall having to fix that one with hex editing. Remember it just needing a little lateral thinking . Anyway, took you guys long enough. Yet still managed to release it to the public before you did, how about that Quote Share this post Link to post Share on other sites
sELFiNDUCEDcOMA 98 Posted February 23, 2017 Yet still managed to release it to the public before you did, how about that Yes, well, that was intentional. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted February 23, 2017 Funny, don't recall having to fix that one with hex editing. Remember it just needing a little lateral thinking . Anyway, took you guys long enough. Out of curiosity, how did you go about fixing it? The reason I went with the hex editing fix is because it literally was a mesh that was in the wrong place. Didn't have a texture applied, at least I don't think it did. Quote Share this post Link to post Share on other sites
sELFiNDUCEDcOMA 98 Posted February 23, 2017 Out of curiosity, how did you go about fixing it? The reason I went with the hex editing fix is because it literally was a mesh that was in the wrong place. Didn't have a texture applied, at least I don't think it did. How many Ebon Hawk models are there in the game? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted February 24, 2017 How many Ebon Hawk models are there in the game? I assume you mean the Interiors, There's: 001EBO1-001EBO18 (Prologue) 002EBO and 002EBO2 (Not sure) 003EBOb-003EBOq (Ship used for most of the game) For reference, 003EBOF has the mesh that clips through 003EBOp (the cockpit area) Quote Share this post Link to post Share on other sites