Hassat Hunter 571 Posted September 10, 2010 Do I look like some sort of xbox testing monkey? Yes? Anyway, looking forward to the results of the Kreia test. Would be easy to replicate with KSE, but I guess it's a little harder than that for the X-box. Share this post Link to post Share on other sites
Markus Ramikin 107 Posted September 11, 2010 coughdirtyconsole-playingpeasantsruiningitforthePC-gamingmasterracecough. Share this post Link to post Share on other sites
Tricky 10 Posted September 11, 2010 *opens up a crate of Xbox testing monkeys and sets them loose upon the forum.. Share this post Link to post Share on other sites
kyrie 17 Posted September 12, 2010 *opens up a crate of Xbox testing monkeys and sets them loose upon the forum.. too damn funny Share this post Link to post Share on other sites
Redeadk 10 Posted October 24, 2010 Hello all (new here). I'm wanting to know how many people have completed this mod without a hitch, because I've tried two playthroughs now and have had them both scuppered by bugs. The first one was not to bad because it happened at Nar Shadda, which was the first planet I went to (it was the Duros cutscene bug), and I fixed that by uninstalling the mod, getting to GO-TO's yacht, and then reinstalling it (probably not a great idea but for some reason I couldn't get the console to work). The second is significantly more furstrating because right near the end of the game the HK factory didn't trigger properly despite it being completed in my journal and my having talked to HK about the sonic imprint sensor and killed three HK squads. I did the same thing as I had before (uninstall the mod to skip the section) and obviously broke my game. I didn't realise how important the HK factory was to the plot. To be honest, I'm just really frustrated because this mod is so great but twice now I've had to completely reinstall TSL because of game breaking bugs. I'm considering trying one last time with nothing by the new 1.7 version installed, but I'm not sure if it's worth having 20+ hours of gameplay come to a massive anti climax again. How can I make sure that I don't encounter these bugs again? Cheers, Kiran Share this post Link to post Share on other sites
Stoney 1,511 Posted October 24, 2010 Do I look like some sort of xbox testing monkey? Most sound files I've found are already present in the PC version. If I find out otherwise, someone at DS will be the first to know. I can kind of help out a little with this, I've looked before(had a modded xbox) and never found any "new" stuff that wasn't already known. I was hoping for some M478 stuff at the time that may have been missed.(no such luck though) Share this post Link to post Share on other sites
MassShadowCreator 10 Posted October 28, 2010 one of the restored conent wasnt there for me, i got up to the bit where kreia gose to telos from dantooine, but she didnt take the ebon hawk to telos leaving the player to find an alternate way to get there, wasnt she meant to take it in the restored content? Share this post Link to post Share on other sites
Guest bendarby24 Posted October 28, 2010 (edited) No, that was not restored. There wasn't enough data Edited October 31, 2010 by Sith Holocron Share this post Link to post Share on other sites
MassShadowCreator 10 Posted October 28, 2010 oh, ok, then why is it up there saying it was? Share this post Link to post Share on other sites
MrPhil 58 Posted October 30, 2010 oh, ok, then why is it up there saying it was? Where is this written (so that they can correct-it...)? Share this post Link to post Share on other sites
MassShadowCreator 10 Posted October 30, 2010 it is the 8th one down in the first ebon hawk section Share this post Link to post Share on other sites
Spawnkiller 10 Posted November 4, 2010 (edited) Hi TSLRCM Team, thank you very much for this Mod, it realy helps this great crippled game to make better sense and become more polished. I have a question about if it’s restored by TSLRCM 1.7 or not: @zbyl2: You made a small mod about GOTO's Yacht back in 2008: http://knightsoftheoldrepublic.filefront.com/file/G0T0s_Yach_Restoration;91313 DESCRIPTION: This mod restoring few thing on G0T0s Yacht. Content Restored in my mod: 1. After conversation beetwen Jedi Exile and Goto, your party member must fight with HK-50 droid. 2. Few new line in dialog with Twin Sun. Only if you have Atton as Party Member on Yacht. 3. Goto activate self-destrouct sequence. 4. New Zhug Brothers on Yacht, you can talking with them. Is this part of the actual TSLRCM 1.7 or not? - And if not: - is it compatible with 1.7? - will it be part of a future release or does it not fit in the TSLRCM concept at all? Sorry if this is already questioned or answered somewhere else around here... I didn't find any info about it (not in the this is restored thread nor in the readme of TSLRCM 1.7) With best regards Spawnkiller Edit: UPS found it sorry... [R] Time to abandon ship! - When the Bounty Hunters appear on Goto's vessel, Goto makes note of them and says it's time for him to take his leave. Also, HK-50s were supposed to be among the bounty hunters there. As well as more Zhug brothers (where the PC can gloat about killing them on Dxun) not sure it was part of it but it sound like: [NR - Lord of Hunger's patch] Genoharadan are none of the bounty hunters' concern - One of the Zhug brothers will mention that the Genoharadan are also after the Exile during their meeting with Goto, and so Goto commands them to ignore them and says that they aren't of any concern. thx anyway Spawnkiller Edited November 4, 2010 by Spawnkiller Share this post Link to post Share on other sites
MrPhil 58 Posted November 5, 2010 Lol, seems like you found out but yes, this part seems included... Share this post Link to post Share on other sites
Pyro_Chick_666 10 Posted November 28, 2010 Hey all, am having a bit of trouble with the "Atton's Grudge" part. I had him as lightside because no matter what I did, he would not stop clinging on to me. So, I used the KSE to reduce his influence and good/evil, so the cutscene might happen. If it does, where would it happen at? Share this post Link to post Share on other sites
Dan 11 Posted February 26, 2011 Would it be possible to restore the missing TXI files? Share this post Link to post Share on other sites
Hassat Hunter 571 Posted February 26, 2011 And TXI files are... ??? Share this post Link to post Share on other sites
Working Class Hero 12 Posted February 27, 2011 TXI files change how textures are displayed...no idea what missing ones he's referring to. Share this post Link to post Share on other sites
cdstephens 10 Posted March 15, 2011 Any reason why the neck massage bit isn't restored? Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 15, 2011 Lack of animations most probably. Share this post Link to post Share on other sites
darthbdaman 71 Posted April 13, 2011 I don't think it's odd that Atris has sith robes. She has like 50 sith holocrons... Share this post Link to post Share on other sites
darthbdaman 71 Posted April 13, 2011 You should restore the ending where you leave the ravager without placing the cores. I want to watch Grenn blow up. muhahaha Share this post Link to post Share on other sites
darthbdaman 71 Posted April 13, 2011 I don't think they should work on any more restored content. They really need to work on integrating the content into the game and bug fixing. Getting everything to integrate well should be there first priority. Atton's death scene is a good example. I think it should be moved to the room where he fought sion and the PC should remain crouched the whole time. Share this post Link to post Share on other sites
Guest SiZo Posted April 13, 2011 You should restore the ending where you leave the ravager without placing the cores. I want to watch Grenn blow up. muhahaha It wouldn't make any sense because how do you expect the exile to be able to travel to Malachor V with an exploded Ebon Hawk? (Since the ship is docked on Citadel Station while it happens). Before you say anything, yes, originally, there must have been a ship on Ravager being able to travel through hyperspace, but I assume there is no cinematic video left which would show a ship like that travelling to Malachor (only the ebon hawk one remains) and many many cut-scenes which would pop in after the destruction since it'd seem very odd that Citadel Station gets wrapped up and you just take a ship without knowing the reaction of the Republic to the scene, especially Carth's. So in short, it wouldn't fit the game at all. (I would also like to see it, but the circumstances are completely cut) Share this post Link to post Share on other sites
darthbdaman 71 Posted April 13, 2011 It wouldn't make any sense because how do you expect the exile to be able to travel to Malachor V with an exploded Ebon Hawk? (Since the ship is docked on Citadel Station while it happens). Before you say anything, yes, originally, there must have been a ship on Ravager being able to travel through hyperspace, but I assume there is no cinematic video left which would show a ship like that travelling to Malachor (only the ebon hawk one remains) and many many cut-scenes which would pop in after the destruction since it'd seem very odd that Citadel Station gets wrapped up and you just take a ship without knowing the reaction of the Republic to the scene, especially Carth's. So in short, it wouldn't fit the game at all. (I would also like to see it, but the circumstances are completely cut) Your companions could take the Ebon Hawk to the Ravager to pick you up. Yes there is no cutscenes but you really don't need them. Share this post Link to post Share on other sites
Guest bendarby24 Posted April 14, 2011 no what could happen is you leave the ravager with out put the cores in the traget sites you get to telos you see a cut seen of it being shot down and it crashes into telos and you see the planet blow up and in the explosion the ebon hawk just escapes. Share this post Link to post Share on other sites