FF97 Posted October 27 Author Posted October 27 A higher Poly version of the default Lightsaber Hilts for K1 and K2... Quote
FF97 Posted Friday at 02:50 AM Author Posted Friday at 02:50 AM I found some old Pre Release TSL Videos on swkotor.ru swkotor_sithlords_telos.mp4 This one is from E3. I've never seen it before. kotor2_e3.mp4 More from restoration zone. kotor2_gameplayfootage4.mp4 Also, I never noticed this robe model from promotional renders and art is actually a mix up of "PMBIM" and "N_DarkJHiM". Quote
FF97 Posted Friday at 04:14 PM Author Posted Friday at 04:14 PM I'm working on a better texture for the Mandalorian heavy armor by using actual Mandalorian textures and baking them to the PMBH* UVs afterwards... The default one is just a mix of mandalorian textures all over the place without any effort put into. The line on the chest piece is crooked, the crotch armor uses chest armor textures etc. After Baking it, the worst areas are fixed already: 1 Quote
FF97 Posted Friday at 08:46 PM Author Posted Friday at 08:46 PM From the very beginning, it bothered me that the heavy Peragus doors have an angular notch in their mechanism, even though the texture depicts a round hole. I finally decided to fix or adjust it so that it looks better: the door model is here, for anyone who wants to use it. Dor_Per03.7z Quote
FF97 Posted Sunday at 08:37 AM Author Posted Sunday at 08:37 AM New/Fixed Harbinger Bridge windows. It's now the same texture as the Endar Spire version (or rather it's K2 version with the other name). It was really easy to fix. The Harbinger and the Endar Spire have the names of their bridge windows swapped—what is _01 in K1 is _02 in TSL—so the developers must have switched them around. Quote
Sith Holocron Posted Sunday at 02:04 PM Posted Sunday at 02:04 PM When are you releasing the hoversled fix? Quote
FF97 Posted Sunday at 03:03 PM Author Posted Sunday at 03:03 PM 58 minutes ago, Sith Holocron said: When are you releasing the hoversled fix? I already did release it some weeks ago. Look into my files. 1 Quote
FF97 Posted yesterday at 01:20 AM Author Posted yesterday at 01:20 AM I started a K2 Party Members retexture project: My primary source of inspiration for this is SELFINDUCEDCOMA’s approach—a "Vanilla Deluxe" style that focuses on enhancing established elements through added detail, rather than reinventing the wheel or completely reimagining things from scratch in a 2020s aesthetic. The textures (1024x1024 Ver) from RedRob41's "2x Upscale+ Character Textures & Model Fixes for TSL" served as the basis for the Atton Reskin. 1 Quote
FF97 Posted yesterday at 04:23 AM Author Posted yesterday at 04:23 AM I have just created an icon for the green texture variant of the breathing mask, which goes unused in both games. I wanted to match the style of the game’s existing icons as closely as possible. 1 Quote
FF97 Posted yesterday at 07:47 AM Author Posted yesterday at 07:47 AM I continued working on my "Alternate Peragus Droids Mod" again after it's release in 2018 and some complaints how it's models are broken. I found a droid animation fix mod which includes this mode, so that part is done, but I upscaled the textures and gonna add some lights. 1 Quote
FF97 Posted 23 hours ago Author Posted 23 hours ago I also did a custom broken variant by changing the default broken Peragus droid PLC. 1 Quote
N-DReW25 Posted 1 hour ago Posted 1 hour ago On 11/2/2026 at 3:23 PM, FF97 said: I have just created an icon for the green texture variant of the breathing mask, which goes unused in both games. I wanted to match the style of the game’s existing icons as closely as possible. I actually restored this mask in RC-K1CP by having it replace the Baragwin Mask. All I did for the icon, though, was recolor the original to match the green one. You should check out the cut neural band model. The model itself is absent from the game, but its texture still remains and it's called "I_NeuralBand" and the in-game mask is worn in this beta screenshot alongside an unused beta head. 1 Quote
FF97 Posted 55 minutes ago Author Posted 55 minutes ago 5 minutes ago, N-DReW25 said: I actually restored this mask in RC-K1CP by having it replace the Baragwin Mask. All I did for the icon, though, was recolor the original to match the green one. You should check out the cut neural band model. The model itself is absent from the game, but its texture still remains and it's called "I_NeuralBand" and the in-game mask is worn in this beta screenshot alongside an unused beta head. Wow, I’ve never seen this image before. With his head and the device, he looks almost like Lobot from TESB. Furthermore, it seems to me that the lightsabers were originally different; in these old screenshots, the blades appear more tapered and the colors are somewhat different—especially the green one. Quote
N-DReW25 Posted 17 minutes ago Posted 17 minutes ago 35 minutes ago, FF97 said: Wow, I’ve never seen this image before. With his head and the device, he looks almost like Lobot from TESB. Furthermore, it seems to me that the lightsabers were originally different; in these old screenshots, the blades appear more tapered and the colors are somewhat different—especially the green one. I believe this specific head and the yellow Lightsaber of this kind are shown in the Bastila vs Revan cutscene after the Swoop Race on the Xbox version. The PC version had their models updated in that scene so on PC a Jedi in the background with Bastila had the generic Asian Commoner head whilst on Xbox he used the head you're seeing above. My Knights of the Old Xbox mod adds this cutscene back in, though I'm sure any Xbox playthrough will have the scene shown so you can view this for yourself on YouTube. Quote
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