GearHead 93 Posted February 22, 2024 View File KotOR2 - Improved AI Improves the AI of KotOR 2. Changes: - Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have any) - Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - Bao-Dur now uses his Shield Breaker during combat - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - T3-M4 now automatically uses his Shock Arm and Renewable Shield - Companions now heal every team member properly not just the one controlled by the player (injury check fix) - Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster) - Version 1.2.3 and higher supports plugins - Grenade target selection fix List of supported plugins: - all of darthbdaman's mods - add_feat plugin (more enemies will have active feats like Critical Strike, Power Attack ect...) - add_shield plugin (enemies will more often use energy shields) Submitter GearHead Submitted 02/07/2024 Category Mods TSLRCM Compatible Yes Quote Share this post Link to post Share on other sites
easr261 0 Posted February 7, 2025 HI i want to use the mod, any tutorial on how to install, cause there are two folders and i don't know if i have to put all of the files into the override folder or do anything else. Quote Share this post Link to post Share on other sites
Salk 441 Posted February 7, 2025 Hi! 55 minutes ago, easr261 said: HI i want to use the mod, any tutorial on how to install, cause there are two folders and i don't know if i have to put all of the files into the override folder or do anything else. You only need to drop the k_ai_master.ncs file in the override folder of the game. The other file is the source code and you don't need to do anything with it. 1 2 Quote Share this post Link to post Share on other sites
foxdie 0 Posted March 3, 2025 Spoiler Hi, Thanks for making this mod. T3 actually uses his shock arm, and I've seen Bao destroy shields with his robot arm - excellent stuff! Are characters with force speed supposed to be activating it if it isn't currently being used? I haven't noticed anyone using force speed in combat & it would be really good if they could. Quote Share this post Link to post Share on other sites
GearHead 93 Posted March 6, 2025 On 3/3/2025 at 4:53 PM, foxdie said: Are characters with force speed supposed to be activating it if it isn't currently being used? I haven't noticed anyone using force speed in combat & it would be really good if they could. Only enemies activate force speed. Quote Share this post Link to post Share on other sites
foxdie 0 Posted March 7, 2025 8 hours ago, GearHead said: Only enemies activate force speed. Ah ok - good to know. Quote Share this post Link to post Share on other sites