DarthParametric 3,785 Posted February 29 23 hours ago, N-DReW25 said: Now all we need is a mod which makes the Stun Sticks round Try these: K1_Stun_Batons_High_Poly.zip The variant 3 model was actually using the variant 2 texture, so I switched that. 3 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted February 29 3 hours ago, DarthParametric said: Try these: K1_Stun_Batons_High_Poly.zip The variant 3 model was actually using the variant 2 texture, so I switched that. Hide contents Spoiler Good afternoon Wow, you are a real magician. Will you allow me to publish the model along with the texture? Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted February 29 Sure, go ahead. You'll want to test them in-game first to make sure they work though as I didn't do that. Also the UVs might need to be tweaked to suit your textures. Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted February 29 34 minutes ago, DarthParametric said: Sure, go ahead. You'll want to test them in-game first to make sure they work though as I didn't do that. Also the UVs might need to be tweaked to suit your textures. Spoiler Everything is fine. Needs a little adjustment on my part. I'll have to update the icons) 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 2 The file has been published. Quote Share this post Link to post Share on other sites
djh269 264 Posted March 2 I put a request onto the Kotor Discord group for its approval 😀 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 2 Spoiler Spoiler 2 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 3 Spoiler Texture for non-game weapons. 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 4 Spoiler Spoiler 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 6 Good afternoon. Created textures for non-game weapons based on two mods (Weapon Model Overhaul Texture Rework and High Quality Blasters for Modders). Requested permission to publish. I doubt that I will receive permission anytime soon. I can send the mod via private message. Spoiler Spoiler Spoiler 1 Quote Share this post Link to post Share on other sites
djh269 264 Posted March 6 High Quality Blasters for Modders was released as a modders resource with instructions saying as long as you PM him with a screenshot he's okay with you publishing the edit even if he doesn't reply. ToastyFresh was the original creator of the models and textures found here: https://www.nexusmods.com/kotor/mods/1096/ And he says: You are allowed to alter assets in this mod and release it separately without my knowledge. 1 2 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 7 On 2/29/2024 at 5:05 PM, DarthParametric said: Конечно, продолжайте. Сначала вы захотите протестировать их в игре, чтобы убедиться, что они работают, хотя я этого не делал. Также UV-изображения, возможно, потребуется настроить в соответствии с вашими текстурами. Good afternoon. Have you noticed that one personality has 2 faces?) Gana Lavin. Is it possible to fix this? Ideally, it would be great if it had its own texture, so that it could be individualized. Spoiler Spoiler Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted March 7 1 hour ago, Dark Hope said: one personality has 2 faces That should be fixed in K1CP. 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 8 On 3/6/2024 at 10:52 AM, Dark Hope said: Good afternoon. Created textures for non-game weapons based on two mods (Weapon Model Overhaul Texture Rework and High Quality Blasters for Modders). Requested permission to publish. I doubt that I will receive permission anytime soon. I can send the mod via private message. Reveal hidden contents Reveal hidden contents Reveal hidden contents The file has been published. Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 9 Animation on glass Spoiler 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 15 The file has been updated. The files are published. Spoiler Spoiler Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted March 18 On 3/9/2024 at 5:49 PM, Dark Hope said: Animation on glass I dunno, that looks kind of weird to me just being on the glass. Maybe I should make you a version of the room model where the tanks have an external control panel/display. Something like what the TOR kolto tanks have: Edit: Here's a medical console pulled out of a different TOR model as a possible example: 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 18 8 hours ago, DarthParametric said: I dunno, that looks kind of weird to me just being on the glass. Maybe I should make you a version of the room model where the tanks have an external control panel/display. Something like what the TOR kolto tanks have: Reveal hidden contents Edit: Here's a medical console pulled out of a different TOR model as a possible example: Reveal hidden contents This would be a very cool modification) Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted March 18 Here are some UV templates and a test model you can use in a model viewer or KBlender, etc. if you want to play around with it. TOR_MedPanelTest.7z Quote Share this post Link to post Share on other sites
Dark Hope 1,447 Posted March 18 Spoiler It looks cool. it would be cool to see and start editing in the game. Quote Share this post Link to post Share on other sites
N-DReW25 1,336 Posted March 19 On 3/18/2024 at 7:31 AM, Dark Hope said: Hide contents So what is this skin supposed to be? Is it a player head or is it an NPC head? I'm curious if this is a first draft of the black commoner heads you've recently posted. Quote Share this post Link to post Share on other sites