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Found 7 results

  1. Version 1.0.0

    702 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 11.12.2022 Installation: 1) This mod requires .MOD files in order to work, these can be acquired by installing the K1 Community Patch. 2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ 3)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic. Recommended, but not required, mods to install are: Commandos of the Old Republic, adds Commandos for the Republic!- https://deadlystream.com/files/file/2033-commandos-of-the-old-republic/ Effixian's Sith Commando Reskins, gives the Sith Commandos a higher quality skin - https://deadlystream.com/files/file/1998-effixians-sith-commando-reskins/ Description: Whilst many Star Wars fans may know of the many Trooper variants which exist in the Star Wars Canon and Legends universe, the Legends video game Star Wars Knights of the Old Republic doesn't offer many notable Trooper variants presenting only gold and red Sith Troopers as enemies who exist solely to be an obstacle in the way of the player and don't really offer anything valuable lore wise. KoTOR's sequel, The Sith Lords, tries to somewhat fix this issue with the Sith Army by adding "Sith Commandos", Sith Commandos are an odd appearance in Kotor 2 as they appear towards the end game but aren't really introduced to the player in any way which is impactful (like seeing gold Sith Troopers butcher Republic Soldiers or having a red Sith Soldier confront you up close and personal in the Undercity). Sith Commandos are so mundane in TSL it wouldn't come as a surprise if some of us never noticed them, however, Sith Commandos are unique from Bioware's Sith Soldiers in that they possess a unique model and texture. This mod will port the Sith Commandos from Kotor 2 and add them into Kotor 1, placing them strategically amongst the Sith you encounter across the galaxy. Do be warned, for better or worse, this mod will only change the name and appearance of Sith Soldiers thus converting them into Sith Commandos. Their stats and equipment will remain the same, this means they won't kill you easily with overpowered stats and won't drop odd loot, however, they won't be any stronger than Sith Soldiers despite being 'Commandos'. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the vanilla Sith Commando model has a hole underneath one of the armpits, if this is fixed in the K2 Community Patch I will seek permission to include the fixed model in my mod. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Bioware: For such an amazing game! Obsidian: For the original Sith Commando model and texture! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. View File Sith Commandos [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 11.12.2022 Installation: 1) This mod requires .MOD files in order to work, these can be acquired by installing the K1 Community Patch. 2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ 3)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic. Recommended, but not required, mods to install are: Commandos of the Old Republic, adds Commandos for the Republic!- https://deadlystream.com/files/file/2033-commandos-of-the-old-republic/ Effixian's Sith Commando Reskins, gives the Sith Commandos a higher quality skin - https://deadlystream.com/files/file/1998-effixians-sith-commando-reskins/ Description: Whilst many Star Wars fans may know of the many Trooper variants which exist in the Star Wars Canon and Legends universe, the Legends video game Star Wars Knights of the Old Republic doesn't offer many notable Trooper variants presenting only gold and red Sith Troopers as enemies who exist solely to be an obstacle in the way of the player and don't really offer anything valuable lore wise. KoTOR's sequel, The Sith Lords, tries to somewhat fix this issue with the Sith Army by adding "Sith Commandos", Sith Commandos are an odd appearance in Kotor 2 as they appear towards the end game but aren't really introduced to the player in any way which is impactful (like seeing gold Sith Troopers butcher Republic Soldiers or having a red Sith Soldier confront you up close and personal in the Undercity). Sith Commandos are so mundane in TSL it wouldn't come as a surprise if some of us never noticed them, however, Sith Commandos are unique from Bioware's Sith Soldiers in that they possess a unique model and texture. This mod will port the Sith Commandos from Kotor 2 and add them into Kotor 1, placing them strategically amongst the Sith you encounter across the galaxy. Do be warned, for better or worse, this mod will only change the name and appearance of Sith Soldiers thus converting them into Sith Commandos. Their stats and equipment will remain the same, this means they won't kill you easily with overpowered stats and won't drop odd loot, however, they won't be any stronger than Sith Soldiers despite being 'Commandos'. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the vanilla Sith Commando model has a hole underneath one of the armpits, if this is fixed in the K2 Community Patch I will seek permission to include the fixed model in my mod. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Bioware: For such an amazing game! Obsidian: For the original Sith Commando model and texture! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 12/11/2022 Category Mods K1R Compatible No  
  3. Version 1.0

    5,979 downloads

    _____________________ABOUT This mod will update the visual appearance of all Sith Troopers in the game. This will remove the shiny metal effect and replace with something more like a stormtrooper's armor. The new color / material variants are: bone, (dried) blood and ash. The mod was created by sELFiNDUCEDcOMA from files created in 2013. _____________________INSTALLATION Copy the files into your game's Override folder. You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten. _____________________DISCLAIMER You install this mod at your own risk. I doubt your computer will explode from using the files. However, I am not liable for any damages to your computer or game installation that may occur from using this mod. In short: take responsibility for your own actions before blaming others for your own mistakes. _____________________USAGE It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods. You don't ask and get an answer from me, then you don't have permission to use the mod files. Pretty simple really. I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed. Depending upon the extent of the usage and site rules, I may ask that they take other measures against you.
  4. In order to make my recent addition to my Sith Trooper Texture Restoration mod, I had to convert a standard Sith voice to a Sith Trooper voice. After a lot of trial and error, I've managed to make it sound pretty spot on. (If any of you audiophiles out there have any suggestions for improvements, let me know!) Also thanks to DarthParametric for a couple of batch scripts that we'll be using in this tutorial. Tools you'll need: Audacity (The audio editing software we'll be using) dd (This is a direct download link. dd is a Unix tool for reading/writing files/disks) The batch files attached to this post Setup: Create two folders, one for the input (original) files, and one for the output (new) files Save dd from the link above, and the convert.bat file attached to this post in the input folder Save the addheader.bat, and header.bin files attached to this post to the output folder First, you need the audio file(s) you want to apply the effect to. In this tutorial we're going to be using a Sith voice file from the Korriban Acadamy, but this should work with any voice file (even ones you record yourself). Drag the .wav files from the streamwaves folder of KOTOR into the input folder (The files I'm using are in streamwaves/m35aa/sith13). The audio files that KOTOR uses are mp3 files with a wav header, so before we can do anything with them, we need to convert them to plain mp3 files. To do this, just double-click on convert.bat and let it run. When it finishes, you'll have .mp3 versions of each sound file. Now we're going to apply the Sith Trooper effect. We're going to automate some of it to make it easier, but sadly, we can't automate all of it. To automate it we will create a chain of effects which we can then easily apply to each file. Steps 1-6 creates the chain, and only need to be done once. Steps 7-12 need to be done for every audio file you wish to apply the effect to. 1. Open up one of the .mp3 files in Audacity, then go to File -> Chains -> Edit Chains: A new window will appear. In the bottom left click "add" then give the chain a title like "Sith Trooper Voice Effect". 2. Next click on Insert, and select "Repeat". Click "Edit Parameters" and change the number of repeats to 2: 3. Hit OK on both windows, and you should see it added to the chain. Next we're going to add Equalization. Select Insert again, then select Equalization, end edit Parameters. In the Select Curve dropdown, select AM Radio: Make sure the other settings are as in the screenshot, then hit OK. 4. Select Insert again, and select High Pass Filter. Edit Parameters and set frequency to 750Hz and rolloff to 48db: 5. Hit OK, hit Insert again, select Bass and Treble, and hit Edit Parameters. Set bass to 20, treble to 1, Volume to 0, and make sure "Link volume and tone" is unchecked: 6. Now, (this is the last effect!) hit OK, select Insert, select Compressor, and hit Edit Parameters. We'll use the defaults, but make sure they match the screenshot: Now, we've finished creating the chain, we need to apply it to the audio file. 7. Select File -> Chains -> Apply Chains, select the chain you just made, and select "Apply to Current Project": This will apply the effect, and cause the audio to be repeated three times. We do this because the Compressor effect can cause issues at the start and end of the audio, so we're just going to use the one in the middle that hasn't been affected. You may want to zoom out for the following steps. To do so, hold down Ctrl and scroll the mouse wheel. By default the entire audio file is selected, so click in the blank space to deselect, before selecting sections to delete. 8. Mouse over the end of the audio, and you will see a yellow line to indicate that you're at the very tip: Now click and drag to the left until you see another yellow line, then let go (You will now have the third repeat selected): 9. Hit the delete key on your keyboard to remove the third repeat. Now we're going to do the same with the first repeat. Mouse over the beginning till you see the yellow line: Click and drag till you see the other yellow line: Let go of the mouse button and hit delete. You'll now have your finished audio file: Now we're going to export the file. We'll export it as MP3, and then add a WAV header just like the original files (I've seen reports that plain uncompressed WAV files will work, but I wasn't able to get it working, so I had to do it this way). 10. Select File -> Export -> Export as MP3: 11. Now set Bitrate to Preset, Quality to standard, variable speed to standard, and check "Force export to mono": 12. Save the file to the output folder. Then repeat steps 7-12 for every file you want to apply the effect to. 13. Once you have all of the files you want to add the effect to in the output folder, run the addheader.bat file. This will output .wav files that can be put into the game! You can either put them in the Override folder, or back into the streamwave folder you got them from! Let me know if you have any questions or comments! convert.bat addheader.bat header.bin
  5. ebmar

    KotOR0030

    From the album: The Playthrough

    Just got back from the Undercity to delivered those three journals to Rukil "Wrinkle-Skin" and then move on to the main quest, Escaping Taris. Disguised Bastila is an amazing mod created by Hunters Run. The mod is called "Operation Kill Bastila Remade 1.0".
  6. Hey guys. I'm experiencing a bug where a "highlight" type effect can been seen moving across textures, mainly the floor, when my character is moving. I've also noticed that the Sith Troopers don't look quite right; instead of black visors, their entire surface is similarly chrome. My game is heavily modded, so I'm not sure exactly what has caused this. I've played for around 11 hours on this save without experiencing this issue. I completely reinstalled and started adding mods from scratch trying to fix a dialogue/power description bug, only to be greeted with this upon reentry to the game. It's not as blatant as flashing/missing textures, but it's quite annoying. If you can help point me in the right direction as far as troubleshooting, I would greatly appreciate it. I don't think the bug will show up prominently in a still image, but I can provide screenshots if necessary.
  7. File Name: KotOR Sith Trooper Appearance File Submitter: sELFiNDUCEDcOMA File Submitted: 08 Jan 2017 File Category: Skins K1R Compatible: Yes _____________________ABOUT This mod will update the visual appearance of all Sith Troopers in the game. This will remove the shiny metal effect and replace with something more like a stormtrooper's armor. The new color / material variants are: bone, (dried) blood and ash. The mod was created by sELFiNDUCEDcOMA from files created in 2013. _____________________INSTALLATION Copy the files into your game's Override folder. You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten. _____________________DISCLAIMER You install this mod at your own risk. I doubt your computer will explode from using the files. However, I am not liable for any damages to your computer or game installation that may occur from using this mod. In short: take responsibility for your own actions before blaming others for your own mistakes. _____________________USAGE It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods. You don't ask and get an answer from me, then you don't have permission to use the mod files. Pretty simple really. I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed. Depending upon the extent of the usage and site rules, I may ask that they take other measures against you. Click here to download this file