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Version 2.0.0
118 downloads
While you sleep in the medical room, C3-FD is patching your game. Restores fog and reflections which were broken in the Aspyr update. Works with both Steam and GOG versions. Only works on an unmodified swkotor2.exe. WIndows systems only. Included EXE Patches: - Fog Fix - Reflections Fix - 4GB Patch - Subtle Color Shift - Music Volume During Dialogue Fix - Borderless Windowed Enabler How to use: Place C3-FD_patcher.exe into your kotor2 game directory and run. It will patch your game exe with the fixes listed above. It will check if you have an unmodified steam or gog version of the latest (Aspyr) patch, otherwise it wont run. It will also make a backup of your original swkotor2.exe. How this was made: - The fog shading was just covered up when the latest version was released. I was able to send that data to the new Fracture shaders and apply fog coloring. It checks if the fog color is set to black and if not then it applies fog. Modules that don't use fog have a default fog color of black, Duxn and Dantoonie use a grayish color. - The shader for when both a lightmap and a cubemap is applied, to the same model, had a typo. Cubemap was labeled as a '2D' instead of 'CUBE'. Easy fix. Luckily the shaders are a plain text string, in the exe, and can be modified with a hex editor. The only issue is that the character length needs to be the same or smaller. The only way to get more data in the shader is to remove extra spaces/linebreaks and to shorten variables to single characters. - The music was lowered so much during dialogue that it was almost non existent. I was able to find the functions for calling volume control, using ghidra. The call was made only 3 times and from there it was process of elimination. Ultimately disabling a variable change if in dialogue, before the first volume change call, worked. Special Thanks: HappyFunTimes101 - ShaderOverride - I could not have done this without this tool. This made sorting out and identifying the shader data much easier. I probably wouldn't have even attempted or known where to look if this didn't exist. JCarter426 - For pointing out that the music was broken during dialogue. I hadn't noticed but couldn't stand it after hearing for myself. Source: https://github.com/J0-o/kotormods/tree/main/C3-FD_patcher- 12 comments
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View File Fog Fix & More - C3-FD Patcher While you sleep in the medical room, C3-FD is patching your game. Restores fog and reflections which were broken in the Aspyr update. Works with both Steam and GOG versions. Only works on an unmodified swkotor2.exe. WIndows systems only. Included EXE Patches: - Fog Fix - Reflections Fix - 4GB Patch - Subtle Color Shift - Music Volume During Dialogue Fix - Borderless Windowed Enabler How to use: Place C3-FD_patcher.exe into your kotor2 game directory and run. It will patch your game exe with the fixes listed above. It will check if you have an unmodified steam or gog version of the latest (Aspyr) patch, otherwise it wont run. It will also make a backup of your original swkotor2.exe. How this was made: - The fog shading was just covered up when the latest version was released. I was able to send that data to the new Fracture shaders and apply fog coloring. It checks if the fog color is set to black and if not then it applies fog. Modules that don't use fog have a default fog color of black, Duxn and Dantoonie use a grayish color. - The shader for when both a lightmap and a cubemap is applied, to the same model, had a typo. Cubemap was labeled as a '2D' instead of 'CUBE'. Easy fix. Luckily the shaders are a plain text string, in the exe, and can be modified with a hex editor. The only issue is that the character length needs to be the same or smaller. The only way to get more data in the shader is to remove extra spaces/linebreaks and to shorten variables to single characters. - The music was lowered so much during dialogue that it was almost non existent. I was able to find the functions for calling volume control, using ghidra. The call was made only 3 times and from there it was process of elimination. Ultimately disabling a variable change if in dialogue, before the first volume change call, worked. Special Thanks: HappyFunTimes101 - ShaderOverride - I could not have done this without this tool. This made sorting out and identifying the shader data much easier. I probably wouldn't have even attempted or known where to look if this didn't exist. JCarter426 - For pointing out that the music was broken during dialogue. I hadn't noticed but couldn't stand it after hearing for myself. Source: https://github.com/J0-o/kotormods/tree/main/C3-FD_patcher Submitter Jiiprah Submitted 05/08/2025 Category Mods TSLRCM Compatible Yes
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After zero success with making a heavily modded Legacy PC version playable via Wine past a certain point, I was going to revert to Aspyr’s official Linux port because, for all its flaws, it might be the only stable working alternative. However, I found that TSLRCM’s installer (which runs without a hitch under Wine) does not understand how directories are arranged in TSL on Linux. On Linux, “/home/<username>/.local/share/Steam/steamapps/common/Knights of the Old Republic II” — which kinda corresponds to “C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II” on Windows — does not directly contain the files and folders affected by TSLRCM’s installer. All of them are located in the “steamassets” subfolder instead. However, TSLRCM’s installer, which apparently takes care of locating the required folder by itself, does not recognize this difference and installs everything in the main “Knights of the Old Republic II” folder, as it would on Windows (where this would work fine, because dialog.tlk, Override, StreamVoice etc. are in their supposed places). Unfortunately, I have no idea on how to manually choose the folder for installing TSLRCM (and whether is it really possible), and the only other option I think of is some symbolic link hacking and manually moving a few files. I know I could use Steam Workshop to install TSLRCM but not only it’s one out of several dozen mods I’m going to install, it’s not even the first one — the first one is going to be ShiningRedHD’s Ultimate Character Overhaul. Workshop’s unsuitability for complex TSL mod builds is well-known. Is there a way to force TSLRCM’s installer to unpack files into the folder I need, instead of the folder it chooses automatically?
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I'm not extremely knowledgeable about this stuff and haven't seen anyone talk about it but I was hoping someone here knows something. The bump maps for the water textures are not showing up in vanilla TSL for Mac (from the App store). The texture is there and transparent but there is no "bumpyshinytexture" effect. I've attached a picture of this. The pictured texture is DAN_water03N, but it seems to be a problem with all water in the game. Also, I can override the texture file but I tried putting a new .txi with different effects or values to see if I could change anything like the transparency but it didn't seem to do anything. AFAIK this isn't just a problem with my computer; you can see it in this Youtube video at 20:26. It looks like he is using the Aspyr version, though I don't know if it is on Mac. I'm running macOS Mojave with Intel graphics. I know KOTOR is notoriously weird with these Intel cards but the water bump maps work fine in KOTOR 1 on the same computer so I'm hesitant to blame it on that. I was just wondering if anyone had insight into why this is happening? I doubt it would be a problem if there was an easy fix, but I'm just interested if anybody knows anything, or can confirm whether they've ever seen this with the Aspyr version on either Mac or Windows.
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Petition: Official KotOR 1 patch
helicopter201 posted a topic in Knights of the Old Republic General
I stumbled upon this today & fail to see how it has not gotten ????, except by lack of exposure. This is petitioning for official Windows 10 compatibility, native widescreen, modern resolution options, controller support, steam workshop & achievements. Please share, sign, & articulate reasons why KotOR 1 deserves the same basic modernization that TSL received over 2yrs ago. https://www.change.org/p/bioware-update-star-wars-knights-of-the-old-republic-1?recruiter=753366670&utm_source=share_petition&utm_medium=copylink&utm_campaign=share_petition