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Showing results for tags 'dialog.tlk'.
Found 5 results
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Version 1.3
1,030 downloads
Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied. update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then. This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated. The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity. The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to): -corrected typos, punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling. -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..." -rephrased most [Force Persuade] lines into more like the Jedi mind trick. -changes to usage of semicolons (;), numbers/digits, hyphens (-), -replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing. -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia) -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words. I kept a list of all the changes, it is in the download. Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines. British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases. I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline. Thanks go to: Salk -- for helping and reviewing my edits and providing fixes and suggestions Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod Fred Tetra -- for creating the KotOR tool Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/ DarthParametric -- for pointing out additions/edits KnifeMaster -- for pointing out additions/edits -
Hello everyone, I want to share with you my work in progress KotOR dialog overhaul project. It will be a revised dialog.tlk file for SW:KotOR v1.03, in the same spirit of Kainzorus Prime's "PC Response Moderation" Currently I am in the process of editing the dialog.tlk with all my (~7700) changes, so it's very much still a work in progress. Current status: released, please visit the downloads section To do: updates and revisions while playing the game
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View File eXtensive Dialog Overhaul Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied. update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then. This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated. The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity. The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to): -corrected typos, punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling. -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..." -rephrased most [Force Persuade] lines into more like the Jedi mind trick. -changes to usage of semicolons (;), numbers/digits, hyphens (-), -replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing. -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia) -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words. I kept a list of all the changes, it is in the download. Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines. British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases. I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline. Thanks go to: Salk -- for helping and reviewing my edits and providing fixes and suggestions Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod Fred Tetra -- for creating the KotOR tool Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/ DarthParametric -- for pointing out additions/edits KnifeMaster -- for pointing out additions/edits Submitter Gimmick5000 Submitted 12/12/2022 Category Mods K1R Compatible No
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Does the dialog.tlk file have any reference to the language it has been written into? And if that's the case, where is it located?
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Greetings, fellow Jedi! Hope you all doing fine. We know there's a thing like <FullName> in the K1's TLK, which makes a conversation/DLG checks the [custom] name of our main character and I wonder; is there a similar function which checks our PC's gender preference? Let's say, if I play as a male character and make a string in the TLK that reads - I am no longer <XYZ> now. it would shown as - I am no longer him now. in-game. Is it possible to do that in K1? Many thanks for considering this, and may the Force be with you.
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- custom token
- k1
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