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Everything posted by Malkior
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So, I never knew your mod existed... LKIM looks to be quite cool from your description, though, and it fixes a lot of inconsistencies such as the sith patrons low poly models in the cantina and the various costume choices which look much better now. ----------------------------------------------=---- Although I am also rather interested in your personalizing of the NPC names. In that vein, I wonder if there's a way to clear up the inconsistency of either knowing an NPC's name which you have never met, or of showing a nonspecific name for an NPC which you have met. (Perhaps there is a script that can run after the line of dialogue mentioning their name, which would change it thusly;... IE the name is "gate guard" until you talk with them, and once their name is mentioned in dialogue, it changes to "sheera" or what have you...) /rant ----------------------------------------------------------------------------------------------------------------------------------------=- Incidentally, are you focusing on making your KOTOR1 changes compatible with the KOTOR1 Restoration mod (K1R), perchance?
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Ouch! Yeah, that happens sometimes.. Hopefully it works mostly trouble free now.. I had to work through that part with much difficulty before upgrading my computer twice and always felt relieved when I survived. As for TSLRCM on Peragus. There are a few significant additions such as a fully redone version of the Sion's Arrival Cutscene in which the low quality video was replaced with a fully in-game cinematic that mirrors the original almost exactly with matching ominous music, and added dialogue and story elements (cite T3-M4 actually being in the fuel line when looking at the camera). The rest of the fixes are basically bug-fixes and small detail work. The full log for Peragus: * Added the missing 1.7 files for Peragus (which includes T3 in the fuel line). * Fixed a double XP issue with the medical supply door (101PER). * Restored a missing hololog from the maintenance officer. * Fixed an issue with the background music still playing during the Sion in Kolto tank scene * Shooting the Sith with the turret now gives more XP (the same value indoor Sith used previously). Killing Sith on the Hawk gives a little less XP than it used to do (but still more than the outdoor Sith in the past). * Unified XP for all Sith Assassins throughout the Harbinger (some modules gave more than the rest). * Fixed 3C being in T3's way in Prologue end scene. * Supressed background sound when Harbinger docks. * Added some missing tutorial popups to the start of Peragus. (Via the TSLRCM download page circa 1.7, so there may be a few changes since 1.8 which I missed) For me, the changes make Peragus almost obligatory to actually play since now it fits in so well with the rest of the story. I would highly suggest the Darker Peragus mod for the proper atmosphere, though.. it was always too bright and "cheery" for a dead mining station commandeered by a psychotic assassin. (well technically two...)
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Your problem may be a result of mod conflict, so it probably wouldn't hurt to list all mods you have installed to see if that's it. However, your description reminds me of when my computer was having trouble rendering the complex shaders that fog and smoke creates in the Kotor engine. Do you have any trouble or slowdown in the other parts of Kotor 2 where rolling smoke or fog is present? Also, have you tried running Kotor 2 without TSLRCM with no trouble?
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Something I encountered while testing the Peragus Dormitories. When accessing the console to shut down the gas, I could only shut down the west dormitory since I only found one spike. Upon attempting to do so, the gas in the East Dormitory was also deactivated; thus removing a fairly interesting tactical decision from the player's hands. Is this a common issue with Vanilla, and would you be able to fix it if it is?
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Is anyone else having this issue?
Malkior replied to RossDABoss's topic in M4-78 Enhancement Project
Is this it? http://www.youtube.com/watch?v=IsotVf_RUBk -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
Well he did attack first... Right?.. -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
Well, all I can do is upload one decent one. You can practically hear the alien say "You wound me!" as he falls dramatically.. I was using it for the punch, but I could never get a Carth "reaction shot". -
Resolution/Itinerary: Get a new job (as modding doesn't pay the bills) and buy a new mouse since this one's been causing me much trouble. In the future, maybe upgrade my computer. Games I plan to play: Probably my old ones, since they haven't seen much usage lately. Curious and cautiously optimistic about Disney's new Star Wars games coming out. (Here's hoping for a Bounty Hunter 2 or Republic Commando 2 announcement)
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My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
So, I've been kind of working nonstop (including christmas and year's eve...) on various textures. Unfortunately, my allocated attachment space on this site is just about full, and since deleting previous attachments removes them from my previous posts, I can only show two right now. 1.) Is my own take on the Peragus II nebula texture. It turns out that there are a few modes to make it appear during the spacewalk. Many thanks to SIC for suggesting to hex in a different one as that made the second (blue) nebula appear as well. 2.) A much brighter and greener grass texture for Telos in the Restoration Zone. I saw that of all of the planets in KOTOR2, Telos has no real visual identity as far as colors are concerned. (Everything is basically varying shades of gray with a blue sky) Perhaps this grass is a bit too vibrant, but I plan to brighten and enhance the trees and clouds as well to create a more visually interesting world, and hopefully make the short jaunt through the grassland/forest less forgettable... ========================================================================------------------------------------------------- I have a few other tweaks and edits of a few other small things done, like for instance making the shuttles outside Telos darker than the one in the bay with a small reflective map to make them more akin to the cutscenes, darkening the vents in the Entertainment Module to make them match better, enhancing the quality of the overhead lights in Telos and Peragus, and some sign detail bumping. ===============--------------------------------------------------------------------------------------------------------------------------------------------- Another project I plan to do involves making the collars of various uniforms look less pixelated and of closer quality to the people's head textures. For instance, did you know that Grenn has a zipper in the middle of his collar?.. Anyway, I'm gradually going to be reuploading all of my earlier screenshots as often as I can until I can post more, in the mean-time though, Happy New Year, everybody! ---------------------------------------------------------------------=====================================-------------------------------------- Ah, yes. @FairStrides, regarding your Life Day request; I tried getting Carth killed in my game as I did Atton for the Christmas/Life Day screenshot, but he's just too powerful. The best I could do is get him blown backward by the hologram triggered explosive in the Taris Undercity, and all he did was fall over, which makes for bad screenshots. On the plus side though, in the screenshots, it looked like Bastila punched a guy backward with hundreds of blaster rounds.. -
Quick heads-up. The gray uniform, second from the right is a republic crewer uniform. Found this out reading more of the KOTOR comics.. http://starwars.wikia.com/wiki/File:Karathvindication.jpg The only image I could find for proof since for some reason no one thought to scan in better examples.
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My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
I appreciate your honest feedback, though. It just gets tough when you reach that point of finding your personal limitations. Everyone needs that extra push to get their work to be better, or they'll never grow. I'm certain that with more work and perhaps time, the quality of this project will start to improve. In the mean-time, I'll remain dedicated to reaching that higher level of quality. ----- Updates pending... (Finalizing the Dxun map in getting that pesky moon to be the right shape and a few more effects projects which I was thinking up earlier this morning...) ---------------------------------------------------------------------------------------------------------------------------- And in time for Christmas, I present snow! I replaced the falling lens flare particles with snow crystals created via a few edits in Photoshop. I originally used a smaller particle when starting, but after reviewing the cutscene, it is clear that the snow crystals are actually sizeable; and the effect looks better that way. I also changed the icey-er texture of the Polar landscape to look more like freshly fallen snow, since there's snow falling throughout the level. A few comparison shots just in case.. Before: After: Before: After: -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
It looks pretty much the same in-game Terragen has been less than cooperative with me in making "clean" skyboxes, so I typically have to go back and clean up the pixelation in the cloudless parts of the sky. I can only guarantee you that it will look better as I work on it in Photoshop.. -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
I was actually noting that the default clouds just detract from the overall look. However, I feel It looks too sparse without clouds, but the clouds in the Vanilla level were just too far gone for me to make anything decent of them. So, I ran a few renderings in Terragen, and applied them to the cloudless sky so as to have more control. Ironically, it started to become a different version of the same problem with the Terragen render having the same lack of close-up detail and with scatterings of noise in the cloudless parts. So, I masked the previous "cloudless" version on top of the Terragen render to clean up the noise, and am now doing minor adjustments to the clouds themselves to get the detail added. The color adjustments are the next step where the lighting of the level is taken into account and the sky's colors are balanced. -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
Thank you so much for so kind of words. A very Merry Christmas to you. I've been getting kind of discouraged with some things just not working out, not being able to support myself monetarily, and due to just how much competition I'm looking at if I'm going to get into doing professional artwork. I absolutely appreciate the encouragement and support for this dream I've had to make Kotor look as good as the material its inspired by; and I hope to continue making quality work to hopefully enrich the experience for everyone. -- Let's see what's going to happen this next year! --- I will update on my progress as it comes available. I also aim to upload a short video demo of the new spark effects in action which I will link here. -
Reading Knights of the Old Republic comic while playing Kotor2.. So this http://starwars.wikia.com/wiki/Unidentified_Mandalorian_female is the origin of Revan's helmet?!
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If it's an integrated card, unfortunately, no. You'd have to buy a new computer/laptop. Ironic something built within the last three years having too little capacity to run something 8-9 years old..
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My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
Back to Korriban.. again.. This time I have a question. Which color scheme do you guys prefer? 1. 2. or 3. or perhaps something in-between... ---------------------------------------------------------------------------------------------------------------------------------------- Other than that, a few innocuous things have been improved. such as the light in the Onderon Cantina/Bar Before: After: as well as the Label on the Alchoholic drink in the Telos Cantina (which I also posted on the "requests" thread) lastly, I finally got the texture of the fan in the Swoop Gallery to match my Nar Shadaa changes Before: After: ---------------------------------------------------------------------------------------------------------------------------------------- The Onderon skybox is nearly finished. Just a few more touches and edge cleaning, and it will be done. ----------------------------------------------------------------------------------------------------------------------------------------- -
For Female Robes PFBN# and for Male Robes PMBI# For Lightsabers, it seems that the only ones in KotorTool are w_Lghtsbr001 and w_Dblsbr001 All others can only be found in your Override folder.
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Jedi Temple is actually semi-compatible
Malkior replied to DarthDaedric's topic in M4-78 Enhancement Project
I think for what it is, it at least accomplished what it was designed to do. While it's a bit limited in its size, it makes for a great place to bolster your character, and some limited story. For me, the level never irritated me per se, although the predictability of the level layout kind of made it too easy. So, if it's just editing the galaxy map, would it be relatively easy for someone to make the necessary changes so it works? I'm asking from a totally ignorant point of view. If it's complicated, then I understand.. -
Okay. First, did you copy them out of the Stream Sounds/Voices/Music folder before changing the filetype? Second, you have to be able to preview it in Audacity in order for the export to MP3 to work. This is done after the file is already renamed from SOUNDSAMPLE01.wav to SOUNDSAMPLE01.mp3 BTW, did you try using the KotorTool to at least extract the Stream Sounds? We can work out something to get the rest of the voices and the like so you can listen to them, but the sounds are pretty much all of the animal sounds and background ambient audio. If anything, it's a place to start..
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A follow-up to my previous request. I finally found the texture , but now there is another which I still cannot locate after MUCH TRYING.. The texture to this ceiling fan. I assume it's some other file masquerading as a NAR texture, but if you have any leads as to where it might be please let me know.. _--_Edit So I found it..
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Okay, here's the skinny. The method you mentioned does work, but it works for me without having to use Windows Explorer explicitly. All I did was copy the file onto any of my folders and renamed it to .mp3 in that folder. The file then can ONLY BE OPENED with Audacity. After I exported it as an mp3 filetype using Audacity, it ran on any other program including Windows Media Player and VLC. If this doesn't work, a plan B for all sounds from the Stream Sound folder, is that they can be extracted with the KotorTool in working condition. <I honestly had no idea it was this easy>