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Everything posted by mrdartht
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I just posted about ACTA on the Star Wars Revisited Facebook site. being a fan edit, they would also be attacked should this bill be passed.
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It was the statue of Ajunte Pall if I remember correctly. You had to place the swords you raided from Ajunta's corpse in the hand of the statue. If it was the real sword of Ajunta Pall you got to keep it, if not then the Ghost of Ajunta Pall would attack you.
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*The drunk puts down a double card and ends his turn. Al'verde is dealt a 1, as is The Drunk.* He definately knows his cards, I'll give him that, thinks Al'verde. Al'verde once again waits for a better opportunity.
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I look forward to seeing what you do with the end game level. I always thought the way that Kreia worded the whole "Exile will have a choice" thing was that if you pick one door you save your friends but picking the other door will have you fight your friends who have turned to the darkside. Also would love to see the decision actually have consequences like the doors lock behind you to stop you from going through one side of the Trayus academy to kill the sith then go back for your friends afterwards. This is your mod so do what you will. Either way I do look forward to this mod for future playthroughs.
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Oh well. No harm in asking. And about the shuttle interior, I thought that a telos shuttle interior model had just been found in the game files and someone was making it into a module. I figured that a Telos shuttle could double as the ithorian's ship and have a scene inside the shuttle with Exile and Disciple/Visas prior to the group leaving for Telos. But as I said, if it's too hard than just leave it be. Also, I have 1.7 and I've never had kreia come aboard the ebon hawk to talk to atton in any of the scenes leading up to the telos battle. Is there a light side/Dark side or influence limitation?
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I found out about an interesting piece of cut content that hasn't been integrated yet. I found it on the Wookiepedia entry for cut content from TSL. Is this real cut content or just fan fiction? If it is real are there any voiceovers for this scene? I was thinking that the Ebon hawk could be stolen by Atton if the Exile is female or Brianna if Exile is male and might mean moving the Handmaiden arrest of kreia in the female version to the Polar plateau before the Kreia/Atris scene (explains how they got in without landing codes if Brianna isn't there and flows better than them randomly appearing on Dantooine). I also thought that the ithorian on Dantooine at the landing pad could be the source of this "alternate means of transportation" (also would give a good reason to use the shuttle interior model for the Exile/ Desciple or Exile/ Visas scenes). Another thing to change would be to have the Exile find Atton locked up in the Telos academy (instead of collapsed on the floor of the Ebon Hawk) where he tells her what happened (male version would probably take place at the Dantooine landing pad). If it is possible to do this I think it would be a good idea to consider as I feel that the Kreia/ Atton story line feels a bit unresolved as it is now.
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I know what you mean. I had no idea that the characters could be trained as jedi when I first played the game and only knew about Bao-Dur because I decided to watch some playthroughs before my copy of the game was delivered (I ordered it online). One thing that I have found that's odd is that Kreia being in your party on Dantooine for some reason stops you from getting all the possible influence for Bao-Dur from giving the sensors back to Saedhe for 300 credits. I do understand some of the problem in that the other characters just happen to know how to get to Visquis base and the problem with Zez disappearing and apparently having nothing to do with Mira escaping but such things would would probably be unfix-able if only using restored content.
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Split screen, heavy editing, and auto-tuning.
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odd, I've never had any issues with sion's arrival. This is the first play through with the admiralty mod so that might be the reason. Edit: Oh I see. you mean for 1.8. So would Admiralty Mod glitch Kaevee in the Dantooine sublevels??
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I've got Kaevee's entrance crashing my game. the mods I have installed are: TSLRCM+Fix Sion's arrival fix Kreia movie fix Kreia Green fix admiralty mod appearance upgrade (Robes, armours, and items only) Trayus Rank reform There are probably a few others that aren't comming to mind and I had to back up and re-copy the files after a virus which may have caused some corruption of files. I did try to find the problem before comming here but Kotor Tool crashes whenever I try to open her dialogue.
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I made a TOR style Revan head for k1 but I can't screen shot it. I'm running windows vista so I don't know if that's the cause.
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Well, you don't need to do that.
When pressing paintscreen a perfectly good .tga appears in the main folder...
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Sorry, I can't seem to find where the .tga files are going. Which folder do you mean? All I know is printscreen and paste works for me but not with kotor on this computer.
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Where you installed KOTOR. So, by default, c:/program files/lucasarts/star wars- knights of the old republic (IIRC). Otherwise the place where you installed the game.
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The exile followed Revan and Malak during the Mandalorian Wars but not the Jedi Civil War. I think that's what Ghost Malak is talking about.
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I noticed that Opo Chano on Citadel Station allows you to sell him items in order to pay off his debt to the Exchange. Is there a way to remove sell items from his merchant screen until after you pay off his debt? It just seems a little odd that you can pay him off with his own credits. It might be better to just remove him as a merchant and give him dialogue along the lines of "I'm not buying or selling to you until you pay off my debt." if you ask him about what he has for sale.
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Both games have their good and bad points. For plot points K1 definately had more closure to it whereas TSL always left too many questions unanswered, K1 had some annoying characters which, even being annoying as they were, were still fun (I still chuckle at the fact that you can ask Juhani why she keeps spewing trash at you)where TSL on the other hand had much more depth to it's characters and their motivations (though Kreia was still obviously sith), definately some issues in TSL with obvious contradictions (Atris invites you to return to the Telos polar region if you work for her which is impossible given Brianna's refusal to lower the sheilds if she travels with you), K1 definately has better light/dark player controlled options whereas TSL makes some decisions for you based on your alignment (only darksiders can get Hanharr), there are definately better plot twists in K1 (You are Revan is much better than G0-T0 is Goto). For gameplay TSL has better upgradeable items but the influence system gets irritating when trying to squeeze information out of stubborn NPCs, The models for areas and characters are great in both games but the texturing is definately lacking in TSL (The change in quality is best seen in the textures for protocol droids and ithorians), There were definately odd changes to the game's mechanics by Obsidian that weren't really needed (Changes to alien voices) and I definately found reading alien subtitles harder in TSL, the larger modules in TSL are a gift and a curse in that they give more room to play around in but seem to be the cause for frame rate issues. All in all I'd say both games are equall in my opinion.
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I'm installing kotor 1 and my computer keeps asking for disk 4 at the end of the installation even though that's the disk it just read. is this common with windows vista? last time I used the BOPC version but I need to fix the disk so I'm using my 4 disk version instead. any help would be great.
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"It does not matter where we go, for it is the journey, not the destination, that matters.", Kreia to exile about running from the sith. Kotor 2
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I've got it working now. I definately think it was Vista messing with my mod installations. If anyone else has Windows vista, check for "Compatability Files" that might mess with your mods. Oh, great work on the mod too. definately an improvement from the low polly commoners.
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No. Don't have that installed, just TSLRCM. I think it might have something to do with me running vista since vista likes to save new versions of 2da files in something called a "Compatablity File". I found the easiest way to make sure the modded 2da gets into the game folder is just to cut/paste from the compatability folders. I'll try some things next time I do a play through and see if that fixes the problem.
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I uninstalled the HOTOR mod and still had problems. Any ideas would be great.
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I'm getting problems with invisible enemies and some of the new robes aren't comming through. I was wondering if this mod is compatable with HOTOR lightsaber mod.
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