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Posts posted by Kaidon Jorn
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So wait,..these are new blade models?? Or textures?
Or,...wait what is this?!?
Man, I've been working on blade textures for 2 weeks since I was able to get Photoshop CS6.
Cause let's face it, my saber blades sucked.
Been diligently reducing opacity in the glows and reducing the sizes to try to get it down to barely anything. Like how I'm picturing The Mandalorian's Ahsoka blades to look like.
-All beam and little glow.
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It's definitely crashing on loading 262TEL which could very well be slm.
But yeah Steam Workshop or no?
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Ok.
Officially - anyone can do whatever they want with my mods - any of them, from here on Deadlystream or anywhere else. That now officially includes SotOR as well. (SH, I think I originally told you to remove it because I intended to fix and change it, then reupload it, but never got around to it.)
More importantly, I think though, is that anyone can do whatever they need to do with my mods. Which would have more to do with scripting since there might be a compatibility issue or even a simple mistake on my part.
Now that I think back on it, I never really got the original saber quest in KotOR scripted correctly (not for a lack of trying), or maybe I did. I really don't remember now. So if someone had the will and the knowledge to fix that and reupload that'd be cool too.
Also, would anyone be interested in the original source code for many of my mods?
I got a big folder with your name on it.
Alright, I'm off to play TOR,...toodles.
-KJ
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TOR Saber Mod (TSM)
Authors: Kaidon Jorn & (Darth) Deadman
This Version: April 2012
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This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers.
The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better.
Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers.
You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work).
Compatible with TSLRCM 1.7/1.8.
Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible.
Compatible with Default Replacement MegaPack 4.1 or better.
Compatible with Workbench Crystal Attunement Mod.
Compatible with RandomSabers 6 Pack.
Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman!Thanks to Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod.
Bugs: None that I know of, if you get one then report it and I will see what I can do.
PERMISSIONS: You may not use my intellectual property, work or materials for your own mod without asking me or collaborating with me. You may not upload my mods to other sites PERIOD. END OF STORY.THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
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Submitter
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Submitted05/10/2018
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Category
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TSLRCM CompatibleYes
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Interesting, they have taken down much of the content on gamesfront since the last time I looked. Its almost not worth looking at now.
[Mod Note: Posts merged, as per rule 8 section 2 of the Site Rules... Please keep this in mind for the future.]
I'd ask Kainzorus Prime or Qui-Don Jorn if they still have the edited blue interface mod as they both took interest in it when it was released.
I do not have it anymore, and as to where to download I have no idea. I did actually try to find it and re download it some months ago but no luck.
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So where are you up to? Because one thing about SLM (if you're trying to use it again) is that you would need to have it installed prior to getting to the Telos Military base, because that's where sabers (or crystals) start to drop.
At the very least, before you step on to the Ebon Hawk for the first time (so after talking to Atris). That way you only missed one schematic and a crystal for a one off saber.
But it's kinda necessary because of all the waypoints that are used within 003EBO.mod. So you could go back to a save prior to that in order for SLM to work correctly.
Just FYI.
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Also, Dustil Restoration and SLM would conflict depending on install order.
Dustil Restoration would be installed after SLM in order for that mod to work properly because of 711KOR, and you'd be missing one saber drop from SLM in the tomb, but other than that, should be ok.
(So really, Dustil Restoration and SLM conflict. May want to pick just one)
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I think I might know what the problem is..but I uninstalled everything a few days ago lol
Yep, I know what it is..working on a fix right now.
He dosent use SLM, and in my idiotic modding rampage, failed to edit a fresh baodur.dlg instead of the SLM one.
WHOOPS
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Ok, here is the fix. Drop this one in Override and let it overwrite the original.
One question though, what was not working about the armor quest?
Sorry about that I will get a new version uploaded pronto.
(this is why I need to stop modding before I start trying to do to much - because I confuse myself and end up messing things up.
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Wow, very impressed.
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So this wouldn't be an issue with 3.3.5?
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Like I said, if you go to bifs>>templates.bif>>blueprint,item>>a_robe_26.uti, that's the uti for Darth Malak's Armor.
the general tab has the texture variation on the bottom right. change that to 7 as previously discussed....then change the tag and template also to something not already used, say "a_robe_50" just as example..I always make everything have same tag/template and filename so I know what it is right off the bat.
Change the description or the name of the item to whatever..could be "SchiddyMedia's Robe"
Mess with the properties.. etc, etc..
Save it in override as something else...as in a different filename.."a_robe_50.uti " from example above...make sure it has the ".uti" suffix.
And voila.
Is it workin' for ya?
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I am using pfbm05. Darth Malak's Robes. I am attempting to make different color variants.
Rename your new texture to pfbm07(1 thru 6 are used by the game), drop that in override, then put the texture variation in the uti (using KotORTool) to 7 and drop your new .uti in override. Then use KSE to get it and test it out.
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I'm actually downloading iTunes now so I can give the game a spin, but at first glance it doesn't look all that great.
Oh...oops nevermind, for iPhones only...oh well.
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There used to be one. It had a very interesting filename lol.
Bullshilt?
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Apologies, but not on my end.
If someone wants to create that mod from my models, have at it.
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yup.
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File Name: Revan's TOR Saber
File Submitter: Kaidon Jorn
File Submitted: 04 Sep 2015
File Category: Mods
TSLRCM Compatible: YesRevan's Canonical TOR Lightsaber's 1.1
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Compatible with TSLRCM 1.8.4Here is the return of Revan's Canonical TOR Lightsabers. This time the models have been rescaled and the skins touched up a bit. It comes in all the standard game colors and is only learnable by fighting the vision of Revan in the Korriban Tomb.
The mod is compatible with SLM 2.0 with the compatibilty patch included, but will replace the "Mandalorian War Leader's" lightsaber models and icons. I tried to pick an SLM saber that I thought not many would care for to replace it with. Who knows if I succeeded.
Simply run the "RevanSabers.exe" to install for normal TSLRCM 1.8.4 gameplay.
If also using SLM 2.0 - immediately apply the SLM compatibilty patch.
To remove open the BACKUP folder created in the the original download folder and replace all files in game's Override and Modules folders.
Not compatible with VP's Duplisaber Mod.Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. -
It is Anakin's lightsaber, according to one internet rumor (perhaps now fact), Rey buys it from a Jakku vendor then later gives it to Finn.
I was hoping that particular speculation of having the lightsaber that Luke lost in ESB be in this movie was untrue. Buuuut..guess not.
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Bao-Dur's Head Reskin
Bao-Dur Reskin 1.0
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Kaidon Jorn
August 2015
This is a simple reskin of Bao-Dur which isn't all that great, but it works. New portraits are included.
To install drop all files into game's override folder.
To remove take them out again.Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
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Submitter
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Submitted08/29/2015
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Category
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TSLRCM Compatible
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Bao-Dur's Electromesh Armor
View File
Bao-Dur's ElectroMesh Armor 2.1
-------------------------------------------------------Author: Kaidon Jorn
Compatible with TSLRCM 1.8.4
Many moons ago this mod was part of HotOR 1.6, and I thought I had lost the .zip folder for it, but it's now found and I can bring it YOU, the player, in this new updated for TSLRCM 1.8.4 version.
This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level. The armor itself is a reskin of normal Electromesh Armor I made back in 2012.
The quest will have you find some shielding components and a mesh suit on Nar Shadaa so that he may turn them into a powered ElectroMesh suit. It is important that you speak to him when he becomes 10th level and pick up the quest so that you don't find the parts beforehand, which is definately a possibilty. Originally the quest started only after he had become a Jedi Guardian, but I changed it to start earlier so you can get better armor for him that will remain viable throughout your play through.
Run the .exe to install
***IMPORTANT***
Version 2.1 fixes Bao-Dur's dialog for normal (non-SLM) installation.
I advise to install SLM first before this mod, then simply open the folder called "SLM Compatibilty" and copy and paste the new dialog file into Override and allow to overwrite.
(You may want to backup the one in Override first)Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
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Submitter
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Submitted08/22/2015
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Category
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TSLRCM Compatible
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OH
MY
GOD..
@_*(%_)*%_)*#)(&%)_(*@!!!!!!!!
figures...
so I just re extracted the setup file to the main Gmax folder and everything works fine.
But I did just reinstall Gmax just to my C drive instead of within the program filesx86 folder...don't know if that had anything to do with it but there ya go.
I'm still shaking my head.
Sorry, having a ridiculously bad day
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Ok yeah will try that.
What i did just do was to move the NWMax folder to Gmax's main folder, and that seems like it did *something*..plugins were loading but the NWMax skinny side menu didnt load up..
F11 showed me this
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Oooh..uuum..I dont know. I just extracted the 0.7 zip file into c;\program files(x86)\Gmax\scripts
it's actually called "NWMax-Gmax-0_7setup.exe" and it's the one I used to setup before, but that was awhile ago.
found this readme in the the folder with it after installing
(Preferred method) Quick install instructions for auto start users:1. Extract the zip file to the gmax\scripts directory. You should now have a new folder called NWmax (case is not important)
2. move the file autonwmax.ms to the folder <some path>\gmax\scripts\startup\
3. start gmaxNWmax should now start automaticallySo I thought I did that right, but I have no idea whats going on..Quick install instructions for users wanting to start NWmax by hand
1. Extract the zip file to the gmax\scripts directory. You should now have a new folder called NWmax (case is not important)
2. start gmax
3. run the script nwmax.ms
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So I ended up reinstalling Gmax and now I'm having a most frustrating problem..
nwmax won't start.
I did what the readme said and extracted nwmax into c; program fies\Gmax\scripts, then moved autonwmax.ms to scripts\startup, but still not having any luck.
The green NWmax icon is on my desktop, and also tried to start the script manually by using the "run script" in Gmax but nothing is happening.
Green desktop icon is not starting it. No idea what to do.
heeeeeelllllp
Bao-Dur's Armor Fix Idea
in Mod Requests
Posted
There's definitely a lot more that could be done for Bao-Dur. Gonna ponder these ideas for a bit.