Kaidon Jorn

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Posts posted by Kaidon Jorn


  1. Just for the record, here is where I'm getting my color codes... 😏

    List of Colors A to Z - colorcodes.io

    Think I might be getting rid of "pale gold" and just using Bastila's gold from KSR.

    So I downloaded Adobe CC so I could trial run the newest Photoshop. Ironically what tools I saw in there years ago I don't think exist anymore, not sure. 

    So now I don't know if I want to remake all the blades again.

    Not without being able to expand the glows around the core by about double so the glows diffusion could be alot broader. I don't know though, maybe I just haven't found it yet.

    Also thinking about taking all the animated blade tex's/.txi's out and just doing the original Crazy34 one frame textures. Then again I did just download tga2tpc tool from here, so that might turn into something good.

    *Sigh* I got alot of work I want to do.


  2. So just playing around with this SWTOR icon sheet that I got from here, so now I really don't know what I want to do.

    Makes me think I just need to outright buy the latest Photoshop. But I can't really afford that. I really need it if I want to remake all these blades.

    The ones I've been messing with are at 75x75 and I'm blowing them up to 128x128. Still in the .tga arena so I don't know how much it's going to matter.

    Oh and the coloring might get a little squirrelly.

    Anyway..

    mock1.jpg.f0bc31bb55e31d9ead37dbcc4d968d11.jpg

    mock2.jpg.d36b635ccab9b3082f352b53d07ff92f.jpg

    mock3.jpg.2b1ab85eec688344a4973e0ef5e32418.jpg

    I know I know.

    You guys aint diggin' the stars. 

    But this last one has potential if I could actually do an outer glow on the hilt itself. That'd be cool.


  3. 4 hours ago, DeepFriedDimebag said:

    I could see that. Also gives Nihilus' lightsaber a completely unique icon, as opposed to the standard red.

    Oh yeah, didn't think about that. Since Nihilus' is black core you would want it to be black/red. So if I did all colors like this, Nihilus' saber wouldn't stand out.

    I have an idea for that already....Sion's too.

    Need a good pic of Nihilus' mask


  4. Alright well, I'll use the old icons for public release because frankly I wanted something new to look at. Not to mention some of the colors varied too much (purple, bronze) so I committed to it.

    Actually I've only changed about a quarter of them so far, but yeah I can keep the old ones or try to come up with something else.

    • Thanks 1

  5. Oookay think I’m diggin' these new icons, so I’m gonna go ahead with just the SLM sabers for them. Defaults will still have the outer glowed spheres. Will post a few up after work.

     

    Here are the new additions and then also what these new icons might look like...

     

    20220810231307_1.jpg.53c1515814d41aa2f18b78b04b5441aa.jpg20220810231339_1.jpg.60358d5406847a42b1295f98996c5624.jpg20220810231406_1.jpg.c9c9e24ac9f000fee0d6700d51fec1cc.jpg

    SLM_BlueBackground.jpg.cfc68945400b181159df746540614445.jpgSLM_BronzeBackground.jpg.797b9233fa6e203466d3f177a1a082a3.jpgSLM_GreenBackground.jpg.8651c2b4337575dedff54aa3ea075873.jpgSLM_RedBackground.jpg.9a4edebe6dc999f5b1b55b73bfcc3a5d.jpgSLM_SilveryBlueBackground.jpg.422d7c7c7927ad4b7926dad7c2158509.jpgSLM_ViridianBackground.jpg.0771136988444839664a52568dd6b59c.jpgSLM_TurquoiseBackground.jpg.895bc72b04f24d41e3afb319f7fc8db8.jpgiw_lghtsbr_192.jpg.7fedbb94245655bdf0374c1cdd2f82d0.jpg

     

    I am about to reskin the bottom padawans saber in the next few hours, then keep going with saber icons since there's 13 schematic sabers, the reward sabers, then all the master/villan sabers too.


  6. Possible new icon backgrounds?

    pbkgrnd.jpg.a2d59ba71ef1e01f193e2c855c1257f3.jpg

    Got a lot done today. Now using 3 models from my old TOR Series saber mod. 

    Handmaiden got a new one, and Alderaanian and Acheron are gone. Finito!

    Replaced by said TOR models....


  7. Ok so can anyone tell me how to use batch files with MdlEdit? 

    Crazy 34 has these generate_dblsbr.bat files in the resource folder and all i've figured out how to do is generate empty .ascii files.


  8. 18 minutes ago, Sith Holocron said:

    May as well stick with Canon. Could always release an unstable saber separately. 

    Guess so. 

    What am I going to take out to facilitate a schematic short saber or two?

    Alderaanian Battle? (not that cool of a hilt)

    Consulars? (i like that hilt) 🙁

     

     


  9. 2 hours ago, DeepFriedDimebag said:

    Kavar's offhand, and maybe Freedon Nadd's saber too, since it's established in Legends he wielded a shoto.

    uuuugh...yeah. i wanted to keep that (nadds) a long saber and make it an unstable red/orange blade. But I know it'd be a crime to go against canon. But since i was removing that Acheron saber I wanted another unstable blade saber. 

    I dunno

     

    • Like 1

  10. Hey thanks for that. 

    Hmmmm, schematics for short saber you say?  

    ok, what about making a short verion of Kavar's offhand?

    And yes, blade textures are always a work in progress so with viridian I have the right hue but it is a little bright.


  11. Wow. Holy....

    Welp, installing SLM is going to take awhile now....BUT. It will be much more compatible with other random mods.

    I've started to do the comparing of dialog files in the patcher, and the gff section alone is ridiculously long. 

     

    • Like 1
    • Light Side Points 1

  12. So I am finally making a thread to see what the people who actually use SLM or my other mods would like to see be implemented in it. I already have a long list of things I'd like to accomplish, some are harder for me to do and some are not. But again if you have a suggestion or personal preference let me know here and I will see about going forward with it.

    Want to do list:

    • Removing the rancor from Khoonda plains and placing that saber somewhere else.
    • Remaking all saber blade textures to look more like the movies and shows (Kenobi, Mandalorian)
    • Possibly switching models for pc hilt and/or red default hilts.
    • Doing compares for all party saber making dialogs instead of hard replaces.
    • Remove the Acheron saber quest and all associated files (getting rid of it). 
    • Removing all .mod files from the installation that are hard replaces  and putting those files in tslpatchdata to be inserted into the exisiting .mod files.
    • Removing the zakkeg boss from Dxun pt.1 and replacing that saber since Acheron wont exist anymore.

     

     

    Saber blades

    Here is what we have...

    20220720010406_1.jpg.354ebe455595978a5184c1734a11937a.jpg

     

    ...but this is what I want

    kenobishot.jpg.3be40eb445d6122054405dd34a645c7a.jpg

    If anyone had suggestions on how to achieve this it would be most welcome.

     

    -KJ

    • Like 2
    • Light Side Points 1

  13. KSR 2022


    KotOR Saber Replacement 2022 (KSR)
    ===========================
    Author: Kaidon Jorn
    July 2022

    This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod. 
    You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words.

    So here's a little thing I whipped up....
    In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models. 
    These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod. 

    ===================================================================================================================


    Installation: Run the .exe file after installing K1CP.

    Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders.
    Then delete all lightsaber files and dialog files that came with this mod within the Override folder.


    Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture.
    JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them.
    FairStrides and Darth Parametric for all the scripting help and suggestions.

         
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.


    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
        
         
         


      


    • Submitter
    • Submitted
      07/10/2022
    • Category
    • K1R Compatible
      No

     

    • Like 1

  14. So I am trying to replace Bastila's saber from default to mine. I'm close. It did spawn in inventory and destroy the default one but she didn't equip it. Why?

    // Globals
        int intGLOB_1 = 1;
        int intGLOB_2 = 2;
        int intGLOB_3 = 3;
        int intGLOB_4 = 4;
        int intGLOB_5 = 5;
        int intGLOB_6 = 6;
        int intGLOB_7 = 3;
        int intGLOB_8 = 4;
        int intGLOB_9 = 5;
        int intGLOB_10 = 6;
        int intGLOB_11 = 7;
        int intGLOB_12 = 1;
        int intGLOB_13 = 2;
        int intGLOB_14 = 3;
        int intGLOB_15 = 4;
        int intGLOB_16 = 5;
        int intGLOB_17 = 6;
        int intGLOB_18 = 7;
        int intGLOB_19 = 8;
        int intGLOB_20 = 9;
        int intGLOB_21 = 10;
        int intGLOB_22 = 11;
        int intGLOB_23 = 12;
        int intGLOB_24 = 13;
        int intGLOB_25 = 14;
        int intGLOB_26 = 15;
        int intGLOB_27 = 16;
        int intGLOB_28 = 17;
        int intGLOB_29 = 18;
        int intGLOB_30 = 19;
        int intGLOB_31 = 20;
        int intGLOB_32 = 21;
        int intGLOB_33 = 22;
        int intGLOB_34 = 23;
        int intGLOB_35 = 24;
        int intGLOB_36 = 25;
        int intGLOB_37 = 26;
        int intGLOB_38 = 27;
        int intGLOB_39 = 28;
        int intGLOB_40 = 29;
        int intGLOB_41 = 30;
        int intGLOB_42 = 59;
        int intGLOB_43 = 0;
        int intGLOB_44 = 1;
        int intGLOB_45 = 2;
        int intGLOB_46 = 29;
        int intGLOB_47 = 30;
        int intGLOB_48 = 34;
        int intGLOB_49 = 35;
        int intGLOB_50 = 36;
        int intGLOB_51 = 37;
        int intGLOB_52 = 38;
        int intGLOB_53 = 39;
        int intGLOB_54 = 41;
        int intGLOB_55 = 42;
        int intGLOB_56 = 46;
        int intGLOB_57 = 47;
        int intGLOB_58 = 15;
        int intGLOB_59 = 10;
        int intGLOB_60 = 5;
        int intGLOB_61 = 2;
        int intGLOB_62;
        int intGLOB_63;
        int intGLOB_64;
        object objectGLOB_1;
        int intGLOB_65;
        int intGLOB_66;
        int intGLOB_67;
        int intGLOB_68;
        int intGLOB_69;
        int intGLOB_70;
        int intGLOB_71 = 1;
        int intGLOB_72 = 2;
        int intGLOB_73 = 3;
        int intGLOB_74 = 20;
        int intGLOB_75 = 21;
        int intGLOB_76 = 22;
        int intGLOB_77 = 23;
        int intGLOB_78 = 24;
        int intGLOB_79 = 25;
        int intGLOB_80 = 26;
        int intGLOB_81 = 27;
        int intGLOB_82 = 28;
        int intGLOB_83 = 31;
        int intGLOB_84 = 32;
        int intGLOB_85 = 33;
        int intGLOB_86 = 40;
        int intGLOB_87 = 43;
        int intGLOB_88 = 44;
        int intGLOB_89 = 45;
        int intGLOB_90 = 48;
        int intGLOB_91 = 49;
        int intGLOB_92 = 50;
        int intGLOB_93 = 51;
        int intGLOB_94 = 52;
        int intGLOB_95 = 53;
        int intGLOB_96 = 54;
        int intGLOB_97 = 55;
        int intGLOB_98 = 56;
        int intGLOB_99 = 57;
        int intGLOB_100 = 58;
        int intGLOB_101 = 60;
        int intGLOB_102 = 61;
        int intGLOB_103 = 62;
        int intGLOB_104 = 63;
        int intGLOB_105 = 64;
        int intGLOB_106 = 65;
        int intGLOB_107 = 66;
        int intGLOB_108 = 67;
        int intGLOB_109 = 68;
        int intGLOB_110 = 69;
        int intGLOB_111 = 70;
        int intGLOB_112 = 71;
        int intGLOB_113 = 72;
        int intGLOB_114 = 1;
        int intGLOB_115 = 2;
        int intGLOB_116 = 3;
        int intGLOB_117 = 4;
    
    void main() {
    
        object oBastila = GetObjectByTag("Bastila", 0);
        object oDblSbr = GetItemPossessedBy(oBastila, "g_w_dblsbr002");
        object oBastSbr = CreateItemOnObject("bast_dblsbr_151", oBastila, 1);
        
        ActionPauseConversation();
        AddPartyMember(0, GetObjectByTag("bastila", 0));
        DestroyObject(oDblSbr, 0.0, 0, 0.0);
        AssignCommand(oBastila, ActionEquipItem(oBastSbr, INVENTORY_SLOT_RIGHTWEAPON, 0));
        ActionResumeConversation();
    }

    This is k_punk_bastjoin2.ncs from unk_m44ac.mod

    Oh, and I wanted to ask...there is k_punk_bastjoin and k_punk_bastjoin2. 

    I was assuming k_punk_bastjoin was for dark side because it has the section that removes Jolee and Juhani from the party and available npc's.

    But now I think that's wrong because bastjoin2.ncs worked for Bastila joining me and at least creating the saber (even if equipping didn't work).

    So am I mistaken?