Rtas Vadum

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Everything posted by Rtas Vadum

  1. I did get the first scene after the exile entered the Academy, but once the remote gets to the fourth console, I get the scene with bao-dur, but then it stops there, and goto never walks into the ship(although he is present). Basically I get to float around with the remote, as if I haven't yet used the last terminal.
  2. I can't say if this is an issue with TSLRCM or not, but I have only installed one mod that should effect this... Anyway, I get to the fourth console on Malachor, power it up, and I get the message from Bao-dur. However, just after that, rather than showing the cut-scene with goto entering, it just goes back into normal gameplay. The journal mentions going to the last terminal, while the terminal itself reads as powered up already. Goto is there, and talking to him does nothing. This is of course with TSLRCM 1.8.2, and M4-78EP. The only mods I installed(that involve changing more than just textures) are: Goto's Overhaul Playable Yuthura Ban(most recent version)(By Ferc Kast) And lastly a mod to remove the force power restrictions on armors(which uses the patcher of course).
  3. Well, it seems there is an issue. Grenn mentioned the Fuel problem as if the quest had never been started. I don't know about where any Droids from M4-78 where supposed to be(if there are), but I didn't see any. I saved and stopped at the start of the Ravager Bridge. I did go back and make sure of the Droid Army, which I would hope doesn't clash with the Fuel Shipment order Another oddity would be Kreia mentioning Vrook's death upon finding the last Jedi Master(or rather on the Ebon Hawk after the planet's completion)...even though I did Onderon last(both parts). I don't know if this is because of M4-78, although I don't think I installed anything else that would've affected that.
  4. That is a problem for me to, although in my case, it is that having this new hyperspace texture in the override causes the game to lag, even when not directly in the cockpit. Actually, it lags the conversation before too, the second the game loads in that module(the subtitles/dialogue options are there, but a black screen otherwise). While in my game I did want the droid army, I also asked about shipping the fuel(which surprised me, although I do like the option). Also, a text/dialogue error:
  5. I've linked png images before, and had no problems. Most of the images I've uploaded for my mods are also in that format, though something might have changed because of the site upgrade, although I don't know why there would be such a limit. I'll try bmp and reupload the images. I find myself with a certain degree of trepidation, and yet, I have still jumped head first into doing this. But first... As said above, I've edited the skins for Darth Sapiens' "Goto Overhaul" mod, the changes made to fit my "Grid" mod. I will certainly make changes if there is a need, but well, here it is...hmm...perhaps I should've brightened these...or take them in the Landing Arm, if not after the radiation is dealt with... I've also edited his weapon. Not very much, just enough to fit the theme(the model and uti files are unchanged). And of course, as some of the above shots suggest, M4-78. In truth, I haven't done very much, mostly because it seems a few new textures were made for the Expansion project, and I am really not sure if I can just up and edit them, and release them in my own mod. If it would be okay, I would certainly give credit, and I'm thinking that, using this skin for M4-78 will require the Expansion Project, since without it one wouldn't see the textures anyway, and while it might be possible to use them with Stoney's original M4-78(at least the vanilla textures anyway), I'm not sure if there is much of a point with the EP's release. I haven't taken too many shots, mostly since again, I'm only focusing on doing the vanilla textures(at least until there is the okay to use the ones provided in the EP). IS-24(That is the name of the first Archon visited in the course of the story, right?) ES-05 M4-78 And lastly, for the moment, is something else I had to idea to do. Most of the standard armors, save for Malak's, will be the obvious blue lines. The one in the shot is a custom armor, which means I'll have to decide on placement. The custom armors will depend on alignment and class, matching the clothing options I posted about previously.
  6. Hmm...i think I might've had a demo of that before, although I never played it. Might look into it now. Anyway... Although I do have an update, my problem with posting it, is that in trying to add the images, I get this message upon tying to either add the reply, or simply preview it. You are not allowed to use that image extension on this community. Tried the first time with the usual png files, and then again after I converted them to jpg. Both the same thing.
  7. I don't know if DS plans on adding any kind of eyes, but the head model doesn't really have any at present. Also, it might've been figured out already, but here is a translation for the Aurebesh text in some of the Telos Textures(at least what I added). Telos Monitor(TEL_MON2) Eh...well, there is one other that I added such text to, but that's on a sign placeable, and I obviously haven't released that one yet(and it's a bit more of a joke).
  8. Whoops. Though I didn't make the readme for the Npc pack yet(and I really don't know when I'll decide on releasing that one), so no real problems there. But yes, that would be it. Oh, and Darth_Sapiens knows about it, but I've been doing a "Grid" reskin for his Goto Overhaul mod. I'll post some screenshots here when I can, as I haven't played too far into the game just yet(just before the fight with HK-50 on Peragus).
  9. Hmm...a bit dusty in here. Anyway... Once again, I cannot say I've done much, although I have a few things done, and there is the fact that Onderon is close to release, as I only have to finish up the loading screens. I've made a few changes to Telos as well, those being as follows: -Fixed Shader Effects. -Changed Advertisement(Twi'lek Dancer) [if I have to, I might simply replace this with something. It doesn't look too bad, although there is the problem of getting the positioning right, which I might have sorted out] -Added appropriate images and effects to Telos loading screens(not completed just yet, but will be soon) -Added textures from Quanon's "Telos Citadel Station Skybox" mod, and edited them to fit the mod's theme.(Appropriate credits will be in the mod's readme, and in the "Kernel" version of Telos as well) Also of note is the fact that I've completely reinstalled the game, with TSLRCM 1.8.2 and the M4-78 Expansion project. This does mean that I can work much more on editing the droid planet textures, although from my perusal of these textures, they might just replace files that the EP adds to the override, so I'll have to not only back them up myself, but recommend doing so in the readme. Obvious, but still.
  10. Huh. Didn't think it was that simple. Still, I did pretty much the same thing for the flatscreen-like monitor in my own Telos texture mod, although it was a bit more complicated(explaining a few current events in the game).
  11. I certainly do plan on using that at some point. Save for a few retextures of the vanilla creatures(from this mod: http://oblivion.nexusmods.com/mods/14532), I don't have anything effecting the monsters. Might not be the best, but I've got a few more shots of Nymph. "Many bodies in the way of the truth. Including all of these, and my own. Pity I am not dead yet."(The Listener's quarters provided in this mod: Link) "You were expecting? Rather than stare, speak, and I shall listen. If I will act, that is another story." Re-done shot. Perhaps a bed-room isn't the best for that kind of pose, and admittedly a more fitting thing for a Duke of Dementia. "What? You would gladly serve Thadon a meal that KILLED HIM, but you won't do the same for me? Sans-Greenmote, of course. But if you must, ONLY ONE." "Hm...what am I going to do with all of THIS? It's almost too much of a bother to choose!" "Yes, I know what you must think. I chose this form, right? Wrong. Like you forgot the dead boy champion...ah, nevermind." The poses used are from this mod: http://oblivion.nexusmods.com/mods/40579 I don't have it active, since I'd only activate it to take screenshots. I also have this one: http://oblivion.nexusmods.com/mods/6239 Also an update on the characters themselves(although for Nymph, some of it is already obvious): Kuroji Race: Lemure Lvl: 20 Type: Battlemage(albeit more focus on blades than magic) Quest Focus: Main(Up To "Blood Of A Daedra")/Mages Guild(Up to "Information At a Price")/Dark Brotherhood(Up to "Bad Medicine")/Shivering Isles/Daedric Shrine Quests(Competed Namira, Mephala, Boethia) Nymph Race: Swan(another of Flan's races) Lvl: 17 Type: A bit varied, between Blades, bows, and magic Quest Focus: Main(Up to 'Imperial Dragon Armor')/Dark Brotherhood(Completed)/Shivering Isles(Supporting Maina throughout the Main quests, Completed) Venris Race: Dunmer Lvl: 18 Type: Mage(although using blades quite a bit) Quest Focus: Dark Brotherhood(Up to 'The Assassinated Man') /Mages Guild(Completed)/Shivering Isles(Completed Main Quests, Supporting Dementia throughout) - likely NOT doing the main quest on this one
  12. I'd think its the area that is moving(just not the Ebon Hawk interior), rather than the texture. I can't see any hint of the animation code in the hex data, and the texture doesn't look like some of the vanilla examples. In editing the texture for one of my mods, I added edges to the texture(perhaps not intentionally, as I didn't know how they would look in game), and the lines spiral away past the Ebon Hawk's windows(heading towards and past the camera), this being without adding any effects to that texture. Though I haven't looked at the area model itself, so this is a bit of a guess.
  13. Do you have a "LEH_hyper01" tga in your override anywhere? That is the texture for the moving space outside the windows. Save for being edited to be so, it isn't an animated texture in the vanilla game.
  14. I have used her mods before, although I'm not using any now. I'll take a look and see which ones I want to add. Well, to be quite honest, I've already used them. It certainly does make the game more interesting. I'm not using them now, though there is a certain, temptation, to add them, but I don't think I will.
  15. After giving it a try, it wasn't like I was thinking. I didn't really do any of the quest, but I did take her around a bit. I don't think I'll use it now, but I'll certainly run through the entire game with her at some point. Likely with Fergus too. I do have to say though, first thing I heard out of her did make me smile - if only because I've said it myself. In response to the "Do you think what happened to Kvatch could happen here?" comment, she said "Of course not." Several times I've verbally said variations of that when hearing that line, given that I know it doesn't happen anywhere else(nothing comparable, at least).
  16. I was considering Vilja, but then I watched a bit of that video(well, one of them, anyway) on the nexus. The mod does sound great, and the work that seems to have gone into it does deserve praise. However, what gets me is the voice. The background noise, and of coruse, the accented speech(although if it is forced, or the actress' natural voice, I can't say). I still might try it at some point, but I don't know. Fergus I think I'll try out. I have been considering this one for some time too: http://oblivion.nexusmods.com/mods/35893/ Although with that Thunderbird armor, I actually removed it(though I didn't save with it active, as I made an alternate save for Kuroji), mostly because of how bulky it was. I do have Nymph wearing one of Slof's outfits, the "Elaborate Outfit", which I might take a few shots of. I thought it fit a Duke of Maina.
  17. No, not that one. This one here: http://oblivion.nexusmods.com/mods/27909 (Might be NSFW, but the images cannot be seen without logging into the nexus, and downloading might be the same). I managed it with Kuroji, who is only lvl 15. I didn't think the stat bonuses from Vampirisim would help much(although the character has been for some time, and I found someone to feed on in the Mythic Dawn's Caves during the Dagon Shrine quest). If they did, i doubt it. I did bring along one of the CM partners I have(Flan's Damian), although it didn't make too much of a difference. I was going to grab the other two, and perhaps I should have. I think the only reason I did it was due to after one of the reloads, the stone steps in that first room were both up, and the guy would not acsend the second set(with the Varla stone at the top). So it was Daiman dealing with him mostly, and me firing spells/conjuring creatures that did him in. The second guy was easier, mostly since he didn't have any enchantments on his bow.
  18. I can't seem to find the mod that added it to the game, but I did find a video of the scene:
  19. I have seen the Thunderbird armor before, though I'll have to at least check it out in game now. It's likely going to be just like the fight with Umbra, which I HAVE managed to do at level 1, even if it takes a few reloads. Though I suspect the two in that Vampire lair will be something of a different story. Still, I don't have any issue with mods like this. As for the body replacer, I'm actually using Room207's version of Robert's male, which seems to work the best with some of Slof's clothing mods. I have used the Scrawny varient berfore though, so I do like it.
  20. I don't think that is the case. The way the story goes for the previous M4-78 mod, I believe she basically acted just like the rest of the Jedi Masters, in that once you met her on the droid planet, she had the same options. Speak with her, and learn a new saber style/force form(the LS option), along with just killing her outright(the DS option). This aside, she just lacks material to have the LS choice make sense later in the game, as it is odd to have her say nothing, especially when she is the first one in the trial scene to speak about the Exile of the main character. I don't know for sure, but if the planet's deveopment was scapped early enough, they obviously changed it so that she appears on Korriban, and dies there without the player having any choice in the matter - even before the player reaches the planet, or just afterward). They even did a cutscene that was meant to play in response to this change(which showed Sion fighting and possibly killing Vash in the academy's main room), though it was either never scripted to play upon arriving on Korriban, or the scene never played because the script was wrong(though I'm not sure of either of the possiblities at the moment).
  21. I can't say I know what the EP might've changed from the previous, but I don't believe that Vash had any dialouge for the Rebuilt Enclave, and Kreia might not have any lines referring to her in that instance either.
  22. I've been a bit hesitant about that, but why not. I did take a few of Venris, though I might get a few more of him, along with the others. Quicksaving+On Target healing spell works too. Bit more fustrating, but it works. I actually got the blade with Nymph, that way. Oh, and the quest for Chillrend(I forget the quest name at the moment). That I find easier, so long as I quicksave after each wave. Although since I usually go for longswords or 2-handed swords, I don't really use shortswords(aside from the tutorial, where I use that Steel shortsword untill I get something better - though this is after using the katana). Kuroji Main Stats(Race, Birthsign, Class, etc) Skills Factions Nymph Main Stats(Race, Birthsign, Class, etc) Skills Factions Sleeping What the "See you Sleep DLL" mod does(perhaps an obvious point, but still). The "Better Dark Brotherhood Sanctuary" mod doesn't need any patches to be compatabile with it, since this version of the mod(SYSDLL) is mostly a OBSE plugin, save for the esp which allows Vampire animations for the PC(though it might just be for the bedrolls, I can't say). Oh, and yeah, I changed his hair since the previous shots. I did use the method which doesn't reset the stats, so that's all that changed. Venris Main Stats(Race, Birthsign, Class, etc) Skills Factions
  23. Yeah, I'm already using her "Goth Shop 3", which really just adds three chests to the testing hall, rather than an actual shop as the name would imply(or like the first Goth Shop, which added a shop to Chorrol, and that one I did take a look at, but I didn't like the options there much, and I'm not using it now). I did look through the list of her mods on that site, most of which I know are already linked on her site. But the two I added, Jaffa Kree and Even More Male Things, I ran BOSS, and they seem to be fine, since they had no notes under it. Jaffa Kree adds the armors to the testing hall(sitting out just like some of the armors/clothing in the rooms), and while the most I've seen of Stargate would be...well, I think it's the movie with Jaye Davidson as Ra, but other than that, I do like Eygptian themes. With the other though, the armors themselves are fine, although the only problem would be with the "Better Abandoned House" mod, though it's only a placement thing. I forget if the house in the vanilla game has a bed in that cell, but since the Abandoned House mod adds a bed, the chest which the EMMT mod adds there, appears behind the bed. It doesn't make it inaccesable though, so... On another note, I do like many of the fixes of the UOP, even if I didn't get many of the listed problems before(at least not with quests breaking and whatnot), but a few things I...ugh. As much as I get that Farwil does not want to sit back and wait, it does not help when he CANNOT deal with anything more than a bloody Scamp(perhaps a stunted one at that), without dying. I do wonder why something wasn't done so he AT LEAST would not run after a Dremora who just fell into the bloody lava, and why a Wait option wasn't added for him(possibly due to a lack of lines for it, although I don't think it's that), but MANY of the other followers that the game provides, as far as I've seen, have the Wait option. The character I recently did this with, was only level 4(he's level 5 now, which isn't much of a change), so the most I saw in the gate was Scamps(I forget if all of them were stunted or not), and a few Dremora Churls. What is funny, is that in the few times where I have finished the Main Quest, I have yet to see such a problem with Martin, and I haven't had him die once. Not during the Great Gate, or during the Imperial City battles. Most other characters don't have this issue either, since it either isn't required to keep them alive for the quest, or it isn't integral that they survive. I know it isn't a must that Farwil stays alive, but it's annoying to stand there knowing that if I join in, I run the risk of offing him, since like the rest, he CANNOT stay out of my way. Don't know how interesting this might be, as I am at something of a loss on how to put it, but here is a bit of info on the characters I'm doing right now: Kuroji Race: Lemure Lvl: 15 Type: Battlemage(albeit more focus on blades than magic) Quest Focus: Main/Mages Guild/Dark Brotherhood/Shivering Isles Nymph Race: Swan(another of Flan's races) Lvl: 5 Type: A bit varried, between Blades, bows, and magic Quest Focus: Main(Up to 'Blood Of A Daedra')/Dark Brotherhood(Up to 'Scheduled for Execution')/Shivering Isles(Supporting Maina througout the Main quests, though not starting this until at least lvl 15-20) Venris Race: Dunmer Lvl: 16 Type: Mage(although using blades quite a bit) Quest Focus: Dark Brotherhood(Up to 'The Assasinated Man') /Mages Guild(Completed)/Shivering Isles(Completed Main Quests, Supporting Dementia throughout) - likely NOT doing the main quest on this one
  24. Um....the idea of having the lightsaber being holographically disaplayed above the work bench? Save for perhaps having it horizontal instead of vertical(if that is possible), I would love having that. If is has to be displayed as is, I'd still want it. Perhaps such an idea of a planet's atmosphere having an effect on everything isn't a bad idea, but the problem here is the choice of color. Blue would work if the planet was one with a very short day cycle, and a long night cycle(or a planet that just didn't get much sun). Red works too, so long as the shade change on the envionment and characters is RED, and not pink. But orange, although not the worst color to use, it is somewhat laughable, since it can't inspire much, be it simple fear or mystery(at least not when it's on EVERYTHING). However, as far as I can remember, the case was that he had the orange look to not only the exerior areas, but also the interiors as well. Sounds like more an issue with lightmaps or something, and an unwillingness or the lack of knowledge to fix/change it. Though I really can't say for sure.
  25. Yeah, I've seen a few of sinbloods, although it seems most of them are for HGEC. Not a bad point, but I don't use it. I have seen a few conversions of them though, but I'm not using any of them right now. The only one would be a mod that changes the enchanted version of the Blade Of Woe to use a modified version of the "Nine Tounges" sword. Which is odd, considering I mostly focus on swords, even using a mage character. Good thing this isn't at all like Fable, otherwise I'd get that "Spell Warrior" crap.