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Everything posted by Hassat Hunter
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Pretty sure it tells you they should be equipped, right?
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It's properly fixed, you can be assured of that. You probably just didn't reach the other requirements, the Red Eclipse is just one of the 4.
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That's already explained ingame during the "mind reading" lesson... The reasons why Bao-Dur *should die* get thinner and thinner here... :/
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The missing maidens was fixed loooong ago. So very strange :/. Could you check how many files are in your override? How many p_hand... files? (should be 8, 4 handmaiden, 4 handsister)
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Ehm... no -
The HK_Spawn flags should do the trick...
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Check the upper left of the launcher. What version does it say? Ingame the earliest in the Prologue would be typo fixes (breach instead of breech) or T3 actually talking the 3C. Or him not being in T3's path at the end. Unless you can spot the text fixes during making a new character that is
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You probably just turned on Frame Buffer Effects...
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Double-blade doesn't work, you need 2 singles for yourself... Visas can use a double though for the training... -
MOD:Extended Kreia Party Scene (Atris VO)
Hassat Hunter replied to Hassat Hunter's topic in Mod Releases
1.8 Update!!! With a bunch of fixes to my old sloppy work too, so working better than ever... -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
It has no inventory, no loot. It's just... there... now. Just fluff... -
Updated to 1.8. Also now know it's the statue with the slain mercenaries in the sublevel...
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View File Kreia to Dxun Tomb & Atton to Onderon ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Kreia to Dxun Tomb & Atton to Onderon ======================================================== Author: Hassat Hunter PM: Contact me at the Deadly Stream Forums Name: Kreia to Dxun Tomb & Atton to Onderon Filename: KreiaTombAttonOnderon.rar Date Released 30 July 2012 1. Description: ---------- ** This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. You cannot take her along on the Queen's side still. ** This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TLSRCM 1.8 IS REQUIRED FOR THIS MOD. 1.7 OR LOWER WILL NOT WORK! Extract the "Kreia to Dxun Tomb & Atton to Onderon" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:\Program Files\LucasArts\SWKotOR2\Modules" 403DXN.Mod Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. To uninstall; 1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs: ---------- There are no known issues that will develop as a result of installing this mod properly. Putting the file from tlspatcher in override will give issues throughout the game. 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/ 7. Thanks: ---------- My thanks go out to: The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Hassat Hunter Submitted 07/29/2012 Category Mods TSLRCM Compatible
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1,500 downloads
======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Kreia to Dxun Tomb & Atton to Onderon ======================================================== Author: Hassat Hunter PM: Contact me at the Deadly Stream Forums Name: Kreia to Dxun Tomb & Atton to Onderon Filename: KreiaTombAttonOnderon.rar Date Released 30 July 2012 1. Description: ---------- ** This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. You cannot take her along on the Queen's side still. ** This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TLSRCM 1.8 IS REQUIRED FOR THIS MOD. 1.7 OR LOWER WILL NOT WORK! Extract the "Kreia to Dxun Tomb & Atton to Onderon" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:\Program Files\LucasArts\SWKotOR2\Modules" 403DXN.Mod Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from. To uninstall; 1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. 4. Bugs: ---------- There are no known issues that will develop as a result of installing this mod properly. Putting the file from tlspatcher in override will give issues throughout the game. 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/ 7. Thanks: ---------- My thanks go out to: The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
There's also a bug in Entry 12... less severe. How did that pass me? 0_0 -
What mod are you talking about here? Can't be TSLRCM since it doesn't change any of these things... :/
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It's not... The creator wanted it deleted. So it went.
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Bugs and minor inconveniences with TSLRCM 1.8
Hassat Hunter replied to Hassat Hunter's topic in TSLRCM
Do you remember what was said just before you got knocked out. Can you talk to Kreia? Not really, no. Yeah, I know. But both seem unfixable. As said the goal one could, but delaying quest entries probably adds more problems than it fixes. It's at a fixed point. As T3 moves it gets less loud. But for some reason it can also do such without moving. Not sure why... Nope, it's a vanilla bug... it's not something just happening with TSLRCM. -
Without other mods? You did fully re-install right, not 1.8 ontop of 1.7 or just cleaning override. Also any idea what the missing quest could be?
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For the INF guide, the patch logs are about as far as you can get with changes about it. Should feature them all...
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Only now there's a problem with them? Although to be honest, haven't really cared since, well, I don't think I ever cared 0_0. Remember the interview with Stoney. Was around 1.4 or 1.5. So long ago. And yes, still apparently there are some people who just don't use TSLRCM because they somehow think it's "inferior" to TG's version, and they should just wait around till that's released. I feel sorry for them, for missing all this stuff out. It's their loss though.
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Sweet seeing almost 2000 downloads here already, and over 5500 on moddb. Guess that did help spread the news along a lot... It's not very likely. The first one took pretty long to make with Stoney (who's no longer around), was buggy (Malachor) on top of a buggy mod (the .dlg's of the USM were, well, sloppy at best). Instead of reviving that, I think it's much better to use current modmakers and their skills to bring new hilts. Shame of HOTOR. Different mod. Already done before 1.8, but since it requires 1.8 (and it's better to finish that than another mod, right?). And after 1.8's done, no time for making the installer. Probably should have it done by monday, together with Atton to Onderon though... have to spend time first catching up here and other forums. Haven't really started yet. Done. Was already done at the time of your post, but admins had to approve. That's the benefit of our own download section, and being here . I never told you that? I am pretty sure I did... But yeah, hope you and everyone likes it... They are there... Probably victim of some error in the account pruning (to remove bots and stuff) a few months back. Got a lot of accounts . That. Is. Awesome! Oh yeah, gotta agree with that right there. Atleast it's good to hear Avallone likes it rather than despises it too. So were doing something good .
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You're fast. It was atleast better than 1.7 though, right? At least that was the intention...
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AFAIK Avallone's interview about Bao-Dur was still filled with perhaps and maybe's... [finish Kreia quote here] And as SH says, the "sacrifice" line isn't in the gamefiles. Which is strange if it was planned and recorded and all, seeing how even Mira and Atton's VO from the E3 is in the gamefiles... and a whole bunch more (otherwise, no TSLRCM).
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Specifically, the Academy.