Jump to content

Doodmane444

Registered
  • Posts

    5
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Doodmane444

  1. I apologize for the late reply, and also for the breaking the game at certain points. This is my first time making a mod for this game. Thankfully there is any easy fix for this. Just remove g_tresmilhig006.utp, and g_tresmilhig006.dlg from the override folder. Just remove g_tresmilhig006.utp, and g_tresmilhig006.dlg from the override folder, it should fix the issue occurring throughout the game.
  2. I can't seem to get voice acting to work in Holocron toolset. Even if I use an audio file that someone else uses in the toolset, which works in their toolset/modules. Anytime I try to add an audio file to a characters dialogue, it just does not play in game. Even after encoding the audio using that program, it still doesn't play in game. Is there another way to import audio to a characters dialogue file? I also have the voices saved to the streamvoice folders. I can also attest that the M4-78 audio files work for other characters, given that they're not encoded, from what it looks like. I'm able to click on them in the stream voice folders and listen to the audio file without decoding it. It's strange how those M4-78 audio files work in game for my characters, but not a custom audio file that I made and encoded. Using a .wav file that works inside someone else's Toolset for a KOTOR 1 mod, it also just doesn't work in my toolset.
  3. View File Telos: Citadel Station Medical Unit Quest Install TSLRCM before installing this mod, as it relies on some of its content Enhance your Citadel Station experience with this Medical Unit Quest Mod, which adds a specialized medical droid to the Citadel Station Medical Unit, along with a brand new quest line and additional environments to explore. Mod Features: New NPC: Medical Droid: Adds a unique medical droid to the Medical Unit on Citadel Station. The droid serves as a central point for the mod's new questline. New Questline: Introduces a branching questline centered around the Medical Unit. Offers distinct light and dark side choices, impacting the quest's outcome. Explores and adds lore to the Medical Unit, Czerka Corporation, and Citadel Station. NPC Appearance Changes: Adds new visual appearances for commoner NPCs around the different areas of the Station. This will try to add a more unique feel to each area. Enhanced NPC Dialogue: Implements new dialogue options for commoner and Ithorian NPCs throughout Citadel Station. These new dialogue lines attempt to add more ambient information and world building to the station. Dialogue's may also reflect the players actions. About This Mod: The goal of this mod is to make Citadel Station feel a little less empty than it originally does. It attempts to tie in some lore to the Medical Unit, Czerka, and Citadel Station, and opens up three previously inaccessible areas. It also aims to change up some of the NPC's on Citadel Station by giving them more varied appearances and dialogue options, attempting to remove some of the cloning effect found in the original game. It adds a few alien commoners around the station with new dialogue, and also changes the appearances of a few of the human commoners. In addition, some of Ithorians in the compound have been changed so that they're not all blue. There are new lines of dialogue given to each of the Ithorian's as well so that all five of them don't repeat the same three lines. This mod also features an alternate version of Kreia's Assorted Robe Collection 1.1, by modder: ChAiNz.2da. It acts as sort of a compatibility patch for this mod, removing the questline, while keeping most of the same charm that the original mod offers. Instead of crafting the shroud armor for Kreia, you can now find it located in the Secret Tomb. Disclaimer: Requires TSLRCM to be installed first, as it relies on some of its content. It is also recommended to install any mods that make changes to the appearance.2da file BEFORE installing this. Examples include mods like M4-78, Expanded Galaxy Mod, Calathan improvement project etc.... Your mod installation order should look something like this: 1.) TSLRCM,2.) M4-78, 3.) Expanded Galaxy/Coruscant, 4.) Calathan, 5.) This mod. If you already have Kreia's Assorted Robes Collection installed, just remove (kds_204_medcomm.utp) from the override folder, then install the alternate version/patch to make them compatible 3/09/2026 - The sealed module door can now be opened in the entertainment module, but due to the way the walkmeshes work between the two models that connect these specific areas, you can only go into/through the sealed module door, and not back. This means that you may get stuck if you get too close to the door without being able to open it. It requires 10 security to open, so I would advise to keep a save before approaching that door, or when entering the entertainment module. If you don't have 10 security and you get too close to the sealed module door, you will be stuck. I have included a transition back to the residential module as a work around for when the area is unlocked. I also want to apologize for any issues and or conflicts from earlier versions, and if anyone's mod install was nuked at some point. This is my first time creating a mod for this game, so please bear with me. It should be compatible with most other mods now after making some much needed TSLPatcher changes. Please DM me here or leave a comment regarding any issues you may have so that I can assist you. These things are usually simple fixes. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- For future reference, I may try to make more quest content and new models/modules. If I can get voices to work in game, I plan to add new voices for the droid and possibly human voices for the commoners to have more dialogue. I also plan to include more custom armor/weapons at some point. I also wanted to give a big shout out to modders SAO1138, N-DReW25, and JC, for helping me through this process, and for teaching me the basics of KOTOR modding. This wouldn't have been possible without them. Also huge shout out to ChAiNz.2da, for making such a cool mod that I had no idea existed until recently. My inspiration for this mod came down to the fact that I couldn't find any other mods that used this area. I didn't expect a Kreia mod of all things to do so! Installation: 1.) Place the files from the Override folder, into the games override folder. 2,) Run TSLPatcher.exe from the TSLPatcher folder to install the modules. You must copy/install the override files BEFORE installing the modules with TSlPatcher. IGNORE THE WARNINGS DURING INSTALLATION. IT IS JUST OVERWRITING THE MODULES. If you plan to use the alternate version of Kreia’s Robe Collection, install it after. I also highly recommend using this mod below, if you want to get rid of some of the cloning effect even further in other areas of the game. Use it in conjunction with this mod if you want even more NPC variety on the station. Submitter Doodmane444 Submitted 03/09/2025 Category Mods TSLRCM Compatible Yes  
  4. Version 1.0.3

    596 downloads

    Install TSLRCM before installing this mod, as it relies on some of its content Enhance your Citadel Station experience with this Medical Unit Quest Mod, which adds a specialized medical droid to the Citadel Station Medical Unit, along with a brand new quest line and additional environments to explore. Mod Features: New NPC: Medical Droid: Adds a unique medical droid to the Medical Unit on Citadel Station. The droid serves as a central point for the mod's new questline. New Questline: Introduces a branching questline centered around the Medical Unit. Offers distinct light and dark side choices, impacting the quest's outcome. Explores and adds lore to the Medical Unit, Czerka Corporation, and Citadel Station. NPC Appearance Changes: Adds new visual appearances for commoner NPCs around the different areas of the Station. This will try to add a more unique feel to each area. Enhanced NPC Dialogue: Implements new dialogue options for commoner and Ithorian NPCs throughout Citadel Station. These new dialogue lines attempt to add more ambient information and world building to the station. Dialogue's may also reflect the players actions. About This Mod: The goal of this mod is to make Citadel Station feel a little less empty than it originally does. It attempts to tie in some lore to the Medical Unit, Czerka, and Citadel Station, and opens up three previously inaccessible areas. It also aims to change up some of the NPC's on Citadel Station by giving them more varied appearances and dialogue options, attempting to remove some of the cloning effect found in the original game. It adds a few alien commoners around the station with new dialogue, and also changes the appearances of a few of the human commoners. In addition, some of Ithorians in the compound have been changed so that they're not all blue. There are new lines of dialogue given to each of the Ithorian's as well so that all five of them don't repeat the same three lines. This mod also features an alternate version of Kreia's Assorted Robe Collection 1.1, by modder: ChAiNz.2da. It acts as sort of a compatibility patch for this mod, removing the questline, while keeping most of the same charm that the original mod offers. Instead of crafting the shroud armor for Kreia, you can now find it located in the Secret Tomb. Disclaimer: Requires TSLRCM to be installed first, as it relies on some of its content. It is also recommended to install any mods that make changes to the appearance.2da file BEFORE installing this. Examples include mods like M4-78, Expanded Galaxy Mod, Calathan improvement project etc.... Your mod installation order should look something like this: 1.) TSLRCM,2.) M4-78, 3.) Expanded Galaxy/Coruscant, 4.) Calathan, 5.) This mod. If you already have Kreia's Assorted Robes Collection installed, just remove (kds_204_medcomm.utp) from the override folder, then install the alternate version/patch to make them compatible 3/09/2026 - The sealed module door can now be opened in the entertainment module, but due to the way the walkmeshes work between the two models that connect these specific areas, you can only go into/through the sealed module door, and not back. This means that you may get stuck if you get too close to the door without being able to open it. It requires 10 security to open, so I would advise to keep a save before approaching that door, or when entering the entertainment module. If you don't have 10 security and you get too close to the sealed module door, you will be stuck. I have included a transition back to the residential module as a work around for when the area is unlocked. I also want to apologize for any issues and or conflicts from earlier versions, and if anyone's mod install was nuked at some point. This is my first time creating a mod for this game, so please bear with me. It should be compatible with most other mods now after making some much needed TSLPatcher changes. Please DM me here or leave a comment regarding any issues you may have so that I can assist you. These things are usually simple fixes. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- For future reference, I may try to make more quest content and new models/modules. If I can get voices to work in game, I plan to add new voices for the droid and possibly human voices for the commoners to have more dialogue. I also plan to include more custom armor/weapons at some point. I also wanted to give a big shout out to modders SAO1138, N-DReW25, and JC, for helping me through this process, and for teaching me the basics of KOTOR modding. This wouldn't have been possible without them. Also huge shout out to ChAiNz.2da, for making such a cool mod that I had no idea existed until recently. My inspiration for this mod came down to the fact that I couldn't find any other mods that used this area. I didn't expect a Kreia mod of all things to do so! Installation: 1.) Place the files from the Override folder, into the games override folder. 2,) Run TSLPatcher.exe from the TSLPatcher folder to install the modules. You must copy/install the override files BEFORE installing the modules with TSlPatcher. IGNORE THE WARNINGS DURING INSTALLATION. IT IS JUST OVERWRITING THE MODULES. If you plan to use the alternate version of Kreia’s Robe Collection, install it after. I also highly recommend using this mod below, if you want to get rid of some of the cloning effect even further in other areas of the game. Use it in conjunction with this mod if you want even more NPC variety on the station.
  5. Hello so I'm using Holocron Toolset to attempt at making a mod that changes up some of the Telos commoners so that they are more varied in terms of appearance, and also so that they have new dialogue options besides the three basic options that they usually have. ("Czerkas mecenaries"). ( "The war has really inflated prices here on the outer rim"). First of all, does anyone know if it's possible to add a fourth line of dialogue to the Telos commoners, or are they bound to have only three dialogue options when you click on them? I tried to add a fourth, but it seems to only let me use three. I also want to know how to make working voice files for the game. I use a simple online voice recorder to try and record my voice. I exported it as an .mp3 file, and then use the sithcodec program to convert it to a .wav file for the game. I then imported it into HOLOCRON TOOLSET. For example, I'm trying to change one of the commoners in telos residential wing West, to use the different voice file. The thing is, that neither the .mp3 or new .wav file works when replacing the voice files. It lets me change the text of the three dialogue options, but the new voice files don't work in game, and only play a blank sound. I don't know much of anything about audio or modding in general, so any help would be much appreciated!
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.