Sith Holocron

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Blog Entries posted by Sith Holocron

  1. Sith Holocron
    Remember the last KOTOR Reboot project to come along called Project Black Light?

    (I'll use my version of their logo because their logo has a really bad Star Wars logo slapped on it.)
    No? Here's a refresher if you truly want it. (It isn't necessary to view the video to understand the conversation below.)
     
     
    However, some new folks have decided to reboot Knights of the Old Republic. These folks are starting with the first game!
     
    Oh boy - let's pick this one apart. I will be setting up a check list for you so you can see the flaws more clearly.
     
    No, I'm not including the link for the site. I'll let you do a web search for this.
     

    "Apeiron"? Really!?!
     
    Bad font for the "Star Wars" logo? Check. (Especially note the "W".  The "R" is a bit off too.)
     
    OK, let's move on . . .
     

    First nitpick. Why ask the same question twice? (Don't worry, folks. You'll see that the same question will appear the very next picture.) Apeiron, this should properly be called the "Frequently Asked Questions" section.
     

    Repeat of initial question? Check. Not using capitalization of the game's title? Check. Not using a standardization of the game's title? Check. Incorrect spelling of "companions"? Check.
     
    Use of a Kickstarter ready buzzword? Check. (That buzzword is "Indie", if you're playing along at home.) Mention of a studio that we've never heard of? Check. Not including a link to this unheard of studio? Check.  

     
    Begging for assistance from the public?  Check. Claims of being "professional people" without backing those claims up?  Check.
    Claiming the project is "legal"?  Check. Answering that question with a badly spelled word?  Check.  (It's "absolutely", Apeiron. Invest in a spell checking program.) Not spelling "successful" right?  Check.  (I guess they aren't successful.)  
    For my gentle readers, this is the meat of their faulty argument? I'm hungry for new KOTOR stuff and you're likely to be too as you've read this far. Is this meat OK to eat? Let's delve further.
     
    They ask "Can you make a Star Wars game?" They don't mention if you can legally make one.
     
    They then cite examples of other fan created reboots that aren't Star Wars games to back up their case. This appears to be a case of a sweeping generalization. I will explain through an example that I found at logicalfallacies,info.
     

    Let's look at one of the cases cited here: Black Mesa.

    What did Black Mesa have on their side?

    Black Mesa is a complete ground-up remake of Half-Life using the Source engine, everything is made from scratch, there is not a single asset that came from Valve. That is: They used their own voice actors, their own soundtrack, their own props and remodels, and their own engine. Valve offered the Black Mesa team their own contract. However, Valve isn't Disney who owns the copyrights to all Star Wars items. Valve also isn't Electronic Arts who handles all of the Star Wars games as licensed by Disney.

    As Apreiron isn't . . .
    - dealing with Valve
    - dealing with Electronic Arts or Disney
    - has made no statement that they plan to create their own soundtrack, their own voice actors, their own props, and their own engine

    . . . then Apeiron has offered a false equivalent.
    Soldiering on . . .

     
    Spelling "intellectual" wrong?  Check.

    A game could be "under the banner of intellectual property" but it's not "under intellectual property." Use your legal terms correctly.

    100% Free!  Until we beg for donations.


    And there's the extended hat...
    Do we accept donations?  No!  But we can and we will at some point down the road.  Even though the mod will be 100% free.
  2. Sith Holocron
    Now that it's 2016, let's review a list of works in progress that we haven't seen an official release or even a recent update for. When I say recent, I'll be specific. If it's been over 6 months since the project lead has commented on a project, it's not a recent update. No pictures of the mods are included here. Links to the appropriate posts in their announcement threads are listed - and they do have pictures.

    This thread is going to annoy some people. Sorry about that.

    In no particular order, let's get started on my list!

    1) K1 - The Night and Day Mod

    First announced on Lucasforums way back in February of 2012, the Night and Day Mod is supposed to do the following: add a day to night cycle in the skyboxes on Knights of the Old Republic I.

    Last update for this? June 2015, on DeadlyStream.

    2) Quanon's many, many, many projects

    He certainly announces a lot of projects but most of them don't quite get released, do they?

    (Notable exceptions - released in 2014 - can be found here)

    What hasn't been released yet? Here's a brief overview:
    - Scrapyard Games (Yes - I know - this one is being worked on)
    - Nar Shaddaa: Crazy Nights project
    - Korriban Expanded
    - Darth Bandon, reskin + helmet
    - Lightsaber Pack
    - The "City of Light" project

    Let's hope at least one of these gets released in 2016. More than one would be better!

    3) Rhen Var - A new planet mod for Knights of the Old Republic II
     

    Darth InSidious - at least give us an update, will ya?  Besides this one...
     

    Are any of these near release?


    5) Darth Hayze's Unfinished WIPs.

    After a well received Extended Enclave release, more projects were announced. Namely:

    Oh modder, where art thou?


    Not seeing the mod you thought you would? Well - after you PM the author for an update, feel free to post your comment on a seemingly abandoned project below. (Seriously though, do PM the author.)

    If any of the authors wish to either provide an update or cancel a listed project or projects, this is probably a good place to mention it as well. (If announced on DS, we can arrange to lock the thread if you so desire.)

    So . . . How many of you took this way too seriously? (Comment if you get the humor. )
  3. Sith Holocron
    In a blog from June 25th 2018, @ebmar discussed a song by Trivium that discusses a Revanchist that could be directly applied to Revan.  I've kept my eyes open for a song that could also apply to the Exile - at least canon female version of the Exile.  I haven't found one for the Exile but I may have found a song that could apply to Brianna and/or Visas especially with a dark sided male Exile. Lyrics follow the song embedded below, and I'll highlight some particular lyrics so you can see what jumped out at me.
    What do you think? I'd like to know.
     
  4. Sith Holocron
    I'm looking for folks to contribute voice lines.  The delivery of the voice lines should be for a TV announcer delivering lines indicating that's it's time for a commercial break during a TV show? 
    Line 1: "And we'll be right back to The Star Wars Holiday Special right after this brief commercial break!"
    Line 2: "And it's now time to return to the Star Wars Holiday Special!"
    If you wish to include your own take on the lines above, you're welcome to do so.  However, keep the lines G-rated.  And I'll need the two requested lines first.
    Contributions are preferred in a YouTube video without music or sound effects.  MP3 or WAV files are also accepted.
    This open casting call is open to men and women.
  5. Sith Holocron
    So you've ripped the tracks using one of the guides out there or you're just that clever with using Miles Sound Tools that you didn't even need one.  Congratulations!  You have that music to listen to to your hearts content.
    But what of the artwork that you probably want to track tag your MP3's with?  What ever shall you put in there?  Well, I have you covered.  (pun intended)  Here are two examples if nothing else comes to mind and . . .  a template if you have the picture and don't want to fiddle around with the text too much.



    If you use my template, feel free to post your KotOR II themed IMGUR link in a post below.
     
  6. Sith Holocron
    I was asking DarthVarkor about skins he'd be using for his next movie.  He mention that other than using Xarwarz's skins for Dantooine, that he was pretty open to suggestions.  Let's tackle an area that we know that'll be in next movie . . . the Ebon Hawk.  When you set up your ideal Ebon Hawk, what mods you do use?  Please list the mods that you use below for both the interior and the exterior of our favorite star ship.  You can mix and match here so if there's parts that you like from one set of skins and you substitute a few of them from another mod, let us know which you use.  (You can let us know why you do so as well!)
    In addition to skins, let us know if there are other Ebon Hawk mods you use - fixes and other things - that you use as well. For these, I'd definitely like to hear your rationale for using these. (You don;t have to explain the area model fixes as that's just common sense.)
    Finally, feel to add pictures to illustrate your points.  Don't attach a link to make us see it on another page though.  Have an IMGUR link (or something similar) or put it right in the post.
    If you have questions, feel free to ask.
  7. Sith Holocron
    On the X-Box, the following trailers apparently played before the KOTOR games officially started. I've only ever played the game on PC so I've missed out on this factoid until recently.

    Here's the one for Knights of the Old Republic.
     
     

    And here's the one of Knights of the Old Republic II: The Sith Lords.
     
     
     
     
     


    I was wondering if anyone has the KOTOR movie making chops to remake the video using highest resolution - while keeping the original audio of the clips?

    With all of the talent that's out there, I imagine a few of you are up to this sort of challenge - especially if they can put in their own favorite versions of the main character to replace the nameless Exiles and Revans in the videos.

    One more note:

    In addition, folks might want to change the following portion in the KOTOR2 trailer


     
     
    to something like "RELEASED WINTER 2004"

    Is anyone game?
  8. Sith Holocron
    A formerly unreleased remnant of the unfinished chapter of the M4-78 Documentary

    M4-78: The Problem with Master Vash

    One thing that I don’t think I’ve previously discussed is the problem of voice overs of the character Master Vash – the Jedi we’re seeking in the M4-78 materials. Did you know that there are two voice actresses for the lines that appear in the game?

    When we first see and hear Master Vash, it’s an old video that T3-M4 plays of your Exile’s trial on Coruscant.  The voice actress for Vash in this scene is Vanessa Marshall.  

    Vanessa Marshall has played a number of parts over the years, including a few characters in the Extended Universe including: Master Bela Kiwiiks (from SWTOR), Hera Syndulla (from Star Wars: Rebels and Forces of Destiny) and assorted characters in KotOR2. [ed: insert pictures of the various characters]   I’ll put an IMDB link to her CV in the video description below. 

    Here’s where things take a turn. Vanessa Marshall isn’t who we hear on the planet of M4-78 though.  That completely different voice actress is Kath Soucie.  In the Star Wars EU alone, she’s played the female Smuggler and minor characters in SWTOR, Mira Bridger and Minister Maketh Tua in Star Wars: Rebels, Mon Mothma from the Star Wars: The Clone Wars cartoon, the Nightsister in Star Wars Empire at War: Forces of Corruption, Mara Jade in Star Wars: Empire at War, and the list goes on and on with other non-Star Wars roles. [ed: insert pictures of the various characters]  I’ll put an IMDB link to Kath Soucie’s CV in the video description below.

    There are two people doing the work of one character.  Most folks don’t even notice the actress change up as each section has few lines and they are separated by a decent amount of both in-game and real-world time.  Let’s be honest - most people aren’t making off like a shot from T3’s Trial video to go straight to Korriban so they can meet Vash right away.

    Why bring this up though?

    One of the limitations of any of the versions of M4-78 mods is severe limitation of lines that can be used for what Vash can say in the mod.  There’s not a lot.  Since they are two different voice actresses, you can’t grab sample from one Vash iteration and hand it off to the other.  It won’t sound right as they aren’t trying to actively mimic each other.  An enterprising modder could technically grab lines from other games to try to extend Kath Soucie’s lines from one of the games listed below.  However that modder would have to limit themselves to lines where Soucie’s lines sounded like her Vash impression that were left on the KotOR2 disc. Then they would run into the same issue of limitations of what the actress can say based on those lines.

    The answer to this would seem to be to recast the part of Master Vash entirely.  Whenever this has been brought up, there’s been pushback.  The most common reasons is a connection to the few lines that appear in the Coruscant files that appear in both modded and unmodded versions of the Coruscant trial scene – which as pointed out earlier – isn’t even the same actress as the one on Korriban.  
     
  9. Sith Holocron
    I've got two missions that I'm having difficulty completing in SWTOR and I'm looking for folks that might willing to join me on these missions so I can finally be done with them. Both of these missions are on a Republic character on the "Star Forge" server. On with the mission descriptions!
    1) The Shroud Revealed
    "The Shroud Revealed" is the final mission in the Republic line of the Macrobinocular Missions.  In it, you finally take on the character called the Shroud personally.

    BTW: Yes I know it isn't "the final time" that you deal with the Shroud as I do know all about the HK-55 bonus mission but let's move along to the topic at hand . . . 
    Due to the way this mission is set up, you have to have 4 people to take part in this mission. That's because the players have to press buttons to access certain areas.  It's a puzzle oriented mission with some combat thrown in.  Sadly enough, I technically completed this mission yesterday morning but the folks I was playing it with were skipping the conversation cut-scenes. I was recording the mission.  As I want those cut-scenes in my recordings, I didn't wind up turning in the mission so I still have it active.
    If you're interested in assisting me, you'll need to read the guide listed in the link above.  You'll want a well geared character.
    Why I want to finish this mission: I don't even care about the what pitiful gear they offer for the mission.  It's mostly for the achievement.  And this achievement needs to be grabbed so I can grab another one on the Star Fortress. 
    Speaking of the Star Fortresses...
    2) Defeating the Voss Exarch in the Star Fortress 
    I've beat all of the Exarchs - the final boss on the Heroic Star Fortress - except the Star Fortress above Voss.  Quite frankly, this guy is a pain in the ass.  This is the Exarch of the Voss Star Fortress: Andur Melor.

    He hits like a truck and spams heals . . . a lot.  If you want to know more about the whole Star Fortress line of missions, you should probably consult this page on Dulfy's site for a general overview.  As I'm a healer, I suppose I'm looking for tanks on this one. If you're interested in assisting me, you'll need to read the guide listed in the link above.  You'll want a level 70 character and that character should be well geared.
    Why I want to finish this mission: Though I want to beat this guy partly for the achievement, it's mostly so I can acquire the last of the Star Fortress companions.
    Update 18SEP2019: Finally soloed the Voss Exarch shown above!  Here's a video of all of the events that occurred on the Star Fortress over Voss.  It should be noted that this is a lengthy video so feel free to skip to the portions you wish to see.  Though I did some trims here and there, most of the action is here in the video.  I even kept my first unsuccessful attempt at Andur Melor in this session in the video, where my companion and I died.
    And so I got the last Star Fortress related companion, the Gormak companion Rokuss.

    I saved the brief footage of his official recruitment into the Alliance after the destruction of the Voss Star Fortress but I was unsure if anyone was interested in seeing it.   Post below and tag me if that's something you'd like to see.
    The only reason I may go back to the Star Fortress now is to get the Hidden Achievement to find the Shroud's orbiting satellite.  But I'd need to finish the last Microbinocular mission before I can attempt that. So I guess I'm still looking for assistance on that one.
     
     
  10. Sith Holocron
    For this blog, I’m not covering other larger mods and their compatibility patches.  These will be simple quality of life selections that will – in my humble opinion – enhance your playthrough.  As this section is essentially an opinion piece, your mileage may vary.

    1) M4-78 Movies Remade - Provides higher resolution versions of the landing and take off cut scene movies that are currently in the mod.

    2) Console M4-2K - It's the console from M4-78. A high-res, animated take on the vanilla version. Includes an updated model for illuminated surfaces, non-mirrored screens, and restoration of two surfaces that were maybe originally intended to be screens but ended up as flat metallic surfaces. Also includes non-animated options.

    3) Droid Testing Console Texture Upgrade - I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that.

    4) KotOR1 War Droids Textures (https://www.dropbox.com/s/lyunh4do2aylpne/KotOR1%20War%20Droids%20Textures.7z?dl=0) - Some of the war-droids in KotOR2 used a lower quality texture than the one in KotOR1.  Drop these files into your Override to get a better-quality war-droid for your game. (C_DrdWar01, C_DrdWar02, C_DrdWar03, C_DrdWar04, C_DrdWar05 and C_Drdmkone02.tga)

    5) Refurbished Astromech Droids - This provides a higher resolution for some of the astromech droids seen on M4-78 and elsewhere in the game. The textures use a recolored version of Darth_Sapiens' excellent T3-M4 texture.

    6) Protocol Droids by Vurt Version - Speaking of droids, some of the protocol droids could also use an upgrade as well. I recommend the following files from this pack: C_DrdProt02.tga, C_DrdProt03.tga and N_Czerka_Droid.tga. However, you may decide to use them all.
     
    7 - KotOR1 Protocol Droids' Textures (https://www.dropbox.com/s/tncmjygz02f588r/KotOR1 Protocol Droids.7z?dl=0) - Some of the protocol droids in KotOR2 used a lower quality texture than the ones in KotOR1.  If you'd rather be a traditionalist and not use the textures that Vurt made above, just drop these files into your Override to get a slightly better-quality set of protocol droids for your game. (C_DrdWar01, C_DrdWar02, C_DrdWar03, C_DrdWar04, C_DrdWar05 and C_Drdmkone02.tga)

    8 - HD Cockpit Skyboxes 2.0 - When you land the Ebon Hawk on a planet, you are able to look out of the cockpit and view the landing platform. This is achieved by a cylindrical texture. Since the vanilla textures were low resolution, inaccurate, and desaturated, the author recreated the platforms in Maya and rendered them to look as they do in-game. The main planets, including M4-78, are all remastered in 4096x1024. 
     
    Did I miss any you think I should have included?  Add it below!
    9 - Fixed Hologram Models and Admiralty Redux for TSLRCM (mod version 1.6) by DarthParametric - This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself. This fix includes scenes of holograms of Vash and Kaah.
     
  11. Sith Holocron
    Since many of you lack the intestinal fortitude to ask me directly why she was banned, allow me to illuminate you.
    Multiple times, she violated Rule 6 - the bumping rule. She was warned many times via PMs not to do this but she continued to do so. She even bragged about doing so here.  

    Let's not forget her continual complaints that folks weren't working non-stop about mods she put in requests for. Modders will work on mods at their own pace and badgering them about it isn't going to increase that pace.
     
    Twice, she violated Rule 3 - Flaming/Harassment - when she PM'd me (and presumably others) to complain in a profane manner about previous complaints. Because of the language used in the Private Messages, I wouldn't be able to post them here. (I've deleted them from my Inbox so don't bother to PM me to ask to see them.) By the way, she also complained about delays on the boards. She continues to complain about mods not being created on her schedule off the site. Here's a choice example from YouTube.

    Here's something you might be forgetting: I don't get paid for this job. Modders don't get paid for making their mods, either. Do any of us need ceaseless aggravation from folks that can't be patient and/or abide really simple rules of discourse? Like it or not, this forum does have rules and by using this site, the user has agreed to abide by those rules. Follow the Rules and you'll not get banned. It's really as simple as that.

    I've deleted most of LucytheAlien's threads that lacked any responses. If she's not going to be here to respond, the deleted threads really serve no purpose any longer. Threads she initiated that had received responses remain.
     
    Here's what the site owner has to say about this situation, by the way.
     
     

    The matter is now closed. Move along. Move along.  (Yes, this is a locked thread.)
     
  12. Sith Holocron
    I have had more than a few requests to have
    as a sound set.  Now, the lines from SWTOR wouldn't enable me to create a full sound set for SWTOR's
    but I had come up with a alternate way of creating a
    sound set.
    Now I haven't received the lines from these folks yet but I have been promised to have them eventually.
    Don't bug these people by asking them when they're going to hand in the lines.  That will annoy them and you won't get the sound set...
    Spoilers follow...
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     



    And this Revan voice actor - which admittedly was a long shot - didn't get back to me but at least you get to see what the artwork would've looked like.

  13. Sith Holocron
    Thought I'd pimp out my old "Ord Mandell" video for old time's sake.  It was the one of the first videos that I used GLIntercept in.
    I wonder if this video and my Lonna Vash video were responsible for Mrmann's series of videos being pushed out on a more regular basis. Do you think there is something to that theory?
  14. Sith Holocron
    You've probably seen messages like the following as my status update:
     
    Well if you subscribe, I get in-game pets - specifically the following pets . . .
     

     
    As you can see, I've earned the first pet. I'd really like to get the 5th pet, but I have to earn the other ones in between to get that one. They also do a one-time gift of some cartel coins to yours truly if you stay subscribed to the game - but I'm really in this for the pets.
     
    Thanks for listening to my plea!
  15. Sith Holocron
    In your own words, can you tell me what you like and/or love about the M4-78 Enhancement Project.  At the very least, it would be amusing to read some short entries about what you thought was worthy about the mod.  If I were to work on the documentary again, it also might prove to be a helpful repository of quotes I could work.
    If you dislike the M4-78 Enhancement Project, I have a whole other blog dedicated for that topic.  I’m just trying to keep these areas separate. It’s just easier to make a pros and cons list if I have the two columns separated. Yes, you can hate and like things but use the separate blogs.
    Note: This is only regarding the version 1.5 of the M4-78 Enhancement Project.  I am completely uninterested in previous versions as some complaints may have been fixed by later versions.
  16. Sith Holocron
    All of my blogs now have one of those pictures that (usually) indicates the title of the blog. I’ve numbered all of my blogs since I’ve started creating them and I’ve finally reached 100 of these things.  
    Wow.  100 blogs.  Someone, please call a doctor!

    Instead of me rambling on yet another niche topic, I’ll now invite you to go through the previous 99 blogs and see if there’s something you may have missed from me.  I’d like you to have opportunity to consider if there’s something you might add to the conversations I’ve previously started.  

    Yes, I do realize that many of the blogs are locked.  You’ll be able to tell because it has this picture as the blog’s title picture.  


    If you encounter one of these locked blogs and you still want to acknowledge it, I believe you can still drop either a “like”, or “light side” icon, or a “thanks” icon on the blog.

    If you’re going to comment on M4-78 stuff, I would recommend you limit the comments on the “like/love” blog on M4-78 EP version 1.5, the “disappointed/hate” blog on M4-78 EP version 1.5, or the “M4-78: Set Decoration” blog covering all of Zbyl2 and Hassat Hunters versions of M4-78 EP.  Having detailed reviews of version 1.5 – split in the pro and con blogs – will help me work on another chapter on the documentary if at some point I decide to resume working on it. 

    Note that as of this date: version 1.5 is only available on Deadly Stream.  Version 1.3 is only on the Steam Workshop, and MODDB has version 1.2.

    As I’m preparing to move across the country relatively soon, I’ll be holding off making any new blogs until I am settled in a new place.  I haven’t even figured out where on the east coast that my wife and I are moving to so I can’t offer any estimates.  And let’s be honest, time estimates aren’t one of those things that I like doing any way.  (Have you ever seen my signature?  LOL)
    If you do decide to comment on my blogs, I want to read your comments and not look at one of these . . .  
    This . . . 

    is less helpful to me than something like this . . . 

    or this

    With the last two pictures, I know what you're trying to say and have more information to use when replying to the comment and/or making new mods.  (In the above example, I corrected the mod by putting the missing file.) The likes and thanks icons don't give me any hook to work with.

    So my faithful reader: Keep safe, keep modding, leave some comments (on my blogs, my mods, and my videos), and I’ll see you at some point on the other side.
     
  17. Sith Holocron
    In your own words, can you tell me what you are disappointed with or downright hate about the M4-78 Enhancement Project.  At the very least, it would be amusing to read some short entries about what you thought was annoying about the mod.  If I were to work on the documentary again, it also might prove to be a helpful repository of quotes I could work from.
    If you like (or even love) the M4-78 Enhancement Project, I have a whole other blog dedicated for that topic.  It’s just easier to make a pros and cons list if I have the two sides separated. I’m just trying to keep these two columns separate. Yes, you can post in both blogs.
    Note: This is only regarding the version 1.5 of the M4-78 Enhancement Project.  I am completely uninterested in previous versions as some complaints may have been fixed by later versions.
    Blog #87 is now locked so traffic can be directed here.
  18. Sith Holocron
    Previous topic title: A Celebration of Life Day!
    Yes, I'm early on this one but this will require planning.

    My thought was to celebrate Life Day by having one of my characters sing a Christmas song in my Nar Shaddaa Stronghold. Several rooms have a Life Day theme in them. I though it might be fun to have to make a cheesy video with Deadly Stream folks partying it up in my Stronghold ' "Emfour's Lair of Shadows" - drinking, dancing, and carrying on.

    I haven't found a song yet to sing but it'll probably be a Christmas standard. I'll have to find a song with no leading vocals on it so I can sing over it karaoke-style.

    BTW, here are a few pictures of the setting so you can picture the concept in your head. My Stronghold is on the Jedi Covenant server.
     
    Or . . . here's just a few random pictures of my Nar Shaddaa Stronghold in SWTOR.
    Far away shot of the stronghold.

    Medium distance of the balcony.

    Overview shot showing of the landing pad and entry way.  I may have over did it on holo-trees but this is a Life Day themed stronghold.

    Fireworks display.

    I've turned the main area into a greenhouse.  In between the plants, I've sneaked in some utility decorations for my Biochem character.

    At the bottom of the staircase.  Love that chandelier!

    I've done what many people have done with the staircase - covered the walls with Banners.  However the datacrons are split between the two staircases.  This one is the dark sided staircase. 

    One of the smaller side rooms near the entrance.  This is my Czerka room. HK-51 is disguised as a Czerka bot, Vette is wearing a Czerka jacket, Guss Tuno is wearing a Czerka Corporate outift, and Dr Lokin is in disguise as Czerka security.  And yes, that's a HyperMatter logo light on the ceiling but Czerka didn't have one as cool as that one so in my canon, Czerka bought HyperMatter. 

    And here's the intro video, for good measure.
     
  19. Sith Holocron
    Folks using the TSLRCM mod - or TSLRCM with M4-78 EP - may wonder why they have to post the questions and answers from the READ ME SECOND thread when reporting a bug.
     
    Simply put: Speed of response.
     
    Many of the "bugs" reported have been narrowed down to those few questions. If the modders receive the answers to those questions, it's going to save them a lot of time (both yours and theirs) asking what will likely be on that list. And we all know, you want to get back to playing the game as quickly as possible.
     
    In addition, if the answer isn't on the list of questions, modders can still learn from your answers. Folks will be able to catch patterns when a particular mod doesn't play well with TSLRCM and/or M4-78 EP and then can take step to improve those mods.
     
    So please, help those modders help you by posting those questions and answers with each bug you have (or think you have). Thanks for reading.
  20. Sith Holocron
    "I can still remember all the glittering lights of Coruscant. Very pretty. Can we go back there, Master?"

    - HK-47, Knights of the Old Republic

    Ralph Angus McQuarrie (June 13, 1929 – March 3, 2012) was an American conceptual designer and illustrator. His career included work on the original Star Wars trilogy, the original Battlestar Galactica TV series, E.T. the Extra-Terrestrial and Cocoon, for which he won an Academy Award. These are the concept paintings that he did for Coruscant.


    Shuttle approaches Imperial City, Coruscant


    Imperial City Skyline, Coruscant


    Imperial City Hangar Bay, Coruscant (Note the layout of this painting - it's very close to what they used for the shot of the Qui-Gon's and Obi-Wan's Republic Cruiser at the beginning of The Phantom Menace.)


    Imperial City Underground, Coruscant


    Imperial City Shuttle Port, Coruscant


    Imperial City Streetscene, Coruscant


    Imperial City, Coruscant


    Imperial City, Walkways, Coruscant


    Monument Plaza, Coruscant (Does this angle remind anyone a little bit of the Geonosis Arena in Attack of the Clones or is it just me?)
     

    Imperial Palace [interior], Coruscant


    Imperial Palace, Coruscant


    Imperial City, Entertainment District, Coruscant (A version of this was used in Season 2 of Star Wars: Clone Wars)


    Polar Caps Waterworks, Coruscant
  21. Sith Holocron
    I have mentioned in this blog that I've turned my class quests into a "SWTOR Audio Drama" as it keeps my mind focused elsewhere when I'm on my treadmill. I've decided to fill in the blanks in the Audio Drama by including the Flashpoints.

    However . . . some Flashpoints require a full group and some of them are only available in Veteran Mode (formerly known as Tactical Mode) or Master Mode (formerly known as Hard Mode).

    With the change of the mode names and other issues, it's been a bit interesting to figure out which I'll be able to play through live, and which ones I'll have to fake a playthrough of. (I have the sounds and some people won't bother playing through some of these old missions - like the Macrobinocular missions.)

    So I found someone's old chart and I've updated it accordingly.



    I fully realize that this will likely be unusable by the general populace which is why this is a blog, rather than being posted in the The Old Republic section.
     
  22. Sith Holocron
    For this blog, I’m not covering other larger mods and their compatibility patches.  These will be simple quality of life selections that will – in my humble opinion – enhance your play-through.  As this section is essentially an opinion piece, your mileage may vary. This section covers the first part of the game, namely the Peragus Mining Colony and the Harbinger.  All mods of the mods listed are compatible with TSLRCM.
    Peragus Tweak 1.4 by VarsityPuppet

    Adds dead miners to replace the burned and desiccated corpses usually found around the Peragus levels.
     
    Peragus Mining Gear 1.01 by Kainzorus Prime

    This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.
     
    Peragus Medical Monitors and Computer Panel by Sith Holocron

    This mod both increases base resolution of both the medical monitors (as seen when your character first wakes up on Peragus) and the various computer panels seen around the Peragus levels.
     
    Peragus Large Monitor Adjustment by Sith Holocron

    This small mod collection replaces textures for the large monitor seen on Peragus that overlooks the asteroid field. I wasn’t crazy about the low-resolution images in the smaller boxes off to the side so I decided to take a crack at it. I’ve kept to general idea of what were originally shown in those boxes so this difference won’t be too drastic. In addition, that old low-resolution asteroid animation just had to go. It has been replaced as well. Finally, that scrolling text box can now be read. Since the original text box was illegible, I decided to make my own. Whether you use this mod or not, I highly recommend using the next mod in this list to go with it.
     
    Peragus Administration Level Room Model Fixes by DarthParametric

    This mod addresses some minor geometry issues in the Peragus Administration level. It plugs two gaps in the ceiling that allow the player to see into space, and it also adjusts one of the animated panels on the large screen in the communications blister so that it aligns better. The panel and one of the ceiling fixes are for the exterior version of the level that you see from the maintenance walkway.
     
    “Replacement Peragus II Artwork by Trench” uploaded by Sith Holocron

    If you use my “Peragus Large Monitor Adjustment”, you’re going to want to use this upgrade that increases the quality of the Peragus II model. (That’s the texture of the planetoid with the exposed glowing core which miraculously hasn’t immediately cooled after being exposed to space?)  This mod changes the texture of the planet inside the station, outside the station, and on the Large Monitor screen.  There’s even two varieties of the planetoid to choose from.
     
    A Darker Peragus REDUX 1.0 by Malkior

    Peragus seems like it was supposed have more of a haunted house feeling, doesn’t.  It being an area that’s seemingly abandoned with dead folks littering the ground, wouldn’t it help matters if it was a little darker to accent the creepiness of it all?  This mod fixes that by editing the lightmaps and darkening all of the placeable items in the Peragus, Peragus Spacewalk, and Harbinger portions to match the darker lightmaps.
     
    Peragus Mining Laser by e-varmint (https://www.dropbox.com/s/2ss4lzd77k4yb0a/e-varmint%20-%20Peragus%20Mining%20Laser.zip?dl=0)
    Your first ranged weapon in the game – provided you’re not cheating – is likely to be the Pergaus Mining laser.  Wouldn’t it be nice if that laser actually looked like a tool that a miner would actually use?  This mod fixes that.  Luckily, I still had this in my archive so now you can use it too!  Here’s a short video so you can see a closer look at the model before you download. 
     
    Harbinger Hull Fixes 1.1 by DarthParametric
    The Harbinger is apparently the Swiss cheese of spacecraft. It has more holes in it than a damn sieve. This mod is a combination and extension of my previous separate mods fixing various geometry and model issues with the Harbinger. Geometry has been tweaked or added, UVs adjusted, model hierarchies re-ordered, etc. where appropriate to remove gaps, fix incorrect light-maps, or address other problems.
     
    Improved Peragus Asteroid Fields by Vasilii Zaytsev

    It takes the default 2D asteroid field texture used in the Peragus asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones.
     
    HD Cockpit Skyboxes 2.0 by tjsase
    When you land the Ebon Hawk on a planet, you are able to look out of the cockpit and view the landing platform. This is achieved by a cylindrical texture. Since the vanilla textures were low res, inaccurate, and desaturated, tjsase recreated the platforms in Maya and rendered them to look as they do in-game. The main planets, including M4-78, are all remastered in 4096x1024.
     
    Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1 by Sith Holocron
    Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
    Part 1 of this set covers the loading screens for the following areas: Peragus, Harbinger, Citadel Station, Telos IV, and the Ebon Hawk. This version of the mod covers the areas in the normal “vanilla” game and for some of the areas added/restored by TSLRCM.
    Fixed Hologram Models and Admiralty Redux for TSLRCM 1.6 by DarthParametric - This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself.
     

    Do you think I may have missed anything?  Leave your thoughts in the comment section below.
     
    Update 18FEB2019:
    Do you think the Peragus Mining Gear that you wear after finally wearing more than your underwear is a little lackluster?  Then try this mod from Kainzorus Prime on for size!
     
  23. Sith Holocron
    Whether it was Alien, V for Vendetta, Spaceballs, 1984, I, Claudius or Helloby, John Hurt graced so many movies and TV appearances it hard to pic a few. Alas, John Hurt passed away today.
     
    Here's a brief look at some of the man's work.
     
    John Hurt, you will be missed. RIP.