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Posts posted by MrPhil
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Has anybody managed to get trough the game with Heroes of the old republic 1.5 and Newbiemodder's Korriban Expansion both installed?
Please report if you could or not.
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Check your PM, Jorn
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Yeah, me too
Seriously though, I don't really have as much time as I'd like, so I can either spend what little time I have on writing a progress report or scripting stuff into game. I chose scripting. Section I'm working on right now requires really lot of work - details to come!That being said, I'll post some new screenshots fairly soon. No big progress report until whole 803DRO is done and working, though.
Fair enough, anyway, we'll just keep rambling on about saber color until you do post that report
As person above said, take your time. It ain't no work, anyway. Thank you for doing-it at all
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Duh, I was just pointing out that it was not only related with the brand, HH. If that is any interesting to you, lemme get ya the whole designation, then, just for the fun of-it: GeForce GT 220. And it ain't no mobile card.
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This fix has got to be included in 1.8...
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I don't think I've used that mod before, then again with my luck I'd probably need to do a complete reinstall.
Then you may try it here: http://deadlystream.com/forum/files/file/24-ultimate-balancing-mod/
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Sorry for Double Post, I found a new bug:If you talk to Mira about further training before she has all the saber styles and powers she gets by default, she no longer can get those styles, nor does she learn any new styles from you.I haven't looked at Atton to see if the same bug happens.Since I have no mod that would interact with Mira at all, I'm guessing this is TSLRCM.
Lemme rephrase that: You say that when you speak to Mira about further training before she has "saber styles and powers" by default (meaning while normal leveling-up), she won't get them either by leveling-up nor being teached those. That about right?
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Yeah, HK-47's a great character and it's too bad it got cut by obsidian.
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Not that sloppy anyway. It seems modding is just that after all: a long journey of constant re-adjustment...
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And a good load of these mods are down because of website pcgamemods.com .......... oh well. So usually, you have to ask in a topic for another member to host-it for you. Haven't personnally had a good experience from this kind of request, m'afraid...
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Uh setting up mines aboard the Ebon Hawk really doesn't make much sense, would you want to detonate explosives on the ship you plan to make your escape on, I wouldn't if I could avoid it who knows what you could damage.
Heh, the Ebon Hawk has always been a huge chunk of junk, even more so in TSL. Anyway, that's nothing Atton and Bao-Dur cam't handle
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Another idea that came through my mind.One big pack of headmodels for the PC with at least 4 different races (Humans, Echani, Twi'lek and some others like Rodian).Now you dod the same like in TES Oblivion: Each race get's a small advantage and disadvantage in feats, attributes or abilitys like a +5 bonus in repair or a +1 bonus in some attributes. Like Twi'lek are weaker but therefor they get a discount on every trading thing.Or Rodians get charism decreased and therefor strenght/Dexterity increased.Echani: High Dex and Strenght, but therefor very low intelligence, no charism and so on.
Well, this is for Kotor 1, but still, worth taking a look. 4 links: 2 for species soundsets, 1 for alien appearance, 1 for species "specialization" feat. Take a good long look at the read-me's, because this is still beta. There are some missing animations to some models, and you'll need KSE to update your soundset. But worth a try if you dream to be an alien
By the way, big thanks to redrob41 for these wonderful mods!!!
http://knightsoftheoldrepublic.filefront.com/file/Playable_Alien_Species_Beta;100593
http://knightsoftheoldrepublic.filefront.com/file/Species_Specific_Feats;84086
http://knightsoftheoldrepublic.filefront.com/file/Eleven_PC_Species_Soundsets;84050
http://knightsoftheoldrepublic.filefront.com/file/PC_Species_Soundset_Booster_Pack;90121
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I have an Nvidia and I got this bug sometimes too. So it is not exactly related to one manufacturer in particular me think.
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There is a reason 1.7 is already out and 1.8 on the way. It is that previous versions do contain bugs. There are some people over here that seems to be very patient and helpful even though these new version may solve the problems. However, you'll find that most of the time, if you install the next version, it will help you a lot. Sure, you have to start from scratch. But then, if you play a mod, it means it wouldn't be the first time
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I don't think there was this much Ebon Hawk cutscenes before TSL RCM restored them. Even though I like to get the info from them, I think I can see why they got cut. It is funny how you get crushed under a load of cutscenes just about every time you get into the ship. Still, more depht to the story is good, in my opinion. I just wished the big bunch of ebon hawk cutscenes could be disseminated elsewhere or something...
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I think it was restored, wasn't-it?
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Oh. you'd then have to ask zbyl2. Perhaps you could PM him with the question, if he doesn't answer here?
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1.8 isn't, that did not prevent you
though granted you do seem to work on 1.8 more than M4-78EP, if at all on the latter
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There's the Ravager Rewrite and the Battle of Telos Mod by respectively zbyl2 and Jinger. To which do you refer to?
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It is not a matter of percentage really. It is a matter of how much problems you encounter or not. Plan wise, there could be a percentage, but that's not really representative of how much work still needs to be put in the mod.
Edit: that being said, I must admit I'm eager to see progress report #2
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So youre also testing M4-78 along with(or in parallel) 1.8?
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What I think is that if he is done with his maps, maybe he could give a shot at scripting... But I'm just going off topic so I'll stop rambling on. I just wish I could see this mod of his some time as I loved each of the 3 versions he did of Sleheyron...
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It say's that Vrook is somewhere in the Crystal Caves
Did you go in the cave with all the nasty critter? You say he wasn't there uh? Using any other mods than TSL RCM 1.7 (and relative fix...), perhaps?
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So if I understand well, Disbeliever is basically a mapper, modeller and skinner. But he has difficulties when it comes to scripting. That about right? And if he needs a scripter, it means he basically has finished his map. Don't you think?
Hotor 1.5 and Korriban Expansion
in TSLRCM
Posted
Good luck getting all these to work. If you do, please tell us how, that would be extraordinary.