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Posts posted by MrPhil
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I wonder if he stills work on Sleheyron though. He used to send an update every few day or so. Then he just decided to make a completely new area. Then he did the same again. Then pffft. No news...
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Mind you, I'm the 1st one that would use the "thing that shouldn't be named", as my laptop makes a kind of grinding noise whenever TSL'S cd's in. However, I did encounter the swoop bug, that is getting in the air forever. Removing the faulty .exe and replacing-it with my backup exe plus playing with the CD DID fix-it... oh well. However, I am using the .exe (JUST the .exe) from the unofficial and fully reprehensible 1.0c patch and this no cd patch is working with the swoop races... oh well.
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can't be perfect, but hey... what are few sounds compared to all you've done till now.
What HH said was about a modification zbyl2 is attempting at a cutscene, not TSL RCM related
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Was that a crack at us?
Anyway, that would explain why some of the "things that shalln't be named anymore" aren't working.
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Nice, I also had this problem. Didn't tought you'd get rid of this restriction "just like that"! Thank you doc! And nice to see one of the most accomplished modeller/skinner join the forum and host its files there too!
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I have used the CARBON crack for YEARS and have NEVER had an issue with the swoop races--your issue is NOT the no-cd crack as all a no-cd crack does is modify the swkotor2.exe file, it doesn't modify any game files so again your issue lies elsewhere
Perhaps the carbon no-cd patch does work with swoops, but nope, there IS an issue with no-cd patches and swoop racing, joe. I've tested-it and it really does...
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You mean "Kreia's Fall"? Or something else?
you got-it.
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My HK's also have this transparency issue. Mine are reskins, however. TimBob's, in fact. http://knightsoftheoldrepublic.filefront.com/file/K2_HK_Reskin_Pack;118217
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Will zbyl2's Malachor Core Kreia Betrayal cutscene be added to RCM 1.8?
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Oddly enough I was looking through the list of incompatible mods and noticed the Lonna Vash one. Its odd you says its incompatible since I have both tslrcm 1.7 and the Lonna Vash mod installed and i've encountered no issues.
Yet...
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For a minute, I got setback by the "almost" 17
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Maybe you could use those on the landing pad on Dantooine too?
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But that was not what ttlan was talking about...Hum... not sure bout that HH
Recovery of the health (and of the Force points if I well remember) at level transitionThat is subject to interpretation me think.
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Fully's what I've seen all the time, but only at level-ups. No idea about module transition.
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Yup, but I believe this is not related with the global.jrl issue.
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On KOTORfiles they pretty much all agree it's HOTOR, not my fix.
Which, seeing the files involved, I am inclined to agree.
Uh? Could you point me in the right direction? Or is it the discussion at lucasfiles? By the way, the conflict between these 2 mods (at lucasfiles that is) has been resolved with a patch that did not involve global.jrl...
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Well, I did not switch anything I think. Let me tell you what I did: installed TSL, patched to 1.0b, installed TSL RCM 1.7, installed your unofficial fix, installed Newbiemodder's Korriban Expansion mod, installed Qui Don Jorn's Hotor 1.4, patched-it to 1.5 with his patch 1.5. The only time I switched anything is when I sent the aforementionned file (global.jrl) to the version Newbiemodder's modified for me to be able to see the objectives (which did not work...). Anyway, these are the 3 mods (yours, NM's, Qui Don's) I have that modifies global.jrl, the only ones. So there has to be some kind of uncompatibilities between them...
Yup, empty journal is a clash, but I also think NM's expansion mod is bugged for me and I got blocked in the mod, without being able to keep pressing on. Been trying to progress ever since, but couldn't. I think there ought to be a way to get your fixes to work with both of these great mods, but I can't figure-it out by myself and it seems Newbiemodder couldn't too. If you could gather together what modifications you did, maybe a compatible global.jrl could be realeased in order to work with all these mods? Or am I the only one that uses these 3 mods with problems?
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I'll send you my global.jrl for you to try to assess something then, that is if you have the time...
Before he modified-it: http://www.2shared.com/file/sG8poTrt/global.html
The one modified that still does not work (probably issues with dialog.tlk, says he): http://www.2shared.com/file/I055Hmmi/global.html
There's the install log for his mod.
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Yeah, but Mira's ability with mines are well worth anything Hanharr can come up with, in my opinion. In the arena where Mira battles against Hanhar, I always love to run trough them only to see Hanharr follow like an idiot right trough them...
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I'm sure HH has already seen this but I emailed the info to Newbiemodder. Hopefully - between the two of them - there will be a suitable solution to the issue.
I was speaking about that to Newbiemodder while searching what wasn't working, but 2 peaple asking about-it can't hurt.
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I would like to make a statement. If I am not mistaken there is a clash between 2 mods that are linked with TSL RCM 1.7. The first one is "TSLRCM 1.7 Unofficial Fix" by our very own Hassat Hunter. The second is Newbiemodder's latest jowel: Korriban Expansion. I tought you'd like to know.
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Some ideas:First of all, I installed the Movie Style Dark Side Transitions mod by Shem, and I absolutely love it, but as you go through the game, you encounter characters who mention how awful your face looks. I seem to remember running across a mod that disabled those lines of dialogue, but I can't find it anywhere. If anyone could link me to the original or make a new one, I would greatly appreciate it.
Well, if you did cut these lines, you'd miss a lot of important lines, as when Atton tells you about the women trying to fix the Exile and not really loving him... Quite interesting really.
Second, is there any way to create a mod that would disable the "random items" part of the game, and make it like Kotor 1, where you get the same stuff every time you play? Because I find it really annoying when I can't find a single lightsaber crystal in the color I want, get fifty of some item that I don't need, and none of the cool stuff I got the last time I played through. It sounds like it would be pretty involved, but if anybody felt like taking it on, I would be eternally grateful.That's why I use Shem's merchant mod! Then I can get a load of relevant items at merchant. If I lack the money, quick rename of override folder, use KSE to add needed money, save, rename override to its "override" name (that renaming thing's there to avoid a few files being corrupted by KSE) and re-launch my game.
And finally, a Party Member Tracking Device! Can someone please make a mod that shows where all your party members run off to between Dantooine and the Battle of Telos? Bao-Dur is gone, HK-47 magically ends up in the droid factory, Mical/Brianna, Mira/Hanharr, and T3 are nowhere to be found, and Visas is gone until she magically shows up to help you on the Ravager. If someone could please just make a mod that shows you where they all went? The entire Battle of Telos leaves me feeling like I missed a cutscene (or maybe a level) somewhere.Oh, and by the way, I would like all of these to be compatible with TSLRCM and Malachor VI. Thanks.Nobody will know for sure about Bao-Dur... But, there is a mod that will make it more clear what happens to your companions on Malachor! Follow me there!
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Sounds good! I'd max out influence with Visas to be safe, but I'm pretty sure that's a big enough gap. Did you talk to Brianna on the Ebon Hawk and have her be all pissy at you yet?
I did
Too bad now I can't jedify her
About getting your lightsaber.
in General Kotor/TSL Modding
Posted
Even with a mod that makes it more hard, it would not take that much time no? You'd just die more often.